Four Theories of the Innovation Commons

2019 ◽  
pp. 73-82
Author(s):  
Jason Potts

This chapter proposes four theories explaining how innovation commons work, in terms of how they pool information, and what specific problems they solve in order to discover entrepreneurial opportunities. The first is the “two commons” theory in which the innovation commons is a screening mechanism by having the truly valuable commons of entrepreneurial information accessed only through the commons of technological knowledge and material innovation resources. The second is the “evolution of cooperation” theory, which draws on modern evolutionary theory (specifically multilevel selection theory and evolutionary game theory). The third is the “defense against enclosure” theory, in which the commons is a preferred institution for first movers because it raises the cost of alternative institutions and minimizes the risk of loss of control of the technology. The fourth is the “institutional uncertainty and real options” theory.

2014 ◽  
Vol 17 (2) ◽  
Author(s):  
Rocío Botta ◽  
Gerardo Blanco ◽  
Christian E. Schaerer

In a group of individuals that come together to produce a good or provide a service, the cooperators (who pay to produce the good) are often exploited by those who receive the benefit without paying the cost. Models were developed over time using incentives (reward or punishment) and the option of abandoning the initiative to promote and stabilize the cooperation. In this paper we analyze several models based on the evolutionary game theory and public good games. We compare and organize them in a taxonomic table following their main characteristics to select the most suitable for a specific problem. The analyzed models are compared by using a public good problem in community projects for water supply. We have reasonable assurance that phenomena that appear on mod- els also occurs in these community projects. Therefore, we propose that evolutionary game theory can be a useful tool for policy-makers in order to improve cooperation and discourage defection in sanitation boards.


2019 ◽  
Vol 20 (S6) ◽  
Author(s):  
Alva Presbitero ◽  
Emiliano Mancini ◽  
Filippo Castiglione ◽  
Valeria V. Krzhizhanovskaya ◽  
Rick Quax

Abstract Background Neutrophils are one of the key players in the human innate immune system (HIIS). In the event of an insult where the body is exposed to inflammation triggering moieties (ITMs), neutrophils are mobilized towards the site of insult and antagonize the inflammation. If the inflammation is cleared, neutrophils go into a programmed death called apoptosis. However, if the insult is intense or persistent, neutrophils take on a violent death pathway called necrosis, which involves the rupture of their cytoplasmic content into the surrounding tissue that causes local tissue damage, thus further aggravating inflammation. This seemingly paradoxical phenomenon fuels the inflammatory process by triggering the recruitment of additional neutrophils to the site of inflammation, aimed to contribute to the complete neutralization of severe inflammation. This delicate balance between the cost and benefit of the neutrophils’ choice of death pathway has been optimized during the evolution of the innate immune system. The goal of our work is to understand how the tradeoff between the cost and benefit of the different death pathways of neutrophils, in response to various levels of insults, has been optimized over evolutionary time by using the concepts of evolutionary game theory. Results We show that by using evolutionary game theory, we are able to formulate a game that predicts the percentage of necrosis and apoptosis when exposed to various levels of insults. Conclusion By adopting an evolutionary perspective, we identify the driving mechanisms leading to the delicate balance between apoptosis and necrosis in neutrophils’ cell death in response to different insults. Using our simple model, we verify that indeed, the global cost of remaining ITMs is the driving mechanism that reproduces the percentage of necrosis and apoptosis observed in data and neutrophils need sufficient information of the overall inflammation to be able to pick a death pathway that presumably increases the survival of the organism.


2013 ◽  
Vol 7 (1) ◽  
pp. 9-18 ◽  
Author(s):  
Atin Basuchoudhary ◽  
Vahan Simoyan ◽  
Raja Mazumder

We investigate why biologists fail to contribute to biological databases although almost all of them use these databases for research. We find, using evolutionary game theory and computer simulations, that (a) the initial distribution of contributors who are patient determines whether a culture of contribution will prevail or not (b) institutions (where institution means “a significant practice, relationship, or organization in a society or culture”) that incentivize patience and therefore limit free riding make contribution more likely and, (c) a stable institution, whether it incentivizes patience or not, will increase contribution. As a result we suggest there is a trade-off between the benefits of changing institutions to incentivize patience and the costs of the change itself. Moreover, even if it is possible to create institutions that incentivize patience among scientists such institutions may nevertheless fail. We create a computer simulation of a population of biologists based on our theory. These simulations suggest that institutions should focus more on rewards rather than penalties to incentivize a culture of contribution. Our approach therefore provides a methodology for developing a practical blueprint for organizing scientists to encourage cooperation and maximizing scientific output.


Games ◽  
2020 ◽  
Vol 11 (3) ◽  
pp. 27 ◽  
Author(s):  
Isamu Okada

Despite the accumulation of research on indirect reciprocity over the past 30 years and the publication of over 100,000 related papers, there are still many issues to be addressed. Here, we look back on the research that has been done on indirect reciprocity and identify the issues that have been resolved and the ones that remain to be resolved. This manuscript introduces indirect reciprocity in the context of the evolution of cooperation, basic models of social dilemma situations, the path taken in the elaboration of mathematical analysis using evolutionary game theory, the discovery of image scoring norms, and the breakthroughs brought about by the analysis of the evolutionary instability of the norms. Moreover, it presents key results obtained by refining the assessment function, resolving the punishment dilemma, and presenting a complete solution to the social dilemma problem. Finally, it discusses the application of indirect reciprocity in various disciplines.


2021 ◽  
Vol 13 (20) ◽  
pp. 11215
Author(s):  
Syed Abdul Rehman Khan ◽  
Danish Iqbal Godil ◽  
George Thomas ◽  
Muhammad Tanveer ◽  
Hafiz Muhammad Zia-ul-haq ◽  
...  

This research develops a dual-cycle ELV recycling and remanufacturing system to better understand and improve the efficiency of the ELV recycling and remanufacturing businesses. For the flawless operation of this system, the researchers employed evolutionary game theory to establish a game model between original vehicle manufacturers (OVMs) and third-party recyclers with the government involved. This research presents evolutionary stable strategies (ESS) that could promote an ELV recycling and remanufacturing system. Results show that OVMs’ expected profit difference between choosing and not choosing authorization is crucial in their ESS. The licensing fee plays a part of OVMs’ expected profit difference. Based on the results, optimal ESS could be achieved when the OVMs’ expected profit difference between choosing authorization and not choosing authorization and the third-party recyclers’ profit when paying the licensing fee are both positive. Then, the two groups’ involvement in dual-cycle ELV recycling and the remanufacturing system can be ensured. This research implicates the government to devise appropriate reward and punishment strategy to encourage OVMs and third-party recyclers to collaborate for efficient recycling and remanufacturing systems. Particularly, the government is suggested to impose strict restrictions on OVMs to carry ELV recycling and provide support to promote recycling quantity standards. Hence, the ELV recycling and remanufacturing system would be strengthened, thus improving waste management which is crucial for both environmental and resource efficiency.


2005 ◽  
Vol 27 (1) ◽  
Author(s):  
Alex Rosenberg ◽  
Stefan Linquist

AbstractThis paper considers whether the available evidence from archeology, biological anthropology, primatology, and comparative gene-sequencing, can test evolutionary game theory models of cooperation as historical hypotheses about the actual course of human prehistory. The examination proceeds on the assumption that cooperation is the product of cultural selection and is not a genetically encoded trait. Nevertheless, we conclude that gene sequence data may yet shed significant light on the evolution of cooperation.


2007 ◽  
Vol 2007 ◽  
pp. 1-5
Author(s):  
H. Fort

Cooperation, both intraspecific and interspecific, is a well-documented phenomenon in nature that is not well understood. Evolutionary game theory is a powerful tool to approach this problem. However, it has important limitations. First, very often it is not obvious which game is more appropriate to use. Second, in general, identical payoff matrices are assumed for all players, a situation that is highly unlikely in nature. Third, slight changes in these payoff values can dramatically alter the outcomes. Here, I use an evolutionary spatial model in which players do not have a universal payoff matrix, so no payoff parameters are required. Instead, each is equipped with random values for the payoffs, fulfilling the constraints that define the game(s). These payoff matrices evolve by natural selection. Two versions of this model are studied. First is a simpler one, with just one evolving payoff. Second is the “full” version, with all the four payoffs evolving. The fraction of cooperator agents converges in both versions to nonzero values. In the case of the full version, the initial heterogeneity disappears and the selected game is the “Stag Hunt.”


Games ◽  
2019 ◽  
Vol 10 (1) ◽  
pp. 11 ◽  
Author(s):  
Satoshi Uchida ◽  
Hitoshi Yamamoto ◽  
Isamu Okada ◽  
Tatsuya Sasaki

Social dilemmas are among the most puzzling issues in the biological and social sciences. Extensive theoretical efforts have been made in various realms such as economics, biology, mathematics, and even physics to figure out solution mechanisms to the dilemma in recent decades. Although punishment is thought to be a key mechanism, evolutionary game theory has revealed that the simplest form of punishment called peer punishment is useless to solve the dilemma, since peer punishment itself is costly. In the literature, more complex types of punishment, such as pool punishment or institutional punishment, have been exploited as effective mechanisms. So far, mechanisms that enable peer punishment to function as a solution to the social dilemma remain unclear. In this paper, we propose a theoretical way for peer punishment to work as a solution mechanism for the dilemma by incorporating prospect theory into evolutionary game theory. Prospect theory models human beings as agents that estimate small probabilities and loss of profit as greater than they actually are; thus, those agents feel that punishments are more frequent and harsher than they really are. We show that this kind of cognitive distortion makes players decide to cooperate to avoid being punished and that the cooperative state achieved by this mechanism is globally stable as well as evolutionarily stable in a wide range of parameter values.


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