Graspability Modulates the Stronger Electroencephalography Signature of Motor Preparation for Real Objects vs. Pictures

2021 ◽  
pp. 1-17
Author(s):  
Grant T. Fairchild ◽  
Francesco Marini ◽  
Jacqueline C. Snow

Abstract The cognitive and neural bases of visual perception are typically studied using pictures rather than real-world stimuli. Unlike pictures, real objects are actionable solids that can be manipulated with the hands. Recent evidence from human brain imaging suggests that neural responses to real objects differ from responses to pictures; however, little is known about the neural mechanisms that drive these differences. Here, we tested whether brain responses to real objects versus pictures are differentially modulated by the “in-the-moment” graspability of the stimulus. In human dorsal cortex, electroencephalography responses show a “real object advantage” in the strength and duration of mu (μ) and low beta (β) rhythm desynchronization—well-known neural signatures of visuomotor action planning. We compared desynchronization for real tools versus closely matched pictures of the same objects, when the stimuli were positioned unoccluded versus behind a large transparent barrier that prevented immediate access to the stimuli. We found that, without the barrier in place, real objects elicited stronger μ and β desynchronization compared to pictures, both during stimulus presentation and after stimulus offset, replicating previous findings. Critically, however, with the barrier in place, this real object advantage was attenuated during the period of stimulus presentation, whereas the amplification in later periods remained. These results suggest that the “real object advantage” is driven initially by immediate actionability, whereas later differences perhaps reflect other, more inherent properties of real objects. The findings showcase how the use of richer multidimensional stimuli can provide a more complete and ecologically valid understanding of object vision.

2005 ◽  
Vol 93 (3) ◽  
pp. 1718-1729 ◽  
Author(s):  
Neeraj J. Gandhi ◽  
Desiree K. Bonadonna

Following the initial, sensory response to stimulus presentation, activity in many saccade-related burst neurons along the oculomotor neuraxis is observed as a gradually increasing low-frequency discharge hypothesized to encode both timing and metrics of the impending eye movement. When the activity reaches an activation threshold level, these cells discharge a high-frequency burst, inhibit the pontine omnipause neurons (OPNs) and trigger a high-velocity eye movement known as saccade. We tested whether early cessation of OPN activity, prior to when it ordinarily pauses, acts to effectively lower the threshold and prematurely trigger a movement of modified metrics and/or dynamics. Relying on the observation that OPN discharge ceases during not only saccades but also blinks, air-puffs were delivered to one eye to evoke blinks as monkeys performed standard oculomotor tasks. We observed a linear relationship between blink and saccade onsets when the blink occurred shortly after the cue to initiate the movement but before the average reaction time. Blinks that preceded and overlapped with the cue increased saccade latency. Blinks evoked during the overlap period of the delayed saccade task, when target location is known but a saccade cannot be initiated for correct performance, failed to trigger saccades prematurely. Furthermore, when saccade and blink execution coincided temporally, the peak velocity of the eye movement was attenuated, and its initial velocity was correlated with its latency. Despite the perturbations, saccade accuracy was maintained across all blink times and task types. Collectively, these results support the notion that temporal features of the low-frequency activity encode aspects of a premotor command and imply that inhibition of OPNs alone is not sufficient to trigger saccades.


Author(s):  
Puji Hariati

This study was aimed to find out the improvement of the students’ vocabulary mastery through teaching real object. This study was conducted by using Classroom Action Research. It was done through 1) planning, 2) action, 3) observation, and 4) reflection. The population of the research was the students of Amik Medicom. To get the sample, the researcher took one class, it was MI18B. This research applied quantitative and qualitative data. Quantitative method were taken from the students' test. Qualitative data were taken from observation, questionnaires sheet and diary notes. The research found out that there are some improvements of the students’ vocabulary mastery taught by applying real objects. It was proved from the students’ improvement in cycle 1 until cycle 2. The improvement can be seen that in pre test the means score was 34.66. In the first cycle,  meeting 1 the means score was 37,33, in meeting 2 was 47,66 and in meeting 3 was 53,5. In the second cycle, meeting 1 the means score was 68,83,  in meeting 2 was 80,33 and in meeting 3 was 91,66. The improvement also can be seen from the percentage of the students’ achievement in mastering vocabulary; in pre test, no one of the students got 75 points. In the first cycle, in meeting 1, and there no one student got 75 point,  in meeting 3 there was 16.7% (5 students) got 75 points. It means there was an improvement about 16.7 % . In the second cycle, in meeting 1 there was 20% (6 students) got 75 points, it means that there was an improvement about 3.3%. In meeting 2 there was 80% (24 students) got 75 points, it means that there was an improvement about 70%.  In meeting 3 there was 100% (30 students) got up 75 points, it means that there was an improvement about 30%. It means that all of the students got better result. They could master many new vocabulary items and composed them into good sentences. 


2003 ◽  
Vol 26 (1) ◽  
pp. 43-44
Author(s):  
Romi Nijhawan

AbstractVisual percepts are called veridical when a “real” object can be identified as their cause, and illusions otherwise. The perceived position and color of a flashed object may be called veridical or illusory depending on which viewpoint one adopts. Since “reality” is assumed to be fixed (independent of viewpoint) in the definition of veridicality (or illusion), this suggests that “perceived” position and color are not properties of “real” objects.


2020 ◽  
Vol 124 (6) ◽  
pp. 1560-1570
Author(s):  
Paolo Papale ◽  
Andrea Leo ◽  
Giacomo Handjaras ◽  
Luca Cecchetti ◽  
Pietro Pietrini ◽  
...  

There are several possible ways of characterizing the shape of an object. Which shape description better describes our brain responses while we passively perceive objects? Here, we employed three competing shape models to explain brain representations when viewing real objects. We found that object shape is encoded in a multidimensional fashion and thus defined by the interaction of multiple features.


1994 ◽  
Vol 17 (2) ◽  
pp. 187-202 ◽  
Author(s):  
M. Jeannerod

AbstractThis paper concerns how motor actions are neurally represented and coded. Action planning and motor preparation can be studied using a specific type of representational activity, motor imagery. A close functional equivalence between motor imagery and motor preparation is suggested by the positive effects of imagining movements on motor learning, the similarity between the neural structures involved, and the similar physiological correlates observed in both imaging and preparing. The content of motor representations can be inferred from motor images at a macroscopic level, based on global aspects of the action (the duration and amount of effort involved) and the motor rules and constraints which predict the spatial path and kinematics of movements. A more microscopic neural account calls for a representation of object-oriented action. Object attributes are processed in different neural pathways depending on the kind of task the subject is performing. During object-oriented action, a pragmatic representation is activated in which object affordances are transformed into specific motor schemas (independently of other tasks such as object recognition). Animal as well as human clinical data implicate the posterior parietal and premotor cortical areas in schema instantiation. A mechanism is proposed that is able to encode the desired goal of the action and is applicable to different levels of representational organization.


Author(s):  
HEATH WILLIAMS ◽  

Ingarden’s phenomenology of aesthetics is characterised primarily as a realist ontological approach which is secondarily concerned with acts of consciousness. This approach leads to a stark contrast between spatiotemporal objects and literary objects. Ontologically, the former is autonomous, totally determined, and in possession of infinite attributes, whilst the latter is a heteronomous intentional object that has only limited determinations and infinitely many “spots of indeterminacy.” Although spots of indeterminacy are often discussed, the role they play in contrasting the real and literary object is not often disputed. Through a close reading of Ingarden’s ontological works and texts on aesthetics, this essay contests the purity of Ingarden’s ontological approach and the ensuing disparity between real and literary object, particularly on the question of spots of indeterminacy. I do this by demonstrating the following five theses: 1) Ingarden’s claim that the real object has an infinitude of properties belies an epistemology, and we should instead conclude that ontologically the real object’s properties are finite. 2) Ingarden’s a priori argument that absent properties of real objects are ontologically determined is unsound. 3) The radical difference between the infinitude and finitude of givenness and absence of the real and the literary object ought to be relativised. 4) Indeterminacies within the novel are concretised in much the same way that absent properties of real objects are intended. 5) Literature makes claims that have a truth value that we can attribute to their author.


2017 ◽  
Vol 6 (1) ◽  
pp. 128-140
Author(s):  
Vera Paisana Morais ◽  
Jorge Encantado ◽  
Maria Isabel Santos ◽  
Pedro Almeida ◽  
Isabel Pereira Leal ◽  
...  

Aim The present study (PTDC/SAU-SAP/110799/2009) funded by the Portuguese Government (Fundação para a Ciência e Tecnologia – FCT) aimed to test the effectiveness of a behaviour based intervention combined with a cognitive based one, designed to increase physical activity levels in older adults at Primary Health Care Centres. Method A total of 108 participants aged over 65 years participated in the study. Participants were referred by their General Practitioner (GP) and randomized by gender and marital status at the moment they started the program (single vs. couple), and allocated into one of three conditions: goal intention, action planning, action planning and coping planning. All participants received a pedometer and a logbook and were asked to register their daily number of steps for a period of 24 weeks. Study follows a longitudinal design with five assessments over a 6-month after baseline. Results The test between subjects’ effects revealed an interaction between condition and participating in the study as single vs. couple. Older adults participating as singles walked more steps on average in the condition goal intention plus action planning and coping planning, whereas participants that entered in the study with their spouse, goal intention without any other planning intervention was the most effective intervention. Conclusion The 24-week physical activity program based on the recent developments of behavioural-cognitive framework, has proven useful increasing older adults daily walking behaviour.


2021 ◽  
Vol 28 (2) ◽  
pp. 72-77
Author(s):  
Zbigniew Korczewski ◽  
Konrad Marszałkowski

Abstract This article presents the third and last part of the problem of diagnosing the fatigue of marine propulsion shafts in terms of energy with the use of the action function, undertaken by the authors. Even the most perfect physical models of real objects, observed under laboratory conditions and developed based on the results of their research, cannot be useful in diagnostics without properly transferring the obtained results to the scale of the real object. This paper presents the method of using dimensional analyses and the Buckingham theorem (the so-called π theorem) to determine the dimensionless numbers of the dynamic similarity of the physical model of the propulsion shaft and its real ship counterpart, which enable the transfer of the results of the research on the energy processes accompanying the ship propulsion shaft fatigue from the physical model to the real object.


2006 ◽  
Vol 18 (3) ◽  
pp. 226-234 ◽  
Author(s):  
Akio Yamamoto ◽  
◽  
Hiroaki Yamamoto ◽  
Benjamin Cros ◽  
Hironori Hashimoto ◽  
...  

The thermal sensation corresponding to the touching of an object is one of the most important factors in material recognition. In virtual reality or tele-operation systems, thermal display functions should be embedded in order to obtain satisfactory realism. Since our skin sensors are sensitive to rapid changes in temperature, thermal sensations are thought to arise mainly from the rapid temperature decrease that occurs at the moment of contact between our fingers and an object. Based on this consideration, the present paper proposes a new control method for thermal tactile display to simulate the temperature decrease at the moment of contact. The proposed method controls a thermal tactile display based on the prediction of contact temperature, so that the correct temperature decrease can be produced at the fingertip surface. In addition, we herein report an additional method by which to optimize the thermal rendering for individual subjects. In the optimization, the thermal property of each subject is estimated immediately prior to thermal presentation. The experimental results reveal that the tendency of material discrimination for the thermal tactile display is similar to that for real objects, indicating the validity of the proposed method.


2021 ◽  
Vol 17 (1) ◽  
pp. 20-29
Author(s):  
Sarah Olivia Meily ◽  
I Ketut Gede Darma Putra ◽  
Putu Wira Buana

Augmented reality applications in tourism usually use images as markers, such as brochures or information boards. However, it is still ineffective because users cannot interact directly with real-objects. This study aims to create applications that more interesting and interactive way which can be used by interacting directly with real-object. This research is located in Taman Ayun Temple, one of the tourism objects that are world cultural heritage in Bali. The application is designed with the real-object tracking augmented reality method using the Wikitude Android SDK platform. The application is built in Indonesian and English. The test results show that the percentage of the recognition of 40 objects from various directions is more than 80%, from a distance of 10 to 40 meters is more than 70%, from a good and moderate lighting condition is more than 80%, and recognize similar objects as a different object.


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