Performance efficiency of virtual laboratory based on Unity 3D and Blender during the Covid-19 pandemic
Abstract Testing the performance efficiency aspect was carried out to test the performance efficiency of the Unity 3D and Blender-based virtual laboratory media during the COVID-19 pandemic at the Electrical Engineering Vocational Laboratory. This test is carried out to test the performance of the media that has been created. The aspects tested are access speed, process speed, and simulation speed when run. Tests were conducted to measure processor and memory consumption through real time monitoring using MSI Afterburner. Divided into 2 stages of testing, namely time behavior and resource utilization. Time-behavior is focused on how long it takes the media or software to provide a response time to perform an action from a certain function. Resource-utilization is the degree to which software uses some resources when doing something under certain conditions.