scholarly journals Looking at the task in hand impairs motor learning

2012 ◽  
Vol 108 (11) ◽  
pp. 3043-3048 ◽  
Author(s):  
Richard M. Wilkie ◽  
Robyn L. Johnson ◽  
Peter R. Culmer ◽  
Richard Allen ◽  
Mark Mon-Williams

“Visual capture” is the term used to describe vision being afforded a higher weighting than other sensory information. Visual capture can produce powerful illusory effects with individuals misjudging the size and position of their hands. The advent of laparoscopic surgical techniques raises the question of whether visual capture can interfere with an individual's rate of motor learning. We compared adaptation to distorted visual feedback in two groups: the Direct group appeared to have the advantage of directly viewing the input device, while the Indirect group used the same input device but viewed their movements on a remote screen. Counterintuitively, the Indirect group adapted more readily to distorted feedback and showed enhanced performance. The results show that visual capture impairs adaptation to distorted visual feedback, suggesting that surgeons need to avoid viewing their hands when learning laparoscopic techniques.

2020 ◽  
Author(s):  
Douglas M. Shiller ◽  
Takashi Mitsuya ◽  
Ludo Max

ABSTRACTPerceiving the sensory consequences of our actions with a delay alters the interpretation of these afferent signals and impacts motor learning. For reaching movements, delayed visual feedback of hand position reduces the rate and extent of visuomotor adaptation, but substantial adaptation still occurs. Moreover, the detrimental effect of visual feedback delay on reach motor learning—selectively affecting its implicit component—can be mitigated by prior habituation to the delay. Auditory-motor learning for speech has been reported to be more sensitive to feedback delay, and it remains unknown whether habituation to auditory delay reduces its negative impact on learning. We investigated whether 30 minutes of exposure to auditory delay during speaking (a) affects the subjective perception of delay, and (b) mitigates its disruptive effect on speech auditory-motor learning. During a speech adaptation task with real-time perturbation of vowel spectral properties, participants heard this frequency-shifted feedback with no delay, 75 ms delay, or 115 ms delay. In the delay groups, 50% of participants had been exposed to the delay throughout a preceding 30-minute block of speaking whereas the remaining participants completed this block without delay. Although habituation minimized awareness of the delay, no improvement in adaptation to the spectral perturbation was observed. Thus, short-term habituation to auditory feedback delays is not effective in reducing the negative impact of delay on speech auditory-motor adaptation. Combined with previous findings, the strong negative effect of delay and the absence of an influence of delay awareness suggest the involvement of predominantly implicit learning mechanisms in speech.HIGHLIGHTSSpeech auditory-motor adaptation to a spectral perturbation was reduced by ~50% when feedback was delayed by 75 or 115 ms.Thirty minutes of prior delay exposure without perturbation effectively reduced participants’ awareness of the delay.However, habituation was ineffective in remediating the detrimental effect of delay on speech auditory-motor adaptation.The dissociation of delay awareness and adaptation suggests that speech auditory-motor learning is mostly implicit.


2021 ◽  
Vol 61 (3) ◽  
pp. 27-30
Author(s):  
A. B. Riabov ◽  
M. S. Kubirov ◽  
A. V. Khizhnikov ◽  
M. Yu. Rykov

Relevance: Surgery is one of the main methods of treating patients with liver neoplasms. At that, minimally invasive surgical techniques facilitate the course of the postoperative period and rehabilitation. The purpose of the study was the selection of optimal surgical treatment for children with liver tumors. Results: In 2014-2020, five patients aged 3-9 years with liver tumors underwent laparoscopic resection at the Morozovskaya Children’s City Clinical Hospital (Moscow, Russia). Out of 3 patients with hepatoblastomas, two patients had stage PRETEXT I, one – stage II. All patients underwent radical surgical treatment (R0); in one child (4%), the resection volume was R1. The duration of operations did not exceed 60 minutes; intraoperative blood loss was within 10 ml/kg; no intraoperative complications were registered. Conclusion: Laparoscopic techniques reduce surgery time and blood loss, prevent intraoperative and postoperative complications, shorten the hospital stay, decrease enteral and drug burden, and the need for chemotherapy. They also facilitate radical surgery and early patient mobilization.


2012 ◽  
Vol 78 (10) ◽  
pp. 1054-1058 ◽  
Author(s):  
Amanda K. Arrington ◽  
Rebecca Nelson ◽  
Steven L. Chen ◽  
Joshua D. Ellenhorn ◽  
Julio Garcia-Aguilar ◽  
...  

Despite the wide acceptance of laparoscopic surgical techniques, its use for gastric cancer has been limited. Laparoscopic total gastrectomy poses many technical challenges when compared with open gastrectomy. Our objective was to evaluate our institutional experience and surgical technique for total gastrectomy. Through a review of patients undergoing total gastrectomy (1999 to 2011), 50 patients were identified. During the first decade, 25 per cent of total gastrectomies were performed laparoscopically compared with 77 per cent since 2009. Compared with open cases, laparoscopic cases yielded a significantly higher number of examined lymph nodes (29 vs 19), lower estimated blood loss (200 vs 450 mL), and shorter length of stay (8 vs 14 days). Median operative time, average tumor size, and number of positive lymph nodes were not different. Morbidity rates were much lower in the laparoscopic series; and 30-day mortality rates were similar in both groups. Laparoscopic total gastrectomy and D2 lymphadenectomy are comparable in safety and have improved efficacy than our open total gastrectomy experience. After initiation of a laparoscopic total gastrectomy program in 2009, the majority of cases in our institution are now performed by laparoscopic techniques.


2011 ◽  
Vol 105 (2) ◽  
pp. 846-859 ◽  
Author(s):  
Lore Thaler ◽  
Melvyn A. Goodale

Studies that have investigated how sensory feedback about the moving hand is used to control hand movements have relied on paradigms such as pointing or reaching that require subjects to acquire target locations. In the context of these target-directed tasks, it has been found repeatedly that the human sensory-motor system relies heavily on visual feedback to control the ongoing movement. This finding has been formalized within the framework of statistical optimality according to which different sources of sensory feedback are combined such as to minimize variance in sensory information during movement control. Importantly, however, many hand movements that people perform every day are not target-directed, but based on allocentric (object-centered) visual information. Examples of allocentric movements are gesture imitation, drawing, or copying. Here we tested if visual feedback about the moving hand is used in the same way to control target-directed and allocentric hand movements. The results show that visual feedback is used significantly more to reduce movement scatter in the target-directed as compared with the allocentric movement task. Furthermore, we found that differences in the use of visual feedback between target-directed and allocentric hand movements cannot be explained based on differences in uncertainty about the movement goal. We conclude that the role played by visual feedback for movement control is fundamentally different for target-directed and allocentric movements. The results suggest that current computational and neural models of sensorimotor control that are based entirely on data derived from target-directed paradigms have to be modified to accommodate performance in the allocentric tasks used in our experiments. As a consequence, the results cast doubt on the idea that models of sensorimotor control developed exclusively from data obtained in target-directed paradigms are also valid in the context of allocentric tasks, such as drawing, copying, or imitative gesturing, that characterize much of human behavior.


2018 ◽  
Vol 30 (11) ◽  
pp. 1657-1682 ◽  
Author(s):  
Rachel M. Brown ◽  
Virginia B. Penhune

Humans must learn a variety of sensorimotor skills, yet the relative contributions of sensory and motor information to skill acquisition remain unclear. Here we compare the behavioral and neural contributions of perceptual learning to that of motor learning, and we test whether these contributions depend on the expertise of the learner. Pianists and nonmusicians learned to perform novel melodies on a piano during fMRI scanning in four learning conditions: listening (auditory learning), performing without auditory feedback (motor learning), performing with auditory feedback (auditory–motor learning), or observing visual cues without performing or listening (cue-only learning). Visual cues were present in every learning condition and consisted of musical notation for pianists and spatial cues for nonmusicians. Melodies were performed from memory with no visual cues and with auditory feedback (recall) five times during learning. Pianists showed greater improvements in pitch and rhythm accuracy at recall during auditory learning compared with motor learning. Nonmusicians demonstrated greater rhythm improvements at recall during auditory learning compared with all other learning conditions. Pianists showed greater primary motor response at recall during auditory learning compared with motor learning, and response in this region during auditory learning correlated with pitch accuracy at recall and with auditory–premotor network response during auditory learning. Nonmusicians showed greater inferior parietal response during auditory compared with auditory–motor learning, and response in this region correlated with pitch accuracy at recall. Results suggest an advantage for perceptual learning compared with motor learning that is both general and expertise-dependent. This advantage is hypothesized to depend on feedforward motor control systems that can be used during learning to transform sensory information into motor production.


1975 ◽  
Vol 19 (2) ◽  
pp. 162-165 ◽  
Author(s):  
Jack A. Adams ◽  
Daniel Gopher ◽  
Gavan Lintern

A self paced linear positioning task was used to study the effects of visual and proprioceptive feedback on learning and performance. Subjects were trained with knowledge of results (KR) and tested without it. The analysis of the absolute error scores of the no-KR trials is discussed in this paper. Visual feedback was the more effective source of sensory feedback, but proprioceptive feedback was also effective. An observation that the response did not become independent of sensory feedback as a result of learning, was interpreted as supporting Adams closed loop theory of motor learning in preference to the motor program hypothesis. Other data showed that the presence of visual feedback during learning could inhibit the later effectiveness of proprioceptive feedback.


Electronics ◽  
2021 ◽  
Vol 10 (23) ◽  
pp. 2991
Author(s):  
Jibin Yin ◽  
Shujie Bai ◽  
Yi Han ◽  
Xiangliang Zhang ◽  
Siyang Deng ◽  
...  

The deformable input provides users with the ability of physical operation equipment to interact with the system. In order to facilitate further development in flexible display interactive technology, we devised FlexSheet, an input device that can simulate the deformation environment. This paper presents two forms of deformation input, bending and twisting, with regard to three selection techniques. We conduct a controlled experiment to select discrete targets by combining two input forms and three selection strategies, taking into account the influence of visual feedback. Further, we use the deformation angle to reflect the degree of deformation and map it to the experimental variables. In accordance with the experimental results, we analyze the experimental performance under three evaluation indexes and prove the viability of our selection technology in bending and twisting input modes. Finally, we provide suggestions on the control level in bending and twisting input modes, respectively.


PLoS ONE ◽  
2021 ◽  
Vol 16 (1) ◽  
pp. e0245717
Author(s):  
Shlomi Haar ◽  
Guhan Sundar ◽  
A. Aldo Faisal

Motor-learning literature focuses on simple laboratory-tasks due to their controlled manner and the ease to apply manipulations to induce learning and adaptation. Recently, we introduced a billiards paradigm and demonstrated the feasibility of real-world-neuroscience using wearables for naturalistic full-body motion-tracking and mobile-brain-imaging. Here we developed an embodied virtual-reality (VR) environment to our real-world billiards paradigm, which allows to control the visual feedback for this complex real-world task, while maintaining sense of embodiment. The setup was validated by comparing real-world ball trajectories with the trajectories of the virtual balls, calculated by the physics engine. We then ran our short-term motor learning protocol in the embodied VR. Subjects played billiard shots when they held the physical cue and hit a physical ball on the table while seeing it all in VR. We found comparable short-term motor learning trends in the embodied VR to those we previously reported in the physical real-world task. Embodied VR can be used for learning real-world tasks in a highly controlled environment which enables applying visual manipulations, common in laboratory-tasks and rehabilitation, to a real-world full-body task. Embodied VR enables to manipulate feedback and apply perturbations to isolate and assess interactions between specific motor-learning components, thus enabling addressing the current questions of motor-learning in real-world tasks. Such a setup can potentially be used for rehabilitation, where VR is gaining popularity but the transfer to the real-world is currently limited, presumably, due to the lack of embodiment.


2014 ◽  
Vol 17 (4) ◽  
pp. 29-36 ◽  
Author(s):  
Paweł Kiper ◽  
Andrzej Szczudlik ◽  
Elżbieta Mirek ◽  
Roman Nowobilski ◽  
Józef Opara ◽  
...  

The motor function impairment resulting from a stroke injury has a negative impact on autonomy, the activities of daily living thus the individuals affected by a stroke need long-term rehabilitation. Several studies have demonstrated that learning new motor skills is important to induce neuroplasticity and functional recovery. Innovative technologies used in rehabilitation allow one the possibility to enhance training throughout generated feedback. It seems advantageous to combine traditional motor rehabilitation with innovative technology in order to promote motor re-learning and skill re-acquisition by means of enhanced training. An environment enriched by feedback involves multiple sensory modalities and could promote active patient participation. Exercises in a virtual environment contain elements necessary to maximize motor learning, such as repetitive and diffe-rentiated task practice and feedback on the performance and results. The recovery of the limbs motor function in post-stroke subjects is one of the main therapeutic aims for patients and physiotherapist alike. Virtual reality as well as robotic devices allow one to provide specific treatment based on the reinforced feedback in a virtual environment (RFVE), artificially augmenting the sensory information coherent with the real-world objects and events. Motor training based on RFVE is emerging as an effective motor learning based techniques for the treatment of the extremities.


Sign in / Sign up

Export Citation Format

Share Document