The Evaluation of a Complex Computer-Based Flight Procedures Trainer

Author(s):  
Stanley R. Trollip

Skills such as flying holding patterns are taught in planes or simulators. An alternative method is to use computer-assisted instruction (CAI) which emphasizes training requirements rather than physical fidelity. Such a program was written and evaluated. Traditional ground school methods were compared with the CAI method. All subjects completed a training sequence in a ground trainer. Those taught by computer performed better and attained criterion quicker with significantly fewer critical errors. Results indicate that CAI offers an effective alternate to the costly trainers currently in use.

1977 ◽  
Vol 21 (5) ◽  
pp. 372-376
Author(s):  
Stanley R. Trollip

Skills such as flying holding patterns are taught in planes or simulators. An alternative method is to use computer-assisted instruction (CAI) which emphasizes training requirements rather than physical fidelity. Such a program was written and evaluated. Traditional groundschool methods were compared with the CAI method. All subjects completed a training sequence in a ground-trainer. Those taught by computer performed better on all measures, attaining criterion quicker and with significantly fewer critical errors. Results indicate that CAI offers an inexpensive and effective alternative to the costly trainers currently in use.


2020 ◽  
pp. 109830072092968
Author(s):  
Lauren M. LeJeune ◽  
Christopher J. Lemons

Students with intellectual and developmental disabilities (IDD) require intensive supports, including those that target behavior, to make progress on literacy goals. In this study, we investigated whether computer-assisted instruction (CAI) may be one effective method to decrease challenging behavior and increase academic engagement. Participants were three students with IDD (7 to 9 years old) who engaged in challenging behaviors during instruction. We used a single-case alternating treatments design to compare levels of challenging behavior and academic engagement during paper-based and CAI (i.e., tablet computer-based) literacy instruction. Results indicated that CAI was associated with decreased challenging behavior and increased academic engagement for two of three participants. In addition, the CAI condition corresponded with higher scores on academic performance assessments for one participant. Although teacher and student measures of social validity were positive, there was limited evidence that results maintained. These findings are described in relation to their limitations, future directions for research, and impact on practitioners.


1988 ◽  
Vol 19 (3) ◽  
pp. 195-214
Author(s):  
Nira Hativa

Sigal, a second-grade girl in Israel, was observed for several months while practicing arithmetic with a structured and controlled computer-assisted instruction (CAI) system. Sigal was average in arithmetic in her class, enjoyed the computer practice, and believed that it helped her in arithmetic. However, observations showed that she consistently failed to solve problems on the computer that she could do successfully with paper and pencil. She was therefore given CAI practice well below her real arithmetic ability. She often oscillated among a few types of exercises, sometimes regressing rather than advancing upward in the hierarchical levels of practice. Several kinds of interventions did not bring about substantial improvement in her work with the computer. Continued observations in the following 2 years showed almost no change in her CAI-related behavior. This paper suggests the reasons for Sigal's problems with the CAI practice and draws implications for CAI design and implementation.


Author(s):  
Dewa Gede Hendra Divayana ◽  
P. Wayan Arta Suyasa ◽  
Nyoman Sugihartini

Perkembangan teknologi informasi dan komunikasi kini telah mengubah cara pandang dan bertindak masyarakat dalam menghabiskan waktu untuk bekerja dan mengatasi segala permasalahannya. Bentuk-bentuk perkembangan dan perubahan teknologi informasi pada dasarnya merubah aktifitas masyarakat dalam dunia nyata ke dalam aktifitas dunia maya. Banyak lagi bentuk perubahan lainnya terjadi dalam sendi-sendi kehidupan masyarakat yang dibawa oleh perkembangan dan kemajuan TI, tidak terkecuali, dalam dunia pendidikan. Dampak kemajuan TIK dalam dunia pendidikan sangatlah luar biasa. Berbagai model pembelajaran dengan memanfaatkan komputer seperti: e-learning (electronic learning), Computer Assisted Instruction (CAI), Computer Based Instruction (CBI), dan e-teaching (electronic teaching) sangat memungkinkan memfasilitasi perkembangan dunia pendidikan. Model pembelajaran tersebut memungkinkan pendidik dan peserta didik mencari bahan pembelajaran sendiri langsung dari situs-situs di internet melalui komputer sebagai sarana belajar. Kurikulum dan Pengajaran merupakan salah satu matakuliah wajib pada Jurusan Pendidikan Teknik Informatika. Berdasarkan kurikulum 2012, matakuliah tersebut diperoleh pada semester 3 (mahasiswa reguler) dan semester 1 (mahasiswa alih kredit). Salah satu model kurikulum yang dipelajari dalam matakuliah tersebut yaitu kurikulum tingkat satuan pendidikan (KTSP) dan kurikulum 2013. Berdasarkan pembelajaran kurikulum tingkat satuan pendidikan (KTSP) dan kurikulum 2013 sebelumnya, diidentifikasi beberapa permasalahan yaitu kurangnya minat dan perhatian mahasiswa pada mata kuliah kurikulum, sehingga diperlukan suatu metode atau media yang kreatif yang diharapkan dapat meningkatkan minat dan motivasi belajar mahasiswa pada mata kuliah kurikulum dan pengajaran. Adapun media pembelajaran yang dikembangkan yaitu media pembelajaran berbasis web untuk matakuliah Kurikulum dan Pengajaran. Desain pengembangan yang digunakan dalam mengembangkan media pembelajaran berbasis web untuk matakuliah Kurikulum dan Pengajaran ini yaitu dengan desain pengembangan model Dick & Carey. 


1978 ◽  
Vol 76 (9) ◽  
pp. 570-573
Author(s):  
Dieter R. Pelz

Abstract A 1976 survey of 58 schools in the United States and Canada showed that computer-assisted instruction is widely used, most frequently in forest management, silviculture, and quantitative analysis courses. A total of 92 simulation models were identified. Recent developments are demonstrated by PLATO, a computer-based education system.


1982 ◽  
Vol 10 (4) ◽  
pp. 363-375 ◽  
Author(s):  
Daphne Williams Ntiri

Computer-assisted instruction was utilized by Chrysler Learning, Inc. to study its impact on economically and educationally disadvantaged youth subjects in basic but specific academic areas within a given time period. The program took the form of an experiment that involved two groups: 1) an experimental group that participated in an educational training sequence with an interactive computerized learning system coupled with traditional classroom instruction and work experience; and 2) a control group that received no structured instruction in basic skills but was exposed to counseling, hands-on industrial experience and job search skills. Comparison of the pre- and post-test scores indicated that the experimental group had made significantly higher gains than the control group in reading and mathematics. Reading in general was more indicative of growth but math was also positively affected.


2019 ◽  
Vol 4 (1) ◽  
pp. 23
Author(s):  
Mohammad Irfan Ferdiansyah ◽  
Siti Malikhah Towaf ◽  
A. Rosyid Al Atok

<div align="center"><table width="645" border="1" cellspacing="0" cellpadding="0"><tbody><tr><td valign="top" width="439"><pre><strong>Abstract:</strong> Development research to produce Computer Assisted Instruction interactive media theme "hero" sub-theme "hero is pride" SD IV grade material is valid, interesting, effective, and practical Computer-based learning media can used as alternative in the learning. Media products are developed based the steps of the 4-D development model. The results of validation and trials that have been done, obtained data (a) the results of media validation reached a percentage of 82.5% with very valid criteria; (b) the results of the media attractiveness test reached a percentage of 95.56% with very interesting criteria; (c) the practicality test results of students and teachers reached a percentage of 94.8% with very practical criteria; (d) the results of the effectiveness test that learning outcomes increased by compare the pre-test and post-test results.</pre><pre><strong>Abstrak:</strong><em> </em>Penelitian pengembangan bertujuan untuk menghasilkan media interaktif <em>Computer Assisted Instruction</em> tema “Pahlawanku” subtema“Pahlawanku Kebangganku” materi IPS kelas IV SD yang valid, menarik, efektif, dan praktis. Media pembelajaran berbasis komputer dapat dijadikan alternatif dalam proses pembelajaran. Produk media dikembangkan berdasarkan langkah model pengembangan 4-D. Hasil validasi dan uji coba yang telah dilakukan, diperoleh data (a) hasil validasi media mencapai persentase 82,5% dengan kriteria sangat valid; (b) hasil uji kemenarikan media mencapai persentase 95,56% dengan kriteria sangat menarik; (c) hasil uji kepraktisan siswa dan guru mencapai persentase 94,8% dengan kriteria sangat praktis; (d) hasil uji efektivitas bahwa hasil belajar lebih optimal dengan membandingkan hasil <em>pre</em><em>-</em><em>test</em> dan <em>post</em><em>-</em><em>test</em>.</pre></td></tr></tbody></table></div>


2016 ◽  
Vol 12 (1) ◽  
Author(s):  
Ade Putra ◽  
Asnawati Asnawati ◽  
Eko Suryana

In the future today children today tend to be interested in playing the game from the study, because the development of the game world is now more rapidly and attractive compared to developments in the world of education, this is what makes children more interested in playing games than on learning. in addition, the old learning methods of reading and exercise, most of the children in modern times are now less interested and tend to be lazy to learn such a way. require a way for children to play and indirectly while learning. Computer-based teaching tool is expected to help overcome this problem. in addition, teaching tool like this can also ease the burden on teachers, so that the learning process can run well and the materials being taught can be understood by students. through learning how to use a computer, a lesson can be delivered in an interactive form and can illustrate a concept through animation, sound and attractive demonstration. this application allows students to learn without a time limit. The purpose of the research to make reading tutorial how to quickly and counting in child-based multimedia using macromedia flash 8.0. teaching tool that utilizes computers to deliver the materials to be taught so-called computer assisted instruction (cai). computer assisted instruction is a computer-based teaching aids with an interactive program. by using this device, the learning process becomes more active. this device can be used as a primary tool or a teaching tool. Based on the results of this study concluded that the tutorial how to quickly learn and numeracy can add to the spirit of learning students, this is because students are actively involved and participate in learning using this tutorial, so that learning becomes fun, the students begin to mention the numbers and letters with its own language, though still with the help of a teacher.Key words : Tutorial, Multimedia, Macromedia Flash


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