scholarly journals Penggunaan Discovery Learning Berbantuan Laboratorium Virtual pada Penguasaan Konsep Fisika Siswa

2017 ◽  
Vol 2 (4) ◽  
pp. 176 ◽  
Author(s):  
Putri Iman Sari ◽  
Gunawan Gunawan ◽  
Ahmad Harjono

Discovery learning is a way of teaching that gives students the knowledge to construct a concept discovered through an experiment. The implementation of the experiment will be more effectively done by utilizing the media realized in computer technology, one of which uses virtual laboratory. This study aims to improve students' mastery of concepts of physics discovery aided by the application of learning virtual lab. The results showed that the increase in student mastery of concepts taught Using discovery learning assisted higher laboratoium more than the students who are not being treated. Mastery of concepts in each sub-material has increased significantly, except in the concept of electrical measuring instrument control group is superior to 1% compared to the experimental group.

2017 ◽  
Vol 3 (2) ◽  
pp. 164 ◽  
Author(s):  
Sutarno Sutarno ◽  
Agus Setiawan ◽  
Andi Suhandi ◽  
Ida Kaniawati ◽  
Desy Hanisa Putri

This study aims to explore pre-service physics teachers’ problem-solving skills through the implementation of problem solving virtual laboratory (PSVL) model on the concept of simple pendulum. This research has been conducted at a university in Bengkulu in academic year 2016/2017. This research is a quasi experiment with nonequivalent control group design. Subjects were 70 students divided into experimental and control groups. Students of the experimental group follow lab activity using PSVL model, while the control group used the expository virtual lab (EVL) model. Students’ problem-solving skills are explored using problem-solving skills tests. Based on the data analysis, it is found that the improvement of students’ problem solving skills of experimental group and control group differ significantly. Improved students’ problem solving skills in experiment group was higher than control group. It can be concluded that the implementation of the PSVL model can improve students’ problem-solving skills.


2019 ◽  
Vol 3 (2) ◽  
pp. 138
Author(s):  
Fathiah Alatas ◽  
Willa Hikma Sakina

Virtual lab dapat memberikan pengalaman belajar nyata melalui simulasi dan kegiatan berbantuan komputer. Penelitian ini bertujuan untuk meningkatkan keterampilan proses sains dan sikap ilmiah berdasarkan IQ siswa pada konsep gerak harmonik sederhana melalui  model guided discovery learning berbantuan virtual lab pada materi gerak harmonik sederhana. Penelitian ini dilakukan di kelas X IPA 1 SMA N 4 Tangerang Selatan. Metode kuasi eksperimen dengan desain nonequivalent control group digunakan dalam penelitian ini. Berdasarkan observasi, keterampilan proses sains siswa tertinggi yaitu aspek mengajukan pertanyaan dan rendah pada aspek berhipotesis. Kelompok siswa dengan IQ rendah dan sedang menunjukkan sikap ilmiah paling tinggi pada aspek berpikir terbuka dan bekerja sama sedangkan kelompok IQ tinggi yaitu dan pada aspek sikap penemuan serta kreativitas. Dengan demikian, model guided discovery learning berbantuan virtual lab dapat meningkatkan keterampilan proses sains siswa pada seluruh kelompok IQ.


Author(s):  
Reinita Reinita

This research aims to determine the effect of the use of Discovery Learning on the results of learning Pkn in five grade students SDN 02 Aur Kuning Bukittinggi This research is a type of experimental research in the form of Quasi-Experimental Type Nonequivalent Control Group Design. The sampling technique using total sampling technique with the sample number 40students.This is evidenced by the results of the t-test with a significance level of 5% obtained count (4,28>2,03). The result of Civic learning obtained by the experimental group is higher than the control group, it is shown from mean 77,35 and the mean obtained by the control group is 74,1.


2020 ◽  
Vol 9 (3) ◽  
pp. 278-285
Author(s):  
Hilda Dhaniartika Nurma’ardi ◽  
Rusdarti Rusdarti ◽  
Murwatiningsih Murwatiningsih

Critical thinking skills must be owned by primary school students to face the 21st-century learning era. It can be trained in schools by implementing a discovery learning model in learning processes. This research aims to analyze and find out how discovery learning effectiveness assisted by interactive video toward critical thinking skills of Social study for fourth graders. The research methodology was quasi-experimental research while the technique of sampling was purposive sampling. In this research, Public Primary School 02 Pringapus functions as control group which was intervened by discovery learning and Public Primary School 01 Pringapus functions as experimental group which was intervened by discovery learning assisted by interactive video. The techniques of collecting data were critical thinking skill question, questionnaire, interview, and documentation. The results of classical accomplishment showed that the result of control group was 54.84% with average score 70. Meanwhile, the experimental group obtained 96.67%, with average score 76.67. The results of n-gain score of control group was 0.34 while the experimental group was 0.42. Both of them were categorizeed moderate. The findings showed that discovery learning implementation assisted by interactive video was effective in improving social study critical thinking skills of primary school students. This research is expected to be basis of developing and improving social study critical thinking skills for primary school students.


2021 ◽  
Vol 13 (19) ◽  
pp. 10812
Author(s):  
Ghazala Rasheed ◽  
Muzafar Khan ◽  
Noman Malik ◽  
Adnan Akhunzada

The cutting-edge technology of virtual reality has changed almost every aspect of life in e-commerce, engineering, medicine, and entertainment. This technology has also made its way to the field of education in the form of virtual laboratories. A lack of student engagement and interest towards STEM subjects is reported in the literature. Several studies have been conducted to evaluate virtual reality in education, but these studies are limited in terms of participants and subject coverage. This study aimed to assess the effectiveness of virtual laboratories to develop student’s practical learning skills for secondary school physics. For this purpose, a desktop-based virtual laboratory application was developed based on the guidelines extracted from the literature. A user study was adopted as the main research method, and it was conducted with 184 students of 4 different schools. In each school, students were divided into two groups: experimental (used the virtual laboratory application) and control (used a physical laboratory). The data were collected through an academic quiz conducted at the end of the study. The mean score of the experimental group was 7.16, compared with 5.87 for the control group. The results revealed that the students’ learning using the virtual laboratory application was better compared with the control group. Interestingly, there was no significant difference in the performance of boys and girls in both groups. The usability questionnaire was also completed by 92 students of the experimental group to assess the application interface. The mean score was 73.5 (above average) with an internal consistency of 0.76. The participants found the virtual laboratory application to be user-friendly, easy to use, and supportive in learning.


2014 ◽  
Vol 2 (1) ◽  
pp. 61-72
Author(s):  
Iwan Permana Suwarna

Abstract: This research aims to determine the effect of learning media based on Augmented Reality to learning outcome of students 10th grade on the concept particle dynamics. This research was done in 10th grade science class: 2 and 4 in SMA 67 Jakarta. The research was done in October-November 2013. The research method is a quasi experimental with a noneqiuvalent control group design and the sampling technique is purposive. Instruments of the research are test (multiple choices) and non test(questionnaire). Data were analyzed quantitatively using the t test, questionare analyzed qualitatively. The conclution : there is the influence of augmented reality-based instructional media on learning outcome of students grade 10th on the concept particle dynamics. Average learning outcome experiment group is higher than control group. The experimental group superior on cognitive level (C1-C4). Carrying capacity of the media Augmented Reality on the learning process had teacher done is excellent category (83.24 %). DOI: 10.15408/tjems.v1i1.1111


2018 ◽  
Vol 2 (2) ◽  
pp. 382-394
Author(s):  
Sondang R Manurung ◽  
Mara Bangun Harahap ◽  
Nuryani Y Rustaman ◽  
Benny Suprapto Brotosiswoyo

This study was aimed at determining the results of virtual laboratory implementation in the introduction of quantum physics in improving the generic proficiency of prospective teacher students. The research method used was quasi-experimental with pretest-posttest control group design. This design uses the determination of equivalent subjects between the experimental group and purposive control. This learning module consists of 2 types, namely computer program aided module that display the visualization of quantum physics symptoms and conventional learning modules. This study was carried out on a teacher training institution in Bandung, West Java. The research subjects were the sixth semester students of Physics Education in the Subject of Quantum Physics, year 2014/2015. The sample in the experimental group consisted of 15 students, while the control group consisted of 24 students. The experimental group students received the learning of quantum physics with a virtual laboratory, while the control group received conventional learning. The result shows that the use of virtual laboratories in the introduction of quantum physics is able to improve the generic skills of students.IMPLEMENTASI LABORATORIUM VIRTUAL DALAM PEMBELAJARAN PENDAHULUAN FISIKA KUANTUM UNTUK MENINGKATKAN KEMAHIRAN GENERIKAbstrakPenelitian ini bertujuan untuk mengetahui hasil implementasi laboratorium virtua dalam pembelajaran Pendahuluan Fisika kuantum dalam meningkatkan kemahiran generik mahasiswa calon guru. Metode penelitian adalah eksperimen semu dengan pretest-posttest Control Group Design. Desain ini menggunakan penetapan subjek setara antara kelompok eksperimen dan kontrol secara purposif. Modul pembelajaran ini terdiri dari 2 jenis yakni modul yang mempergunakan program komputer yang menampilkan visualisasi gejala fisika kuantum dan modul pembelajaran konvensional. Penelitian ini dilaksanakan di LPTK di Kota Bandung Jawa Barat dengan subjek penelitian mahasiswa Semester VI Jurusan Pendidikan Fisika pada Mata Kuliah Fisika Kuantum Tahun Akademik 2014/2015. Sampel penelitian dalam kelompok eksperimen terdiri dari 15 orang mahasiswa. Kelompok kontrol terdiri dari 24 orang mahasiswa. Mahasiswa kelompok eksperimen menerima pembelajaran fisika kuantum dengan laboratorium virtual. Kelompok kontrol menerima pembelajaran konvensional. Hasil penelitian menunjukkan bahwa penggunaan laboratorium virtual dalam pembelajaran pendahuluan fisika kuantum dapat meningkatkan kemahiran generik mahasiswa. 


2021 ◽  
Vol 9 (2) ◽  
pp. 280-292
Author(s):  
Khairuna Khairuna* ◽  
Hafnati Rahmatan ◽  
M Ali Sarong ◽  
Supriatno Supriatno ◽  
Andi Ulfa Tenri Pada

Practical skills play an important role in learning to achieve maximum learning outcomes. Lack of involvement in skills activities has an impact on learning outcomes achieved by students.This study aims to analyze the improvement of science process skills and student learning outcomes by applying the discovery learning model and the use of a virtual laboratory. The research method was a quasi-experimental design with a pretest-posttest control group design. The population was 165 students of class XI IPA who came from two schools. The research sample was 113 students, 57 experimental group and 56 control group. This research was conducted in MAN 1 and MAS Oemar Diyan Aceh Besar, Aceh, Indonesia. The research was conducted in the even semester of the 2019/2020 Academic Year. The parameters measured were science process skills and learning outcomes, data collection instruments were multiple choice questions with pretest-postest techniques. Science process skills data and learning outcomes were analyzed using parametric statistics using the independent sample t test. The results showed the correlation between science process skills and student learning outcomes was obtained r = 0.842, this indicates that between science process skills and student learning outcomes has a positive corelation with strong interpretation after being taught with the application of discovery learning models and the use of virtual laboratory on excretory system topic


The study investigated Comparative Effectiveness of Virtual Laboratory Instructional Package in Teaching Chemistry in Private and Public Secondary Schools in Ondo State, Nigeria. The purpose of the study was to compare the performance of students in chemistry in both private and public secondary schools in Ondo state using Virtual Laboratory Instructional Package. The study adopted the quasi-experimental pretest/posttest control group design. The sample for the study consisted of 183 senior secondary school two (SSSII) science students that were selected across the three senatorial districts of Ondo state using multistage sampling techniques. Two groups were involved in the study; the experimental group and the control group. The students in the experimental group were exposed to virtual laboratory instructional package while the control group was taught chemistry with the conventional method. One instrument; Chemistry Achievement Test was used to collect data for the study. The reliability of the instrument was ascertained through test-re-test method and the reliability index of 0.75 was obtained for the instrument. Hypotheses 1, 2 and 3 were tested with Analysis of Covariance (ANCOVA). However, Multiple Classifications Analysis (MCA) was used to identify the variable that contributed to the difference among groups. All the hypotheses were tested at 0.05 level of significance. The findings of the study showed that students exposed to Chemistry practical through virtual laboratory Instructional package in private secondary schools performed significantly better than their counterparts in public secondary schools. It was also found from the study that, gender has no effects on student’s performance in public secondary schools meanwhile; there was gender difference in the performance of students in private secondary schools in favour of female students. Based on the findings, it was recommended that Government at all levels should endeavour to provide information and communication facilities like computer based instructional package in schools to teach chemistry and such must be made accessible to all students, so as to promote interactive and individualized learning among secondary school students.


2011 ◽  
Vol 6 (2) ◽  
Author(s):  
Gunawan Gunawan

Abstrak: Telah dikembangkan sebuah model laboratorium virtual untuk perkuliahan fisika modern. Tujuan dari penelitian ini adalah menguji efektivitas model laboratorium virtual fisika modern terhadap keterampilan generik sains mahasiswa. Penelitian ini melibatkan 64 mahasiswa yang terdiri dari 2 kelas, yaitu kelas eksperimen dan kelas kontrol. Instrumen penelitian yang digunakan adalah tes keterampilan generik sains yang terintegrasi dengan penguasaan konsep fisika modern. Data dianalisis menggunakan uji beda rata-rata dan skor gain yang dinormalisasi. Hasil penelitian menunjukkan adanya peningkatan keterampilan generik sains pada kedua kelas. Indikator yang mengalami peningkatan tertinggi adalah kemampuan inferensi logika dan kemampuan membangun konsep. Hasil ini menunjukkan bahwa model laboratorium virtual fisika modern efektif dalam meningkatkan keterampilan generik sains mahasiswa. Kata kunci: Laboratorium Virtual, Fisika Modern, Keterampilan Generik SainsAbstract: We have developed a virtual laboratory model for teaching modern physics. The purpose of this study is to examine the effectiveness of a virtual laboratory model of modern physics on students’ generic science skills. The study involved 64 students who were divided into two groups, the experimental group and control group. The research instrument used a generic science skills test that is integrated with the mastery of concepts of modern physics. Data were analyzed by using mean-difference test and normalized gain scores. The results showed an increase in generic science skills in both groups. Indicators showed that the highest increases are logical inference capability and the ability to build concepts. These results indicate that the virtual laboratory model of modern physics is effective to increase students’ generic science skills. Keywords: Virtual Laboratory, Modern Physics, Generic Science Skills


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