Using virtual machines in a K-12 Outreach program to increase interest in information security fields

Author(s):  
Mahdi Nasereddin ◽  
Tricia K. Clark ◽  
Abdullah Konak
2001 ◽  
Vol 7 (3) ◽  
pp. 249-252 ◽  
Author(s):  
Clinton S. Potter ◽  
Bridget Carragher ◽  
Liana Carroll ◽  
Charles Conway ◽  
Benjamin Grosser ◽  
...  

AbstractThe Bugscope project is an educational outreach program for kindergarten to grade 12 (K–12) classrooms. The project provides a resource to classrooms so that they may remotely operate a scanning electron microscope to image insects at high magnification. The microscope is remotely controlled in real time from a classroom computer over the Internet using a Web browser. Bugscope provides a state-of-the-art microscope resource for teachers that can be readily integrated into classroom activities. The Bugscope project provides a low-cost, sustainable model for research groups to support K–12 education outreach projects.


2011 ◽  
Vol 1320 ◽  
Author(s):  
Kathleen M. Davis ◽  
Joseph J. Muskin

ABSTRACTThe absence of engineering from K-12 curricula and mainstream media often causes students to refer back to historical stereotypes regarding what engineers look like and the type of work they do. Such misconceptions may prevent high school students from pursuing engineering as a field of study and increase the need for engineering educational programs [1]. Nano-Challenge is an outreach program that orients high school students to engineering through a one-year research internship. The program is held at the Center for Nanoscale Chemical, Electrical, Mechanical Manufacturing Systems (Nano-CEMMS) at the University of Illinois at Urbana-Champaign. A major focus of the program is to involve students from groups traditionally underrepresented in STEM fields and inform them about engineering earlier in their careers. An external program evaluation provides anecdotal information about the students’ experiences and gives feedback to inform program improvement.


Author(s):  
Aaron Kennedy ◽  
Aaron Scott ◽  
Nicole Loeb ◽  
Alec Sczepanski ◽  
Kaela Lucke ◽  
...  

AbstractHarsh winters and hazards such as blizzards are synonymous with the northern Great Plains of the United States. Studying these events is difficult; the juxtaposition of cold temperatures and high winds makes microphysical observations of both blowing and falling snow challenging. Historically, these observations have been provided by costly hydrometeor imagers that have been deployed for field campaigns or at select observation sites. This has slowed the development and validation of microphysics parameterizations and remote-sensing retrievals of various properties. If cheaper, more mobile instrumentation can be developed, this progress can be accelerated. Further, lowering price barriers can make deployment of instrumentation feasible for education and outreach purposes.The Blowing Snow Observations at the University of North Dakota: Education through Research (BLOWN-UNDER) Campaign took place during the winter of 2019-2020 to investigate strategies for obtaining microphysical measurements in the harsh North Dakota winter. Student led, the project blended education, outreach, and scientific objectives. While a variety of in-situ and remote-sensing instruments were deployed for the campaign, the most novel aspect of the project was the development and deployment of OSCRE, the Open Snowflake Camera for Research and Education. Images from this instrument were combined with winter weather educational modules to describe properties of snow to the public, K-12 students, and members of indigenous communities through a tribal outreach program. Along with an educational deployment of a Doppler on Wheels mobile radar, nearly 1000 individuals were reached during the project.


Author(s):  
Aldo Von Wangenheim ◽  
Christiane Gresse von Wangenheim ◽  
Fernando S. Pacheco ◽  
Jean C. R. Hauck ◽  
Miriam Nathalie F. Ferreira

Computing education in schools faces several problems, such as a lack of computing teachers and time in an already overloaded curriculum. A solution can be a multidisciplinary approach, integrating the teaching of computing within other subjects, creating the need to motivate teachers from other disciplines to teach computing in middle school. Therefore, the motivation and training of in-service teachers becomes crucial, as they need to have computing content and technological knowledge as well as pedagogical content knowledge. Yet, so far there exist very few training programs. Thus, as part of a comprehensive outreach program, we present a study on a one-day taster workshop for middle school teachers on physical computing education. Participants learn computer programming practice and computational thinking by programming an interactive robot. The workshop also approaches pedagogical aspects for teaching computing and technical issues regarding the installation and preparation of the required hardware/software. Preliminary results of its application with public school teachers in Florianopolis/Brazil are positive, motivating the majority of participants to introduce computing into their classes. However, our results also highlight that in order to enable teacher to apply the workshops effectively, longer training courses and ongoing support is required.


Author(s):  
Nicole Abaid ◽  
Vladislav Kopman ◽  
Maurizio Porfiri

Interactive robotics in formal and informal settings alike has been shown to effectively excite and educate learners at every level. In this second of two papers, we present the educational application of recently-developed biomimetic robotic fish for K-12 learning at the New York Aquarium focused on underwater robotics and marine science. We narrate the development, organization, and execution of an outreach program designed around these robotic fish to pique K-12 students’ interest in science, technology, engineering, and mathematics (STEM) and to attract them toward engineering careers. The activity offers an authentic engineering experience through bioinspired modification of the swimming robots informed by observation of the aquarium’s inhabitants. Student survey responses indicate the success of the activity in influencing the students’ perception of engineering. More specifically, the students showed an increased interest in STEM fields and found engineering to be a more accessible and exciting discipline after the activity.


2011 ◽  
Vol 19 (2) ◽  
pp. 46-50 ◽  
Author(s):  
Scott Robinson ◽  
Chas Conway ◽  
Cate Wallace ◽  
Ann M. Ray ◽  
Umesh Thakkar

Bugscope is a free online microscopy outreach program that offers K–12 classrooms anywhere in the world the ability to remotely operate a high-resolution scanning electron microscope, collect images of insects and other similar arthropods, and chat simultaneously with a team of scientists. It was conceived and implemented in the late 1990s when K–12 schools were beginning to gain broadband Internet access, many as a result of the Telecommunications Act of 1996. One of several projects that took advantage of this opportunity to use the Internet to bring the laboratory into the classroom, Bugscope began as an NSF grant to purchase a field-emission scanning electron microscope and develop sophisticated client and server software to control it via a standard web browser. Inspired by the success of and lessons learned from the Chickscope remote magnetic resonance imaging project and from having successfully established remote web-based control of a transmission electron microscope, Clint Potter and Bridget Carragher created the Bugscope project with the goal of developing a remote microscopy educational outreach project that would be sustainable over the long term. This goal led to two significant design decisions. First, the software involved in setting up and running the live outreach sessions was purpose-built to ensure that only one staff member, if necessary, would be required at the instrument (as opposed to Chickscope, which required staff at the remote location as well as at the instrument). Second, students from a local high school would be employed as a renewable resource to help with pre-session sample preparation and to participate in live chat, answering questions from the remote classrooms. Although we now operate with permanent staff at the instrument, these efficiencies in the original concept/design have allowed Bugscope to operate continuously since March 1999, long after the original funding was exhausted.


Author(s):  
Denice Blair Leach

The Virtual Outreach Program at the Michigan State University Museum progressed through three stages of videoconference program development while taking museum resources on the virtual “road.” This chapter documents the shift from an experts-based model to one focused on learning content through object-based learning and dynamic inquiry in a collaborative community. Revisions in pedagogy, philosophy, and content are explored at each level and supported by the literature and best practice standards that shaped these changes. Throughout, the museum virtual field trip is presented as a partnership between the classroom, museum experts, and distance-learning providers, working together to create meaningful virtual learning experiences for K-12 students.


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