scholarly journals Research on Mixed Teaching of University Computer in MOOC and Rain Classroom

2021 ◽  
Vol 236 ◽  
pp. 05056
Author(s):  
Dongmei Fan ◽  
Lu Zhang

MOOC is a new teaching method that has emerged with the development of Internet information technology. It has realized the platform design with multimedia interactive network as the medium and virtual reality and hypermedia as the real technology theme. We can carry out information dissemination of remote digital satellite video IP multicast technology. This article will analyze the problems existing in the current situation of university computer teaching, and put forward the idea of adding MOOC and rain classroom to university computer basic mixed teaching. The author will put forward reasonable suggestions based on the application of MOOC and Rain Classroom.

2019 ◽  
Vol 3 (2) ◽  
pp. 79
Author(s):  
Ting Li

<p>The rapid development of information technology and the steady improvement of the national economy have promoted the increasing popularity of Internet hardware equipment. As a compulsory course for undergraduates, computer basic teaching is of great importance in the current social environment. In view of the current situation of basic computer teaching in non-computer majors in colleges and universities, this paper focuses on the research and discussion of the specific reform ideas of basic computer teaching, in order to provide scientific theoretical basis for the cultivation of compound computer talents.</p>


2020 ◽  
Vol 9 (3) ◽  
Author(s):  
Hoàng Hà

The author of the article has studied in detail the current situation of the management of information technology application in teaching method innovation at Viet-Xo Vocational College No.1, analyzing strengths, weaknesses and causes. Since then, the author of the article has proposed 06 effective measures to manage the application of information technology in teaching method innovation at Viet- Xo Vocational College No.1 in the context of the industry revolution 4.0 today. 06 management measures have been tested for the necessity and feasibility of management staff of Viet-Xo Vocational College No.1, analyzed the results and evaluated 06 necessary management measures and high feasibility.


Information ◽  
2020 ◽  
Vol 12 (1) ◽  
pp. 10
Author(s):  
Stavroula Tzima ◽  
Georgios Styliaras ◽  
Athanasios Bassounas

Escape Rooms are presently considered a very popular social entertainment activity, with increasing popularity in education field, since they are considered capable of stimulating the interest of players/students and enhancing learning. The combined game mechanics have led to blended forms of Escape Rooms, the Serious Escape Games (SEGs) and the hybrid type of Escape Rooms that uses Augmented Reality (AR)/Virtual Reality technology, a type that is expected to be widely used in the future. In the current study, the MillSecret is presented, a multi-player Serious Escape Game about local cultural heritage, where the players must solve a riddle about the cultural asset of watermills. MillSecret uses AR technology and it was designed to be conducted in the real-physical environment and in an informal educational context. The paper describes the game, its implementation, the playing process, and its evaluation, which aimed to study the feasibility of game conduction in outdoor settings and the views and experience of players with the game, the local cultural heritage and local history. Evaluation results reveal, among other findings, a very positive first feedback from players that allows us to further evolve the development of the game.


1992 ◽  
Vol 36 (14) ◽  
pp. 1049-1049 ◽  
Author(s):  
Maxwell J. Wells

Cyberspace is the environment created during the experience of virtual reality. Therefore, to assert that there is nothing new in cyberspace alludes to there being nothing new about virtual reality. Is this assertion correct? Is virtual reality an exciting development in human-computer interaction, or is it simply another example of effective simulation? Does current media interest herald a major advance in information technology, or will virtual reality go the way of artificial intelligence, cold fusion and junk bonds? Is virtual reality the best thing since sliced bread, or is it last week's buns in a new wrapper?


2012 ◽  
Vol 174-177 ◽  
pp. 3393-3396
Author(s):  
Jing Zhang ◽  
Ming Yue Hu ◽  
Ying Peng

Government strictly regulates real estate industry by a series of policy recently. Because of the great change of polices, the real estate industry was taken a big knock. In order to find out the solution of real estate enterprises keep developing under new situation. By analyzing the external environment factors of real estate enterprises, the study deduces that the change of real estate enterprises’ strategy plane is inevitable. Elaborate the current situation of real estate enterprises from five aspects of strategy plane, and make a conclusion that how to change it. Therefore, ensure that real estate enterprises could avoid policies risk, and keep developing.


2011 ◽  
Vol 2 (4) ◽  
pp. 59 ◽  
Author(s):  
Sorin Hermon ◽  
Loukas Kalisperis

<p>The paper discusses two uses of 3D Visualization and Virtual Reality (hereafter VR) of Cultural Heritage (CH) assets: a less used one, in the archaeological / historical research and a more frequent one, as a communication medium in CH museums. While technological effort has been mainly invested in improving the “accuracy” of VR (determined as how truthfully it reproduces the “CH reality”), issues related to scientific requirements, (data transparency, separation between “real” and “virtual”, etc.), are largely neglected, or at least not directly related to the 3D outcome, which may explain why, after more than twenty years of producing VR models, they are still rarely used in the archaeological research. The paper will present a proposal for developing VR tools as such as to be meaningful CH research tools as well as a methodology for designing VR outcomes to be used as a communication medium in CH museums.</p>


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