scholarly journals Children’s pedagogic rights in the web 2.0 era: A case study of a child’s open access interactive travel blog

2016 ◽  
Vol 6 (4) ◽  
pp. 400-413
Author(s):  
Beryl Exley ◽  
Linda-Dianne Willis

This article examines the web 2.0 blogging experiences of one 8-year-old travel blogger. The research question is centred on ‘What does the interactive function of a web 2.0 blogging experience make available in terms of a child’s pedagogic rights?’ This instrumental case study is made up of 56 written and photographic travel blog posts covering some 11,411 words and 150 photos over 170 days, as well as the 187 replies from external blog participants. Background information about the child, his family and the context of the blogging project is provided via an informal interview with him and his mother. An analytical framework capable of rendering visible what the travel blog project made available in terms of the three pedagogic rights of individual enhancement, the right of social inclusion and the right to political participation is developed and activated. Two core findings emerge. First, in this blogging experience, the pedagogic rights of individual enhancement (80% of posts) and social inclusion (96% of posts) dominated the right to political participation (39% of posts). Second, despite claims that the interactive function of web 2.0 has the potential to boost individualism of meaning-making and action, in this case, the blogging experience did not always manifest itself to capitalise on the transformative potential of this experience for this young child travel blogger.

Author(s):  
Yfantis Vasileios ◽  
Abel Usoro ◽  
Tseles Dimitrios

This chapter explores the potential of Web 2.0 utilization in developing countries through the concept of e-government. Successful implementation of the Web 2.0 concept has to combine both technological and human factors. Thus, this chapter proposes a conceptual model that will measure e-government 2.0 readiness. The conceptual model is based on a combination of the Technology Acceptance Model, Theory of Planned Behavior, and indexes from the United Nation’s database. South Sudan is used at the end as a brief case study of the potential of e-Government 2.0. Future research should validate the empirical model. Meanwhile, the implications of the model are presented.


2021 ◽  
Author(s):  
◽  
Bo Wang

<p>This thesis is centred on participatory fan culture in Chinese social media. It investigates how fans gather through social networks, how they produce creative work, and how they use different platforms to circulate their favourite media and fannish texts. By constructing, reshaping and spreading meanings through participatory practices, fans create their own cultures and gradually develop their own discourses. My theoretical approach can be classified as cultural discourse analysis (Carbaugh,2007; Scollo,2011), and I adopted the snowball sampling method to find interviewees and fan communities in which I have conducted observation to collect data for my analysis. On the basis of John Fiske’s concept of “textual productivity” (1992) and Henry Jenkins’s notions of “media convergence” (2006a) and “spreadability” (2013), the thesis is based on a platform analysis as well as two case studies about the Chinese reality TV show Where Are We Going, Dad?and BBC’s crime drama Sherlock.  The platform analysis examines four platforms that Chinese social media fans use most frequently: Weibo, WeChat, Tieba and Bilibili. Through the analysis of the sociocultural contexts, user interfaces and primary features of these four platforms, it became clear that the platforms emphasise differentiated content (e.g. microblogging-style posts, instant text/voice messages, continuous updating posts, video clips and flying comments), and that each platform has its own search and recommendation services to guide users to their target content. By comparing five elements of social media including public posts, direct messaging, group chatting, search tools and information recommendation (Yoder and Stutzman, 2011), the analysis offers insight into the different affordances provided by these four platforms and how Chinese fans employ the platforms to develop fan culture.  The two case studies investigate the formation, manifestation and influence of fan cultures on three levels: fan-platform interaction, fannish texts and fan identity. Analysing data collected from interviews and online observation in the Weibo-based fan chat group 刘诺一全球后援会1群(Liu Nuoyi Quanqiu Houyuanhui 1 Qun; “Liu Nuoyi’s Global Fan Community, Group 1”) and the Tieba-based forum爸爸去哪儿康诺吧(Babaqunaer Kang Nuo Ba; “Kangkang and Nuoyi of Where Are We Going, Dad?Forum”), the case study of Where Are We Going, Dad?demonstrates that the Web 2.0 services that fans use maintain an open structure, which attracts fans to contribute new layers of meaning and value. Discussing the fan-platform interaction, fannish texts and fan identities, the case study of Chinese Sherlockfandom demonstrates that Chinese online fans rely on textual productivity to establish their fan identities, and Chinese social media to facilitate the production and spread of fan translation, which not only bridges the language and cultural gap between the Sherlocktexts (the BBC episodes and the original novel) and Chinese fandom, but also connects different types of Sherlockfans online. I also compare the two cases from the perspective of narrative structure by drawing upon Jason Mittell’s “centrifugal and centripetal complex” model (2015) and argue that the different narrative structures lead a different sense of self-recognition for fans, gender dynamics, power differences in fan communities, and that they shape fans’ cultural citizenship.</p>


2014 ◽  
pp. 1441-1461
Author(s):  
Roger W. McHaney

This chapter focuses on the how the advent of Web 2.0 has influenced the role of webmaster and given rise to the wiki master. In section 1, the author provides an overview of the role of webmaster and how a Web 2.0 mindset began to exert an influence on the duties of this individual. The section concludes with the rise of collaborative Web technologies, specifically Wikis. Section 2 describes the evolution of the wiki master and provides a distinction from its predecessor. The specific roles of a wiki master are described in detail here. Section 3 provides a case study-type overview of the wiki master at ELATEwiki.org. Section 4 provides more detail by looking a typical day in the life of the wiki master at ELATEwiki. Conclusive remarks are provided in the final section of this chapter.


Author(s):  
Ilias Karasavvidis

Social software facilitates the linking of people in unprecedented ways and leads to new knowledge creation and application practices. Even though expertise remains an important constituent of these practices, there is a knowledge gap in the literature regarding its role. This chapter was written with the aim of filling this gap by using Project Durian as a case study. Project Durian presented a unique opportunity to study expertise as mediated by social software because it involved both social software and various layers, forms, and configurations of expertise. In this chapter, data from Project Durian are used to examine the outsourcing of tasks and the role that social software played in that outsourcing. Data analysis indicated that, in the hybrid practice that was established, expertise was spatio-temporally distributed, involved individuals with a broad range of skills, facilitated the crossing of disciplinary boundaries, and was renegotiated. The implications of these findings for expertise in the Web 2.0 era are discussed.


2011 ◽  
Vol 141 (1) ◽  
pp. 78-86 ◽  
Author(s):  
Stephen Epstein ◽  
Sun Jung

South Korea frequently is regarded as standing at the vanguard of the digital revolution, and its status as perhaps the world's most wired society makes it a fruitful case study for considering how digital culture may develop. South Korea's reputation rests in part on statistics that place it at the global forefront in terms of broadband penetration and internet speed – that is, its infrastructural ‘hardware’ – but it is equally in the cultural expression of Korea's engagement with digital media – its ‘software’ – that the nation evinces characteristics that call for attention. Compressed modernisation in South Korea has brought about contestation over acceptable behaviour, and several recent incidents highlight the thorny negotiation of cultural practice in the Web 2.0 era. This article focuses on two interrelated phenomena: first, the use of digital media to confront convention and foster activism; and second, an opposing desire to police violations of norms, often at the expense of invasion of privacy and human rights.


2020 ◽  
Author(s):  
Qiao-Yu Cai ◽  
Cheng-Ji Lai

The present study analyzed a series of user-friendly, free Web2.0 digital tools for distance Chinese learners to study along with a textbook, <i>Practical Audio-Visual Chinese</i> 2, designed and carried out experimental teaching courses for Japanese participants with elementary Chinese proficiency, and lastly concluded with pedagogical suggestions for TCSOL based the feedback from users.<div>Based on the study results, two main themes were discussed: (1) how to design Web2.0 digital tools for distance Chinese learners as well as the pros and cons of using Web2.0 digital tools for TCSOL, (2) the timing, procedure, and effects of modular teaching using Web2.0 digital tools on elementary learners of Chinese.<br></div>


2021 ◽  
Vol 3 ◽  
Author(s):  
Siv Gjesdal ◽  
Susanna Hedenborg

Sport participation is considered a positive pastime endower that can offer a range of positive outcomes for children and youths. It has also increasingly been recognized as a potentially important context for fostering social inclusion for minority youths. Yet across Europe, minority girls are participating in sport to a lesser degree than their majority counterparts. Using self-determination theory (SDT) and the social ecological model as the framework, this study explored the reasons why a particular project aimed at recruiting minority girls to organized team sport succeeded in doing just that. A case study design was adopted to provide an in-depth analysis of how this project satisfied the basic psychological needs of minority girls. Nine girls, four parents, two coaches, and two project team members were interviewed about the project and sport participation in general. Data were analyzed using thematic analysis. Two main themes were identified, a sense of being facilitated and inclusion in the sport environment. The former emphasized the importance of aligning the participation with the girls' cultural norms and values, particularly in the beginning. It also included practical issues such as finances, reminding us that participation in sport is not just a motivational issue. The latter focused on the importance of including the girls in the general sports program, regardless of their athletic abilities at the onset of their participation and creating a mastery environment. Moreover, by removing remediable differences between the minority and majority girls, such as having the right equipment, seemed important to fostering a sense of belonging in the sports club. Additionally, establishing meaningful relationships with coaches and majority counterparts seemed to be a major motivating factor.


2021 ◽  
Vol 26 ◽  
pp. 930-943
Author(s):  
Alina Chiriac (Matei) ◽  
Ileana Nișulescu ◽  
Aivaz Kamer-Ainur

Research Question: RQ1: What is fraud? RQ2: Where do we find fraud? It is fraud a multidisciplinary element? Why? Motivation: Most of the literature states that fraud is a topic of great interest, but no one has tried to prove why, but also to show how much interest in publishing about the subject of fraud has increased. Idea: Our study looked at an  international database (Web of Science) to demonstrate the growing interest in studying fraud  in various fields. But we also did a case study presenting a complex case of fraud, discovered by DGAF in Romania. Data: The data were collected from Web of  Science database and an analysis was made based on the 17,825 results found when searching for the word "fraud", and then we also did a case study presenting a complex case of fraud, discovered by DGAF in Romania, collecting data by direct observation of one of the authors. Tools: To test study’s hypotheses, we analyzed the Web of Science database. Findings: The results answer in the affirmative to the research question. Also, the implications of the results are that all actors can outline an overview of the phenomenon, but especially reveals the gaps in the discovery of the phenomenon. Contribution: Most of the literature states that fraud is a topic of great interest, but no one has tried to prove why, but also to show how much interest in publishing about the subject of fraud has increased.


2020 ◽  
Author(s):  
Qiao-Yu Cai ◽  
Cheng-Ji Lai

The present study analyzed a series of user-friendly, free Web2.0 digital tools for distance Chinese learners to study along with a textbook, <i>Practical Audio-Visual Chinese</i> 2, designed and carried out experimental teaching courses for Japanese participants with elementary Chinese proficiency, and lastly concluded with pedagogical suggestions for TCSOL based the feedback from users.<div>Based on the study results, two main themes were discussed: (1) how to design Web2.0 digital tools for distance Chinese learners as well as the pros and cons of using Web2.0 digital tools for TCSOL, (2) the timing, procedure, and effects of modular teaching using Web2.0 digital tools on elementary learners of Chinese.<br></div>


2021 ◽  
Author(s):  
◽  
Bo Wang

<p>This thesis is centred on participatory fan culture in Chinese social media. It investigates how fans gather through social networks, how they produce creative work, and how they use different platforms to circulate their favourite media and fannish texts. By constructing, reshaping and spreading meanings through participatory practices, fans create their own cultures and gradually develop their own discourses. My theoretical approach can be classified as cultural discourse analysis (Carbaugh,2007; Scollo,2011), and I adopted the snowball sampling method to find interviewees and fan communities in which I have conducted observation to collect data for my analysis. On the basis of John Fiske’s concept of “textual productivity” (1992) and Henry Jenkins’s notions of “media convergence” (2006a) and “spreadability” (2013), the thesis is based on a platform analysis as well as two case studies about the Chinese reality TV show Where Are We Going, Dad?and BBC’s crime drama Sherlock.  The platform analysis examines four platforms that Chinese social media fans use most frequently: Weibo, WeChat, Tieba and Bilibili. Through the analysis of the sociocultural contexts, user interfaces and primary features of these four platforms, it became clear that the platforms emphasise differentiated content (e.g. microblogging-style posts, instant text/voice messages, continuous updating posts, video clips and flying comments), and that each platform has its own search and recommendation services to guide users to their target content. By comparing five elements of social media including public posts, direct messaging, group chatting, search tools and information recommendation (Yoder and Stutzman, 2011), the analysis offers insight into the different affordances provided by these four platforms and how Chinese fans employ the platforms to develop fan culture.  The two case studies investigate the formation, manifestation and influence of fan cultures on three levels: fan-platform interaction, fannish texts and fan identity. Analysing data collected from interviews and online observation in the Weibo-based fan chat group 刘诺一全球后援会1群(Liu Nuoyi Quanqiu Houyuanhui 1 Qun; “Liu Nuoyi’s Global Fan Community, Group 1”) and the Tieba-based forum爸爸去哪儿康诺吧(Babaqunaer Kang Nuo Ba; “Kangkang and Nuoyi of Where Are We Going, Dad?Forum”), the case study of Where Are We Going, Dad?demonstrates that the Web 2.0 services that fans use maintain an open structure, which attracts fans to contribute new layers of meaning and value. Discussing the fan-platform interaction, fannish texts and fan identities, the case study of Chinese Sherlockfandom demonstrates that Chinese online fans rely on textual productivity to establish their fan identities, and Chinese social media to facilitate the production and spread of fan translation, which not only bridges the language and cultural gap between the Sherlocktexts (the BBC episodes and the original novel) and Chinese fandom, but also connects different types of Sherlockfans online. I also compare the two cases from the perspective of narrative structure by drawing upon Jason Mittell’s “centrifugal and centripetal complex” model (2015) and argue that the different narrative structures lead a different sense of self-recognition for fans, gender dynamics, power differences in fan communities, and that they shape fans’ cultural citizenship.</p>


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