scholarly journals Movement Kinematics and their Relationship with Performance in Target Acquisition Task Using a Mouse

Author(s):  
Yuen-Keen Cheong ◽  
Randa L. Shehab ◽  
Chen Ling

Movement kinematics has been shown useful for characterizing the process of aiming movement in target acquisition tasks. There are multiple kinematic measures reported in the literature, but their relationship to eventual performance is not well documented. To determine the relationship between various kinematic measures and movement performance, data were collected from participants aged 21 to 90 years with a wide range of psychomotor ability. When computed across age groups, time to peak velocity (TPV), time to peak acceleration (TPA), and time from peak velocity until the end of movement (TPVEND) were found to correlate with movement performance. However, the relationships diminished when the correlations were computed within age groups (except for TPVEND). More interestingly, despite the extensive report, certain kinematic measures such as peak velocity were found to be uncorrelated with performance. Thus, when performance is the focus, improvement should be made to reduce TPV, TPA, and TPVEND.

2003 ◽  
Vol 96 (2) ◽  
pp. 589-598 ◽  
Author(s):  
Jin H. Yan ◽  
George E. Stelmach ◽  
Katherine T. Thomas ◽  
Jerry R. Thomas

An experiment was conducted to examine the change in the relation between programming and “on-line” correction as a developmental explanation of children's arm movement performance. Each of 54 children in three age groups (5. 8, and 10 yr.) completed two types of rapid aiming arm movements in the longitudinal plane on the surface of a digitizer. Percent primary submovements and timing variability were dependent variables. Analysis suggested that the 5-yr.-olds used “on-line” monitoring during the arm movement and did not perform the movement sequence as a functional unit. Compared with 8- and 10-yr.-olds, the 5-yr.-olds planned a smaller portion of movements, executed the arm movements with more variability in time to peak velocity. The 8- and 10-yr.-olds appeared to plan their movements and execute the sequence as a unit. The developmental implications were discussed.


2021 ◽  
Author(s):  
Yu Wei Chua ◽  
Szu-Ching Lu ◽  
Anna Anzulewicz ◽  
Krzysztof Sobota ◽  
Christos Tachtatzis ◽  
...  

Movement is prospective. It structures self-generated engagement with objects and social partners and is fundamental to children’s learning and development. In autistic children, previous reports of differences in movement kinematics compared to neurotypical peers suggest its prospective organisation might be disrupted. Here, we employed a smart tablet serious game paradigm to assess differences in the feedforward and feedback mechanisms of prospective action organisation, between autistic and neurotypical preschool children. We analysed 3926 goal-directed finger movements made during smart-tablet ecological gameplay, from 28 children with Childhood Autism (ICD-10; ASD) and 43 neurotypical children (TD), aged 3-6 years old. Using linear and generalised linear mixed-effect models, we found the ASD group executed movements with longer Movement Time (MT) and Time to Peak Velocity (TTPV), lower Peak Velocity (PV), with peak velocity less likely to occur in the first movement unit, and with a greater number of Movement Units After Peak Velocity (MU-APV). Interestingly, compared to the TD group, the ASD group showed smaller increases in PV, TTPV and MT with an increase in Age (ASD x Age interaction), together with a smaller reduction in MU-APV and an increase in MU-APV at shorter target distances (ASD x Dist interaction). Our results are the first to highlight different developmental trends in anticipatory feedforward and compensatory feedback mechanisms of control, contributing to differences in movement kinematics observed between autistic and neurotypical children. These findings point to differences in integration of prospective perceptuomotor information, with implications for embodied cognition and learning from self-generated action in autism.


2005 ◽  
Vol 100 (3_suppl) ◽  
pp. 983-994 ◽  
Author(s):  
Ching-Yi Wu ◽  
Keh-Chung Lin ◽  
Kwan-Hwa Lin ◽  
Chein-Wei Chang ◽  
Chia-Ling Chen

Understanding the control of movement requires an awareness of how tasks constrain movements. The present study investigated the effects of two types of task constraints—spatial accuracy (effector size) and target location—on reaching kinematics. 15 right-handed healthy young adults (7 men, 8 women) whose mean age was 23.6 yr. ( SD = 3.9 yr.) performed the ringing task under six conditions, formed by the crossing of effector size (larger vs smaller size) and target location (left, right, or a central position). Significant main effects of effector size and target location were found for peak velocity and movement time. There was a significant interaction for the percentage of time to peak velocity. The findings suggested that task constraints may modulate movement performance in specific ways. Effects of effector size might be a consequence of feedforward and feedback control, and location effects might be influenced by both biomechanical and neurological factors.


2018 ◽  
Vol 31 (1) ◽  
pp. 22-29 ◽  
Author(s):  
Shu-Mei Wang ◽  
Li-Chieh Kuo ◽  
Wen-Chen Ouyang ◽  
Hsiao-Man Hsu ◽  
Hui-Ing Ma

Background/Objective Patients with schizophrenia not only have psychiatric symptoms, but also have movement problems, which might also be associated with their reduced quality of life. Little is known about how to improve their movement performance for patients. Manipulating object size and distance is common in occupational therapy practice to evaluate and optimize reaching performance in patients with physical disabilities, but effects of the manipulation in patients with schizophrenia remain unclear. The purpose of this study was to examine whether object size and distance could change performance of reaching kinematics in patients with mild schizophrenia. Methods Twenty-nine patients with mild schizophrenia and 15 age- and gender-matched healthy controls were required to reach for, as quickly as possible, a small or large object that was placed at a near or far distance. We measured movement time, peak velocity, path length ratio, percentage of time to peak velocity, and movement units to infer movement speed, forcefulness, spatial efficiency (directness), control strategies, and smoothness. Results Patients’ reaching movements were slower ( p = .017) and less direct ( p = .007) than those of controls. A larger object induced faster ( p = .016), more preprogrammed ( p = .018), and more forceful ( p = .010) movements in patients. A farther object induced slower, more feedback dependent, but more forceful and more direct movements (all p < .001). Conclusion The results of kinematic deficiencies suggest the need of movement training for patients with mild schizophrenia. Occupational therapists may grade or adapt reaching activities by changing object size and distance to enhance movement performance in patients with schizophrenia.


2020 ◽  
Vol 43 (1) ◽  
pp. 75-80
Author(s):  
Md Zulfekar Ali ◽  
Mohammad Moktader Moula ◽  
Zafar Ahmed Bhuiyan ◽  
Muhammad Tariq Javed

AbstractChicken astroviruses (CAstV) are enteric viruses of poultry causing gastroenteritis, malabsorption, gout and white chick disease commonly known as runting-stunting syndrome (RSS). It can affect the wide range of poultry birds, especially chicken, turkey and duck worldwide. To our best knowledge there is no published report on presence of antibodies against CAstV in Bangladesh. Therefore, the study aimed to detect the presence of CAstV antibodies in broilers and sonali chickens (a cross-bread) in Bangladesh through a cross-sectional survey. A total of 454 blood samples from 66 flocks of broiler (n=343) and sonali chickens (n=111) of different ages were obtained during 2017 from four districts. The birds were healthy but were not vaccinated against CAstV. The samples were tested for specific antibodies against CAstV Group B by using commercially available ELISA kit. Overall, 16.74% (76/454) samples and 34.84% (23/66) flocks were positive for CAstV antibodies. The seroprevalence of CAstV was significantly (p=0.001) higher in sonali chickens (36.96%) than broiler (10.20%), while it was significantly higher (p=0.001) in birds of Bogura district (36.94%) than the other three districts. Regarding the age groups, seroprevalence was insignificantly (p=0.192) higher in sonali chicken before laying age (45%) than during laying age (27.45%). Regarding the seasons, CAstV infection was prevalent significantly (p=0.001) higher in winter season. Thus, the present study indicated the presence of CAstV in poultry in Bangladesh, so further studies are required to find out the magnitude of the problem in the country.


1985 ◽  
Vol 16 (1) ◽  
pp. 1-10 ◽  
Author(s):  
V. P. Singh ◽  
C. Corradini ◽  
F. Melone

The geomorphological instantaneous unit hydrograph (IUH) proposed by Gupta et al. (1980) was compared with the IUH derived by commonly used time-area and Nash methods. This comparison was performed by analyzing the effective rainfall-direct runoff relationship for four large basins in Central Italy ranging in area from 934 to 4,147 km2. The Nash method was found to be the most accurate of the three methods. The geomorphological method, with only one parameter estimated in advance from the observed data, was found to be little less accurate than the Nash method which has two parameters determined from observations. Furthermore, if the geomorphological and Nash methods employed the same information represented by basin lag, then they produced similar accuracy provided the other Nash parameter, expressed by the product of peak flow and time to peak, was empirically assessed within a wide range of values. It was concluded that it was more appropriate to use the geomorphological method for ungaged basins and the Nash method for gaged basins.


2015 ◽  
Vol 14 (4) ◽  
pp. 118-123 ◽  
Author(s):  
Lauren Trees

Purpose – The purpose of this paper is to present enterprise social networking and gamification as two potential tools to help organizations engage Millennial employees in collaboration and learning. Design/methodology/approach – The research provides general descriptions of enterprise social networking and gamification approaches, shares data on adoption of these approaches from APQC’s “2015 Knowledge Management Priorities Data Report” (based on a January 2015 survey of 524 knowledge management professionals) and includes four company examples adapted from APQC’s Connecting People to Content and Transferring and Applying Critical Knowledge best practices studies. The methodology for APQC’s best practices studies involves screening 50 or more organizations with potential best practices in a given research scope area and identifying five or six with proven best practices. APQC then conducts detailed site visits with the selected organizations and publishes case studies based on those site visits. Findings – Enterprise social networking platforms are in place at 50 per cent of organizations, with another 25 per cent planning to implement them by the end of 2015. By providing near-immediate access to information and answers, enterprise social networking helps Millennials learn the ropes at their new workplaces, gives them direct access to more knowledgeable colleagues who can assist and mentor them, and helps them improve their business outcomes by reusing knowledge and lessons learned across projects. Younger workers can also harness the power of social networking to create a sense of belonging and build their reputations in large, dispersed firms, where it is particularly difficult for them to gain visibility. A recent APQC survey indicates that 54 per cent of organizations either currently employ gamification to encourage collaboration or expect to implement it within the next three years. The rush to gamify the enterprise is, at least in part, a reflection of employers’ desire to satisfy Millennials and make them feel connected to a community of co-workers. Although games appeal to a wide range of age groups, Millennials grew up with digital interaction and tend to prefer environments that emphasize teamwork, social learning and frequent feedback – all of which can be delivered through gamification. Originality/value – The value of this paper is to introduce the value of and relationship between enterprise social networking and gamification platforms to human resource (HR) professionals looking to increase engagement and retention rates for Millennial employees.


1965 ◽  
Vol 111 (474) ◽  
pp. 391-398 ◽  
Author(s):  
Andrew McGhie ◽  
James Chapman ◽  
J. S. Lawson

In the preceding paper the effect of experimental distraction was examined and the findings discussed. The present report is concerned with a similar study of the effect of distraction on tests which involve another aspect of schizophrenic performance, that of psychomotor ability. Earlier studies (Chapman and McGhie, 1961, 1962) produced both clinical and experimental evidence that auditory distraction disrupted the motor responses of some schizophrenic patients. As the previous experimental findings were based on two tests involving only very limited areas of psychomotor performance, it was necessary to examine patients on a wide range of psychomotor tests. A second aim of the present investigation was to assess any differential effects due to variation in the sensory modality of the distracting stimuli.


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