scholarly journals Development of Virtual Laboratory Simulation: e-SCILAB on Waves for Grade 7 Science

Author(s):  
John Tongco ◽  
Wesley Clarke Silvederio ◽  
Pamela Joy Salanawon ◽  
Justine Mercado

Virtual Laboratory Simulation (VLS) enhances student understanding, retention of concepts, and promotes active learning through direct visualization and manipulation of computer animations. This study aimed to develop a VLS with complementary manual for Grade 7 physics that can be utilized by the teachers to address the needs of the students in the new normal learning. The developed VLS is composed of a Teacher’s Instructional Manual and Student’s Learning Manual. The study used Research and Development approach with the ADD (Analysis, Design, and Development) model as the instructional method. These allows the researchers to analyze the need of VLS, identify the design of VLS, and develop the VLS. The VLS was evaluated based on the content quality with a mean of 4.68, technical quality with 4.65, and instructional quality with 4.57. The results for the complementary activity manual in terms of the content quality is a mean of 4.62, the technical quality with 4.54, and the instructional quality with 4.55. The result showed that the developed VLS together with the complementary activity manual satisfied the quality components and attained the intended standards. It is recommended that evaluation of the effectiveness of VLS through pilot tests in public and private schools.

2016 ◽  
Vol 17 (1) ◽  
pp. 43-47
Author(s):  
Dajana Nogo-Zivanovic ◽  
Ljiljana Kulic ◽  
Irena Tanaskovic ◽  
Vladimir Ristic ◽  
Tatjana Kanjevac

Abstract The aim of this study is to examine the technical quality of root canal fillings in an adult population in the Republic of Srpska, Bosnia and Herzegovina, who were treated in public dental institutions and private dental clinics. Radiographs of faculty patients, aged 25-60 years old, who came for the first time were examined for the technical quality of root canal fillings. Patients with endodonticallytreated teeth were invited for an interview to reveal the providers of the endodontic treatment. The percentages of teeth with adequate length (p<0.01) and taper (p<0.01) in institutions of public health cases were significantly greater than those in private clinic cases. In addition, the frequency of teeth with adequate root canal fillings in patients treated in public dental institutions was significantly greater than those treated in private dental clinics (p<0.01). A significantly higher percentage of adequate canal fillings is present in teeth where endodontic treatment was performed in public dental institutions compared to private dental clinics. This result indicates the need to improve the quality of endodontic treatment through more intensive training for dentists in private practice.


2017 ◽  
Vol 1 (3) ◽  
pp. 200
Author(s):  
Farida Nur Kumala ◽  
Hartatik Hartatik

Tujuan penelitian ini adalah untuk menerapkan model pembelajaran inkuiri berbantuan media virtual laboratory simulation dalam meningkatkan keterampilan berpikir mahasiswa pada matakuliah IPA SD. Penelitian ini menggunakan penelitian tindakan kelas (PTK) dengan subyek penelitian adalah mahasiswa kelas B2014. Instrumen yang digunakan pada penelitian ini adalah instrumen lembar observasi dan angket pelaksanaan pembelajaran. Kemampuan berpikir pada penelitian ini diukur menggunakan soal tes yang disesuaikan dengan ranah kognitif C1-C6. Hasil penelitian menunjukkan bahwa penerapan pembelajaran  inkuiri berbantuan media virtual laboratory simulation  terdiri dari beberapa tahapan utama yaitu orientasi masalah, pengembangan hipotesis, pengumpulan data, analisis data, pengujian hipotesis, dan penarikan kesimpulan. Berdasarkan hasil data penelitian diketahui keterlaksanaan pembelajaran inkuri meningkat dari siklus I sebesar 75% menjadi 85% pada siklus II. Berdasarkan hasil penelitian pembelajaran inkuri berbantuan media virtual laboratory simulation  dapat meningkatkan keterampilan berpikir mahasiswa yang ditunjukkan dengan peningkatan nilai pada siklus I 85 dan pada siklus II ditunjukkan rata-rata  92.


Author(s):  
Sheryl Buckley ◽  
Apostolos Giannakopoulos

In the pre-industrial age, communities existed to connect people. People joined guilds to find mentors who would help them master their crafts. During the industrial revolution, workplace tasks were divided into small chunks to help employers define their employees’ roles and responsibilities. With the advent of the knowledge worker, the workplace has undergone another transformation. Now, jobs that involve the most complex type of interactions make up the fastest-growing segments in many industries (Sauve, 2007). A 2005 McKinsey & Company report, titled ‘The Next Revolution in Interactions,’ examines how workplace tasks are completed in developed economies. It describes a shift from valuing transactional interactions, those that are routine and involve noncreative interaction, to complex interactions, those that require people to deal with ambiguity and solve problems based on experience or tacit knowledge. The phenomenon of the tacit worker is continuing to rise. Gartner, a research institute, estimates that the frequency of non-routine situations that require tacit knowledge will double between 2006 and 2010. The reality is that in many industries in which situations change rapidly, formal learning once or twice a year doesn’t provide employees with the experience or knowledge they need to find ongoing success on the job. This means that organisations must revamp their budgets and shift their resources from formal learning settings to informal situations in which the majority of learning actually takes place. While the changing nature of work is central, it is important not to overlook technology trends and how they influence the expectations and requirements of workers. The rise of social computing based on highly innovative new Web 2.0 technologies such as MySpace.com, YouTube.com, Digg.com and Facebook.com, offers a new paradigm for how we approach learning and knowledge sharing and is beginning to have a powerful impact on corporate learning (Sauve, 2007). Business cultures are changing rapidly to take advantage of these new technologies. Today the concept of knowledge sharing through new interactive online tools is taking hold in more and more public and private organisations. The change from an industrial economy to a knowledge economy forced many organisations to change their modus operandi if they were going to survive in a sustainable way. The introduction of communities of practice (CoPs) by Lave and Wenger in 1991 shed new light on knowledge sharing and dissemination of information. Sharing, interacting, actively participating, collaborating and learning from one another become the central activities in a knowledge society. According to Wenger (1998), CoPs are everywhere. We all belong to a number of them – at work, at school, at home and in our hobbies. In this sense everyone has experienced a CoP. so it can be considered a common experience. Some have a name, some do not. We are core members of some and we belong to others more peripherally. CoPs are informal, naturally occurring, spontaneously evolving groups and the sense of community comes from defining them in terms of practice (Kubiak, 2003). When it comes to a formal CoP, be it face-to-face or virtual, its success or failure will depend on a number of factors. For this reason it is necessary to investigate its nature, functions, aims and reasons for existence. Then the true value of communities, both for the individual participants and the supporting organisation, will come from the ongoing interaction and work of the group. To sustain that value, organisations should quickly move into a sustaining-and-evolving mode to match ever-changing member needs and business goals (Vestal, 2006). In a knowledge based development approach to modern societies as suggested by Ergazakis, Metaxiotis & Psarras (2006), CoPs can be used as the originators of change and innovation for a ‘knowledge city’. This chapter will address the role that CoPs can play in the development of a ‘knowledge city’.


2019 ◽  
Vol 17 (2) ◽  
Author(s):  
Maryadi

This article explained the development in rural area as a result of relationships between rural and urban regions. In Indonesia the realtionships particularly influenced by agricultural activities in rural areas. As we know majority of rural people in Indonesia are still work in agricultural sector meanwhile production factors provided by urban people. It is also widely recognized that there exists an economic, social and environmental interdependence between urban and rural areas and a need for balanced and mutually supportive approach to development of the two areas. The discrete consideration of rural development as completely distinct from urban development is no longer valid. A new perspective, referred to as the rural-urban linkage development approach, is increasingly becoming the accepted approach. Rural-urban linkage generally refers to the growing flow of public and private capital, people (migration and commuting) and goods (trade) between urban and rural areas.Tulisan ini mencoba untuk menjelaskan pembanguan wilayah pedesaan sebagai akibat adanya hubungan antara wilayah pedesaan dengan perkotaan. Di Indonesia hubungan itu lebih disebabkan oleh adanya kegiatan di bidang pertanian mengingat sebagian besar penduduk pedesaan masih bekerja di sektor pertanian, sementara faktor produksi yang diperlukan berada di wilayah perkotaan. Seperti diketahui pada saat ini terdapat saling ketergantungan ekonomi, sosial dan lingkungan antara daerah perkotaan dan pedesaan. Oleh karena itu diperlukan adanya pendekatan yang seimbang dan saling mendukung untuk pembangunan kedua daerah itu. Pemikiran bahwa pembangunan pedesaan berbeda dari pembangunan perkotaan sudah tidak berlalu lagi. Perspektif baru menyebutkan pembangunan pedesaan akan lebih cepat bila hubungan antara perdesaan-perkotaan semakin erat. Hal ini berkaitan dengan fakta ekonomi yang berkembang dalam bentuk pergerakan barang, orang serta modal yang terjadi antara daerah perkotaan dan perdesaan.Keywords: Inequality, development, village, town


Author(s):  
Thomas He ◽  
Chelsea DeGuzman ◽  
Leon Zucherman ◽  
Tiffany Tong ◽  
Mark Chignell

In this paper we explore how memories of experience with streaming video affect Quality of Experience (QoE) indicators that are of interest to service providers and marketers. Since observations of experience are time consuming, and the effects of technical quality (TQ) are difficult to entangle from content quality (CQ), we examined the impact of a visualization methodology for assessing experiences. A study was carried out to examine how well overall technical quality (TQ) judgments for a sequence of visualized video experience (a picture of a red video playbar with yellow portions indicating disrupted video in place of actually viewed video) would correspond to overall TQ judgments made after watching a sequence of actual videos. Sequencing effects found in overall TQ ratings, made after viewing visualizations (with their overlaid disruptions) were similar to sequencing effects found after viewing actual videos. However, the sequencing effects after viewing the visualizations were less pronounced than the corresponding sequencing effects that were found after viewing actual videos. Sequences of both visualized and actually viewed videos showed significant negative end effect and trend effects (both positive and negative). There was also evidence that sequencing effects respond to relative change in TQ rather than absolute TQ.


Author(s):  
Obinna Okoyeigbo ◽  
Edevbie Agboje ◽  
Evioghene Omuabor ◽  
Uyi Aiyudubie Samson ◽  
Abidemi Orimogunje

Students in this modern age find engineering courses taught in the university very abstract and difficult, and cannot relate theoretical calculations to real life scenarios. They consequently lose interest in their coursework and perform poorly in their grades. Simulation of classroom concepts with simulation software like MATLAB, were developed to facilitate learning experience. This paper involves the development of a virtual laboratory simulation package for teaching data communication concepts such as coding schemes, modulation and filtering. Unlike other simulation packages, no prior knowledge of computer programming is required for students to grasp these concepts.


Sign in / Sign up

Export Citation Format

Share Document