Human Fall Evaluation Using Motion Capture and Human Modeling

Author(s):  
John Wiechel ◽  
Sandra Metzler ◽  
Dawn Freyder ◽  
Nick Kloppenborg

Reconstructing the mechanics and determining the cause of a person falling from a height in the absence of witness observations or a statement from the victim can be quite challenging. Often there is little information available beyond the final resting position of the victim and the injuries they sustained. The mechanics of a fall must follow the physics of falling bodies and this physics provides an additional source of information about how the fall occurred. Computational, physics-based simulations can be utilized to model the free-fall portion of the fall kinematics and to analyze biomechanical injury mechanisms. However, an accurate determination of the overall fall kinematics, including the initial conditions and any specific contributions of the person(s) involved, must include the correct position and posture of the individual prior to the fall. Frequently this phase of the analysis includes voluntary movement on the part of the fall victim, which cannot be modeled with simulations using anthropomorphic test devices (ATDs). One approach that has been utilized in the past to overcome this limitation is to run the simulations utilizing a number of different initial conditions for the fall victim. While fall simulations allow the initial conditions of the fall to be varied, they are unable to include the active movement of the subject, and the resulting interaction with other objects in the environment immediately prior to or during the fall. Furthermore, accurate contact interactions between the fall victim and multiple objects in their environment can be difficult to model within the simulation, as they are dependent on the knowledge of material properties of these objects and the environment such as elasticity and damping. Motion capture technology, however, allows active subject movement and behaviors to be captured in a quantitative, three-dimensional manner. This information can then be utilized within the fall simulation to more accurately model the initial fall conditions. This paper presents a methodology for reconstructing fall mechanics using a combination of motion capture, human body simulation, and injury biomechanics. This methodology uses as an example a fall situation where interaction between the fall victim and specific objects in the environment, as well as voluntary movements by the fall victim immediately prior to the accident, provided information that could not be otherwise obtained. Motion capture was first used to record the possible motions of a person in the early stages of the fall. The initial position of the fall victim within the physics based simulation of the body in free fall was determined utilizing the individual body segment and joint angles from the motion capture analysis. The methodology is applied to a real world case example and compared with the actual outcome.

Author(s):  
Kim Vincs

The central project of contemporary dance has been to create a spatiotemporal poetics of the body based on its relationship to gravity. Virtual reality technologies enable a much more radical deconstruction of the conventional dancing body; in three-dimensional computer-generated space, the laws of physics can literally be coded into being, and Susanne Langer’s notion of “virtual force” becomes negotiable by dancers on an entirely new scale. Dancers can float free of gravity or change their physical morphology seemingly at will. Game-engine technology enables “virtual choreography” in digitally generated worlds; motion capture technology is central to transferring dance movement into CG interactive environments. Drawing on work by dance technology artists and research centers around the world, this chapter argues that the poetic affordances of motion capture provide a fundamental shift in conceptualizing dance movement that expands dance’s ability to critically and artistically engage with virtual environments, and therefore with an increasingly virtualized cultural imagination.


2013 ◽  
Vol 732 ◽  
pp. 77-104 ◽  
Author(s):  
Cunbiao Lee ◽  
Zhuang Su ◽  
Hongjie Zhong ◽  
Shiyi Chen ◽  
Mingde Zhou ◽  
...  

AbstractThe free-fall motion of a thin disk with small dimensionless moments of inertia (${I}^{\ast } \lt 1{0}^{- 3} $) was investigated experimentally. The transition from two-dimensional zigzag motion to three-dimensional spiral motion occurs due to the growth of three-dimensional disturbances. Oscillations in the direction normal to the zigzag plane increase with the development of this instability. At the same time, the oscillation of the nutation angle decreases to zero and the angle remains constant. The effects of initial conditions (release angle) were investigated. Two kinds of transition modes, zigzag–spiral transition and zigzag–spiral–zigzag intermittence transition, were observed to be separated by a critical Reynolds number. In addition, the solution of the generalized Kirchhoff equations shows that the small ${I}^{\ast } $ is responsible for the growth of disturbances in the third dimension (perpendicular to the planar motion).


Author(s):  
Harry Nuriman ◽  
◽  
Nia Kurniasih ◽  
Setiawan Sabana ◽  
Intan R. Mutiaz ◽  
...  

Visualizations of the body of the famous Javanese Prince Diponegoro appears in various media, ranging across sketches, paintings, sculptures, banknotes and coins, shadow puppets, stamps, theatrical performances and electronic devices. All these visualizations mostly follow previous visualizations influenced by artist imaginations. This research seeks to present Prince Diponegoro in three-dimensional animated visualization using a motion capture technique. To complete this, the project draws from authentic manuscript research from the autobiography of Babad Diponegoro. Further, the project employs intertextuality as a method with which to interpolate the data, and hence to obtain a satisfactory overall visualization. The physical features, gestures and paralinguistic elements contained in the verbal text of Babad Diponegoro have been employed using motion capture data based on events written in the Babad Diponegoro. Many existing representations of the prince exist. However, this study attempts to rethink these existing visualizations, so as to produce a much more accurate, if not completely new, icon, thus differing to existing representations.


2018 ◽  
Author(s):  
Sipho Mfolozi ◽  
Arnaud Malan ◽  
Tunde Bello-Ochende ◽  
Lorna J. Martin

AbstractPremortem three-dimensional body temperature is the basis on which post-mortem cooling commences. Thermo-numeric analysis of post-mortem cooling for death-time calculation applies pre-mortem three-dimensional body temperature as initial conditions; therefore, an accurate determination of this distribution is important. To date, such prediction is not performed. This paper presents a thermo-numeric analysis method of predicting premortem three-dimensional body temperature in man, to be applied in thermo-numeric analysis of the post-mortem interval using the finite-difference time-domain method. The method applied a Pennes BioHeat Equation modified to linearize organ metabolic and blood flow rates with temperature in a transient thermo-numeric analysis scheme to predict naked three-dimensional temperatures of an MRI-built, 3D human model having 247 segmented organs and 58 categories of material properties under chosen boundary conditions. Organ metabolic heat and blood perfusion rates appropriate for a chosen pre-mortem physical activity, and known organ physical and thermal properties, were assigned to each organ. A steady-state temperature equilibration occurred after 8400 seconds. Predicted organ temperatures were topographically inhomogeneous. Skin temperatures varied between 20.5°C and 42.5°C, liver capsule temperatures were lower than parenchymal, and rectal luminal temperature were uniform.


1995 ◽  
Vol 62 (3) ◽  
pp. 740-746 ◽  
Author(s):  
V. Bhatt ◽  
J. Koechling

The equations of motion that define three-dimensional rigid-body impact with finite friction and restitution cannot be solved in a closed form. Previous work has shown that for general shapes and initial conditions, the direction of sliding velocity keeps changing continuously throughout the duration of impact. The flow patterns defined by the trace of the sliding velocity can be classified into a finite number of qualitatively distinct physical behavior. We identify three dimensionless parameters that completely specify the sliding behavior, and determine regions in this parameter space that correspond to each of the different flow patterns. The qualitative behavior during impact can now be determined based on the region which contains the parameters for a given impact configuration. The analysis is also used to study the sensitivity of the sliding behavior to changes in shape or configuration of the body and to rule out the occurrence of certain ambiguities in the post-sticking behavior during impact.


2016 ◽  
Vol 53 (1) ◽  
pp. 9-22 ◽  
Author(s):  
Zhao Zhang ◽  
Shiming Li ◽  
Bingjun Wan ◽  
Peter Visentin ◽  
Qinxian Jiang ◽  
...  

AbstractNo existing studies of badminton technique have used full-body biomechanical modeling based on three-dimensional (3D) motion capture to quantify the kinematics of the sport. The purposes of the current study were to: 1) quantitatively describe kinematic characteristics of the forehand smash using a 15-segment, full-body biomechanical model, 2) examine and compare kinematic differences between novice and skilled players with a focus on trunk rotation (the X-factor), and 3) through this comparison, identify principal parameters that contributed to the quality of the skill. Together, these findings have the potential to assist coaches and players in the teaching and learning of the forehand smash. Twenty-four participants were divided into two groups (novice, n = 10 and skilled, n = 14). A 10-camera VICON MX40 motion capture system (200 frames/s) was used to quantify full-body kinematics, racket movement and the flight of the shuttlecock. Results confirmed that skilled players utilized more trunk rotation than novices. In two ways, trunk rotation (the X-factor) was shown to be vital for maximizing the release speed of the shuttlecock – an important measure of the quality of the forehand smash. First, more trunk rotation invoked greater lengthening in the pectoralis major (PM) during the preparation phase of the stroke which helped generate an explosive muscle contraction. Second, larger range of motion (ROM) induced by trunk rotation facilitated a whip-like (proximal to distal) control sequence among the body segments responsible for increasing racket speed. These results suggest that training intended to increase the efficacy of this skill needs to focus on how the X-factor is incorporated into the kinematic chain of the arm and the racket.


2019 ◽  
pp. 65-71
Author(s):  
Петр Александрович Фомичев

It is introduced the concept of the degradation coefficients of the parachute canopy power structure materials strength characteristics. These coefficients are defined as the ratio of destructive loads after long-term operation or storage to the original, taken at the design stage. It is noted revealed the dependence of safety factors on degradation factors. It was determined the condition of safety factors equality after the long-term operation and during the design stage. It was shown that the ratio of maximum permissible loads is equal to the degradation coefficient. It was defined as the method for calculating the load on the parachute during deployment. It was applied to the simplified approach proposed by N. A. Lobanov. The following statement was determined according to this approach: a dynamic coefficient equal to two, a method for determining the dangerous section of the dome when assessing the fabric strength, the dependence of the speed at the moment of full filling of the parachute canopy from the generalized empirical coefficient. Characteristics of the standard atmosphere, depending on the height of throwing the aircraft are given by approximating functions. The movement of the body until the parachute opens is given in the form of differential equations with known initial conditions. The equation allows you to find the falling speed at the initial moment of the parachute opening, depending on the delay time. It is given the speed of steady free fall without the introduction of a parachute into the work and with a stabilizing parachute, the landing speed with the main parachute. The dependences of the maximum permissible loads on the dome at the opening moment on the strength degradation factors for the fabric of the dome, lines, and free ends of the suspension system are established. It was proposed the correlations for the maximum allowable speed at the time of the beginning of the parachute opening on the requirements of strength. This speed determines the maximum allowed landing speed for a particular type of parachute after long-term operation or storage.


2019 ◽  
Vol 150 (2) ◽  
pp. 569-606 ◽  
Author(s):  
Dat Cao ◽  
Luan Hoang

AbstractThe Navier-Stokes equations for viscous, incompressible fluids are studied in the three-dimensional periodic domains, with the body force having an asymptotic expansion, when time goes to infinity, in terms of power-decaying functions in a Sobolev-Gevrey space. Any Leray-Hopf weak solution is proved to have an asymptotic expansion of the same type in the same space, which is uniquely determined by the force, and independent of the individual solutions. In case the expansion is convergent, we show that the next asymptotic approximation for the solution must be an exponential decay. Furthermore, the convergence of the expansion and the range of its coefficients, as the force varies are investigated.


1996 ◽  
Vol 169 ◽  
pp. 527-528
Author(s):  
J. Anosova ◽  
K. Tanikawa ◽  
J. Colin ◽  
L. Kiseleva ◽  
P. Eggleton

In order to investigate a possible origin for stars with high peculiar velocities in the thick disc of our Galaxy, the dynamical evolution of 16 000 three-dimensional triple systems which consist of a binary with equal or comparable masses of componentsM1andM2and a low-mass third bodyM3is considered. We examine an extensive range of initial conditions with positions of the bodyM3randomly distributed around and inside the binary orbit.M3was given the initial radial velocityV0with respect to the center of inertia of the binary. The following dynamical system of units is used in this work: the unit of distance is the semi-major axis of the binary orbit, the unit of time is the period of the binary; the universal constant of gravity is unity. In these units the total mass of the close binary is 4π2.


2019 ◽  
Vol 42 (3) ◽  
pp. 598-603
Author(s):  
Wei Liao ◽  
Xiaohui Wei ◽  
Jizhou Lai ◽  
Hao Sun

This paper presents a formation control method for multi unmanned aerial vehicles (UAVs) systems. The first step is to design two probability density functions describing to the desired formation and current formation, respectively. Then, through minimizing the Kullback-Leibler divergence, this method is able to bring the UAVs to a desired formation and stabilizes the desired formation in all initial conditions except the case where a pair of UAVs are in the same initial position. The gradient of Kullback-Leibler divergence is calculated using Monte Carlo method, by means of which it is not necessary to preplan route for every UAV and to take extra measure to avoid collisions between any two UAVs during the motion. At the end of this paper, the proposed method is adopted to carry out to some numerical simulations in a two-dimensional space and a three-dimensional space, respectively, to illustrate the effectiveness of the method. Conclusions show that the formation of the UAVs can converge to the desired formation under the control law proposed in this paper.


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