Future directions of cardiac CT

rIn 1950, it was estimated that it would take 50 years for medical knowledge to double; in 1980, 7 years; and in 2010, 3.5 years. Indeed by 2020, it is expected that medical knowledge will double within <100 days. This rapid growth in knowledge and disease understanding is inevitably intertwined with developments in computer processing power, computer software, and hardware. Cardiac CT has benefitted from these innovations which have enabled it to now become a vital component of the cardiac imaging arsenal. This chapter covers future directions, including bioengineering, 3D printing, and image fusion and virtual reality.

Author(s):  
Abraham Pouliakis ◽  
Stavros Archondakis ◽  
Efrossyni Karakitsou ◽  
Petros Karakitsos

Cloud computing is changing the way enterprises, institutions, and people understand, perceive, and use current software systems. Cloud computing is an innovative concept of creating a computer grid using the Internet facilities aiming at the shared use of resources such as computer software and hardware. Cloud-based system architectures provide many advantages in terms of scalability, maintainability, and massive data processing. By means of cloud computing technology, cytopathologists can efficiently manage imaging units by using the latest software and hardware available without having to pay for it at non-affordable prices. Cloud computing systems used by cytopathology departments can function on public, private, hybrid, or community models. Using cloud applications, infrastructure, storage services, and processing power, cytopathology laboratories can avoid huge spending on maintenance of costly applications and on image storage and sharing. Cloud computing allows imaging flexibility and may be used for creating a virtual mobile office. Security and privacy issues have to be addressed in order to ensure Cloud computing wide implementation in the near future. Nowadays, cloud computing is not widely used for the various tasks related to cytopathology; however, there are numerous fields for which it can be applied. The envisioned advantages for the everyday practice in laboratories' workflow and eventually for the patients are significant. This is explored in this chapter.


2013 ◽  
Vol 753-755 ◽  
pp. 1295-1298
Author(s):  
Hui Ying Zhao ◽  
Li Bo Qiu ◽  
You Ming Liu ◽  
Qi Feng ◽  
Zhi Yong Huang ◽  
...  

With the rapid development of computer software and hardware technology, 3D technology and virtual reality technology is acquiring a greater growing space. Three-dimensional virtual campus environment compared with the traditional two-dimensional campus graphics more intuitive, vivid, true-to-life. More convenient to operate, you can choose a different camera pan any, the viewpoint conversion, angle rotation.


2015 ◽  
pp. 1312-1332
Author(s):  
Abraham Pouliakis ◽  
Stavros Archondakis ◽  
Efrossyni Karakitsou ◽  
Petros Karakitsos

Cloud computing is changing the way enterprises, institutions, and people understand, perceive, and use current software systems. Cloud computing is an innovative concept of creating a computer grid using the Internet facilities aiming at the shared use of resources such as computer software and hardware. Cloud-based system architectures provide many advantages in terms of scalability, maintainability, and massive data processing. By means of cloud computing technology, cytopathologists can efficiently manage imaging units by using the latest software and hardware available without having to pay for it at non-affordable prices. Cloud computing systems used by cytopathology departments can function on public, private, hybrid, or community models. Using cloud applications, infrastructure, storage services, and processing power, cytopathology laboratories can avoid huge spending on maintenance of costly applications and on image storage and sharing. Cloud computing allows imaging flexibility and may be used for creating a virtual mobile office. Security and privacy issues have to be addressed in order to ensure Cloud computing wide implementation in the near future. Nowadays, cloud computing is not widely used for the various tasks related to cytopathology; however, there are numerous fields for which it can be applied. The envisioned advantages for the everyday practice in laboratories' workflow and eventually for the patients are significant. This is explored in this chapter.


Sensors ◽  
2021 ◽  
Vol 21 (7) ◽  
pp. 2504
Author(s):  
Francisco Javier García Fierros ◽  
Jesús Jaime Moreno Escobar ◽  
Gabriel Sepúlveda Cervantes ◽  
Oswaldo Morales Matamoros ◽  
Ricardo Tejeida Padilla

Deaths due to heart diseases are a leading cause of death in Mexico. Cardiovascular diseases are considered a public health problem because they produce cardiorespiratory arrests. During an arrest, cardiac and/or respiratory activity stops. A cardiorespiratory arrest is rapidly fatal without a quick and efficient intervention. As a response to this problem, the VirtualCPR system was designed in the present work. VirtualCPR is a mobile virtual reality application to support learning and practicing of basic techniques of cardiopulmonary resuscitation (CPR) for experts or non-experts in CPR. VirtualCPR implements an interactive virtual scenario with the user, which is visible by means of employment of virtual reality lenses. User’s interactions, with our proposal, are by a portable force sensor for integration with training mannequins, whose development is based on an application for the Android platform. Furthermore, this proposal integrates medical knowledge in first aid, related to the basic CPR for adults using only the hands, as well as technological knowledge, related to development of simulations on a mobile virtual reality platform by three main processes: (i) force measurement and conversion, (ii) data transmission and (iii) simulation of a virtual scenario. An experiment by means of a multifactorial analysis of variance was designed considering four factors for a CPR session: (i) previous training in CPR, (ii) frequency of compressions, (iii) presence of auditory suggestions and (iv) presence of color indicator. Our findings point out that the more previous training in CPR a user of the VirtualCPR system has, the greater the percentage of correct compressions obtained from a virtual CPR session. Setting the rate to 100 or 150 compressions per minute, turning on or off the auditory suggestions and turning the color indicator on or off during the session have no significant effect on the results obtained by the user.


Author(s):  
Sarah Beadle ◽  
Randall Spain ◽  
Benjamin Goldberg ◽  
Mahdi Ebnali ◽  
Shannon Bailey ◽  
...  

Virtual environments and immersive technologies are growing in popularity for human factors purposes. Whether it is training in a low-risk environment or using simulated environments for testing future automated vehicles, virtual environments show promise for the future of our field. The purpose of this session is to have current human factors practitioners and researchers demonstrate their immersive technologies. This is the eighth iteration of the “Me and My VE” interactive session. Presenters in this session will provide a brief introduction of their virtual reality, augmented reality, or virtual environment work before engaging with attendees in an interactive demonstration period. During this period, the presenters will each have a multimedia display of their immersive technology as well as discuss their work and development efforts. The selected demonstrations cover issues of designing immersive interfaces, military and medical training, and using simulation to better understand complex tasks. This includes a mix of government, industry, and academic-based work. Attendees will be virtually immersed in the technologies and research presented allowing for interaction with the work being done in this field.


Author(s):  
John Kaufman ◽  
Allan E. W. Rennie ◽  
Morag Clement

Photogrammetry has been in use for over one hundred and fifty years. This research considers how digital image capture using a medium range Nikon Digital SLR camera, can be transformed into 3D virtual spatial images, and together with additive manufacturing (AM) technology, geometric representations of the original artefact can be fabricated. The research has focused on the use of photogrammetry as opposed to laser scanning (LS), investigating the shift from LS use to a Digital Single Lens Reflex (DSLR) camera exclusively. The basic photogrammetry equipment required is discussed, with the main objective being simplicity of execution for eventual realisation of physical products. As the processing power of computers has increased and become widely available, at affordable prices, software programs have improved, so it is now possible to digitally combine multi-view photographs, taken from 360°, into 3D virtual representational images. This has now led to the possibility of 3D images being created without LS intervention. Two methods of digital data capture are employed and discussed, in acquiring up to 130 digital data images, taken from different angles using the DSLR camera together with the specific operating conditions in which to photograph the objects. Three case studies are documented, the first, a modern clay sculpture, whilst the other two are 3000 year old Egyptian clay artefacts and the objects were recreated using AM technology. It has been shown that with the use of a standard DSLR camera and computer software, 2D images can be converted into 3D virtual video replicas as well as solid, geometric representation of the originals.


2021 ◽  
Author(s):  
B. L. McGee ◽  
Lisa Jacka

Virtual reality in one form or another has been around for over 50 years, most notably in entertainment and business environments. Technology-focused teachers have been leading the way with attempts at utilising and integrating virtual reality into K-12 and Higher Education. However, as quickly as technology changes so does the enthusiasm for the use in educational contexts. Much of this is due to the high-level cost (time and money) with no evidence-based educational return. In 2020 the global pandemic forced the education sector to innovate to provide authentic learning environments for students. The time is right for virtual reality to take centre stage. Over 171 million people worldwide currently use virtual reality, and the market in education is expected to grow by 42% over the next five years. This paper focuses on a range of virtual reality literature encompassing work across the spectrum of software and hardware, identifying where more educational implementation and research needs to be done and providing a perspective on future possibilities focusing on current affordances.


2018 ◽  
Vol 9 (2) ◽  
pp. 257-274
Author(s):  
Ririen Kusumawati

The computer technology has incredibly increased. Computer software and hardware compete to meet the customer's needs. The research intends to spread the knowledge of information technology, specifically, on the artificial intelligence. The concept of artificial intelligence is adopting and imitating human form, character, and habit which to be implemented on the computer. Using natural approach, the research aims to investigate whether artificial intelligence (AI) will produce the duplication of God's creation. Another important reason of other reseaches on AI is to create a computer which is smart and able to understand human brain working system. Hence, AI has been designed into more practical with faster CPU, cheaper mass memory, and sophisticated software tool. The concept of integrating AI science or collaborative art among sub-fields of technology will stimulate and lead to further AI researches, and it will be an interesting topic for AI researchers for developing AI technology in the future.


2021 ◽  
Vol 11 (19) ◽  
pp. 8911
Author(s):  
Pedro Ribeiro ◽  
André Frank Krause ◽  
Phillipp Meesters ◽  
Karel Kural ◽  
Jason van Kolfschoten ◽  
...  

Professional truck drivers frequently face the challenging task of manually backwards manoeuvring articulated vehicles towards the loading bay. Logistics companies experience costs due to damage caused by vehicles performing this manoeuvre. However, driver assistance aimed to support drivers in this special scenario has not yet been clearly established. Additionally, to optimally improve the driving experience and the performance of the assisted drivers, the driver assistance must be able to continuously adapt to the needs and preferences of each driver. This paper presents the VISTA-Sim, a platform that uses a virtual reality (VR) simulator to develop and evaluate personalized driver assistance. This paper provides a comprehensive account of the VISTA-Sim, describing its development and main functionalities. The paper reports the usage of VISTA-Sim through the scenario of parking a semi-trailer truck in a loading bay, demonstrating how to learn from driver behaviours. Promising preliminary results indicate that this platform provides means to automatically learn from a driver’s performance. The evolution of this platform can offer ideal conditions for the development of ADAS systems that can automatically and continuously learn from and adapt to an individual driver. Therefore, future ADAS systems can be better accepted and trusted by drivers. Finally, this paper discusses the future directions concerning the improvement of the platform.


2020 ◽  
Vol 6 (7) ◽  
pp. 1317
Author(s):  
Yanuar Dharma Putra ◽  
Imron Mawardi

The results of this research are risk mitigation measures in the continuity of internal processes, human resources, technology and information. Risk mitigation on the internal processes is done by performing supervision based on employees job description, and implementation of sharia financing agreements with customers. Risk mitigation on human resources is done by providing moral guidance to employees. Risk mitigation in information technology is carried out by performing regular maintenance of computer software and hardware, as well as other devices that support Baitul Maal wa tamwil Sri Sejahtera business activities.


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