The use of reported speech by court interpreters in Hong Kong

Interpreting ◽  
2012 ◽  
Vol 14 (1) ◽  
pp. 73-91 ◽  
Author(s):  
Andrew K. F Cheung

This is a corpus-based study that investigates instances in which court interpreters in Hong Kong deviate from using direct speech and the first person, notwithstanding the requirement to use both of these when rendering statements made by witnesses or defendants. Quantitative data indicate that court interpreters do adhere to this requirement when interpreting Cantonese into English, but deviate from it when interpreting English into Cantonese. These data suggest that the use of reported speech and/or of the third person has identification functions that help Cantonese-speaking witnesses and defendants follow court proceedings and serve the pragmatic function of adding illocutionary force to interpreted utterances. Data from interviews with interpreters and legal professionals suggest that some latitude is exercised and tolerated when interpreters deviate from using direct speech and/or the first person when the target language is Cantonese. The findings indicate that court interpreters in the corpus observe strict professional guidelines by using direct speech most of the time, but occasional deviation from the direct approach suggests that court interpreters are able to make discretionary decisions to facilitate communication.

Author(s):  
Matthias Hofer

Abstract. This was a study on the perceived enjoyment of different movie genres. In an online experiment, 176 students were randomly divided into two groups (n = 88) and asked to estimate how much they, their closest friends, and young people in general enjoyed either serious or light-hearted movies. These self–other differences in perceived enjoyment of serious or light-hearted movies were also assessed as a function of differing individual motivations underlying entertainment media consumption. The results showed a clear third-person effect for light-hearted movies and a first-person effect for serious movies. The third-person effect for light-hearted movies was moderated by level of hedonic motivation, as participants with high hedonic motivations did not perceive their own and others’ enjoyment of light-hearted films differently. However, eudaimonic motivations did not moderate first-person perceptions in the case of serious films.


Author(s):  
David Rosenthal

Dennett’s account of consciousness starts from third-person considerations. I argue this is wise, since beginning with first-person access precludes accommodating the third-person access we have to others’ mental states. But Dennett’s first-person operationalism, which seeks to save the first person in third-person, operationalist terms, denies the occurrence of folk-psychological states that one doesn’t believe oneself to be in, and so the occurrence of folk-psychological states that aren’t conscious. This conflicts with Dennett’s intentional-stance approach to the mental, on which we discern others’ mental states independently of those states’ being conscious. We can avoid this conflict with a higher-order theory of consciousness, which saves the spirit of Dennett’s approach, but enables us to distinguish conscious folk-psychological states from nonconscious ones. The intentional stance by itself can’t do this, since it can’t discern a higher-order awareness of a psychological state. But we can supplement the intentional stance with the higher-order theoretical apparatus.


2010 ◽  
Vol 36 ◽  
pp. 26-202

Although I desire that each of my children should have one Narrative of the passages of my Life, yet I desire and charge you that it be not wrote as you find it here in my Name or first person singular; but that, you compose a Narrative out of it your Self in the third person, As ex. gr. He (John Rastrick) was born – &c. when he left such a place He removed to such a place – &c. which is easily done by this Account And do not put in the Prayers and Devotions suited to my age or Troubles or Letter to my Aunt; or whatsoever may be thought indecent, and of no use.


Author(s):  
В.Р. Аминева

На материале произведений современной татарской писательницы Р. Габдулхаковой выявляются конститутивные черты жанра парча в современной татарской литературе. Охарактеризованы жанровые разновидности парчи в творчестве Р. Габдулхаковой, которые соответствуют двум направлениям сюжетного движения: от внешнего к внутреннему или от единичного к универсальному и двум типам повествования - от 1-го или от 3-го лица. Художественное завершение в парчах первого типа определяется постижением некой нравственной истины, вытекающей из лично пережитой лирическим субъектом ситуации, в парчах второго типа оно создается переходом от отдельных явлений к их суммирующему итогу. Сделан вывод о том, что внутреннюю меру жанра определяет характер соотношения повествовательной фабулы и обобщающей ее «концовки». Описаны свойственные этому жанру пространственно-временные отношения и принципы организации субъектной сферы. Структурообразующая роль в парчах Р. Габдулхаковой отводится субъективно-лирическому началу в повествовании. В произведениях писательницы проявились как особенности ее творческой индивидуальности, так и типологические черты женской прозы в целом с ее повышенной эмоциональностью, автобиографичностью и проникновенностью. Большинство миниатюр Р. Габдулхаковой написаны от первого лица и представляют сознание женщины, сосредоточенной на переживании своего одиночества и «холода жизни», безответной любви и позднего раскаяния, боли утраты, преследующей каждого человека после ухода матери. Парчи, написанные от третьего лица, раскрывают сознание человека, знающего о существовании объективных закономерностей и пытающегося найти личный выход из безнадежных ситуаций. В творчестве Р. Габдулхаковой парча функционирует как синтетический жанр, вбирающий в себя элементы других жанровых форм. On the material of works of the modern Tatar writer R. Gabdulhakova the constitutive features of the genre of the parcha are revealed. Genre varieties of parcha in the work of R. Gabdulkhakova are characterized, which correspond to two directions of plot movement: from the external to the internal or from the individual to the universal, and two types of narrative-from 1 or 3 persons. Artistic completion in the parcha of the first type is determined by the realization of a certain moral truth arising from the situation personally experienced by the lyrical subject, in the parcha of the second type it is created by the transition from individual phenomena to their summing result. It is concluded that the internal measure of the genre determines the nature of the relationship between the narrative plot and its generalizing "ending". Space-time relations and principles of organization of the subject sphere peculiar to this genre are described. The structure-forming role in the parcha of R. Gabdulkhakova is assigned to the subjective-lyrical beginning in the narrative. The works of the writer manifested both the features of her creative individuality and the typological features of female prose in general with its increased emotionality, autobiography and penetration. Most of R. Gabdulhakova’s miniatures are written in the first person and represent the consciousness of a woman focused on experiencing her loneliness and “cold life”, unrequited love and late repentance, the pain of loss that haunts every person after leaving her mother. Рarcha written in the third person reveal the consciousness of a person who knows about the existence of objective laws and tries to find a personal way out of hopeless situations. Allegorical or symbolic imagery at the same time turns a personal scenario - into a typical, universal human one. In the work of R. Gabdulhakova parcha functions as a synthetic genre, incorporating elements of other genre forms.


1989 ◽  
Vol 35 (4) ◽  
pp. 512-521 ◽  
Author(s):  
A. C. Perriman

1 Cor 15.50–57 is frequently cited as evidence that Paul expected to be alive at the parousia, chiefly on the basis of the distinction in v. 52 between ‘the dead’ who ‘will be raised imperishable’ and ‘we’ who ‘will be changed’. Paul ‘expects that at the parusia he himself will not be among the dead (of whom he speaks in the third person), but among the living (of whom he speaks in the first person)’. There are, however, a number of factors that persuade us to question this conclusion.


2020 ◽  
Vol 10 (1) ◽  
pp. 55
Author(s):  
Alexey Tumialis ◽  
Alexey Smirnov ◽  
Kirill Fadeev ◽  
Tatiana Alikovskaia ◽  
Pavel Khoroshikh ◽  
...  

The perspective of perceiving one’s action affects its speed and accuracy. In the present study, we investigated the change in accuracy and kinematics when subjects throw darts from the first-person perspective and the third-person perspective with varying angles of view. To model the third-person perspective, subjects were looking at themselves as well as the scene through the virtual reality head-mounted display (VR HMD). The scene was supplied by a video feed from the camera located to the up and 0, 20 and 40 degrees to the right behind the subjects. The 28 subjects wore a motion capture suit to register their right hand displacement, velocity and acceleration, as well as torso rotation during the dart throws. The results indicated that mean accuracy shifted in opposite direction with the changes of camera location in vertical axis and in congruent direction in horizontal axis. Kinematic data revealed a smaller angle of torso rotation to the left in all third-person perspective conditions before and during the throw. The amplitude, speed and acceleration in third-person condition were lower compared to the first-person view condition, before the peak velocity of the hand in the direction toward the target and after the peak velocity in lowering the hand. Moreover, the hand movement angle was smaller in the third-person perspective conditions with 20 and 40 angle of view, compared with the first-person perspective condition just preceding the time of peak velocity, and the difference between conditions predicted the changes in mean accuracy of the throws. Thus, the results of this study revealed that subject’s localization contributed to the transformation of the motor program.


2014 ◽  
Vol 107 (4) ◽  
pp. 425-446
Author(s):  
Ayelet Even-Ezra

In the Second Epistle to the Corinthians, Paul writes: It is doubtless not profitable for me to boast. I will come to visions and revelations of the Lord: I know a man in Christ who fourteen years ago—whether in the body I do not know, or whether out of the body I do not know, God knows—such a one was caught up to the third heaven. And I know such a man—whether in the body or out of the body I do not know, God knows—how he was caught up into Paradise and heard inexpressible words, which it is not lawful for a man to utter. Of such a one I will boast; yet of myself I will not boast, except in my infirmities. (2 Cor 12:1–5 nkiv) This brief and enigmatic account is caught between multiple dialectics of power and infirmity, pride and humility, unveiling and secrecy. At this point in his letter Paul is turning to a new source of power in order to establish his authority against the crowd of boasting false apostles who populate the previous paragraphs. He wishes to divulge his intimate, occult knowledge of God, but at the same time keep his position as antihero that is prevalent throughout the epistle. These dialectics are enhanced by a sophisticated play of first and third person. The third person denotes the subject who experienced rapture fourteen years ago, while the first person denotes the narrator in the present. Only after several verses does the reader realize that these two are in fact the same person. This alienation allows Paul the intricate play of boasting, for “of such a one I will boast, yet of myself I will not boast.”


2016 ◽  
Vol 12 (2) ◽  
pp. 179-199 ◽  
Author(s):  
Daniel Black

This essay seeks to answer two questions raised by the success of video games where the player looks at the character she is playing rather than seeming to inhabit the same coordinates as the character within the game space. First, why is the experience of playing these games not innately inferior to that of playing games with a first-person point of view, given that the sense of being a character sensing and acting inside the game space could be expected to be much stronger when the character’s body seems to be one’s own rather than a separate entity in the game space? And second, if the first-person point of view is so “immersive” and provides such a sense of being “inside” the representational space as is sometimes claimed, why has it never been so prominent in other audiovisual entertainment media such as film and television?


Philosophy ◽  
1999 ◽  
Vol 74 (4) ◽  
pp. 475-497 ◽  
Author(s):  
Leslie Stevenson

I argue that the distinction between first-person present and other-directed contexts of justification throws new light on epistemology. In particular, it has implications for the relations between justification, knowledge and truth, the debate between externalism and internalism, and the prospects for reflective equilibrium. I suggest that to focus on the third-person questions about knowledge or justification is to risk missing the main point of epistemology, namely to help us make reflective judgments about what to believe.


2015 ◽  
Vol 3 (1) ◽  
pp. 55-77 ◽  
Author(s):  
Ato Quayson

This paper compares Sholem Aleichem’s Tevye the Dairyman and Chinua Achebe’s Arrow of God. Despite all their obvious differences in terms of cultural traditions and historical moments, the two authors’ fundamental commitment to modes of storytelling allows us to draw parallels and counterpoints between them. In both works storytelling is shaped by the essential polysemy of orality (such as the collocation of proverbs, gnomic statements, and anecdotes as crucial aspects of the stories being told), as well as an orientation toward ritual (in terms of the formal repetition of storytelling motifs and devices). In the Tevye stories, the first-person narration is addressed to various explicit and implied addressees and gives the impression of an immediate orality, whereas in Arrow of God the third-person narrator is coextensive with the one we encounter in Things Fall Apart in its quasi-ethnographic orientation. In both texts, storytelling and orality are mediums for identifying with an imagined community. Imagined implies a nonideal relationship to existing communities, something that is made clear in the agonistic infrastructure of the two central characters’ minds. The paper argues for seeing this agonistic infrastructure as a form of “contexture,” that is to say, a way to provide texture to the historical contexts in which they were written and to which their referential relays point us to.


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