Development of an Umbrella Checkout System: A Case Study of a Senior Capstone Design Project

Author(s):  
Mark D. Fuge ◽  
Ben D. Berkowitz

Senior capstone design classes allow for both a theoretical and physical basis for learning the principles of the product realization process. By providing an example of the design process for a senior capstone project studied at Carnegie Mellon University, this work highlights insights gained about both the mechanical design process and the product itself. The product studied in this work is an umbrella check system that utilizes Radio Frequency Identification to create a tracking system for a communal resource. The product itself represents a departure from umbrellas as a personal item into use as common good within a community, which has important economic and environmental effects. This work will highlight the various product realization processes that took place in order to translate the product from a user need to a final design, including a traffic analysis based on Markov Models and the construction of several prototypes.

Author(s):  
Stephen P. Hoover ◽  
James R. Rinderle

Abstract Abstractions serve to reduce the complexity of the design process by providing a simple yet still useful representation of the design. Abstractions change one or all of the focus, resolution and accuracy of the design representation. Focusing abstractions direct the designer’s attention to fundamental relationships amongst design variables and requirements. The process of forming focusing abstractions incorporates the design relations and variables that are of concern to the designer, while mitigating the complexity of the resulting design view for the designer. The complexity is minimized by reducing the number of variables and relations considered simultaneously. This is done in a manner which allows the designer to determine the need for further refinements in configuration, to make parametric decisions, and to identify critical design relationships. The appropriate use of focusing abstractions can improve both the design process and the final design. Several basic approaches to creating focusing abstractions are described and one method, based upon Gröbner Bases, is developed in detail. This method is appropriate for a design object representation consisting of parametric constraints represented as sets of polynomial equations. This approach is demonstrated within the context of a sample electro-mechanical design problem, a cordless screwdriver.


Author(s):  
Richard L. Nagy ◽  
David G. Ullman ◽  
Thomas G. Dietterich

Abstract Collaborative design projects place additional burdens on current design documentation practices. The literature on group design has repeatedly documented the existence of problems in design decision making due to the unavailability of design information. This paper describes a data representation developed for collaborative mechanical design information. The data representation is used to record the history of the design as a sequence of design decisions. The resulting knowledge base records the final specifications, the alternatives which were considered during the design process, and the designers’ rationale for choosing the final design parameters. It is currently used in a computerized knowledge base system under development by the Design Process Research Group (DPRG), at the authors’ institution (OSU).


Author(s):  
Werner Born ◽  
Linda Schmidt

Teams are employed in capstone mechanical design courses, as well as in other undergraduate courses. This puts students in a setting that they will encounter as professionals, which is beneficial to their development. For instructors, however, teams make it difficult to evaluate each individual’s understanding of the design process. While specialization is not as expected in undergraduate work, the level of variation between members of a team is not fully known. In this study design journals were kept by students during their capstone projects and entries were categorized using a coding scheme. This data revealed what a typical student recorded as activity during a capstone design project. Additionally the amount of variation within a team and among students as a whole was examined.


Author(s):  
Nökkvi S. Sigurdarson ◽  
Tobias Eifler ◽  
Martin Ebro

AbstractIt is generally accepted in industry and academia that trade-offs between functional design objectives are an inevitable factor in the development of mechanical systems. These trade-offs can have a large influence on the achievable robustness and performance of the final design, with many products only functioning in narrow sweet-spots between different objectives. As a result, the design process of multi- functional products can be prolonged when designers concurrently attempt to find sweet-spots between a number of potentially interdependent trade-offs. This paper will show that designers only have six different approaches available when attempting to manage a trade-off while trying to ensure robustness and a sufficient performance. These fall within one of three categories; accept, optimise, or redesign. Selecting the wrong approach, can result in consequences downstream which can be difficult to predict, amongst others a lack of robustness to geometric variation, constrained performance, and long development lead time. This points to a substantial potential in the synthesis of design methods that support the identification and management of trade-offs in early product development.


2020 ◽  
Vol 15 ◽  
Author(s):  
Jin Li ◽  
Xingsheng Jiang ◽  
Jingye Li ◽  
Yadong Zhao ◽  
Xuexing Li

Background: In the whole design process of modular fuel tank, there are some unreasonable phenomena. As a result, there are some defects in the design of modular fuel tank, and the function does not meet the requirements in advance. This paper studies this problem. Objective: Through on-the-spot investigation of the factory, a mechanical design process model is designed. The model can provide reference for product design participants on product design time and design quality, and can effectively solve the problem of low product design quality caused by unreasonable product design time arrangement. Methods: After sorting out the data from the factory investigation, computer software is used to program, simulate the information input of mechanical design process, and the final reference value is got. Results: This mechanical design process model is used to guide the design and production of a new project, nearly 3 months ahead of the original project completion time. Conclusion: This mechanical design process model can effectively guide the product design process, which is of great significance to the whole mechanical design field.


Animals ◽  
2020 ◽  
Vol 10 (5) ◽  
pp. 771
Author(s):  
Toshiya Arakawa

Mammalian behavior is typically monitored by observation. However, direct observation requires a substantial amount of effort and time, if the number of mammals to be observed is sufficiently large or if the observation is conducted for a prolonged period. In this study, machine learning methods as hidden Markov models (HMMs), random forests, support vector machines (SVMs), and neural networks, were applied to detect and estimate whether a goat is in estrus based on the goat’s behavior; thus, the adequacy of the method was verified. Goat’s tracking data was obtained using a video tracking system and used to estimate whether they, which are in “estrus” or “non-estrus”, were in either states: “approaching the male”, or “standing near the male”. Totally, the PC of random forest seems to be the highest. However, The percentage concordance (PC) value besides the goats whose data were used for training data sets is relatively low. It is suggested that random forest tend to over-fit to training data. Besides random forest, the PC of HMMs and SVMs is high. However, considering the calculation time and HMM’s advantage in that it is a time series model, HMM is better method. The PC of neural network is totally low, however, if the more goat’s data were acquired, neural network would be an adequate method for estimation.


Author(s):  
Jacqueline B. Barnett

The application of ergonomics is important when considering the built environment. In order to create an environment where form follows function, a detailed understanding of the tasks performed by the individuals who will live and work in the facility is required. Early involvement in the project is key to maximizing the benefit of ergonomics. At Sunnybrook and Women's College Health Sciences Centre in Toronto, Canada, this early intervention was embraced during the design process of a behavioural care unit for aggressive patients. The ergonomist was involved in three phases of design; user needs analysis, block schematics and detailed design. The user needs and characteristics were established using a combination of focus groups, interviews, direct observation, task analysis and critique of current working environments. The challenge was to present the information to the design team in a useful manner. The format chosen was a modification of Userfit (Poulson 1996) that outlined the various characteristics of the patient group and the design consequences with “what does this mean for me” statements. During the block schematics phase an iterative design process was used to ensure that the ergonomic principles and the user needs were incorporated into the design. Ergonomic input was used in determining the room sizes and layout and to ensure work processes were considered. Simple mock-ups and anthropometric data assisted in illustrating the need for design changes. Examples that highlight the areas of greatest impact of ergonomic intervention include the patient bathrooms, showers and tub room. Significant changes were made to the design to improve the safety of the work and living space of the end users. One of the greatest challenges was having an appreciation for the individual goals of the team members. Ensuring there was adequate space for equipment and staff often resulted in recommendations for increased space. This in turn would increase the cost of the project. The architect and, later in the project, the engineer had goals of bringing the project in on budget. The final design was very much a team effort and truly die result of an iterative process. The sum of the individual contributions could not match the combined efforts. It was only through the ergonomic contributions in this early design phase that the needs of the staff, patients and families could be so well represented. The success of the iterative process provides the foundation for bringing ergonomics considerations into the early design stages of future projects.


Author(s):  
David G. Ullman ◽  
Thomas G. Dietterich ◽  
Larry A. Stauffer

This paper describes the task/episode accumulation model (TEA model) of non-routine mechanical design, which was developed after detailed analysis of the audio and video protocols of five mechanical designers. The model is able to explain the behavior of designers at a much finer level of detail than previous models. The key features of the model are (a) the design is constructed by incrementally refining and patching an initial conceptual design, (b) design alternatives are not considered outside the boundaries of design episodes (which are short stretches of problem solving aimed at specific goals), (c) the design process is controlled locally, primarily at the level of individual episodes. Among the implications of the model are the following: (a) CAD tools should be extended to represent the state of the design at more abstract levels, (b) CAD tools should help the designer manage constraints, and (c) CAD tools should be designed to give cognitive support to the designer.


1983 ◽  
Author(s):  
George S. Hazen ◽  
Steve Killing

From the perspective of the design office, this paper examines the manner in which computers are streamlining and changing the design process for today's sailing yachts. Starting with preliminary design and progressing through the more detailed aspects of final design, the computer's varying roles in the design process are traced with examples drawn from currently implemented programs. In addition to its customary role as a bookkeeper, the computer's remarkable graphics capabilities are highlighted. The authors offer a glimpse of what programs and hardware tomorrow's yacht designer will use as frequently as his curves and battens. The paper covers such subjects as design follow-up, sailing analysis and feedback into the original design process. Since designers are not the only ones to benefit from the computer revolution, the authors have included sections on computer generated sailing aids for the yachtsman and possible CAD/CAM applications for the boatbuilder.


Author(s):  
T. A. Mashburn ◽  
D. C. Anderson

Abstract This paper investigates a computer environment approach for the exploration of design behavior in the mechanical design process. Generic component types and behavior modelers are developed based on the needs of mechanical designers and are represented in a computer environment. Built-in component types and physical behaviors are also developed. Extension can then occur as needed during design refinement. The resulting system can support exploration and knowledge refinement during design.


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