HARDWARE-ACCELERATED PARALLEL-SPLIT SHADOW MAPS

2008 ◽  
Vol 08 (02) ◽  
pp. 223-241 ◽  
Author(s):  
FAN ZHANG ◽  
HANQIU SUN ◽  
LEILEI XU ◽  
KITLUN LEE

Shadow mapping is well known for its generality and efficiency, thus it has been extensively employed for real-time shadow rendering in diverse applications. However, it suffers from inherent aliasing problem due to its image-based nature. In this paper, we present the parallel-split shadow maps scheme which produces high-quality shadows especially in large-scale and complex scenes. Our scheme splits the view frustum into parts using planes parallel to the view plane, and then generates a shadow map for each part. A fast and robust splitting strategy based on the analysis of shadow-map aliasing is proposed, which results in a moderate aliasing distribution over the depth range. Hardware-accelerated processing is developed to eliminate extra rendering passes which surpass that of standard shadow mapping when synthesizing scene-shadows.

Processes ◽  
2020 ◽  
Vol 8 (6) ◽  
pp. 649
Author(s):  
Yifeng Liu ◽  
Wei Zhang ◽  
Wenhao Du

Deep learning based on a large number of high-quality data plays an important role in many industries. However, deep learning is hard to directly embed in the real-time system, because the data accumulation of the system depends on real-time acquisitions. However, the analysis tasks of such systems need to be carried out in real time, which makes it impossible to complete the analysis tasks by accumulating data for a long time. In order to solve the problems of high-quality data accumulation, high timeliness of the data analysis, and difficulty in embedding deep-learning algorithms directly in real-time systems, this paper proposes a new progressive deep-learning framework and conducts experiments on image recognition. The experimental results show that the proposed framework is effective and performs well and can reach a conclusion similar to the deep-learning framework based on large-scale data.


2010 ◽  
Vol 34-35 ◽  
pp. 217-221
Author(s):  
Lei Xiao ◽  
Cheng Liu ◽  
Xi Long Qu

For the sake of improving the third dimension of 3D scenes, we analyze the existent real-time shadow generating algorithms, and improve the Chan’s smoothie soft shadow algorithm, make it based on shadow map, and treat with both the inner and outer penumbra. It not only effectively resolves the problems such as some algorithms can not cast shadow on itself and some are too complex, it also solves the aliasing problems of shadow mapping, and it meet the requirements of real-time in more complex scene. At last, the algorithm is emulated with DirectX, and the experimental results show the feasibility of the algorithm.


2021 ◽  
Vol 40 (6) ◽  
pp. 1-16
Author(s):  
Yilin Liu ◽  
Ruiqi Cui ◽  
Ke Xie ◽  
Minglun Gong ◽  
Hui Huang

2020 ◽  
Vol 2020 (14) ◽  
pp. 378-1-378-7
Author(s):  
Tyler Nuanes ◽  
Matt Elsey ◽  
Radek Grzeszczuk ◽  
John Paul Shen

We present a high-quality sky segmentation model for depth refinement and investigate residual architecture performance to inform optimally shrinking the network. We describe a model that runs in near real-time on mobile device, present a new, highquality dataset, and detail a unique weighing to trade off false positives and false negatives in binary classifiers. We show how the optimizations improve bokeh rendering by correcting stereo depth misprediction in sky regions. We detail techniques used to preserve edges, reject false positives, and ensure generalization to the diversity of sky scenes. Finally, we present a compact model and compare performance of four popular residual architectures (ShuffleNet, MobileNetV2, Resnet-101, and Resnet-34-like) at constant computational cost.


2018 ◽  
Vol 68 (12) ◽  
pp. 2857-2859
Author(s):  
Cristina Mihaela Ghiciuc ◽  
Andreea Silvana Szalontay ◽  
Luminita Radulescu ◽  
Sebastian Cozma ◽  
Catalina Elena Lupusoru ◽  
...  

There is an increasing interest in the analysis of salivary biomarkers for medical practice. The objective of this article was to identify the specificity and sensitivity of quantification methods used in biosensors or portable devices for the determination of salivary cortisol and salivary a-amylase. There are no biosensors and portable devices for salivary amylase and cortisol that are used on a large scale in clinical studies. These devices would be useful in assessing more real-time psychological research in the future.


2020 ◽  
Vol 34 (10) ◽  
pp. 13849-13850
Author(s):  
Donghyeon Lee ◽  
Man-Je Kim ◽  
Chang Wook Ahn

In a real-time strategy (RTS) game, StarCraft II, players need to know the consequences before making a decision in combat. We propose a combat outcome predictor which utilizes terrain information as well as squad information. For training the model, we generated a StarCraft II combat dataset by simulating diverse and large-scale combat situations. The overall accuracy of our model was 89.7%. Our predictor can be integrated into the artificial intelligence agent for RTS games as a short-term decision-making module.


Author(s):  
Paul Oehlmann ◽  
Paul Osswald ◽  
Juan Camilo Blanco ◽  
Martin Friedrich ◽  
Dominik Rietzel ◽  
...  

AbstractWith industries pushing towards digitalized production, adaption to expectations and increasing requirements for modern applications, has brought additive manufacturing (AM) to the forefront of Industry 4.0. In fact, AM is a main accelerator for digital production with its possibilities in structural design, such as topology optimization, production flexibility, customization, product development, to name a few. Fused Filament Fabrication (FFF) is a widespread and practical tool for rapid prototyping that also demonstrates the importance of AM technologies through its accessibility to the general public by creating cost effective desktop solutions. An increasing integration of systems in an intelligent production environment also enables the generation of large-scale data to be used for process monitoring and process control. Deep learning as a form of artificial intelligence (AI) and more specifically, a method of machine learning (ML) is ideal for handling big data. This study uses a trained artificial neural network (ANN) model as a digital shadow to predict the force within the nozzle of an FFF printer using filament speed and nozzle temperatures as input data. After the ANN model was tested using data from a theoretical model it was implemented to predict the behavior using real-time printer data. For this purpose, an FFF printer was equipped with sensors that collect real time printer data during the printing process. The ANN model reflected the kinematics of melting and flow predicted by models currently available for various speeds of printing. The model allows for a deeper understanding of the influencing process parameters which ultimately results in the determination of the optimum combination of process speed and print quality.


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