How virtual reality affects perceived learning effectiveness: a task–technology fit perspective

2017 ◽  
Vol 36 (5) ◽  
pp. 548-556 ◽  
Author(s):  
Xi Zhang ◽  
Shan Jiang ◽  
Patricia Ordóñez de Pablos ◽  
Miltiadis D. Lytras ◽  
Yongqiang Sun
2021 ◽  
Vol 73 ◽  
pp. 288-298
Author(s):  
Lingke KONG

Along with the change in social environment, a lot of families ignore the parenting styles to result in weak empathy of students, who simply see others’ faults but ignore personal responsibilities. In the experiential education process, the guides encourage students to seek for answers by themselves, allowing students presenting sense of participation and sense of accomplishment. Nevertheless, it requires more research to prove whether experiential education activity could enhance students’ learning effectiveness. Apply experimental design model to the quasi-experimental study, total 198 students in Jiangsu, as the research objects, are precede the 16-week (3 hours per week for total 48 hours) experimental teaching. The research results are summarized as following. 1. Applying virtual reality to experiential education with teams, students reveal good interaction with peers and receive honor and affirmation in the group. The learning attitude and motivation are therefore positive. 2. Applying virtual reality to experiential education activity for team tasks and peers interaction, students present the ability to organize and execute action processes to achieve specific achievement belief and achieve the objectives with the application of virtual reality to experiential education. 3. Students favoring the application of virtual reality to experiential education would engage in the group and regard it as the model to change the behaviors. In this case, students participating in virtual reality applied experiential education appear significantly positive correlations between learning attitude and learning effectiveness. According to the results to propose suggestions, it is expected to more effectively integrate teachers or adjust the directions of teaching strategies to effectively provide the effort direction for students’ learning needs.


2019 ◽  
Vol 9 (3) ◽  
pp. 580 ◽  
Author(s):  
Wernhuar Tarng ◽  
Chia-Jung Chen ◽  
Chi-Young Lee ◽  
Chih-Ming Lin ◽  
Yu-Jun Lin

A shape memory alloy (SMA) is an alloy which can eliminate deformation at lower temperatures and restore its original shape upon heating. SMAs have been receiving considerable attention in the research field of materials science, and their applications include robotics, automotive, aerospace, and biomedical industries. Observing the SMA’s shaping and restoration processes is important for understanding its working principles and applications. However, the transformation of its crystal structure with temperature can only be seen using special equipment, such as a transmission electron microscope (TEM), which is an expensive apparatus and the operation requires professional skills. In this study, a teaching module is designed using virtual reality (VR) technology and research results of an SMA to show its shape memory properties, shaping and restoration processes, as well as the real-life applications in an immersive and interactive way. A teaching experiment has been conducted to analyze students’ learning effectiveness using the teaching module (the experimental group) compared with that of using real SMA materials as the teaching aids (the control group). Two classes of students in the Department of Materials Science (one as the experimental group and the other as the control group) were selected as the samples by convenience sampling from a university in North Taiwan. The experimental group contained 52 students and the control group contained 70 students. A nonequivalent pretest-posttest design was adopted to explore whether the two groups had a significant difference in learning effectiveness. The experimental results reveal that the teaching module can improve the learning effectiveness significantly (p = 0.001), and the questionnaire results also show that a majority of the students had positive attitudes about the teaching module. They believed that it could increase their learning motivation and help them understand the properties and applications of the SMA.


2020 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Ritanjali Panigrahi ◽  
Praveen Ranjan Srivastava ◽  
Prabin Kumar Panigrahi

PurposeThis study extends the literature on the effectiveness of e-learning by investigating the role of student engagement on perceived learning effectiveness (PLE) in the context of Indian higher education. Further, the impact of personal factors (Internet self-efficacy (ISE)) and environmental factors (information, system and service quality parameters) on various dimensions of student engagement (behavioral, emotional and cognitive) is studied through the lens of social cognitive theory (SCT).Design/methodology/approachAn online management information systems (MIS) course is delivered to a batch of 412 postgraduate students. An online survey was conducted to measure the factors affecting their PLE. In addition to the survey, a summative assessment is conducted to evaluate the students in terms of their marks to assess their achievements (actual learning). Covariance-based structural equation modeling (CB-SEM) is used to validate the developed research model.FindingsIt is discovered that the IS (information system) quality parameters (environmental factors) positively impact PLE. The ISE affects the PLE through the mediating effect of all the dimensions of student engagement. Furthermore, there exists a positive relationship between PLE and student marks.Originality/valueThis study develops a research model using personal and environmental factors to understand PLE through the lens of SCT and then empirically validates it. The psychological process from the students' ISE to the PLE is explained through the mediating effects of various dimensions of engagement. Further, it is found that the PLE is positively related to student marks.


2021 ◽  
Vol 108 (Supplement_1) ◽  
Author(s):  

Abstract Introduction Training surgeons is expensive and relies on expert supervision. Virtual reality (VR) may enhance acquisition of knowledge and skills. There is limited evidence on the effectiveness of VR in low and middle-income countries (LMICs). The purpose of this study was to evaluate the technical feasibility of mobile phone VR in LMICs and the feasibility of conducting a full-scale randomised controlled trial. Method A prospective randomised controlled feasibility study was conducted. Surgical trainees were recruited from a government teaching hospital in Freetown in November 2019. Participants were randomised 1:1 VR vs non-VR. These were given one-week prior to a two-day hands-on course on lower limb amputation. The VR training involved two 30-minute modules consisting of narrated live surgery videos. Feasibility outcomes included recruitment rates and VR intervention fidelity and acceptability. Result Thirty participants were randomised to the VR group (n=15) or control group (n=15). Of these, 29 (96.7%) participants completed the course. The recruitment period required was two days. Intervention adherence exceeded defined success rates with 100% of participants completing the intervention. There was no unblinding. Compared to controls, the VR group rated statistically significantly higher engagement during the course in 4/6 domains, increased perceived learning in 5/5 domains and increased engagement with pre-course learning in in 4/6 domains. Conclusion VR is technically feasible in an LMIC setting and improves engagement and perceived learning. With minor modifications to the intervention and assessments, a full-scale trial is feasible. Further exploration is required to determine the best outcome measures to demonstrate effect. Take-home message VR is technically feasible in an LMIC setting and improves engagement and perceived learning. Now we need to explore if it can improve surgical knowledge and skill acquisition on a large scale.


2017 ◽  
Vol 9 (1) ◽  
pp. 35 ◽  
Author(s):  
Tugba Orten Tugrul

This research aims to compare the perceived effectiveness of teacher -led and student-led content management approaches embraced in a course Facebook page designed to enhance traditional classroom learning. Eighty-five undergraduate marketing course students voluntarily completed a questionnaire composed of two parts; a depiction of a course Facebook page where both teacher and students can share instructional contents, and questions about perceived learning effectiveness. The findings indicate that students have more favorable evaluations of a student-led approach in sharing instructional contents on a course Facebook Page than a teacher-led approach.  Additionally, it is shown that instructional contents posted by both teacher and students enhance the overall learning effectiveness of a course Facebook page incorporated into a traditional classroom teaching. Keywords:   Social Media; Facebook; learning effectiveness; content management


Author(s):  
Teresa Gore

AbstractThe purpose of this study was to explore the relationship of baccalaureate nursing students’ (BSN) perceived learning effectiveness using the Clinical Learning Environments Comparison Survey of different levels of fidelity simulation and traditional clinical experiences. A convenience sample of 103 first semester BSN enrolled in a fundamental/assessment clinical course and 155 fifth semester BSN enrolled in a leadership clinical course participated in this study. A descriptive correlational design was used for this cross-sectional study to evaluate students’ perceptions after a simulation experience and the completion of the traditional clinical experiences. The subscales measured were communication, nursing leadership, and teaching-learning dyad. No statistical differences were noted based on the learning objectives. The communication subscale showed a tendency toward preference for traditional clinical experiences in meeting students perceived learning for communication. For student perceived learning effectiveness, faculty should determine the appropriate level of fidelity in simulation based on the learning objectives.


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