Who Owns TV Images from Africa?

1994 ◽  
Vol 22 (1) ◽  
pp. 15-18
Author(s):  
Christopher Paterson

This essay addresses how recent changes in electronic media may impact upon what the rest of the world sees of Africa on television. Its predictions are disheartening, especially to Africanists and communications scholars who have well documented the longstanding insufficiency of African news coverage. And my conclusions contrast with those of the big television news companies, who, with a “good for business, good for everyone” mentality, like to believe that the new media market and nifty new technologies can only mean more and better coverage of every part of the planet.

Author(s):  
Abdul Malik Omar

Digital technology is at the forefront of transforming how governments operate around the world. Using Brunei's Information Department (InfoDept) as a case study, this chapter looks at how the agency has evolved from its inception in the 1950s to 2019 in its embrace of both old and new media to pursue its mission and objectives as a government-run media agency. The results demonstrate how new media, such as social media, can complement old media if done right. The case study on InfoDept contributes to the growing field of research related to the increased advancement, development, application, and impact of new technologies in bolstering the digital governance process. This chapter also provides strong evidence on how governments can improve its general governance process and unlock the digital dividend in the 21st century by incorporating new media into its public policy architectonic. Salient lessons for policymakers and practitioners on digital governance have also been presented in this chapter.


Author(s):  
Zbigniew Łęski

The article presents research which compares computer use by students from Poland and Ukraine in the scope of such activities as entertainment, work/study, practical activities, hobbies and communication. The research was carried out using the diagnostic survey method, with the help of the questionnaire technique, in a group of 286 people in total (166 from Poland and 120 from Ukraine). Since the research tool contained questions related to the concept of transactional analysis, it allowed for analysing the profile of ego states examined at the level of functional analysis and drivers. Due to this, it was possible to indicate not only differences in the manner of using new technologies, but also to determine their sources. The use of transactional analysis in research related to human functioning in the world of new media is the original initiative of the author of this article.


1992 ◽  
Vol 50 (1) ◽  
pp. 53-72 ◽  
Author(s):  
William J. Gonzenbach ◽  
M. David Arant ◽  
Robert L. Stevenson

Author(s):  
O. A. Pryiatelchuk ◽  
A. A. Bekh

The advent of new technologies, such as portative computers and the internet, favoured the formation and development of a new market — digital media market. In the past 15 years technologies have grown exponentially within media and entertainment, fundamentally affecting film, television, publishing, music and video games industries with new competition, innovative business models and new product landscapes. Thus, the digital media market, with its disruptive influence and growth potential, requires the comprehensive explanation and definition. The article raises a problem of digital media market lacking its clear conceptualization in the context of the world economy. The article provides a thorough analysis of existing researches of the digital media market and the overview of its place in the modern industry classifications. The authors enunciate their own up-to-date definition of digital media, which is the following: “Digital media refer to products and services in the digital format, produced by the media and entertainment industry group (according to The Global Industry Classification Standard), which can be created, viewed, distributed, modified and preserved through different digital devices.” The following structure of the modern digital media market was compiled: it consists of 7 segments, namely video-on-demand, video games, e-publishing, digital audio, social media, search engines and digital advertising.


2021 ◽  
Vol 4 (2) ◽  
Author(s):  
Emanuela Caravello

The research deepens the role of new technologies in the construction of geographical imaginaries investigating the dimension of the offer related to the cultural heritage of the city of Palermo. The study was conducted using qualitative methods and provided for the application of two research techniques: participant observation and semi-structured interviews. By interpreting the results produced, the contribution aims to highlight the predominance of an urban image, linked to the UNESCO inclusion of the site in the World Heritage List, which is conveyed through new technologies. Developing a reflection on the alternative capacity of new media to dislocate and challenge shared images, the study will also examine the role of technologies in the production of imaginative counter-geographies.


Author(s):  
Oluchi Emma Okoroafor

News consumption today is not the same as pre-satellite era when people waited for their newspapers or wait for an appointed time for the evening news on television but now people tune in to events happening around the world through 24-hours television news channels. More recently, readers, viewers and listeners are going online for their news. Television, newspapers and radio are still in Nigeria but there is a growing competition from interactive online media. The high technological revolution has significantly altered the way the public obtain its news and information, and has deprived the mass media of its traditional monopoly. Today various computerized sources are regularly being used in media organizations. This chapter seeks to explore how the new media technologies are helping journalists in gathering, packaging and dissemination of news on economic development and the challenges being encountered by the journalists in the use of the new media technologies.


2016 ◽  
Vol 39 (0) ◽  
pp. 0-0
Author(s):  
Małgorzata Kryczka

Purpose. The impact of modern technologies on promotional activities supporting the development of Veneration of the Image of Divine Mercy and St Faustina carried out by Divine Mercy Sanctuary in Łagiewniki and effects of this action manifesting itself in new ways and forms of pilgrimage. Method. This article presented data analysis concerning the development of the pilgrimage movement of the Sanctuary dating back to its beginning until today, and it also confronts traditional pilgrimage with the virtual one. Findings. The research showed that thanks to employing new media and computer tools, there has been a significant increase in the number of so-called ‘virtual’ pilgrimages in recent years. The carried out promotional activities remain true to the charisma of the place and in line with the mission of spreading the proclamation of the Divine Mercy. Intense and consistent actions in favour of promoting worship, cause many visits, both actual and cybernetic, from all continents to the World Centre of Veneration of the Image of Divine Mercy in Cracow Łagiewniki today. This worship has now reached a global range. Research and conclusion limitations. No systematic, comparable data. Practical implications. Research studies in promotional activities and new technologies being used for that purpose by the place of veneration are extremely significant in identifying the transformation of different forms of pilgrimage which have their consequences in the size of the tourist area attendance. Originality. Rarely performed analysis of the impact of modern technologies on promotional activities of the worship place. Type of paper. Case study.


2021 ◽  
Vol 104 (4) ◽  
pp. 184-193
Author(s):  
Ivan Skripka ◽  

The article outlines the relationship between the political process and the development of "new" mass media which mainly means social networks. Electronic media, including social networks, pose a challenge to the current state of international relations. In this regard, a number of states (Belorussia, Russia, Great Britain) and supranational structures (European Commission, UN) are developing a digital legislation envisaging control over the online space. In addition to the negative aspects, the development of "new" media helps political forces in their activities. Many European politicians and political parties actively use Internet resources and micro-targeting to attract voters. The challenge for governments and researchers in this field is to understand the pros and cons of the new digital era and to develop a plan for integrating new technologies into the familiar political process. It is concluded that the European Union and other states are at the stage of development and entry into force of uniform rules regulating the Internet. The trend towards the formation of a single legal field is combined with legislative regulation at the national level, since this area affects issues of security and sovereignty.


2019 ◽  
pp. 467-487
Author(s):  
Oluchi Emma Okoroafor

News consumption today is not the same as pre-satellite era when people waited for their newspapers or wait for an appointed time for the evening news on television but now people tune in to events happening around the world through 24-hours television news channels. More recently, readers, viewers and listeners are going online for their news. Television, newspapers and radio are still in Nigeria but there is a growing competition from interactive online media. The high technological revolution has significantly altered the way the public obtain its news and information, and has deprived the mass media of its traditional monopoly. Today various computerized sources are regularly being used in media organizations. This chapter seeks to explore how the new media technologies are helping journalists in gathering, packaging and dissemination of news on economic development and the challenges being encountered by the journalists in the use of the new media technologies.


2012 ◽  
Vol 16 (3) ◽  
pp. 231-262
Author(s):  
Isabelle Loring Wallace

Abstract Drawing on the work of literary critic René Girard, this paper considers the work of contemporary digital artist Paul Pfeiffer, arguing that his work establishes compelling parallels between various biblical narratives and aspects of contemporary-culture as defined (and dominated) by technology’s omniscient and all-seeing eyes. Fleshing out the comparison Pfeiffer seems to make between the vengeful eye of an all-seeing, Old Testament God and our own culture’s relentless surveillance by mass and new media, I suggest that Pfeiffer also aligns various biblical sacrifices—namely, the Old Testament sacrifice of the world by flood, and subsequently, in the New Testament, the sacrifice of Jesus by God—with the contemporary sacrifice of the world (or more accurately, reality) by new technologies that have radically restructured our relation to both time and space. Pfeiffer thereby reinterprets new media, treating it as if an enactment of dynamics at the very heart of the Judeo-Christian tradition, perhaps performed for the purpose of decatheting the primal trauma described therein. Moreover, although not expressly referenced by Pfeiffer, the Fall, as wrought by man’s rivalrous consumption of the apple in the Garden of Eden, is everywhere present in Pfeiffer’s oeuvre, whether in the form of athletic hubris or (see the sacrifice of Larry Johnson in Pfeiffer’s Fragment of a Crucifixion), or in the quintessential form of man’s desire to acquire information known only by an (announcer’s) authoritative and disembodied male voice (see Pfeiffer’s Desiderata, a work made with raw footage from the well-known game show The Price is Right). That these rivalries necessitate some form of compensatory sacrifice is a fact that brings together the various components of Pfeiffer’s work, comprised as it is of various rivalries alongside originary sacrifices and the rituals designed to recall their significant and, for Girard, palliative effects.


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