Landscape design methodology as perceived through memory schema with user experience

2019 ◽  
Vol 24 (2) ◽  
pp. 282-296
Author(s):  
Suji Park ◽  
Hanbai Kim ◽  
Soyoung Han ◽  
Yoonku Kwon
2017 ◽  
Vol 118 (1/2) ◽  
pp. 107-110
Author(s):  
Bruce E. Massis

Purpose The purpose of this column is to examine the process for the transition of library computer labs into “thinking labs”, where existing library workstation space can be reallocated to provide more flexibility, freedom and creativity for the library patron. Design/methodology/approach Literature review and commentary on this topic that has been addressed by professionals, researchers and practitioners. Findings The transition of library computer labs into “thinking labs” is an initiative where library planners can experiment with ideas and concepts in library design to provide the most effective user experience through a “fresh perspective”. Originality/value The value in exploring this topic is to propose that library planners and designers create space unlike traditional designs to provide patrons with a more transformative thinking, learning and creative library experience.


Author(s):  
Matthias Teine

Our economies and societies are changing, with significant effects on each individual, as they have to cope with increasingly complex and unpredictable working lives. Therefore, innovative digital learning applications that respond to their end user's needs and desires become inevitable. Whilst relying on user-centered design structures, the participatory design methodology provides a promising approach towards the creation of such a new generation of digital learning applications. After thoroughly outlining the research undertaking's rationale and following to a theoretical discussion, the author gives insights into the results of problem-centered interviews with digital learning and user experience experts that build the basis for the creation for a prototypical participatory design process. These findings primarily confirm the recent literature and provide, complemented by the created process, a sound basis for further theory-oriented, scientific discussions but application in practice as well.


2015 ◽  
Vol 43 (1) ◽  
pp. 18-21 ◽  
Author(s):  
John Irwin ◽  
Sharon Favaro

Purpose – The purpose of this paper is to provide a framework for implementing and “going live” with a new interlibrary loan system (ILL), ILLiad Document delivery system and RAPID ILL, in one semester. Design/methodology/approach – This paper provides a framework for implementing ILLiad and RAPID ILL through conducting a needs assessment, review of the existing practices and selection process of hardware/software, collaboration with stakeholders within the library and university for implementation, training and “going live”. Findings – This paper demonstrates how to implement a new interlibrary system in one semester. There are many benefits to implementing and “going live” in one semester. Staff training coupled with “going live” is essential to retain the new skill set and put it into practice. Finally, the most immediate and important impact of the new system was giving the university community (students and faculty) expanded access to collections and providing an overall better user experience. Originality/value – This article provides a framework for other libraries to use as a model when considering implementing a new ILL system, such as ILLiad and RAPID ILL, in the course of one semester.


2017 ◽  
Vol 35 (1) ◽  
pp. 120-143 ◽  
Author(s):  
Judith Wusteman

Purpose The purpose of this paper is to describe the process and implications of usability testing a prototype version of the Letters of 1916 Digital Edition. Design/methodology/approach The paper presents the testing, the lessons learned and how those lessons informed the subsequent redesign of the site. Findings Results imply that a majority of users, even digital humanists, were not looking for a unique and specialised interface, but assumed – and preferred – a user experience that reflects common search systems. Although the audience for digital humanities sites is becoming increasingly diverse, the needs of the different user groups may be more similar than had previously been assumed. Research limitations/implications The usability test employed 11 participants, five of whom were coded as “general public”. Four of these five had previously volunteered to transcribe and upload letters. This meant that they were already familiar with the project and with the Letters of 1916 Transcription Desk. However, their prior involvement was a result of their genuine interest in the site, thus ensuring that their interactions during testing were more realistic. Practical implications The lesson learned may be useful for the Digital Editions of future crowdsourced humanities projects. Originality/value Letters of 1916 is the first crowdsourced humanities project in Ireland. The theme of the project is topical, emotive and socially important in Ireland and among Irish diaspora today. The project’s content has been created by the “ordinary citizens of Ireland” and they are likely to be the major users of the Digital Edition. The study explores how the Digital Edition can support these users, while also facilitating the range of traditional scholars and digital humanities researchers.


2019 ◽  
Vol 17 (1) ◽  
pp. 39-55
Author(s):  
Joel S. Mtebe

Purpose This study aims to investigate the factors that influence user experience (UX) of eLearning systems implemented in two institutions in Tanzania. Design/methodology/approach The study adopted questionnaire consisting of Nielsen’s heuristics and didactic metrics as pragmatic metrics and hedonic metrics followed by focus group discussions with students. Findings The study found that the eLearning system of University of Dar es Salaam had 43 UX problems related to Nielsen’s heuristics and 54 UX problems related to didactic heuristics. The eLearning system of the Open University of Tanzania had 50 UX problems related to Nielsen’s heuristics and 59 UX problems related to didactic heuristics. Moreover, the two systems provided positive UX hedonic quality on identification and evocation dimensions while stimulation was perceived to be neutral. Research limitations/implications The study has used learners as evaluators rather than expert evaluators. Learners are not particularly experienced in the learning domain, and therefore, it is difficult for them to identify many didactic violations of the eLearning systems. Originality/value The study contributes toward finding the underlying factors for non-use or underuse of the installed eLearning systems in various universities in sub-Saharan Africa.


2019 ◽  
Vol 12 (4) ◽  
pp. 67-87
Author(s):  
Laura Icela González-Pérez ◽  
María Soledad Ramírez

Technology platforms, as viewed from the perspective of their users, provide new perspectives to discover aspects to enhance its use. The objective of this study is to provide the instruments and indicators that allow us to obtain empirical evidence of the experience of users of an institutional repository through the user-centered design methodology. The guiding question of the study was: How can society measure the experience of users who use an institutional repository? The authors employed a sequential mixed explanatory methodology and user-centered design, with the use of focus groups and surveys, applied to a sample of students and professors. The findings suggest that three key aspects could be considered to promote satisfactory experiences of users in relation to the open educational movement: a) innovation in communication strategies to increase knowledge transfer in an open format, b) the versatility of the technologies and c) establish the normativity and regulation of their use of institutional repositories.


2014 ◽  
Vol 28 (6) ◽  
pp. 2-8 ◽  
Author(s):  
Mandi Goodsett

Purpose – This review allows librarians to compare three of the major discovery services – EBSCO Discovery Service, Ex Libris’ Primo and Serials Solutions’ Summon – on the basis of price, content, user experience, features and functionality and back-end configuration to make informed decisions about the best tool for their institutions. Design/methodology/approach – The comparisons were made through a literature review, study of the vendors’ websites, several interviews and personal usability testing of each tool. Findings – The tools each have their strengths and weaknesses, and a decision of which tool is most appropriate for an institution varies depending on the institution’s needs and current situation. Originality/value – A literature review shows that no study has yet been conducted comparing these three discovery tools, and few comparative studies of discovery tools have been published recently.


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