scholarly journals The Correlations between Building Heights and Wind Speed in Determining the Dimension of Windows in a High-rise Residential Building Façade

2021 ◽  
Vol 903 (1) ◽  
pp. 012002
Author(s):  
S S Napitupulu ◽  
G Hardiman ◽  
RR Tobing

Abstract Climate change due to architecture occurs as a result of technological developments that support the development of materials, electrical mechanics, structures, and building shapes that play a role in increasing emission levels in the air. One type of building in Indonesia that contributes to increasing emissions is the residential building known as rumah susun. This research employs the case study method, observing the Rumah Susun Jatinegara Barat, located in East Jakarta. The case study shows that the use of prototypes that are not environmentally friendly makes a building’s performance worse. The use of precast, which resulted in monotonous window dimensions, is considered the main factor causing the failure of this Rumah Susun Jatinegara Barat to adapt to the surrounding environment. This problem occurred because the openings in the building façades had a monotonous dimension while the wind intensity that hit the building was increasing. The final result shows that the windows on the façades of the case study were not functioning except if all the openings in the residential unit are open. These results prove that the height of a building is an essential factor in planning high-rise flats, especially in Jakarta.

Author(s):  
Chinmay Padole ◽  
Samiksha Bansod ◽  
Taniya Sukhdeve ◽  
Abhishek Dhomne ◽  
Maheshwari Nagose ◽  
...  

ETABS stands for Extended Three-Dimensional Analysis of Building Systems. ETABS is commonly used to analyze: Skyscrapers, concrete structures, low and high rise buildings, and portal frame structures. The case study in this paper mainly emphasizes on structural behavior of multi-storey building for different plan configurations like rectangular, C, L and I-shape. Modelling of 15-storeys R.C.C. framed building is done on the ETABS software for analysis ETABS issue, for analysis and design for building systems. ETABS features are contain powerful graphical interface coupled with unmatched modeling, analytical, and design procedures, all integrated using a common database. STAAD and ETABS both of the software are well equipped and very much capable of handling different shape of the structures, static and dynamic loadings and different material properties.


2020 ◽  
Vol 3 (2) ◽  
pp. 220-232
Author(s):  
Mundhi Prihutama

Abstract: Metaphor is a concept in the field of architecture which is starting to be widely applied in architectural buildings today. Metaphor in architecture can be defined as a figure or expression of a form in the form of a building that can give an impression to people who observe and use it. The concept of metaphorical architecture is divided into three types, namely; 1) Intangible Metaphor, 2) Tangible Metaphor, 3) Combined Metaphor. The concept of metaphorical architecture has been widely applied to several high-rise buildings in the world, but the clarity of the characteristics and application of the concept of metaphorical architecture in high-rise buildings is still unclear. The purpose of this study is to study and understand the characteristics of metaphorical architectural concepts and their application to high-rise buildings. The qualitative descriptive method is used to analyze the case study object. Based on the analysis and discussion of case study objects, it can be concluded that the application of the metaphorical architectural concept in high-rise buildings can be applied to parts of the building, such as crowns of buildings, towers or building bodies, podiums, shape patterns of building masses, building facades and also building materials , which is adapted to the type of architectural metaphor that will be applied. Of the three case study objects examined, each has a different type of metaphor, namely; 1) Menara Wisma BNI 46, Jakarta; Tangible Metaphor, 2) Bank of China Tower; Combined Metaphor, 3) Beekman Tower, New York; Tangible Metaphor.Keywords: Architecture; Metaphor; High-rise Buildings. Abstrak: Metafora merupakan sebuah konsep dalam bidang arsitektur yang mulai banyak diterapkan pada bangunan-bangunan arsitektur saat ini. Metafora dalam arsitektur dapat didefinisikan sebagai sebuah kiasan atau ungkapan suatu bentuk dalam wujud sebuah bangunan yang dapat menimbulkan kesan bagi orang yang mengamati dan menggunakannya. Konsep arsitektur metafora terbagi menjadi tiga jenis, yaitu; 1) Metafora Tak Teraba (Intangible Metaphor), 2) Metafora Teraba (Tangible Metaphor), 3) Metafora Kombinasi (Combained Metaphor). Konsep arsitektur metafora sudah banyak diterapkan pada beberapa bangunan bertingkat tinggi di dunia, namun kejelasan akan ciri-ciri dan penerapan konsep arsitektur metafora pada bangunan bertingkat tinggi tersebut masih belum jelas kepastiannya. Tujuan dari penelitian ini adalah untuk mengkaji dan memahami ciri-ciri konsep arsitektur metafora serta penerapannya pada bangunan bertingkat tinggi. Metode deskriptif kualitatif digunakan untuk menganalisa objek studi kasus. Berdasarkan analisa dan pembahasan dari objek studi kasus, dapat disimpulkan bahwa penerapan konsep arsitektur metafora pada bangunan bertingkat tinggi dapat diterapkan pada bagian-bagian bangunannya, seperti mahkota bangunan, menara atau badan bangunan, podium, bentuk pola masa bangunan, fasad bangunan dan juga material bangunan, yang disesuaikan dengan jenis arsitektur metafora yang akan diterapkan. Dari ketiga objek studi kasus yang diteliti, masing-masing memiliki jenis metafora yang berbeda, yaitu; 1) Menara Wisma BNI 46, Jakarta; Metafora Teraba (Tangible Metaphor), 2) Bank of China Tower; Metafora Kombinasi (Combained Metaphor), 3) Beekman Tower, New York; Metafora Teraba (Tangible Metaphor).Kata Kunci: Arsitektur, Metafora, Bangunan Bertingkat Tinggi


2020 ◽  
Vol 18 (1) ◽  
pp. 17-32
Author(s):  
Khairuddin; Khairuddin;

This study is entitled The Law of Playing Unknown's Battle Grounds (PUBG) Game According to MPU Fatwa Aceh No. 3 of 2019 (Case Study in Gunung Meriah District, Aceh Singkil Regency). This study describes how the factors and the impact of PUBG online game play and what is the view of the MPU Aceh on the law of playing PUBG games ?. To obtain answers to these problems, the authors used three data collection methods; Observation, interview and documentation. The sample in this study was PUBG online gamers in Gunung Meriah Sub-district, Aceh Singkil District. The results of this study indicate that 25% of the community of Gunung Meriah Liking and categories are addicted to the PUBG game. The main factor of playing PUBG games. Playing hobbies online, including PUBG, can reduce boredom and stress. Games that continue to be carried out have unfavorable effects such as tend to be more lazy, addictions that are not fair, less response to the surrounding environment. In Islam, banning PUBG games is in line with the MPU Aceh fatwa no. 3 of 2019, the reason for it is forbidden to use this one game, because it contains elements of violence and brutality and the impact of changing the behavior of users becomes negative; because it has the potential to cause aggressive behavior and addiction at a high level; and contains elements of insult to Islamic symbols. because it contains elements of violence and brutality as well as negative changes in the behavior of users; because it has the potential to cause aggressive behavior and addiction at a high level; and contains elements of insult to Islamic symbols. because it contains elements of violence and brutality as well as negative changes in the behavior of users; because it has the potential to cause aggressive behavior and addiction at a high level; and contains elements of insult to Islamic symbols.


2021 ◽  
Vol 16 (3) ◽  
pp. 87-108
Author(s):  
Nadeeka Jayaweera ◽  
Upendra Rajapaksha ◽  
Inoka Manthilake

ABSTRACT This study examines the daylight and energy performance of 27 external shading scenarios in a high-rise residential building in the urban tropics. The cooling energy, daytime lighting energy and the spatial daylight autonomy (sDA) of the building model were simulated in Rhino3D and Grasshopper simulation software. The best performance scenario (vertical and horizontal shading on the twentieth floor, horizontal shading only for the eleventh floor and no shading for the second floor) satisfied 75 sDA(300lx|50) with corresponding annual enery performance of 16%–20% in the cardinal directions. The baseline scenario, which is the current practice of providing balconies on all floors, reduced daylight to less than 75 sDA on the eleventh and second floor, even though it had higher annual enery performance (19%–24%) than the best performance scenario. Application of the design principles to a case study indicated that 58% of the spaces had over 75 sDA for both Baseline and Best performance scenarios, while an increase in enery performance of 1%–3% was found in the Best performance scenario compared to the Baseline.


2014 ◽  
Vol 30 (4) ◽  
pp. 1619-1642 ◽  
Author(s):  
Donatello Cardone ◽  
Giuseppe Gesualdi

The use of seismic isolation for the seismic rehabilitation of existing buildings is very attractive but often very tricky due to several aspects related to its implementation. In this paper, a case study of seismic rehabilitation of a high-rise residential building with seismic isolation is presented. The building under consideration is located in southern Italy and it is placed next to another building from which it is separated by a gap of 400 mm. In the paper, all the steps of the seismic rehabilitation process are described. First, the target objective of the seismic rehabilitation and the choice of isolation system type and location are discussed. The design of the isolation system, carried out following a direct displacement-based approach, is then examined. Finally, the main phases followed in the installation of the isolation system are described. Some comments on costs and time needed to complete the intervention are also reported.


2021 ◽  
Vol 21 (1) ◽  
pp. 35-41
Author(s):  
Reja Fahlevi ◽  
Alamanik Suryo Kuncoro

The low awareness of citizens to care for and protect the environment has resulted in the environment being neglected and damaged. So that a strategy to strengthen ecological citizenship is needed in an effort to keep the environment cared for and cared for. This study aims to explore strategies implemented in farming with the concept of loving nature and sustainability. This study uses a qualitative approach with a case study method that investigates carefully and in detail about a program, event, or activity. The results showed that the strategy of strengthening ecological citizenship that had been carried out by the Berdikari farmer group was through the implementation of the concept of safe, secure, and healthy in processing their crops and protecting the surrounding environment, and collaborating with stakeholders, such as the agriculture agency. The obstacles encountered by farmers who are members of independent farmer groups in implementing this strategy are based on natural and economic factors. Abstrak Rendahnya kesadaran warga negara untuk memelihara dan menjaga lingkungan, mengakibatkan lingkungan menjadi tidak terawat dan rusak. Sehingga diperlukan strategi penguatan kewarganegaraan ekologis sebagai upaya agar lingkungan tetap dirawat dan diperhatikan. Penelitian ini bertujuan ini untuk menggali strategi-strategi yang dilakukan dalam Bertani dengan konsep mencintai alam dan berkelanjutan. Penelitian ini menggunakan pendekatan kualitatif dengan metode studi kasus yang menyelidiki secara teliti dan detail mengenai sebuah program, peristiwa, maupun sebuah aktivitas. Hasil Penelitian menunjukan bahwa strategi penguatan kewarganegaraan ekologis yang sudah dilakukan oleh kelompok tani Berdikari melalui implementasi konsep aman, selamat, dan sehat dalam mengolah hasil taninya serta menjaga lingkungan sekitar, dan melakukan kerjasama dengan stakeholder, seperti dinas pertanian. Hambatan-hambatan yang ditemui para petani yang tergabung di dalam kelompok tani berdikari dalam meimplementasikan strategi ini dari faktor alam dan ekonomi.


2019 ◽  
Author(s):  
Garnis Maharani

Mobile phone is one of the technological developments that are used equally in all ages, including teenagers. Excessive use of devices in adolescents, such as playing online games for hours without end, results in adverse effects, for example the effects of radiation that can interfere with their health because if someone continues to be exposed to radiation then the impact that arises in the future is very fatal. The purpose of writing this article is to make teenagers aware that excessive use of devices will cause harmful radiation effects to them and can make countermeasures to reduce excessive use of devices in adolescents and the effects of radiation that arise. In this article I use a descriptive qualitative case study method by obtaining a sample of research results using an online questionnaire that I distributed to UNS students with a vulnerable age of 17-19 years. From the results it can be seen that the use of devices for UNS students aged 17-19 years who use devices on average more than 7 hours and most of them use devices to access social media and there are some who use devices to play online games. By knowing the intensity of time to use the device for UNS students I can make prevention efforts and conclude whether the use of devices for UNS students is still in the safe class or is excessive.


2019 ◽  
Author(s):  
Garnis Maharani

Mobile phone is one of the technological developments that are used equally in all ages, including teenagers. Excessive use of devices in adolescents, such as playing online games for hours without end, results in adverse effects, for example the effects of radiation that can interfere with their health because if someone continues to be exposed to radiation then the impact that arises in the future is very fatal. The purpose of writing this article is to make teenagers aware that excessive use of devices will cause harmful radiation effects to them and can make countermeasures to reduce excessive use of devices in adolescents and the effects of radiation that arise. In this article I use a descriptive qualitative case study method by obtaining a sample of research results using an online questionnaire that I distributed to UNS students with a vulnerable age of 17-19 years. From the results it can be seen that the use of devices for UNS students aged 17-19 years who use devices on average more than 7 hours and most of them use devices to access social media and there are some who use devices to play online games. By knowing the intensity of time to use the device for UNS students I can make prevention efforts and conclude whether the use of devices for UNS students is still in the safe class or is excessive.


Sign in / Sign up

Export Citation Format

Share Document