scholarly journals Developing an engaging whiteboard animation video for vitamins

2021 ◽  
Vol 2111 (1) ◽  
pp. 012025
Author(s):  
S Purwaningsih ◽  
A A Anggraeni

Abstract Whiteboard animation videos are engaging learning media for Generation Z. This study aimed to develop and assess the feasibility of a whiteboard animation video for vitamin in the Nutrition Science subject for class X culinary vocational school. This study was research and development using a 4D approach (define, design, develop, disseminate). The define stage analyzed the curriculum, material, student character, learning media, and school facilities. The design stage included the writing and assessing the material, the writing and assessing of storyboards, and production team selection. The develop stage was making a video and assessing the feasibility. Animation images were created using Paint Tool Sai. Image conversion from JPEG to SVG was performed with Inkscape. The dubber’s voice was recorded with Universal Audio using the Apollo Twin audio interface and Avantone CV12 microphone. The audio was edited in Pro Tools 2020.9. To produce a whiteboard animation video, animation images, captions, dubber’s voice, and back sound were combined with VideoScribe. Videos used mpg format. In order to maintain video duration below 10 minutes, the video was divided into two parts. The assessment of video feasibility was carried out by one media expert and two content experts. The assessment of feasibility at the disseminate stage was carried out to 30 users. Based on the feasibility assessment, this video was very suitable to be applied as a learning medium.

Author(s):  
Tommi Daniel Hutajulu ◽  
Sriadhi .

Abstract This development research generally aims to (1) develop interactive multimedia-based learning media for Private Vocational School Imelda Medan, (2) to know the assessment of media experts and material experts on learning media, and (3) to know the feasibility of learning media based on the assessment of media experts and material experts. The method used in this research is Research and Development. This research was conducted at Imelda Private Vocational School Medan. Research and Development Results: (1) This development research process is carried out with several stages adapted from the borg and gall version development research model simplified into 4D. There are stages such as: Define, Design, Development, and Disseminate. Define stage includes definition, design stage includes storyboarding, development stage includes development of interactive multimedia-based learning media, validation of media experts and material experts, as well as revision of learning media from media experts and material experts and disseminate stage covering the trial stage. The target of this research is the Expert Lecturer of Medan State University. Testing of interactive multimedia by material validators showed that multimedia learning resulted both in material validation with an average score of 4.52 and for media validation with an average score of 4.59. Then obtained the conclusion that developed media is worth to use. Keywords : Interactive Media, Interactive Multimedia Abstrak Penelitian pengembangan ini secara umum bertujuan untuk (1) mengembangkan media pembelajaran berbasis multimedia interaktif untuk SMK Swasta Imelda Medan, (2) mengetahui penilaian ahli media dan ahli materi terhadap media pembelajaran, dan (3) mengetahui kelayakan media pembelajaran berdasarkan penilaian ahli media dan ahli materi . Metode yang digunakan pada penelitian ini adalah penelitian pengembangan (Research and Development ) . Penelitian ini dilakukan di SMK Swasta Imelda Medan. Hasil Penelitian  dan Pengembangan : (1) Proses Penelitian pengembangan ini dilaksanakan dengan beberapa tahapan yang diadaptasi dari model penelitian pengembangan versi borg and gall yang disederhanakan menjadi 4D. Adapaun tahapan tersebut yaitu : Define, Design, Development, dan Disseminate. Tahap define meliputi pendefenisian , tahap design meliputi pembuatan storyboard, tahap development meliputi pengembangan media pembelajaran berbasis multimedia interaktif ,validasi ahli media dan ahli materi, serta revisi media pembelajaran dari ahli media dan ahli materi dan tahap disseminate meliputi tahap uji coba. Sasaran penelitian ini adalah Dosen Ahli Universitas Negeri Medan. Pengujian terhadap multimedia interaktif oleh validator materi menunjukan bahwa multimedia pembelajaran  yang dihasilkan baik pada validasi materi dengan skor rata-rata 4.52 dan untuk validasi media dengan skor rata-rata 4.59. Maka diperoleh kesimpulan media yang dikembangkan layak untuk digunakan. Kata kunci : Media Interaktif, Multimedia Interaktif


2021 ◽  
Vol 5 (1) ◽  
pp. 35
Author(s):  
Rizki Arumning Tyas ◽  
Wilda Muhimmatun Nisa ◽  
Jody Febriandini ◽  
Insih Wilujeng ◽  
Suyanta Suyanta

Indonesia is a country with very rich in local regional potential. The local potential can be utilized as one of the natural science learning sources in junior high school. One of the local potentials that can be integrated with science lessons is food. This research aimed to conduct the study, analysis, and develop science subject specific pedagogy of natural science learning integrated local food in Cangkringan Sub-District to introduce chemical materials in junior high school, namely additives in food and its impact on health. This research was research and development (R&D) with 4-D model, consist of define, design, develop, and disseminate. Product eligibility is assessed by the validator using the product feasibility assessment sheet. Product feasibility assessment scores are then classified in product rating category classification. This research results is produce science subject specific pedagogy that consist of syllabuses, lesson plans, handouts, and student worksheets. The developed syllabus gets a feasibility score of 4.00, lesson plan gets a score of 3.80, the handout gets a score of 3.60, while the student worksheet gets a score of 3.80. Based on these results, overall, the science subject specific pedagogy developed gained a very good category.


1991 ◽  
Vol 18 (1) ◽  
pp. 27-35 ◽  
Author(s):  
J. L. Gordon

There are no standards for the setting of a hydraulic turbine with respect to the tailwater level. Manufacturers rely on hydraulic model data to determine the required protection against cavitation, and never publish these data. Utilities and consultants must then rely on the interpretation of published statistical data relating submergence to various turbine parameters. In this paper, an alternative approach is proposed wherein a general equation is developed relating the submergence of a stainless steel or cast steel runner to the number of runner blades, the plant capacity factor, the turbine throat velocity, the tailwater level above sea level, the water temperature, and the acceptable amount of cavitation. The equations have been tested on 39 different power plants having either horizontal or vertical axis Kaplan, propeller, or Francis turbines, both large and small. The equations are particularly useful for establishing the turbine diameter and setting during feasibility assessment, and for comparing manufacturer's suggested turbine parameters in the final design stage. The equations can also be used to determine the capacity of a new runner in an existing casing. Key words: hydroelectric, turbines, cavitation, design.


2020 ◽  
Vol 4 (1) ◽  
pp. 57
Author(s):  
Armiati Armiati ◽  
Hestu Tansil La’ia

This study discusses professional competency-based mathematics learning tools for vocational high school students. The purpose of this study is to produce a mathematics learning tool that refers to the field of communication and network engineering expertise, as an effort to overcome the difficulties faced by vocational school teachers in teaching mathematics. The research is a development research that refers to the development of the Plomp model with three stages, namely the preliminary research stage, the design stage and the assessment stage. In this article the results of the assessment phase will be discussed which examines the impact of devices that have been developed on students' problem solving abilities in the field of information and communication engineering. The results obtained are an increase in students' problem solving skills that can be seen in improving the ability to understand the problem, linking the problem with the concept that has been learned, setting a solution strategy, using the strategy, checking back and summarizing the results. This ability is highly needed by vocational school students, because in their work they will face many problems that require all of these abilities. Another visible impact of student activities is an increase in student learning activities as indicated by the willingness and perseverance in completing a given task.


2018 ◽  
Author(s):  
Arthur C. Evans ◽  
Kaitlin Luna
Keyword(s):  

2020 ◽  
Author(s):  
M.A. D’Avanzo ◽  
G.M. Contessa ◽  
G. Cocomello ◽  
M. Mattozzi ◽  
M. Pacilio ◽  
...  

Purpose. In this article, the authors propose useful operational indications to approach in the best possible way the issues concerning the design of a facility for manufacturing radiopharmaceuticals, with focus on organizational and safety aspects. Methods. Several documents produced by authoritative bodies, national and international scientific institutions and associations were examined and referenced, to the purpose of reviewing all available information in the field. Results. Indications are gathered for the design stage, including the organization of accesses and routes and characteristics and requirements of premises and systems. Conclusions. Main goal is to guide the reader in evaluating and choosing the most suitable features and equipment to limit the risks due to ionizing radiation and to prevent contamination of the workers and the environment.


Sign in / Sign up

Export Citation Format

Share Document