scholarly journals Digital Activism and Indignation Nets in Brazil: The Pressure Groups

2019 ◽  
Vol 11 (1) ◽  
pp. 109-130
Author(s):  
Davi Barboza Cavalcanti ◽  
Elder Paes Barreto Bringel ◽  
Fábio Regueira Jardelino da Costa ◽  
Tassiana Moura de Oliveira ◽  
Vinicius Rodrigues Zuccolotto

To understand the relevance of the new media in the formation of the indignation nets, this text, of exploratory stamp, debates the digital activism in contemporary Brazil . Methodologically, we will make a discussion on cyberactivism, digital media, and national pressure groups starting from two examples, Movimento Brasil Livre (The Free Brazil Movement) and Vem pra Rua (Come to The Street movement) – these are key movements in the organisation of the big anti-government mobilisation that took place in 2015–2016 in Brazil. The theme is important because it embraces current and future challenges of the digital activism, once that this field faced significant changes in the last decades, with the development of interactive media and the technological convergence.

Author(s):  
Jessica Aldred

This article appears in the Oxford Handbook of Sound and Image in Digital Media edited by Carol Vernallis, Amy Herzog, and John Richardson. This essay examines what is at stake when characters move from cinema to digital games and other interactive media according to the synergistic logic of transmedia storytelling. Using the Beowulf franchise as a case study, this essay considers how media franchises encourage cross-media consumption by blurring the boundaries between their film and game characters, often by highlighting shared technical processes and visual similarities and mobilizing a gamelike mode of address in relation to their film characters. It demonstrates how game characters that slavishly remediate their filmic counterparts tend to be faulted for how they approach, but fail to achieve, cinematic realism, sacrificing gameplay in the process. This essay questions the prioritization of game characters as successful avatars for their film characters, rather than as functional stand-ins for their players, and contends that the technological convergence of cinema and digital games has not necessarily led to successfully converged content.


2014 ◽  
Vol 38 (2-3) ◽  
pp. 213-231
Author(s):  
Viktorija Car

At the beginning of the twenty-first century, technological innovations and the development of digital media have brought about new possibilities for media content providers and, because of their interactivity, for the users as well. The advent of the internet age, Web 2.0 technology, and the ubiquity of cell phones have imparted high expectations that new media technologies will systematically enhance civic engagement and further develop national and global political cultures. This paper focuses on how citizens in Croatia are taking the opportunities offered by new media for civil and political activism. Digital platforms are used more and more frequently for activism in Croatian civil society, especially Facebook – the number one digital tool activists use to spread information or invite members to events. It happened first in late April 2008, when third-year high school students, unified on a national level via Facebook, organized protests against the ‘national school-leaving examination’ that they had to take the year after. The protest was successful, and the Minister of Science and Education postponed the examination for another year. Since then, a number of different digital activities of civil engagement have been organized in Croatia, but the success of the first one has yet to be repeated. The conclusion of this paper is that digital activism in Croatia is not well developed yet. There are only a small number of activists who use digital media regularly and strategically for their actions, and they are usually found amongst the smaller, urban minority, as these opportunities for digital mobilization have not yet reached mainstream society. Usually, it is the same few groups that support different types of action, and use digital media for a variety of social and political goals.


Author(s):  
Adnan Hammood Radhi

The technological revolution in the field of communication has contributed to the overcoming of geographic space and political boundaries, and new media has brought about a structural change in the quality of quantity and quality in the media. What is meant by new media simply are digital media in order to distinguish them from traditional (interactive), interactive (Internet) and networked (digital) media. We live in a new digital world in which communicative knowledge has increased, especially by boys and young men, and an interactive atmosphere has been created, as there are many media outlets, and the owners of messages have multiplied with them, and their media materials have varied, which include the chaff, the fat, the good, the bad, the truthful and the liar. Countries, researchers and specialists should search for the essence of these media in terms of form and content, especially in our Arab world which, unfortunately, is consumed and not innovated, and this is what makes us deepen the search for these means and know the content of the material they broadcast and verify their effects, the truth of those behind them, and determine the goals that They want to reach it, Shedding light on digital diplomacy and modern means of communication and its importance in political work and international relations is a very important issue, and how does it play this role? How can it be invested, and discover its ability to reach all segments of society


2020 ◽  
Vol 237 (10) ◽  
pp. 1172-1176
Author(s):  
Charlotte Schramm ◽  
Yaroslava Wenner

AbstractThe digital media becomes more and more common in our everyday lives. So it is not surprising that technical progress is also leaving its mark on amblyopia therapy. New media and technologies can be used both in the actual amblyopia therapy or therapy monitoring. In particular in this review shutter glasses, therapy monitoring and analysis using microsensors and newer video programs for amblyopia therapy are presented and critically discussed. Currently, these cannot yet replace classic amblyopia therapy. They represent interesting options that will occupy us even more in the future.


Author(s):  
Jesse Schotter

Hieroglyphs have persisted for so long in the Western imagination because of the malleability of their metaphorical meanings. Emblems of readability and unreadability, universality and difference, writing and film, writing and digital media, hieroglyphs serve to encompass many of the central tensions in understandings of race, nation, language and media in the twentieth century. For Pound and Lindsay, they served as inspirations for a more direct and universal form of writing; for Woolf, as a way of treating the new medium of film and our perceptions of the world as a kind of language. For Conrad and Welles, they embodied the hybridity of writing or the images of film; for al-Hakim and Mahfouz, the persistence of links between ancient Pharaonic civilisation and a newly independent Egypt. For Joyce, hieroglyphs symbolised the origin point for the world’s cultures and nations; for Pynchon, the connection between digital code and the novel. In their modernist interpretations and applications, hieroglyphs bring together writing and new media technologies, language and the material world, and all the nations and languages of the globe....


Author(s):  
Dan J. Bodoh

Abstract The growth of the Internet over the past four years provides the failure analyst with a new media for communicating his results. The new digital media offers significant advantages over analog publication of results. Digital production, distribution and storage of failure analysis results reduces copying costs and paper storage, and enhances the ability to search through old analyses. When published digitally, results reach the customer within minutes of finishing the report. Furthermore, images on the computer screen can be of significantly higher quality than images reproduced on paper. The advantages of the digital medium come at a price, however. Research has shown that employees can become less productive when replacing their analog methodologies with digital methodologies. Today's feature-filled software encourages "futzing," one cause of the productivity reduction. In addition, the quality of the images and ability to search the text can be compromised if the software or the analyst does not understand this digital medium. This paper describes a system that offers complete digital production, distribution and storage of failure analysis reports on the Internet. By design, this system reduces the futzing factor, enhances the ability to search the reports, and optimizes images for display on computer monitors. Because photographic images are so important to failure analysis, some digital image optimization theory is reviewed.


2021 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Jessie Nixon

Purpose This paper aims to demonstrate how teaching the discourse of critique, an integral part of the video production process, can be used to eliminate barriers for young people in gaining new media literacy skills helping more young people become producers rather than consumers of digital media. Design/methodology/approach This paper describes an instrumental qualitative case study (Stake, 2000) in two elective high school video production classrooms in the Midwestern region of the USA. The author conducted observations, video and audio recorded critique sessions, conducted semi-structured interviews and collected artifacts throughout production including storyboards, brainstorms and rough and final cuts of videos. Findings Throughout critique, young video producers used argumentation strategies to cocreate meaning, multiple methods of inquiry and questioning, critically evaluated feedback and synthesized their ideas and those of their peers to achieve their intended artistic vision. Young video producers used feedback in the following ways: incorporated feedback directly into their work, rejected and ignored feedback, or incorporated some element of the feedback in a way not originally intended. Originality/value This paper demonstrates how teaching the discourse of critique can be used to eliminate barriers for young people in gaining new media literacy skills. Educators can teach argumentation and inquiry strategies through using thinking guides that encourage active processing and through engaging near peer mentors. Classroom educators can integrate the arts-based practice of the pitch critique session to maximize the impact of peer-to-peer learning.


Author(s):  
Dylan On

As digital technology progresses, it increasingly mediates human interaction. Simple discussion has shifted from occurring only in person to being mediated by telephone, texting, video calling, Twitter, Facebook and a myriad of other technologies and services. Likewise, theatre has been undergoing a similar shift from an art form that only occurs 'in person' to one in which technology often mediates presence. In his book Liveness, Philip Auslander traces the roots of digital mediation back to the advent of television and the resulting cycle of reinterpretation, or remediation as it is termed by Bolter and Grusin, of different art mediums within one another. Innovative Canadian artists Robert Lepage and Kim Collier are currently engaging in the remediation of traditional art mediums on the stage by taking a distinctly cinematic approach to theatre. This study intends to evaluate the remediation of these mediums both in the theatre and in live performances such as sporting events. It will then consider current trends in integrating interactive ‘new’ media into live and pre-recorded events, and how these ‘new’ media may already be manifesting themselves elsewhere via remediation. This discussion will give special consideration to immersive theatre, in which audiences are free to navigate theatrical space autonomously and observe as they wish. Key questions to be considered include: What are the tools of mediation, and what are their effects? How might digital (re)mediation be reinventing the way we tell and receive stories in the theatre? In what ways can the theatre further reinterpret ‘new’ interactive media?


2019 ◽  
pp. 0095327X1985930 ◽  
Author(s):  
Nehemia Stern ◽  
Uzi Ben Shalom

This article explores the social media postings of Israel Defense Forces (IDF) soldiers on two different and unofficial Facebook groups. While scholars of armed forces and society have noted the growing importance that militaries have placed on digital media, there is little data regarding the unofficial uses and meanings that regular soldiers themselves make of social networking sites. With an anthropological focus on everyday experiences, we argue that the social media activity of IDF personnel highlights the quotidian aspects of military life in ways that reverberate beyond the strictly ideological or political facets of their service. Here, soldiers can express their frustrations with military bureaucracy, while also presenting a lighthearted (and positive) commentary on a shared rite of passage. This research opens a window into the lives and dilemmas of the first generation of Israeli soldiers to employ new media as a taken for granted aspect of their service.


2019 ◽  
Author(s):  
R. Della N Kartika Sari Amirulloh ◽  
Muhammad Amir Zikri

The notion of Education 4.0 has directed to the utilization of various media platforms in teaching, which, in this context, is the adoption of Transmedia storytelling. Transmedia storytelling is the material presented to the students during the teaching and learning session that aims at fostering students transliterate reading. Through transmedia storytelling students are introduced to reading activities that enable them to read through multiple media platforms presented in class. A number of studies have been done in researching transmediality in the area of communication studies, however only little is known in ELT research. Therefore, this paper endeavors to explore the ways in which transmedia storytelling helps foster students’ transliterate reading. Adopting Transmedia Play and Storytelling theories grounded in transmediality, the paper utilizes a case study as the research design. Employing classroom observation and students’ response sheets, the findings reveal that transmedia storytelling promotes students transliterate reading through facilitating them in engaging with multiple types of visual, audio and interactive media activities. It helps them develop awareness in three areas: 1) awareness of the function of pictures for story comprehension and vocabulary acquisition; 2) awareness of the way sound helps for narrative elements interpretation; 3) awareness of the needs of text-reader transaction through new media for comprehension.


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