scholarly journals Development of SMASH Skills Training Model on Volleyball Based on Interactive Multimedia

Author(s):  
Muhammad Suhairi ◽  
Moch. Asmawi ◽  
James Tangkudung ◽  
Achmad Sofyan Hanif ◽  
Firmansyah Dlis

<p class="0keywords"><strong>—</strong><em> </em>SMASH's skill is a technique that can be done by a person in a hard swooping towards your opponent to produce numbers. Interactive multimedia technology is expected to be a guideline for athletes in looking at more variation models of SMASH. The aim of development research is to produce an interactive multimedia volleyball playing skill training model. The method used in this research is development research design by Borg and Gall. The approach used in this study is a qualitative and quantitative approach. This study is hoped to improve volleyball skills by looking at the interactive multimedia volleyball playing practice model. This study concludes that interactive multimedia-based volleyball skill playing model can be used in the actual application of exercises.</p>

2019 ◽  
Vol 8 (2) ◽  
pp. 2774-2781

SMASH expertise is a technique that can be pressed hard towards your opponent to produce numbers. Interactive multimedia technology for SMASH. The purpose of development is research to produce an interactive multimedia volleyball skills training model. The method used in this study was the development research design by Borg and Gall. The approach used in this study is a qualitative and quantitative approach. Volleyball playing skills training model. This study concluded that the model of playing interactive multimedia volleyball skills with the help of media can effectively and efficiently improve volleyball playing skills.


2018 ◽  
Vol 2 (2) ◽  
Author(s):  
Mukhaiyar Mukhaiyar ◽  
Z Mawardi Effendi ◽  
Zul Amri

One of the aspects that determine the success of the learning process is teaching materials.  This research aimed to develop the effectiveness of contextual material for teaching English at Madrasah Aliyah.  The design of this research is development research by using ADDIE model. The product consists of two books, (teacher's book and students'book) the title is “English For Us”.  Subjects in this research were all students of grade X. Sample were 87 persons and it was selected by using the purposive technique. The instrument used to collect data was a survey, questionnaires, and an interview. Data analysis was used the qualitative and quantitative technique. The practicalities of the teacher’s book were 82.54   and students’ book showed an average  84.63 score. The effectiveness of a product is measured through pre-test is 68,00  and post-test is 75.44.  It can be concluded that the contextual material for teaching English at Madrasah Aliyah was effective


Author(s):  
Tri Andini ◽  
M. Oky Fardian ◽  
Wisman Hadi

One product of technology that can be used to develop teaching materials for the learning process is interactive multimedia which is a combination of various media in the form of text, graphics, audio, and interactions that are used to convey information messages from sender to receiver equipped with a controller which can be operated by the user. Efforts can be made to make learning effective one of which is the use of multimedia in interactive learning. Tritech Vocational School which will be the target of research is Information Technology Vocational High School. This school has implemented a learning system that utilizes technology as a medium and aids in learning activities, but not all subject teachers apply the same thing. Indonesian language learning in particular still uses teaching books as a guide and the only source of learning. This is one of the causes of learning activities in Indonesian language subjects tend to be monotonous and boring, because learning activities are still teacher-centered, so there is no interaction with students. This method of research is development research (Research and Development) which is a study used to produce certain products and test the effectiveness of these products. This research develops Indonesian language teaching materials in interactive multimedia-based negotiating text material for grade 10th in Tritech Informatika vocational Highschool, Medan, North Sumatera, Indoneisa.


Author(s):  
Ahmad Rizal ◽  
Hermawan Hermawan ◽  
Iman Sulaiman

The aim of this study is to develop a shooting skill exercise model design for beginner players women's of futsal to obtain empirical data about the effectiveness of the results of shooting skill exercise models for beginner players women's of futsal. The method used in this study is the research and development method of Borg and Gall which consists of ten steps. The subject of this research is a beginner woman futsal player. The final results of this study are model manuals and shooting skills exercise video models for woman futsal players with a final model number of 27 models that have gone through expert evaluation, trial and revision, and effectiveness has been tested. The effectiveness of the application of shooting skills exercise models for woman futsal beginners uses the "t-test" technique. p data on the results of the pretest and posttest shooting skill training for beginner woman futsal players with a significance level of 0.05. The results of shooting skills training for woman futsal beginner players between pretest is 2.0645 with posttest of 2.9294 (at a significance level of 0.05), then it shows that the results of the increase in the post-test group are higher than the pre-test group. Thus it can be stated that, the shooting skill exercise model for beginner woman futsal players is effectively used to improve the results of shooting skills beginner woman futsal players. Thus it can be stated that, the shooting skill training model for beginner woman futsal players is effectively used to improve the results of shooting skills.


Author(s):  
Hamsidar Hamsidar ◽  
Agusti Efi ◽  
Indrayuda Indrayuda

This study is aimed to improve students' choreography skills. Since students are still constrained in coming up with ideas, creative imagination in choreography as a result they have minimal choreographic results. The diversity of students' input in the Sendratasik Department is one of the factors causing the low creativity and productivity of students' choreography. It means that the students have different basic abilities of choreography so that they have a minimum of ideas and creativity in learning choreography. Even though the lecturer has used his competence as a choreography lecturer, however in reality the lecturer is more likely and always uses a learning model that has not been able to build students to be more motivated and quick to find ideas and find stimulation of imagination, so they are slow in generating ideas and finding stimulation of the imagination. This type of research is development research or what is called Research and Development (R&D) with qualitative and quantitative approaches. The Productive Creative-based Choreography Learning Model in this study has produced a valid, practical, and effective model because it has an impact on increasing the choreography ability and learning motivation of students.


Author(s):  
Rohmad Subagio ◽  
Taufik Rihatno ◽  
Iwan Hernawan ◽  
Bahtiar Firdiansyah

The purpose of this study is to produce a product in the form of volleyball smash skills training methods using rubber tire aids to improve smash skills in volleyball games. The research method used is the development of Borg and Gall. Based on the data collected, it is known through the material expert and media expert tests conducted twice each, obtained the results of the material I test with a percentage of 68.75% (quite valid) and the results of II with an average of 87.50% ( valid). While the results of media experts obtained results I amounted to 65.40% (quite valid) and results II with an average of 84.62% (valid). From small scale trials (N = 8), results with an average percentage of 81.19% (valid) and large scale field tests (N = 30) obtained results with a percentage of 90.83% (valid). Based on the results of the data obtained, it can be concluded that the product development of the smash skills training model with rubber tire aids for volleyball extracurricular athletes after going through several stages including preliminary test stages, expert validation tests, small and large group tests, model effectiveness test concluded can be accepted by users, especially schools that have and are active in coaching volleyball.


Author(s):  
Minda Sari ◽  
Ardipal Ardipal ◽  
Budiwirman Budiwirman

One of the activities that can be done in improving the quality of Early Childhood or in Indonesia we called PAUD teachers is through drawing training. Teachers really need this skill training. Based on the results of interviews with a number of PAUD teachers in Padang City, it is known that PAUD teachers have very minimal drawing skills. Their students also really need drawing activities as a means and effort to foster creativity in fine arts. Drawing skills are a much-preferred area for developing children's spatial skills. Thys type of research was a Research and Development (R&D) using instructional Model of ADDIE. This model encompassed of five phases, such as Analisys Phase, Design Phase, Development Phase, Implementation Phase, and Evaaluation Phase. The pictures are designed to train the teacher's hands in drawing, thereby making the teacher's wrists flexible. A flexible wrist makes for an attractive and creative image. Besides that, the pictures are designed to give the teacher a sensation when holding a pencil and scratching it onto the drawing paper.


Author(s):  
Wida Rianti ◽  
Mudjiran Mudjiran ◽  
Mukhaiyar Mukhaiyar

This study is aimed to improve students' English writing skills in college. Since students' mastery of English vocabulary is still low, they are confused about the use of grammar, sentence structure, punctuation, good and correct spelling in English writing, making them unable to write well words/sentences/texts in English. Students also still have difficulty in terms of orderly expression of ideas and supporting sentences in paragraphs, and they have not been trained to develop ideas in writing properly and correctly. The type of research is development research or Research and Development (R&D) with qualitative and quantitative approaches. The STADBM type learning model in this study has produced a valid, practical and effective model because it has an impact on improving students' writing skills and learning motivation.


Humaniora ◽  
2018 ◽  
Vol 9 (1) ◽  
pp. 43
Author(s):  
Murhadi Murhadi

This research was based on the importance of the effectiveness of skills training for street children as a solution to reduce their activity of begging money on the street. Referring to the problem, there were two objectives in this study. First, it was to obtain an overview of the skill training conditions undertaken by street children in Depok as the multi-location test and Tangerang Selatan as the main research location. Second, it was to know the effectiveness of the implementation of skills training in improving the competence of street children to get a job. Several theories and concepts were used as the reference in the implementation of this study. The method was Research and Development (R&D) and quasi-experimental approach. Data were collected through participant observation, documentation, interview, questionnaire, and group discussion. The results of this research show that effective training can provide skills for street children to get a job.


2020 ◽  
Vol 13 (2) ◽  
pp. 107
Author(s):  
Nurvia Dwi Rahmawati ◽  
Joni Susilowibowo

Abstrak: Penelitian pengembangan ini mempunyai tujuan untuk menghasilkan produk, menganalisis kelayakan serta respon peserta didik terhadap media pembelajaran interaktif berbasis lectora inspire pada materi laporan harga pokok di SMK Negeri 2 Tuban. Jenis penelitian ini ialah penelitian pengembangan dengan menggunakan model pengembangan ADDIE yang dimodifikasi oleh Branch. Penelitian ini menggunakan data kualitatif dan kuantitatif dengan instrumen pengumpulan data berupa angket terbuka dan angket tertutup. Teknis analisis data yang digunakan berupa analisis deskriptif yang berkaitan dengan aspek efektivitas melalui angket. Media pembelajaran interaktif ini divalidasi oleh dua ahli materi dan satu ahli media, serta diiujicobakan kepada 20 peserta didik kelas XII Akuntansi SMK Negeri 2 Tuban. Hasil akhir validasi ahli materi sejumlah 89,13% dengan kategori “sangat layak”, validasi ahli media sejumlah 84,89% dengan kategori “sangat layak”, serta mendapat skor dari respon peserta didik sejumlah 94,22% dengan kategori “sangat memahami”. Sehingga dapat dinyatakan jika media pembelajaran ini sangat layak dipergunakan pada proses pembelajaran.Kata Kunci: media pembelajaran interaktif, lectora inspire, laporan harga pokok Abstract: This development research has the purpose to produce products, analyze the feasibility and response of students to interactive learning media based on Lectora inspire on the subject matter cost price report at SMK Negeri 2 Tuban. This type of research is development research using the ADDIE development model modified by Branch. This study uses qualitative and quantitative data with data collection instruments in the form of open questionnaires and closed questionnaires. Technical analysis of the data used in the form of descriptive analysis related to the aspect of effectiveness through the questionnaire. This interactive learning media was validated by two material experts and one media expert, and was trialled to 20 students of class XII Accounting of SMK Negeri 2 Tuban. The final result of material expert validation was 89,13% with the category "very worthy", the validation of media experts was 84.89% with the category "very worthy", and received a score of 94.22% in the responses of students in the "very understanding" category. So, it can be stated if the interactive learning media is very decent when used in the learning process.Keywords: interactive learning media, lectora inspire, cost price report


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