scholarly journals Pengembangan Media Computer Assisted Instruction Interaktif Dalam Mengoptimalkan Hasil Belajar IPS Siswa Kelas IV

2019 ◽  
Vol 4 (1) ◽  
pp. 23
Author(s):  
Mohammad Irfan Ferdiansyah ◽  
Siti Malikhah Towaf ◽  
A. Rosyid Al Atok

<div align="center"><table width="645" border="1" cellspacing="0" cellpadding="0"><tbody><tr><td valign="top" width="439"><pre><strong>Abstract:</strong> Development research to produce Computer Assisted Instruction interactive media theme "hero" sub-theme "hero is pride" SD IV grade material is valid, interesting, effective, and practical Computer-based learning media can used as alternative in the learning. Media products are developed based the steps of the 4-D development model. The results of validation and trials that have been done, obtained data (a) the results of media validation reached a percentage of 82.5% with very valid criteria; (b) the results of the media attractiveness test reached a percentage of 95.56% with very interesting criteria; (c) the practicality test results of students and teachers reached a percentage of 94.8% with very practical criteria; (d) the results of the effectiveness test that learning outcomes increased by compare the pre-test and post-test results.</pre><pre><strong>Abstrak:</strong><em> </em>Penelitian pengembangan bertujuan untuk menghasilkan media interaktif <em>Computer Assisted Instruction</em> tema “Pahlawanku” subtema“Pahlawanku Kebangganku” materi IPS kelas IV SD yang valid, menarik, efektif, dan praktis. Media pembelajaran berbasis komputer dapat dijadikan alternatif dalam proses pembelajaran. Produk media dikembangkan berdasarkan langkah model pengembangan 4-D. Hasil validasi dan uji coba yang telah dilakukan, diperoleh data (a) hasil validasi media mencapai persentase 82,5% dengan kriteria sangat valid; (b) hasil uji kemenarikan media mencapai persentase 95,56% dengan kriteria sangat menarik; (c) hasil uji kepraktisan siswa dan guru mencapai persentase 94,8% dengan kriteria sangat praktis; (d) hasil uji efektivitas bahwa hasil belajar lebih optimal dengan membandingkan hasil <em>pre</em><em>-</em><em>test</em> dan <em>post</em><em>-</em><em>test</em>.</pre></td></tr></tbody></table></div>

Author(s):  
Ilmiati Ilmiati ◽  
Pitri Ilian Kusmadi

Abstract - So far, the delivery of teaching and learning activities still uses conventional methods or face to face (lectures). With this method effective and efficient goals are not achieved so that it requires interactive multimedia-based learning media. Computer as one of the ICT products is considered appropriate to be used as a tool in learning, various kinds of learning approaches are packaged in the form of computer-based learning programs or Computer Assisted Instruction (CAI). With the development of ICT in this learning, so that the expository method is felt to be inadequate. The purpose of this study is to produce learning media characteristic of living things for third grade students of SD Negeri 01 Seluma. The benefits of this learning media is to be a solution to the learning process that is effective, interesting and more fun and facilitates student learning.Keywords: Learning Media, Interactive Abstrak - Selama ini dalam penyampaiana kegiatan belajar mengajar masih menggunakan metode konvensional atau tatap muka (ceramah). Dengan metode tersebut tidak tercapai tujuan yang efektid dan efisien sehingga dibutuhkan media pembelajaran berbasis multimedia interaktif. Komputer sebagai salah satu produk TIK dinilai tepat digunakan sebagai alat bantu dalam pembelajaran, berbagai macam pendekatan pembelajaran yang dikemas dalam bentuk program pembelajaran berbentuk komputer atau Computer Assisted Instruction (CAI). Dengan berkembangnya TIK dalam pembelajaran ini, sehingga dengan metode ekspositori dirasakan belum memadai.Tujuan penelitian ini adalah untuk menghasilkan media pembelajaran ciri- ciri mahluk hidup untuk siswa kelas III SD Negeri 01 Seluma. Manfaat media pembelajaran ini adalah menjadi solusi proses pembelajaran yang efektif, menarik dan lebih menyenangkan serta memudahkan proses belajar siswa. Kata Kunci : Media Pembelajaran, Interaktif 


2020 ◽  
pp. 109830072092968
Author(s):  
Lauren M. LeJeune ◽  
Christopher J. Lemons

Students with intellectual and developmental disabilities (IDD) require intensive supports, including those that target behavior, to make progress on literacy goals. In this study, we investigated whether computer-assisted instruction (CAI) may be one effective method to decrease challenging behavior and increase academic engagement. Participants were three students with IDD (7 to 9 years old) who engaged in challenging behaviors during instruction. We used a single-case alternating treatments design to compare levels of challenging behavior and academic engagement during paper-based and CAI (i.e., tablet computer-based) literacy instruction. Results indicated that CAI was associated with decreased challenging behavior and increased academic engagement for two of three participants. In addition, the CAI condition corresponded with higher scores on academic performance assessments for one participant. Although teacher and student measures of social validity were positive, there was limited evidence that results maintained. These findings are described in relation to their limitations, future directions for research, and impact on practitioners.


Author(s):  
Stanley R. Trollip

Skills such as flying holding patterns are taught in planes or simulators. An alternative method is to use computer-assisted instruction (CAI) which emphasizes training requirements rather than physical fidelity. Such a program was written and evaluated. Traditional ground school methods were compared with the CAI method. All subjects completed a training sequence in a ground trainer. Those taught by computer performed better and attained criterion quicker with significantly fewer critical errors. Results indicate that CAI offers an effective alternate to the costly trainers currently in use.


1988 ◽  
Vol 19 (3) ◽  
pp. 195-214
Author(s):  
Nira Hativa

Sigal, a second-grade girl in Israel, was observed for several months while practicing arithmetic with a structured and controlled computer-assisted instruction (CAI) system. Sigal was average in arithmetic in her class, enjoyed the computer practice, and believed that it helped her in arithmetic. However, observations showed that she consistently failed to solve problems on the computer that she could do successfully with paper and pencil. She was therefore given CAI practice well below her real arithmetic ability. She often oscillated among a few types of exercises, sometimes regressing rather than advancing upward in the hierarchical levels of practice. Several kinds of interventions did not bring about substantial improvement in her work with the computer. Continued observations in the following 2 years showed almost no change in her CAI-related behavior. This paper suggests the reasons for Sigal's problems with the CAI practice and draws implications for CAI design and implementation.


Author(s):  
Dewa Gede Hendra Divayana ◽  
P. Wayan Arta Suyasa ◽  
Nyoman Sugihartini

Perkembangan teknologi informasi dan komunikasi kini telah mengubah cara pandang dan bertindak masyarakat dalam menghabiskan waktu untuk bekerja dan mengatasi segala permasalahannya. Bentuk-bentuk perkembangan dan perubahan teknologi informasi pada dasarnya merubah aktifitas masyarakat dalam dunia nyata ke dalam aktifitas dunia maya. Banyak lagi bentuk perubahan lainnya terjadi dalam sendi-sendi kehidupan masyarakat yang dibawa oleh perkembangan dan kemajuan TI, tidak terkecuali, dalam dunia pendidikan. Dampak kemajuan TIK dalam dunia pendidikan sangatlah luar biasa. Berbagai model pembelajaran dengan memanfaatkan komputer seperti: e-learning (electronic learning), Computer Assisted Instruction (CAI), Computer Based Instruction (CBI), dan e-teaching (electronic teaching) sangat memungkinkan memfasilitasi perkembangan dunia pendidikan. Model pembelajaran tersebut memungkinkan pendidik dan peserta didik mencari bahan pembelajaran sendiri langsung dari situs-situs di internet melalui komputer sebagai sarana belajar. Kurikulum dan Pengajaran merupakan salah satu matakuliah wajib pada Jurusan Pendidikan Teknik Informatika. Berdasarkan kurikulum 2012, matakuliah tersebut diperoleh pada semester 3 (mahasiswa reguler) dan semester 1 (mahasiswa alih kredit). Salah satu model kurikulum yang dipelajari dalam matakuliah tersebut yaitu kurikulum tingkat satuan pendidikan (KTSP) dan kurikulum 2013. Berdasarkan pembelajaran kurikulum tingkat satuan pendidikan (KTSP) dan kurikulum 2013 sebelumnya, diidentifikasi beberapa permasalahan yaitu kurangnya minat dan perhatian mahasiswa pada mata kuliah kurikulum, sehingga diperlukan suatu metode atau media yang kreatif yang diharapkan dapat meningkatkan minat dan motivasi belajar mahasiswa pada mata kuliah kurikulum dan pengajaran. Adapun media pembelajaran yang dikembangkan yaitu media pembelajaran berbasis web untuk matakuliah Kurikulum dan Pengajaran. Desain pengembangan yang digunakan dalam mengembangkan media pembelajaran berbasis web untuk matakuliah Kurikulum dan Pengajaran ini yaitu dengan desain pengembangan model Dick & Carey. 


1978 ◽  
Vol 76 (9) ◽  
pp. 570-573
Author(s):  
Dieter R. Pelz

Abstract A 1976 survey of 58 schools in the United States and Canada showed that computer-assisted instruction is widely used, most frequently in forest management, silviculture, and quantitative analysis courses. A total of 92 simulation models were identified. Recent developments are demonstrated by PLATO, a computer-based education system.


Author(s):  
Wiwit Widiawati Widiawati ◽  
Muhammad Busyro Karim ◽  
Dewi Mayangsari

<em>The purpose of this study is determine the effect of computer based on the learning of media Paint application forward the cognitive abilities of children A2 TK Aisyiyah Bustanul Athfal 22 Balongpanggang Gresik. Media of learning is everything that is used by teacher to simplify the delivery of learning materials. The media is computer-based learning which has paint application that is used to stimulate the cognitive abilities of children, especially in aspects of learning and problem solving, logical thinking, and symbolic thinking. This research uses quantitative approach that is experimental method with Pre-experimental design research design type one-group pre-test post-test. The subject of this study is a group A children in kindergarten AisyiyahBustanulAthfal 22 Balongpanggang Gresik as many as 11 children. Techniques of collecting data of ths research is participant observation and documentation in the form of photos of activities and plans of daily learning. Data processing uses t-test data analysis. The result of data analysis obtained by Tcount value is -5,45 and Ttable value 2,086 then </em> <em> (-2,086&gt; -5,45) and Ha accepted. Based on the data analysis shows there is a significant influence between computer-based learning media paint application to the cognitive abilities of children.</em>


Author(s):  
Wiwit Widiawati Widiawati ◽  
Muhammad Busyro Karim ◽  
Dewi Mayangsari

The purpose of this study is determine the effect of computer based on the learning of media Paint application forward the cognitive abilities of children A2 TK Aisyiyah Bustanul Athfal 22 Balongpanggang Gresik. Media of learning is everything that is used by teacher to simplify the delivery of learning materials. The media is computer-based learning which has paint application that is used to stimulate the cognitive abilities of children, especially in aspects of learning and problem solving, logical thinking, and symbolic thinking. This research uses quantitative approach that is experimental method with Pre-experimental design research design type one-group pre-test post-test. The subject of this study is a group A children in kindergarten AisyiyahBustanulAthfal 22 Balongpanggang Gresik as many as 11 children. Techniques of collecting data of ths research is participant observation and documentation in the form of photos of activities and plans of daily learning. Data processing uses t-test data analysis. The result of data analysis obtained by Tcount value is -5,45 and Ttable value 2,086 then  (-2,086 -5,45) and Ha accepted. Based on the data analysis shows there is a significant influence between computer-based learning media paint application to the cognitive abilities of children.


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