scholarly journals Preliminary Results Testing What Different Design Solutions Arise from Different Sustainable Design Methods

Author(s):  
Jeremy Faludi ◽  
Omar Ali ◽  
Ola Srour ◽  
Selim Mecanna ◽  
Rami Kamareddine ◽  
...  

AbstractDo different sustainable design methods generate different sustainable design ideas? Do they also drive different product innovation ideas? This project empirically tested three design methods: The Natural Step, Whole System Mapping, and Biomimicry. Testing involved qualitatively categorizing 1,115 design ideas from 23 workshops for over 30 companies, including consultancies and manufacturers in consumer electronics, furniture, and apparel. The categorized ideas were then counted to determine if the different design methods caused different kinds of ideas. They did. For example, The Natural Step drove more ideas on green material choice, circular end of life, and social impacts, while Biomimicry drove more durability ideas and Whole System Mapping drove more cost reduction ideas, among other differences. Overall, The Natural Step generated the highest percentage of sustainability ideas, Biomimicry generated the most innovation ideas, and Whole System Mapping generated a balance of both. These preliminary results should help designers and engineers choose design methods suited to the types of design solutions they desire.

2020 ◽  
Vol 6 ◽  
Author(s):  
Jeremy Faludi ◽  
Felix Yiu ◽  
Alice Agogino

Abstract Recommendations of sustainable design methods are usually based on theory, not empirical industry tests. Furthermore, since professionals often mix components of different design methods, recommending whole methods may not be relevant. It may be better to recommend component activities or mindsets. To provide empirical grounding for recommendations, this study performed 23 workshops on three sustainable design methods involving over 172 professionals from 27 companies, including consultancies and manufacturers in three industries (consumer electronics, furniture and clothing). The design methods tested were The Natural Step, Whole System Mapping and Biomimicry. Participants were surveyed about what components in each design method drove perceived innovation, sustainability or other value, and why. The most valued components only partially supported theoretical predictions. Thus, recommendations should be more empirically based. Results also found unique and complementary value in components of each method, which suggests recommending mixed methods for sustainable design. This may help design professionals find more value in green design practices, and thus integrate sustainability more into their practice.


2019 ◽  
Vol 141 (10) ◽  
Author(s):  
Jeremy Faludi ◽  
Felix Yiu ◽  
Ola Srour ◽  
Rami Kamareddine ◽  
Omar Ali ◽  
...  

When teaching sustainable design in industry or academia, we should teach design methods, activities, and mindsets that are most effective at driving real change in a industry. However, most studies of design practices are performed on students, not on professionals. How strongly do student perceptions of value predict those of industry teams designing real products? This study provided workshops on three sustainable design methods (The Natural Step, Whole System Mapping, and Biomimicry) for 172 professionals and 204 students, applying the methods to their actual products being developed. It surveyed both populations about which activities or mindsets within each design method provided sustainability value, innovation value, and overall value. Quantitatively, student results did not strongly predict professional opinions; professionals chose clearer favorites and valued more things. However, qualitatively, student results did predict the reasons why professionals would value the design activities and mindsets. Therefore, care should be taken to choose appropriate participants for the questions being asked in sustainable design research.


2019 ◽  
Vol 3 (2) ◽  
pp. 112-133
Author(s):  
Wenny Anggraini Natalia ◽  
Dian Widiawati ◽  
Agus Sachari

The existence of Javanese Pedan lurik weaving which is one of the Indonesian cultural heritages that needs to be preserved in this modern era. Using the method of observation, visual analysis and experimentation, it is designed to revitalize fashion products by utilizing Javanese lurik woven cloth intended for Indonesian urbanites with a character of young spirit, full of locality, and love of culture. Sustainable design methods become a solution by considering the impact on the natural and social environment at each stage, which will later be related to the economy of the community. Through this article, it is hoped that it will enrich the development of fashion products with Indonesian cultural nuances that will increase the selling power of Javanese lurik woven into the wider community. In addition, using revitalized Javanese Pedan motifs and patterns that have been revitalized, it is hoped that the public will become more aware that there are still regional motifs and patterns that are still unexplored and is expected to be more known and awake sustainability.


Author(s):  
Bert Bras

Much progress has been made in sustainable design over the past 20 years since the first publications on design for the environment started to appear in the mechanical engineering literature. Engineering design methods now attempt to include environmental considerations and Life-Cycle Analysis is a commonly used approach nowadays. Nevertheless, some fundamental problems seem to be recurring and remain unresolved. More so, some of these problems can have significant effects on the efficacy of design methods. Without consideration or even acknowledgement of these problems, proposed sustainable design methods may not bring us closer to sustainability at all. In this paper, we highlight a few of these recurring problems. Although true sustainable design should also include social and financial considerations, we will focus primarily on the environmental issues in this paper.


2020 ◽  
Vol 179 ◽  
pp. 02076
Author(s):  
Weiguo Zhang ◽  
Jianyao Shu ◽  
Xitong Hu ◽  
Yun Mei

When the prehistoric man began to pick up stones, wood and other materials to make tools, we can confirm that creativity is not only the designer’s personal patent but a natural gift of humanity. As product designers, we must have more creativity than ordinary people. By analyzing a large number of actual design works and award-winning works in international competitions for many years, the author summarizes the similarities of creative design and explores the application of innovative product design methods in design.


2013 ◽  
Vol 5 (3) ◽  
pp. 1-22 ◽  
Author(s):  
Erik Kristiansen

The mobile culture has spawned a host of context-based products, like location-based and tag-based applications. This presents a new challenge for the designer. There is a need of design methods that acknowledge the context and allows it to influence the design ideas. This article focuses on a design problem where an in-situ design practice may further the early design process: the case of designing a pervasive game. Pervasive games are computer games, played using the city as a game board and often using mobile phones with GPS. Some contextual design methods exist, but the author proposes an approach that calls for the designer to conceptualise and perform ideas in-situ, that is on the site, where the game is supposed to be played. The problem was to design a creativity method that incorporated in-situ design work and which generated game concepts for pervasive games. The proposed design method, called sitestorming, is based on a game using Situationistic individual exploration of the site and different types of game cards, followed by a joint evaluation of the generated ideas. A series of evaluations showed that the designers found the method enjoyable to use, that the method motivated idea generation, and that using in-situ design influenced their design ideas.


2014 ◽  
Vol 1036 ◽  
pp. 1001-1004 ◽  
Author(s):  
Krzysztof Herbuś ◽  
Piotr Ociepka ◽  
Aleksander Gwiazda

The paper presents the method of describing the conception of a future technical mean basing on the method of functional features. In order to determine the attributes which should characterize the functional features for the description of the conception of a technical mean it has been analyzed the different stages of the design-constructional-manufacturing process. Basing on the review of literature it was supposed the structure of the design-constructional-manufacturing process which includes the following stages: the need determination, designing, constructing, manufacturing and exploitation. In the process of designing-constructing-manufacturing one can distinguish models associated with each of its stages, and namely: the model related to designing (a conception), the model related to constructing (a construction), the model related to planning, the model related to manufacturing. The most important from mentioned models, in the terms of description of the conception of a technical mean, is the model related to the designing sub-process. It was assumed that the model related to the designing sub-process should include such information as: the structure of the system of a future technical mean (system of conjugations and transformations relationships), the design solutions of components of a technical system associated with the transformations relations, the design solutions of connections between components of s technical system mapping the established conjugations relationships between elements.


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