Anywhere, Anytime Learning Using Highly Mobile Devices

Author(s):  
Mark van ‘t Hooft ◽  
Graham Brown-Martin ◽  
Karen Swan

In a world that is increasingly mobile and connected, the nature of information resources is changing. The new information is networked, unlimited, fluid, multimodal, and overwhelming in quantity. Digital technologies, such as mobile phones, wireless handheld devices, and the Internet, provide access to a wide range of resources and tools, anywhere and anytime. This type of access and connectivity has also had an impact on how we collaborate on projects and share media and therefore, greatly increases opportunities to learn inside and outside institutionalized school systems. Learners now have the tools to take learning beyond classrooms and the school day.

2009 ◽  
pp. 144-151
Author(s):  
Mark van ‘t Hooft ◽  
Graham Brown-Martin ◽  
Karen Swan

In a world that is increasingly mobile and connected, the nature of information resources is changing. The new information is networked, unlimited, fluid, multimodal, and overwhelming in quantity. Digital technologies, such as mobile phones, wireless handheld devices, and the Internet, provide access to a wide range of resources and tools, anywhere and anytime. This type of access and connectivity has also had an impact on how we collaborate on projects and share media and therefore, greatly increases opportunities to learn inside and outside institutionalized school systems. Learners now have the tools to take learning beyond classrooms and the school day. The development of handheld devices can be traced back to Alan Kay’s vision of the Dynabook. As early as the 1970s, Kay envisioned a mobile, kid-friendly, notebook-sized computer with arti- ficial-intelligence capabilities that would support children’s learning inside and outside of school. Similar ideas soon followed in the form of devices such as the Psion I (1984), the GRiDPaD (1988), Amstrad’s PenPad, and Tandy’s Zoomer (1993), the Apple Newton (1993-1995), and the eMate (1997-1998). During the 1990s and early 2000s, Palm developed a series of handheld devices that defined the handheld market in North America, while Microsoft developed several versions of its Windows Mobile software that could be found on mobile devices made by such companies as HP, Dell, and more recently, Fujitsu Siemens (Bayus, Jain, & Rao, 1997; HPC Factor, 2004; Williams, 2004). There are also many devices whose primary function is entertainment or communication, including media players such as Apple iPods, portable gaming devices like the Sony PSP and the Nintendo DS, and, of course, mobile phones. These types of devices are becoming increasingly popular and multifunctional, with iPods being able to store and play music, pictures, and video; portable gaming devices sporting wireless capabilities for interaction between devices (and in the case of the PSP, Internet access); and mobile phones being used to shoot pictures and video, upload content to the Web or e-mail it elsewhere, do text messaging, and make phone calls. Whatever the device, convergence seems to be increasingly important, and growing numbers of young people are using these mobile, digital, and connected tools daily, whenever and wherever they need them, and this includes schools.


Author(s):  
Pedro Quelhas Brito

The digitalization of youth signifies their complete immersion, active participation and involvement in the production, consumption and sharing of digital content using various interconnected/interfaced digital devices in their social network interactions. A prerequisite to successful commercial communication with young people is having a good understanding of new media, along with their social and psychological framework. The behaviour, motivation and emotions of youth in general and in relation to digital technologies, especially the meaning attached to mobile phones, the Internet (mainly social network sites) and games (computer-based and portable) should also be addressed if advertisers aim to reach this target group.


2018 ◽  
Vol 7 (``11) ◽  
pp. 24397-24405
Author(s):  
A Prakash ◽  
A. Pavithra ◽  
M.Taneesh Reddy

In this investigation, we built up a versatile application that gives scatternet organize setup utilizing Bluetooth interface on advanced mobile phones running Android Operating System to meet the communication needs of individuals,   where there is no Central Access Point, the Internet or physical framework on the earth. The messages transmitted on the system are transmitted shared in a multi-hop way. Each gadget that joins the system can act both server and shopper jobs. Every gadget likewise fills in as a switch. Companions partaking in the system can take in the current condition of the system from the gadget to which they are connected as a tree structure. Along these lines, each associate takes in the current structure of the system. In the meantime, a calculation was created and executed to spread the data of the recently included gadget to all reporters the system. The created application design is planned to be utilized as an elective specialized strategy in a wide range of outside and indoor situations, in regions where normal conditions, for example, mines are hard to impart, cataclysmic event territories, protect tasks, digital fear monger assaults and running remote sensor systems.


Author(s):  
D. V. Efremenko

The article discusses the growing interdependence between the geopolitical competition of great powers and the development of digital technologies. Throughout the 2010s, the contradictions of the leading states regarding the control and regulation of the Internet have noticeably intensified. In the absence of universal rules for information security, the Internet is evolving towards a kind of “gray zone” in which various actors can use the wide range of available tools to achieve their political or other goals without fear of being drawn into a full-scale conflict.Nowadays, the geopolitical rivalry, primarily between the United States and China, covers a wide range of digital technologies, including artificial intelligence. It is highly likely that during the 2020s, China and the United States will create two competing and increasingly less compatible global ecosystems for the development of the Internet of things, big data processing technologies, 5 G mobile communications, additive technologies, robotics, etc. The choice of one of the ecosystems will at the same time become a geopolitical choice, which, obviously, during the next decade all state actors in the system of international relations will have to make.


2020 ◽  
Vol 2 (1) ◽  
Author(s):  
Le Gu

<p>With the development of the times and society, the Internet has played a more and more important role in people’s lives. Unconsciously, mobile phones have become an important tool for people to use the Internet. The proportion of Internet users accessing the Internet through mobile phones in China has reached 98.6%, and the number of news users is 663 million. People can access a wide range of information through the Internet only through mobile terminals. In 2017 and 2018, the total number of users of news and information applications increased by nearly 230 million. The use stickiness of news and information APP users is on the rise. The value of news and information independent APP is enhanced, and the diversified features of news and information APP products are highlighted. The success of news and information application is inseparable from every user holding a mobile terminal, and user experience is increasingly becoming a key factor in product development. Therefore, it is of great significance to tap the user’s needs, improve the user experience, and transform the user retention rate to make the products develop sustainably.</p>


The time and age we are living now is much more different than it was few decades ago. The world is changing with great pace so are the teachings and learning methodologies. Before teaching and learning methods mainly focused within classroom confines and do not include all the factors that could impact teaching and learning outcomes. But now the world is increasingly connected and mobile, therefore, the nature of information resources is changing drastically. The new information is not only unlimited and overwhelming in quantity but also it is networked, multimodal and easily accessible anytime anywhere in the world. Advent in digital technologies, such as computers, laptops, tabs, smart phones, wireless handheld devices, and the Internet have made it possible for learners to access to a wide range of learning and teaching resources and tools, in number of different languages (with the option of availability of translation in native languages) anytime and anywhere in the world. Through the emergence of digital technology tools, have made this possible to increase teaching and learning opportunities inside and outside institutionalized school systems. Through the proper use of modern technologies students and learners have full opportunities to take learning beyond traditional classrooms and the school day. By using digital technology tools, learners have opportunities to attend online courses not only anywhere, anytime but also can record and save the information for future use, if needed. Thus, the aim of this study is to focus on the effectiveness of digital technology as a tool in Teaching and Learning (T&L) approach


2019 ◽  
Author(s):  
Diego Alburez-Gutierrez ◽  
Emilio Zagheni ◽  
Samin Aref ◽  
Sofia Gil-Clavel ◽  
André Grow ◽  
...  

The spread of digital technologies and the increased access to the internet has contributed to the production and accumulation of unprecedented quantities of data about human behavior. Demographers, who have a long-standing interest in issues related to data and data quality, are in an ideal position to make sense of this new information. This paper discusses three ways in which the Data Revolution has created novel sources of data for demographic research. It discusses the unique technical and ethical challenges posed by these data sources and the opportunities they provide for understanding historical and contemporary demographic dynamics around the world.


Author(s):  
Aurora Popescu

During the nineties the main trend in the development of the applications was the supply of support and accessibility for the computers connected on the internet to a wide range of informational resources (data basis, applications). A witness in this are the numerous languages and technologies which permit an easy development of the applications for the processing of data bases with a simple web browser as, for example, the script languages ASP, PHP, JSP etc. Many changes took place in the last years regarding the informational needs or the equipments used by different users. So, today not only the computers are connected on the internet, but also a wide range of equipments as mobile phones and many home utility devices. As a result of these needs, it became an imperative necessity the conception of an universal language that be understood by all these diverse equipments. XML is the answer to this requirement, this language representing a new step in the development of the informational epoch. XML appeared as a consequence of the limits of the HTML (the language of the web pages), this last one being incapable to use data for other applications.


Author(s):  
Jon R. Ramsey

This chapter explores the information revolution represented by the Internet. It argues that a number of contemporary debates over the nature of authorship and the ownership of ideas and information present serious challenges to traditional concepts of plagiarism. Especially considered are students’ many types of interactions with digital technologies and the effect of a “flat world” on their thinking and information-gathering practices. The author then offers suggestions for improving faculty and student understanding of the new information environment and for sustaining academic integrity in the midst of a knowledge revolution.


2020 ◽  
Vol 4 (2) ◽  

Introduction: Human behavior has been changing due to digital technologies and the mobility provided by the integration of the Internet with mobile phones, causing diverse dependences. Organizational collective environments already have symptoms of these dependences. Objective: To evaluate, in an unusual way, the digital dependence of employees, the perception of leaders regarding employee dependence and to compare results between the two groups. Method: Volunteers were informed about the scope of the research. On line data collection started between 03/01 and 04/15/19. The sample had 330 employees with no management positions that answered to the Digital Employee Dependence Scale – EDDE and 96 with leadership positions that answered to the Scale to Evaluate Leaders’ Perception of Digital Dependence Employees - EPLDDE, generating two databases for the analysis. Results: Presented separately, employee and leaders, with percentage by option of answers that indicate low perception of the volunteers on the subject. Convergences and divergences between leaders and employees reinforce possibles unevennesses of knowledge about this subject. Discussion: Three blocks: (a) EDDE; (b) EPLDDE;(c) comparative EDDE x EPLDDE. Highlighting of the convergences and divergences between visions of leaders and employees on similar questions signaling the need for analysis of these differentiated perceptions. Conclusion: There is no general concern of leaders and employees about digital dependence in the organization, although there are signs of existence. There are divergences between them about various elementary aspects of this theme. It is necessary guide them on the characteristics of digital dependence to better understand and correct their digital practices.


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