7 Outlaws and the Undead: Defining Sacred and Communal Space in Medieval Iceland

2018 ◽  
pp. 175-200
Keyword(s):  
2020 ◽  
Vol 46 (1) ◽  
pp. 99-114
Author(s):  
Im Sik Cho ◽  
Blaž Križnik

Sharing practices are an important part of urban life. This article examines the appropriation of alleys as communal space to understand how sharing practices are embedded in localities, how communal space is constituted and maintained, and how this sustains communal life. In this way, the article aims to understand the spatial dimension of sharing practices, and the role of communal space in strengthening social relationship networks and urban sustainability. Seowon Maeul and Samdeok Maeul in Seoul are compared in terms of their urban regeneration approaches, community engagement in planning, street improvement, and the consequences that the transformation had on the appropriation of alleys as communal space. The research findings show that community engagement in planning is as important as the provision of public space if streets are to be appropriated as communal space. Community engagement has changed residents' perception and use of alleys as a shared resource in the neighbourhood by improving their capacity to act collectively and collaborate with other stakeholders in addressing problems and opportunities in cities.


2021 ◽  
Author(s):  
Ismi Ibrahim ◽  
Rizal Khairuddin ◽  
Azli Abdullah ◽  
Izzati M Amin ◽  
Julaihi Wahid

2021 ◽  
Vol 69 (2) ◽  
pp. 484-499
Author(s):  
Helen Traill

The question of what community comes to mean has taken on increasing significance in sociological debates and beyond, as an increasingly politicised term and the focus of new theorisations. In this context, it is increasingly necessary to ask what is meant when community is invoked. Building on recent work that positions community as a practice and an ever-present facet of human sociality, this article argues that it is necessary to consider the powerful work that community as an idea does in shaping everyday communal practices, through designating collective space and creating behavioural expectations. To do so, the article draws on participant observation and interviews from a community gardening site in Glasgow that was part of a broader research project investigating the everyday life of communality within growing spaces. This demonstrates the successes but also the difficulties of carving out communal space, and the work done by community organisations to enact it. The article draws on contemporary community theory, but also on ideas from Davina Cooper about the role of ideation in social life. It argues for a conceptual approach to communality that does not situate it as a social form or seek it in everyday practice, but instead considers the vacillation between the ideation and practices of community: illustrated here in a designated community place. In so doing, this approach calls into focus the frictions and boundaries produced in that process, and questions the limits of organisational inclusivity.


Author(s):  
Junie Veronica Putri ◽  
Dewi Ratnaningrum ◽  
Maria Veronica Gandha

In 2020, the outbreak of COVID-19 virus is a shock to every individual and to society. In this time, people lives in a term called "space limitation", isolated in a radius and a certain space that makes people lives in a virtual space. This pandemic limits our living space, altered out daily routine, and makes us isolated in a space that causes us to break ourselves physically and mentally. By nature, architecture can't ignore a problem that is this extreme, architecture has a purpose to make space to be a product of humanity, the purpose of this project is the will to create a future living spaces that is unobstructed, undisturbed, and opened; going through a block by giving a communal space; communal space that connected each other between the inside and outside space so that it provides the feeling of togetherness. This “Non-Isolated Block” project starts by incorporating the meaning of “isolated” and “block”. A block or a box is one of the basic of design, a block marks efficiency in a space but considered “simple & bare”. A block that stood on its own and unconnected makes us feel alone. There should be connectivity from this block to create a living space that makes us feel un-caged or “non-isolated”. By using this “inside, outside, and through the block” concept, this project is aimed to split activities based on space. “Inside the block” is for private activities, “outside the block” is for public activities, and “through the block” is a communal space that has a role as an emerging space, space that is connected to one another, to increase togetherness and productivity. Keywords:  block; communal space; non-isolated; space limitation; through the block. AbstrakMunculnya wabah COVID-19 pada tahun 2020 ini merupakan sebuah guncangan terhadap suatu individu dan masyarakat. Saat ini, manusia hidup dalam “batas ruang”, terisolasi dalam radius dan jarak bahkan ruang hidupnya adalah ruang virtual. Wabah ini membatasi ruang gerak kita, merubah pola aktivitas keseharian kita, membuat kita terisolasi dalam suatu ruang yang dapat membunuh kita secara fisik dan mental. Secara fitrahnya, arsitektur tidak dapat mengabaikan sesuatu yang ekstrem ini, arsitektur memiliki tujuan untuk meruangkan ruang sebagai suatu produksi kemanusiaan, sehingga tujuan dari proyek ini yaitu keinginan untuk menciptakan hunian masa depan yang tidak terhadang, tidak terhalang, dan terbuka; saling menembus antar ruang-ruang dengan fungsi ruang komunal; ruang komunal yang saling terkoneksi satu sama lain di antara ruang dalam dan ruang luar sehingga meningkatkan rasa kebersamaan. Proyek “Non-Isolasi Blok” ini bermula dengan mengambil arti dari “isolasi” dan “blok”. Blok atau kotak merupakan salah satu dasar desain, kotak menandakan efisiensi dalam ruang tetapi dianggap "sederhana & polos". Suatu blok yang berdiri sendiri dan tidak terkoneksi membuat kita merasa tersendiri. Perlu ada konektivitas dari bentuk blok ini untuk menciptakan suatu hunian dengan perasaan tidak terkurung atau “Non-Isolasi”. Dengan konsep “ruang dalam, luar, dan antara”, proyek ini membagi aktivitas berdasarkan ruang. Ruang dalam menjadi ruang dengan aktivitas privat, ruang luar menjadi ruang dengan aktivitas publik, sedangkan ruang antara menjadi ruang komunal yang berperan sebagai ruang tembus, ruang yang terhubung satu sama lain dengan ruang tembus lainnya, sehingga meningkatkan kebersamaan dan produktivitas.


2021 ◽  
Author(s):  
◽  
Vincent Woon

<p>In the past two decades, China has realised one of the fastest and largest rural to urban migrations in the world. The country’s urban population has increased by 20% over the last 20 years due to rapid urbanisation and a drastic improvement in urban opportunities. It is projected that by the year 2020 China aims to house 60% of its population in urban areas, resulting in a population shift of over 100 million people. One of the major issues which is presented to rural migrants is the hukou system. Hukou acts as a domestic passport which prevents rural migrants from attaining social benefits within urban areas. This has created an underclass within China’s urban areas known as the “floating population”.  This thesis focuses on the architecture of the “floating villages” of China which accommodate this floating population. The floating village is an informal settlement of migrant workers which develops around construction sites. The village provides services such as food, entertainment, medical care and recycling to the construction workers., However, as a pseudo-urban typology accommodating many of the functions of a town, it lacks one important element: a focused communal area. The absence of deliberately designed a communal space has led to social tensions within the floating village due to the different cultural origins of the migrant workers. Migrant workers arrive in floating villages without knowledge of urban culture and with no communal support. Varying migrant accents, and traditions, alongside struggles with poverty, creates friction between workers.  This thesis proposes a temporary and portable architectural intervention within the floating village which fosters a positive community. The research of community design is explored through an architecturalisation of Dr Robert D. Putnam’s understanding of social capital.</p>


Author(s):  
N Hasriyanti ◽  
A Zulestari ◽  
J Judhi ◽  
P Ikayanti

2018 ◽  
pp. 40-68
Author(s):  
David Francis Taylor

This chapter examines the satirical print. The single-sheet satirical print was fundamentally a social form; it was designed to be seen, enjoyed, and lingered over by the group far more than the solitary reader. As the sites of display and modes of engagement that structured the culture of caricature make abundantly clear, prints not only invited but were in many ways predicated on practices of communal reading and consumption. Most obviously, the exhibition of engravings, satirical and otherwise, in the shopwindows of London's print sellers—a ubiquitous custom by the midcentury—ensured that prints were part of the texture of everyday pedestrian experience in Georgian London. Equally, within the home, especially the houses of the gentry and aristocracy, graphic satire was principally to be found in the communal space and rituals of the drawing room.


2020 ◽  
Vol 9 (1) ◽  
pp. 1
Author(s):  
Sari Wahyuni ◽  
M Ridha Alhamdani ◽  
Jawas Dwijo Putro

Over time, everyone grows up with what he remembers during our lifetime. Game Center is the place for the memory gathering. This has an impact on the interest of both young and old players which will continue to grow every year. Currently Pontianak does not have this game center. Meanwhile, game enthusiasts, especially in terms of audio-visual, are getting higher. From the static data in Statista, it states that the high demand and activity from games. Therefore, it is necessary to design a Game Center. The Game Center design is designed not only as a mere function of a game center, but also as a place for traditional games of the local community as well as a communal space that fills social activities. This game center design is done by analyzing internal and external sources and literature as well as standard references in existing game centers. The space requirements of the actors' activities also need to be analyzed to find the spatial program in the game center. Function, layout, circulation and utility are prioritized to produce a Game Center with communal functions. The building is designed to have three separate building masses. One mass building in the middle as the main building with a central function. The other two masses of the building are placed around the main building.


INKLUSI ◽  
2020 ◽  
Vol 7 (2) ◽  
pp. 167
Author(s):  
Rachmita Maun Harahap ◽  
Lelo Lelo

Deaf students have their characteristics in carrying out social interactions. Their distinctive social interactions influence the communal space setting on the Meruya campus of Mercu Buana University. This study uses a qualitative method and derives its approach from the emerging concept of deaf space architecture. Data were collected by mapping the behavior of deaf students, observation, and interviews. The results showed that behavior, activities, and spatial dimensions influenced the formation of communal spaces. Deaf students tend to rely on visual senses, which are controlled by spatial experiences in their activities. Deaf students tend to choose a gathering room that can provide easy access to move, which includes distance and density (deaf space), sensory reach, mobility, and the ability to provide high visibility to find out the presence of lecturers and an accessible parking area.[Mahasiswa Tuli memiliki karakteristik tersendiri dalam melakukan interaksi sosial. Interaksi sosial mereka yang khas mempengaruhi setting ruang komunal di kampus Meruya Universitas Mercu Buana. Penelitian ini menggunakan metode kualitatif dengan pendekatan deaf space. Data dikumpulkan melalui pemetaan perilaku mahasiswa Tuli, observasi, dan wawancara. Hasil penelitian menunjukkan bahwa pembentukan ruang komunal dipengaruhi oleh perilaku, aktivitas, dan dimensi ruang. Mahasiswa Tuli cenderung mengandalkan indra visual yang dipengaruhi oleh pengalaman ruang dalam beraktivitas. Mahasiswa Tuli cenderung memilih ruang berkumpul yang mampu memberikan kemudahan akses bergerak yang meliputi jarak dan kerapatan (deaf space), jangkauan sensori, mobilitas dan kemampuan memberikan visibilitas yang tinggi untuk mengetahui kehadiran dosen serta area parkir yang aksesibel.]


2021 ◽  
Vol 5 (1) ◽  
pp. 248-261
Author(s):  
Diana Burgos

Abstract The narratives within Sailor Moon Crystal, The Legend of Korra, and She-Ra and the Princesses of Power enlist gender fluid and queer protagonists to spearhead rebellions against the heteronormative domains of colonizers, imperialists, zealots, and hypercapitalistic military–industrial complexes. Magic is commodified by each villain; used to crown their exaggerated conquistador reputations and power their nuclear weapons. To defeat them and the toxic sociopolitical narratives and power paradigms they have spawned, Sailor Moon, Korra, Adora, and others must confront how these ideologies have stunted their power, corrupted their ethical systems, and distorted their understanding of their identities. By achieving self-actualization/self-acceptance and collaborating with their allies to do the same, they co-create new endings for themselves and reclaim a broader spectrum of gender and sexuality. Within the liminal moments of these reflective identity battles, protagonists and their allies enter a magical communal space, a social network for a Jungian collective unconscious. Here, they exchange their evolving powers, ideologies, and emotionally charged memories (her stories) and collaborate to liberate their communities. These champions, ambassadors of their (our) collective unconscious, urge us to commune within the liminal spaces of our social networks to self-actualize and collectively unearth a neohuman identity and system of governance.


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