scholarly journals Persistent Anytime Learning of Objects from Unseen Classes

Author(s):  
Maximilian Denninger ◽  
Rudolph Triebel
Keyword(s):  
Author(s):  
Caroline M. Crawford ◽  
Sharon Andrews ◽  
Jennifer K. Young Wallace

With the rise of the digital age, the concept of anywhere and anytime learning has become a stunning reality, therefore embedding learning within one's daily life more securely than previous decades. Impactful is one's daily community through which each person engages, formally and informally engaging. As distance learning environments stealthily become a normal expectation, the embedding of learning experiences into communities of engagement arises. Focusing upon curricular design that emphasizes the engagement of different colleagues within the community, towards framing information in new and different ways, is of grounding impact upon the success of online learning success. A presentation of earning understandings, framed through digital pedagogy, andragogy, and heutagogy, are advanced supports through the social collegial community in which one currently lives. Further, embedding the concept of collegial communities within distance learning supports rethinking curricular design, thru values, professional standards, competences, capabilities, and behavioral dispositions.


2020 ◽  
Vol 11 ◽  
Author(s):  
Benjamin Deonovic ◽  
Maria Bolsinova ◽  
Timo Bechger ◽  
Gunter Maris

An extension to a rating system for tracking the evolution of parameters over time using continuous variables is introduced. The proposed rating system assumes a distribution for the continuous responses, which is agnostic to the origin of the continuous scores and thus can be used for applications as varied as continuous scores obtained from language testing to scores derived from accuracy and response time from elementary arithmetic learning systems. Large-scale, high-stakes, online, anywhere anytime learning and testing inherently comes with a number of unique problems that require new psychometric solutions. These include (1) the cold start problem, (2) problem of change, and (3) the problem of personalization and adaptation. We outline how our proposed method addresses each of these problems. Three simulations are carried out to demonstrate the utility of the proposed rating system.


Author(s):  
John J. Grefenstette ◽  
Connie Loggia Ramsey
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Author(s):  
Mark van ‘t Hooft ◽  
Graham Brown-Martin ◽  
Karen Swan

In a world that is increasingly mobile and connected, the nature of information resources is changing. The new information is networked, unlimited, fluid, multimodal, and overwhelming in quantity. Digital technologies, such as mobile phones, wireless handheld devices, and the Internet, provide access to a wide range of resources and tools, anywhere and anytime. This type of access and connectivity has also had an impact on how we collaborate on projects and share media and therefore, greatly increases opportunities to learn inside and outside institutionalized school systems. Learners now have the tools to take learning beyond classrooms and the school day.


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