Adolescent friendship challenges in a digital context

Author(s):  
Allison E White ◽  
Emily Weinstein ◽  
Robert L Selman

The authors analyzed 300 stories about adolescents’ friendship challenges in order to explore the roles of digital technologies in contemporary friendship conflicts. An initial round of analysis facilitated the identification and subsequent classification of stories by five commonly described challenges: betrayal, isolation, meanness and harassment, concern about a Friend, and Maintenance Challenges. Drawing on previously identified features of exchanges in and through digital contexts, including scalability, persistence, replicability, and anonymity, the role of technology was then explored in the context of the five friendship challenges. Scalability, leveraging the affordance of efficiently reaching a broad audience, was the most common way technology amplified friendship challenges. However, technology also often functioned solely as the medium for communication. Additionally, adolescents described difficulties related to sexting as a contemporary friendship challenge. Implications for supporting youth in their friendships are discussed.

Author(s):  
Olga S. Lobanova ◽  
Tatiana S. Makarova ◽  
Tamara A. Glazyrina

The article is an attempt to reconsider the theoretical postulates related to multimedia in museum business through the prism of the exhibition experiences gained by the Ural Regional Institute of Museum Projects. The main issues raised in the article are the classification of digital technologies, their interaction with other elements of the exposition, the potential of using IT-technologies in museum space. The staff of the Institute review their mistakes made in project work, combining theory and practice. The most serious shortcomings in the creation of exhibitions with multimedia technologies are considered to be visual disharmony against the general design of the museum space, lack of multimedia technology unity and disengagement of digital technologies from the scientific concept. Consideration is also given to the current state of museum business in the current context of overall digitalization.


Author(s):  
Fabio Fernando Kobs ◽  
Eloy Fassi Casagrande Junior

ResumoEste artigo apresenta como problema de pesquisa identificar como as tecnologias digitais podem se fazer presentes na educação e como os professores e a escola podem se adequar à nova geração de estudantes. Possui uma hipótese afirmativa positiva, na qual assume que o uso das tecnologias digitais pode ajudar na educação de jovens e adolescentes. Dessa forma, o objetivo do artigo é averiguar algumas possibilidades na extensão das tecnologias digitais à educação de jovens e adolescentes. A classificação do artigo na forma de abordagem do problema e dos métodos empregados classifica-se como bibliográfica. Expõe os conceitos sobre internet e tecnologias digitais, trazendo os números da internet no Brasil e demonstrando as tecnologias digitais e a internet na educação. O artigo expõe sugestões e estratégias para professores na era digital, traz argumentos de mudança do sistema educacional, apresenta os benefícios obtidos com a aprendizagem móvel e também recomendações para o ensino à nova geração de estudantes. Ainda, por meio do papel das tecnologias digitais na educação, evidenciou-se como as tecnologias digitais podem estar presentes na educação e de forma positiva.Palavras-chave: Internet. Tecnologias digitais. Educação. Jovens e adolescentes. The role of digital technologies in education: perspectives beyond the school wallsAbstractThis article presents as a research problem to identify how digital technologies can be present in education, and how teachers and the school can adjust to the new generation of students. It has a positive affirmative case, where assumes that the use of digital technologies can help in the education of young people and adolescents. Thus, the objective of this article is to ascertain some possibilities in the extension of digital technologies to the education of young people and adolescents. The classification of the article in the form of approach to the problem and the methods used, is classified as literature. Exposes the concepts of Internet and digital technologies, bringing the Internet numbers in Brazil and demonstrating digital technologies and the Internet in education. The article exposed suggestions and strategies for teachers in the digital age; brought arguments to change the educational system; presented the benefits obtained with mobile learning; and also recommendations for teaching the new generation of students. Still, through the role of digital technologies in education, evidence of how digital technologies can be present in education and positively.Keywords: Internet. Digital technologies. Education. Youth and adolescents. El papel de las tecnologías digitales en la Educación : perspectivas más allá de las paredes de la escuelaResumenEn este artículo se presenta como un problema de investigación para identificar cómo las tecnologías digitales pueden estar presentes en la educación, y cómo los profesores y la escuela puede adaptarse a la nueva generación de estudiantes. Tiene una hipótesis afirmativa positiva, lo que supone que el uso de tecnologías digitales puede ayudar en la educación de los jóvenes y adolescentes. Por lo tanto, el objetivo de este trabajo es investigar algunas posibilidades en la extensión de las tecnologías digitales para la educación de los jóvenes y adolescentes. La clasificación del artículo en la forma de abordar el problema y los métodos utilizados, se clasifica como literatura. Expone los conceptos de Internet y las tecnologías digitales, con lo que los números de la Internet en Brasil y la demostración de tecnologías digitales e Internet en la educación. El artículo expone sugerencias y estrategias para los maestros en la era digital; presentó argumentos para cambiar el sistema educativo; Expone los beneficios obtenidos con el aprendizaje móvil; así como recomendaciones para la enseñanza de la nueva generación de estudiantes. Aún, a través de la función de las tecnologías digitales en la educación, evidencia cómo las tecnologías digitales puede estar presente en la educación y positivamente.Palabras clave: Internet. Tecnologías digitales. Educación. Jóvenes y adolescentes.


2021 ◽  
Vol 258 ◽  
pp. 02018
Author(s):  
Roman Okorokov ◽  
Anna Timofeeva ◽  
Evgeniya Filyanina ◽  
Mohamed Lamine Benchabane

Industrial revolution is the trigger of the growing demand from households for consumer services, and from the other institutional units for services improving the quality of production processes. The quality of services is the factor of the competitiveness of objects at different levels of the country’s economy. In turn, logistics mediates all the processes of building a service as an intangible product. The nowadays trend of digitalization of all economic spheres is particularly relevant for logistics of the service sector. The article shows the direct and cyclical inverse role of the service sector in the modern economy in terms of its impact on the competitiveness of objects of different levels. The classification of services relevant to the research goals is given. Features of factors of competitiveness of non-material production are revealed. The role of logistics forming the competitiveness of enterprises in the non-material sphere is shown. Criteria for the classification of digital technologies of industry 4.0 in logistics of the service sector are proposed. Digital technologies involved in the sector of consumer and non-consumer services of material impact on property are presented and justified.


2007 ◽  
pp. 80-92
Author(s):  
A. Kireev

The paper studies the problem of raiders activity on the market for corporate control. This activity is considered as a product of coercive entrepreneurship evolution. Their similarities and sharp distinctions are shown. The article presents the classification of raiders activity, discribes its basic characteristics and tendencies, defines the role of government in the process of its transformation.


Author(s):  
Petar Halachev ◽  
Victoria Radeva ◽  
Albena Nikiforova ◽  
Miglena Veneva

This report is dedicated to the role of the web site as an important tool for presenting business on the Internet. Classification of site types has been made in terms of their application in the business and the types of structures in their construction. The Models of the Life Cycle for designing business websites are analyzed and are outlined their strengths and weaknesses. The stages in the design, construction, commissioning, and maintenance of a business website are distinguished and the activities and requirements of each stage are specified.


2019 ◽  
pp. 27-35
Author(s):  
Alexandr Neznamov

Digital technologies are no longer the future but are the present of civil proceedings. That is why any research in this direction seems to be relevant. At the same time, some of the fundamental problems remain unattended by the scientific community. One of these problems is the problem of classification of digital technologies in civil proceedings. On the basis of instrumental and genetic approaches to the understanding of digital technologies, it is concluded that their most significant feature is the ability to mediate the interaction of participants in legal proceedings with information; their differentiating feature is the function performed by a particular technology in the interaction with information. On this basis, it is proposed to distinguish the following groups of digital technologies in civil proceedings: a) technologies of recording, storing and displaying (reproducing) information, b) technologies of transferring information, c) technologies of processing information. A brief description is given to each of the groups. Presented classification could serve as a basis for a more systematic discussion of the impact of digital technologies on the essence of civil proceedings. Particularly, it is pointed out that issues of recording, storing, reproducing and transferring information are traditionally more «technological» for civil process, while issues of information processing are more conceptual.


2020 ◽  
pp. 6-13
Author(s):  
V. K. Potemkin

The article presents the results of a theoretical study of the influence processes of the developed digital technologies and the activities of enterprises and organizations on the changing role of man in labor and their social improvement. The necessity of a balanced and consistent approach to create conditions for the use of digital technologies in practical activities and determining the con- sequences not only in enterprises and organizations, but also in the conscious behavior and social realities of all workers, without exception, is substantiated. The main directions of the development of digital technologies are determined, involving the wide participation of workers in their use in enterprises and organizations.


2020 ◽  
Vol 2 (6) ◽  
pp. 147-158
Author(s):  
L. N. KRASAVINA ◽  
◽  
L. I. KHOMYAKOVA ◽  

The article discusses the features of the functioning of national payment systems of the countries of the Shanghai Cooperation Organization (SCO). The specifics of the payment systems of the SCO countries are revealed, the emphasis is placed on their regional features. The role of central banks in ensuring the stable and safe functioning of national payment systems is highlighted. The importance of the supervisory function of central banks in order to control the payment system operators of the SCO countries is emphasized. Forecasts of the development of remote and digital technologies in the payment sector are given taking into account the influence of a new external factor (pandemic).


Author(s):  
Marc N. Potenza ◽  
Kyle A. Faust ◽  
David Faust

As digital technology development continues to expand, both its positive and negative applications have also grown. As such, it is essential to continue gathering data on the many types of digital technologies, their overall effects, and their impact on public health. The World Health Organization’s inclusion of Gaming Disorder in the eleventh edition of the International Classification of Disease (ICD-11) indicates that some of the problematic effects of gaming are similar to those of substance-use disorders and gambling. Certain behaviors easily engaged in via the internet may also lead to compulsive levels of use in certain users, such as shopping or pornography use. In contrast, digital technologies can also lead to improvements in and wider accessibility to mental health treatments. Furthermore, various types of digital technologies can also lead to benefits such as increased productivity or social functioning. By more effectively understanding the impacts of all types of digital technologies, we can aim to maximize their benefits while minimizing or preventing their negative impacts.


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