scholarly journals Power dynamics of theta oscillations during goal-directed navigation in freely moving humans: A mobile EEG-virtual reality T-maze study

2021 ◽  
Author(s):  
Mei-heng Lin ◽  
Omer Liran ◽  
Neeta K Bauer ◽  
Travis E Baker

Theta oscillations (4-12 Hz) are dynamically modulated by speed and direction in freely moving animals. However, due to the paucity of electrophysiological recordings of freely moving humans, this mechanism remains poorly understood. Here, we combined mobile-EEG with fully immersive virtual-reality to investigate theta dynamics in twenty-two healthy adults (aged 18-29 years old) freely navigating a T-maze to find rewards. Our results revealed three dynamic periods of theta modulation: 1) theta power increases coincided with the participants' decision-making period; 2) theta power increased for fast and leftward trials as subjects approached the goal location; and 3) feedback onset evoked two phase-locked theta bursts over the right temporal and frontal-midline channels. These results suggest that recording scalp EEG in freely moving humans navigating a simple virtual T-maze can be utilized as a powerful translational model by which to map theta dynamics during "real-life" goal-directed behavior in both health and disease.

2002 ◽  
Vol 14 (1) ◽  
pp. 70-78 ◽  
Author(s):  
Dráulio B. de Araújo ◽  
Oswaldo Baffa ◽  
Ronald T. Wakai

Magnetoencephalography (MEG) was used to study alpha and theta activity while subjects navigated through a computer-generated virtual reality town. The subjects were first allowed to explore the environment freely. They then had to navigate from a starting point to a destination, knowing that an obstruction would appear at one of several possible locations along the main route and force them to take a detour. Spatiotemporal analysis of the theta and alpha bands were performed (1) prior to the start of navigation, (2) from the start of navigation until the obstruction was encountered, (3) during the time subjects were contemplating a detour and were not navigating, and (4) from the resumption of navigation until the destination was reached. In all subjects, theta power was strongest during the two periods of navigation. The peak frequency of the oscillations was approximately 3.7 Hz. Control studies consisted of a motor task similar to that required for navigation, passive viewing of a tour through the same virtual reality town, and a mental concentration task. No consistent increases in theta power were seen in the MEG during any of the control tasks. The results suggest an association between theta rhythm and the performance of navigational tasks in humans.


2020 ◽  
Vol 1 (1) ◽  
pp. 128-140 ◽  
Author(s):  
Mohammad Hatami ◽  
◽  
D Jing ◽  

In this study, two-phase asymmetric peristaltic Carreau-Yasuda nanofluid flow in a vertical and tapered wavy channel is demonstrated and the mixed heat transfer analysis is considered for it. For the modeling, two-phase method is considered to be able to study the nanoparticles concentration as a separate phase. Also it is assumed that peristaltic waves travel along X-axis at a constant speed, c. Furthermore, constant temperatures and constant nanoparticle concentrations are considered for both, left and right walls. This study aims at an analytical solution of the problem by means of least square method (LSM) using the Maple 15.0 mathematical software. Numerical outcomes will be compared. Finally, the effects of most important parameters (Weissenberg number, Prandtl number, Brownian motion parameter, thermophoresis parameter, local temperature and nanoparticle Grashof numbers) on the velocities, temperature and nanoparticles concentration functions are presented. As an important outcome, on the left side of the channel, increasing the Grashof numbers leads to a reduction in velocity profiles, while on the right side, it is the other way around.


2021 ◽  
Vol 12 (1) ◽  
Author(s):  
Meir Meshulam ◽  
Liat Hasenfratz ◽  
Hanna Hillman ◽  
Yun-Fei Liu ◽  
Mai Nguyen ◽  
...  

AbstractDespite major advances in measuring human brain activity during and after educational experiences, it is unclear how learners internalize new content, especially in real-life and online settings. In this work, we introduce a neural approach to predicting and assessing learning outcomes in a real-life setting. Our approach hinges on the idea that successful learning involves forming the right set of neural representations, which are captured in canonical activity patterns shared across individuals. Specifically, we hypothesized that learning is mirrored in neural alignment: the degree to which an individual learner’s neural representations match those of experts, as well as those of other learners. We tested this hypothesis in a longitudinal functional MRI study that regularly scanned college students enrolled in an introduction to computer science course. We additionally scanned graduate student experts in computer science. We show that alignment among students successfully predicts overall performance in a final exam. Furthermore, within individual students, we find better learning outcomes for concepts that evoke better alignment with experts and with other students, revealing neural patterns associated with specific learned concepts in individuals.


Author(s):  
Yu-Sheng Yang ◽  
Alicia M. Koontz ◽  
Yu-Hsuan Hsiao ◽  
Cheng-Tang Pan ◽  
Jyh-Jong Chang

Maneuvering a wheelchair is an important necessity for the everyday life and social activities of people with a range of physical disabilities. However, in real life, wheelchair users face several common challenges: articulate steering, spatial relationships, and negotiating obstacles. Therefore, our research group has developed a head-mounted display (HMD)-based intuitive virtual reality (VR) stimulator for wheelchair propulsion. The aim of this study was to investigate the feasibility and efficacy of this VR stimulator for wheelchair propulsion performance. Twenty manual wheelchair users (16 men and 4 women) with spinal cord injuries ranging from T8 to L2 participated in this study. The differences in wheelchair propulsion kinematics between immersive and non-immersive VR environments were assessed using a 3D motion analysis system. Subjective data of the HMD-based intuitive VR stimulator were collected with a Presence Questionnaire and individual semi-structured interview at the end of the trial. Results indicated that propulsion performance was very similar in terms of start angle (p = 0.34), end angle (p = 0.46), stroke angle (p = 0.76), and shoulder movement (p = 0.66) between immersive and non-immersive VR environments. In the VR episode featuring an uphill journey, an increase in propulsion speed (p < 0.01) and cadence (p < 0.01) were found, as well as a greater trunk forward inclination (p = 0.01). Qualitative interviews showed that this VR simulator made an attractive, novel impression and therefore demonstrated the potential as a tool for stimulating training motivation. This HMD-based intuitive VR stimulator can be an effective resource to enhance wheelchair maneuverability experiences.


Sensors ◽  
2021 ◽  
Vol 21 (12) ◽  
pp. 4141
Author(s):  
Wouter Houtman ◽  
Gosse Bijlenga ◽  
Elena Torta ◽  
René van de Molengraft

For robots to execute their navigation tasks both fast and safely in the presence of humans, it is necessary to make predictions about the route those humans intend to follow. Within this work, a model-based method is proposed that relates human motion behavior perceived from RGBD input to the constraints imposed by the environment by considering typical human routing alternatives. Multiple hypotheses about routing options of a human towards local semantic goal locations are created and validated, including explicit collision avoidance routes. It is demonstrated, with real-time, real-life experiments, that a coarse discretization based on the semantics of the environment suffices to make a proper distinction between a person going, for example, to the left or the right on an intersection. As such, a scalable and explainable solution is presented, which is suitable for incorporation within navigation algorithms.


2021 ◽  
Vol 5 (CHI PLAY) ◽  
pp. 1-24
Author(s):  
Andrey Krekhov ◽  
Katharina Emmerich ◽  
Ronja Rotthaler ◽  
Jens Krueger

Escape rooms exist in various forms, including real-life facilities, board games, and digital implementations. The underlying idea is always the same: players have to solve many diverse puzzles to (virtually) escape from a locked room. Within the last decade, we witnessed a rapidly increasing popularity of such games, which also amplified the amount of related research. However, the respective academic landscape is mostly fragmented in its current state, lacking a common model and vocabulary that would withstand these games' variety. This manuscript aims to establish such a foundation for the analysis and construction of escape rooms. In a first step, we derive a high-level design framework from prior literature. Then, as our main contribution, we establish an atomic puzzle taxonomy that closes the gap between the analog and digital domains. The taxonomy is developed in multiple steps: we compose a basic structure based on previous literature and systematically refine it by analyzing 39 analog and digital escape room games, including recent virtual reality representatives. The final taxonomy consists of mental, physical, and emotional challenges, thereby providing a robust and approachable basis for future works across all application domains that deal with escape rooms or puzzles in general.


2018 ◽  
Vol 33 (3) ◽  
pp. 335-346 ◽  
Author(s):  
A Correas ◽  
E López-Caneda ◽  
L Beaton ◽  
S Rodríguez Holguín ◽  
LM García-Moreno ◽  
...  

Background: The prevalence of binge drinking has risen in recent years. It is associated with a range of neurocognitive deficits among adolescents and young emerging adults who are especially vulnerable to alcohol use. Attention is an essential dimension of executive functioning and attentional disturbances may be associated with hazardous drinking. The aim of the study was to examine the oscillatory neural dynamics of attentional control during visual target detection in emerging young adults as a function of binge drinking. Method: In total, 51 first-year university students (18 ± 0.6 years) were assigned to light drinking ( n = 26), and binge drinking ( n = 25) groups based on their alcohol consumption patterns. A high-density magnetoencephalography signal was combined with structural magnetic resonance imaging in an anatomically constrained magnetoencephalography model to estimate event-related source power in a theta (4–7 Hz) frequency band. Phase-locked co-oscillations were further estimated between the principally activated regions during task performance. Results: Overall, the greatest event-related theta power was elicited by targets in the right inferior frontal cortex and it correlated with performance accuracy and selective attention scores. Binge drinkers exhibited lower theta power and dysregulated oscillatory synchrony to targets in the right inferior frontal cortex, which correlated with higher levels of alcohol consumption. Conclusions: These results confirm that a highly interactive network in the right inferior frontal cortex subserves attentional control, revealing the importance of theta oscillations and neural synchrony for attentional capture and contextual maintenance. Attenuation of theta power and synchronous interactions in binge drinkers may indicate early stages of suboptimal integrative processing in young, highly functioning binge drinkers.


2017 ◽  
Vol 16 (06) ◽  
pp. 1549-1579 ◽  
Author(s):  
Jerry Chun-Wei Lin ◽  
Wensheng Gan ◽  
Philippe Fournier-Viger ◽  
Tzung-Pei Hong ◽  
Han-Chieh Chao

Frequent itemset mining (FIM) is a fundamental set of techniques used to discover useful and meaningful relationships between items in transaction databases. In recent decades, extensions of FIM such as weighted frequent itemset mining (WFIM) and frequent itemset mining in uncertain databases (UFIM) have been proposed. WFIM considers that items may have different weight/importance. It can thus discover itemsets that are more useful and meaningful by ignoring irrelevant itemsets with lower weights. UFIM takes into account that data collected in a real-life environment may often be inaccurate, imprecise, or incomplete. Recently, these two ideas have been combined in the HEWI-Uapriori algorithm. This latter considers both item weights and transaction uncertainty to mine the high expected weighted itemsets (HEWIs) using a two-phase Apriori-based approach. Although the upper-bound proposed in HEWI-Uapriori can reduce the size of the search space, it still generates a large amount of candidates and uses a level-wise search. In this paper, a more efficient algorithm named HEWI-Utree is developed to efficiently mine HEWIs without performing multiple database scans and without generating candidates. This algorithm relies on three novel structures named element (E)-table, weighted-probability (WP)-table and WP-tree to maintain the information required for identifying and pruning unpromising itemsets early. Experimental results show that the proposed algorithm is generally much more efficient than traditional methods for WFIM and UFIM, as well as the state-of-the-art HEWI-Uapriori algorithm, in terms of runtime, memory consumption, and scalability.


2019 ◽  
Author(s):  
Zahra M. Aghajan ◽  
Diane Villaroman ◽  
Sonja Hiller ◽  
Tyler J. Wishard ◽  
Uros Topalovic ◽  
...  

SummaryHow the human brain supports accurate navigation of a learned environment has been an active topic of research for nearly a century1–5. In rodents, the theta rhythm within the medial temporal lobe (MTL) has been proposed as a neural basis for fragmenting incoming information and temporally organizing experiences and is thus widely implicated in spatial and episodic memory6. In addition, high-frequency theta (~8Hz) is associated with navigation, and loss of theta results in spatial memory deficits in rats 7. Recently, high-frequency theta oscillations during ambulatory movement have been identified in humans8,9, though their relationship to spatial memory remains unexplored. Here, we were able to record MTL activity during spatial memory and navigation in freely moving humans immersed in a room-scale virtual reality (VR) environment. Naturalistic movements were captured using motion tracking combined with wireless VR in participants implanted with an intracranial electroencephalographic (iEEG) recording system for the treatment of epilepsy. We found that prevalence of theta oscillations across brain sites during both learning and recall of spatial locations during ambulatory navigation is critically linked to memory performance. This finding supports the reinstatement hypothesis of episodic memory—thought to underlie our ability to recreate a prior experience10–12—and suggests that theta prevalence within the MTL may act as a potential representational state for memory reinstatement during spatial navigation. Additionally, we found that theta power is hexadirectionally modulated13–15 as a function of the direction of physical movement, most prominently after learning has occurred. This effect bears a resemblance to the rodent grid cell system16 and suggests an analog in human navigation. Taken together, our results provide the first characterization of neural oscillations in the human MTL during ambulatory spatial memory tasks and provide a platform for future investigations of neural mechanisms underlying freely moving navigation in humans.


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