scholarly journals Research on School-enterprise Cooperation Training Model of Music Performance Professionals in Colleges and Universities Based on Repertoire Creation and Computer Multimedia Technology

2021 ◽  
Vol 1992 (2) ◽  
pp. 022033
Author(s):  
Wei Chang
2020 ◽  
Vol 9 (6) ◽  
pp. 45
Author(s):  
Tao Yuan ◽  
Shuai Yuan ◽  
Shiqi Yu ◽  
Zhexi Li ◽  
Yu Qian ◽  
...  

With the increasingly frequent exchanges between China and Japan, many companies in China are in urgent need of high-quality Japanese professionals. In this context, private colleges and universities pay more and more attention to school-enterprise cooperation, hoping to further optimize the talent training model of Japanese majors through school-enterprise cooperation. This article starts from the analysis of the problems existing in the training of Japanese professionals in private universities, and focuses on the exploration of the sustainable development of the training of Japanese professionals in private colleges and universities, with a view to comprehensively improving the teaching quality of Japanese professionals in private colleges and universities, and delivering more talents to the society.


Author(s):  
Liu Ying ◽  
Li Jiaxuan

The development of teaching technology and the application of modern teaching means is one of the important standards of educational modernization. Multimedia technology is an important part and manifestation of the application of modern educational technology. Modern teaching means participate in music teaching, which bring vitality to the reform and development of traditional teaching. With the popularization of multimedia in music teaching, there are many problems in understanding and classroom design. Whether it is reasonable to use multimedia in music teaching is of great significance to perfect the theory of music teaching and standardize the construction of music subject. With music teaching in colleges and universities as the research subject, this paper analyzes the application and teaching strategies of multimedia technology in the music teaching in colleges and universities, which improves students in colleges and universities continuously in the new atmosphere of science and technology teaching and in combination with the specific teaching environment.


2019 ◽  
Vol 9 (2) ◽  
pp. 33 ◽  
Author(s):  
Xinjian Zhao ◽  
Li Li ◽  
Mingfei Liu ◽  
Jie Liu

As e-commerce continues to develop, many colleges and universities have reformed their talent training accordingly. In particular, Shenzhen Tourism College of Jinan University has conducted continuous and in-depth exploration of the training mode established for e-commerce professionals. By interviewing previous graduates and tracing their career trajectories, this paper explored the adaptability of the existing talent training model to social demand, and summarized the talent training approaches that meet market demand. With Shenzhen Qianhai Patozon Network Technology Co., Ltd. as a study case, e-commerce graduates and the top management were interviewed to obtain insights into the professional knowledge and skill learning experience of senior executives at college. In addition, the influence of undergraduate talent training on the formation of innovation and entrepreneurship consciousness was discussed. Finally, corresponding measures and suggestions were proposed for enhancing the talent training plan and reforming the e-commerce major.


Author(s):  
Muhammad Suhairi ◽  
Moch. Asmawi ◽  
James Tangkudung ◽  
Achmad Sofyan Hanif ◽  
Firmansyah Dlis

<p class="0keywords"><strong>—</strong><em> </em>SMASH's skill is a technique that can be done by a person in a hard swooping towards your opponent to produce numbers. Interactive multimedia technology is expected to be a guideline for athletes in looking at more variation models of SMASH. The aim of development research is to produce an interactive multimedia volleyball playing skill training model. The method used in this research is development research design by Borg and Gall. The approach used in this study is a qualitative and quantitative approach. This study is hoped to improve volleyball skills by looking at the interactive multimedia volleyball playing practice model. This study concludes that interactive multimedia-based volleyball skill playing model can be used in the actual application of exercises.</p>


2020 ◽  
pp. 1-11
Author(s):  
ZhiYuan Lv ◽  
Hengyun Shen

In this paper, the mathematical model and algorithm based on knowledge forgetting curve are studied. Through the analysis of the current mathematical modeling and application of “knowledge forgetting curve”, the artificial intelligence method of fuzzy mathematics knowledge and differential modeling is adopted. This paper puts forward the mathematical model and algorithm design of the new “knowledge forgetting curve”, which aims to improve the intelligence of the software and bring a new learning experience for the teaching evaluation of the education system in colleges and universities. The fuzzy logic theory is applied to the teaching evaluation system of higher learning pedagogy, according to pedagogy and other related theories, combined with the current teaching evaluation indicators of colleges and universities, the teaching evaluation indicators of higher learning education are set according to certain requirements. The sample wood data is divided into two parts by using the fuzzy logic principle, and the training model is obtained by training the sample data in the evaluation system, and the training model is used to intelligently evaluate and analyze the prediction data.


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