From domestication to mediated mobilism

2013 ◽  
Vol 1 (1) ◽  
pp. 42-49 ◽  
Author(s):  
Maren Hartmann

Domestication is an approach which considers media appropriation processes in detail, looking at media technologies as doubly articulated and integrated into moral economies. Originally developed for the study of household contexts, the domestication framework has increasingly been used to study the appropriation of mobile media in diverse contexts. The article summarizes this development briefly to then suggest that another concept – of mediated mobilism – might be a useful extension to study mobile media and mobility in future.

2020 ◽  
pp. 1-24
Author(s):  
Germaine R. Halegoua

This chapter provides an overview of the territory and arguments that The Digital City explores. In recent work on digital and mobile media technologies, scholarly perspectives have broadened to recognize positive associations between digital media and experiences of place. Humans and machines are no longer readily perceived as mutually exclusive categories, nor are they treated as separate considerations for designers of everyday experience. People work with technologies to move through and experience places. This book aims to illustrate and analyze the ways actors are actually using digital technologies and practices to re-embed themselves within urban space and to create a sense of place for themselves and others. Although there are copious cautionary tales around the potential for digital media to dissociate or liberate us from the confines of physical locations, we’ve lacked careful attention to the ways people actually use digital media to become placemakers. Creating and controlling a sense of place is still the primary way that we connect with our environments, interact with others, and express our identities. The Digital City offers a new theoretical framework for thinking about our relationship to digital media by reconceptualizing common, everyday interactions with digital media as placemaking activities.


Author(s):  
Daniela Reimann

In the context of converging media technologies, the concept of mobile media embedded in wearable material was introduced. Wearable Computing, Fashionable Technology, and Smart Textile are being developed at the intersection of media, art, design, computer science, and engineering. However, in Germany, little research has been undertaken into Smart Textile in education1. Those activities are not realized at school in the context of artistic processes in general MINT2 education in classroom settings. In order to research the interplay of electronic textiles and wearable technology, hard and software tools, such as Arduino LilyPad, a programmable board designed for stitching into clothing and flexible applications are scrutinized. In the project, contemporary media art projects in the field of Fashionable Technology are explored to inspire interdisciplinary technology education. The project described in this paper engages girls in technology and engineering by integrating artistic processes as well as a more playcentric approach to technology and engineering education.


2017 ◽  
Vol 3 (2) ◽  
pp. 229-236
Author(s):  
Cherry Baylosis

Abstract There is a claim that digital media technologies can give voice to the voiceless (Alper 2017). As Couldry (2008) points out it is now commonplace for people - who have never done so before - to tell, share and exchange stories within, and through digital media. Additionally, the affordances of mobile media technologies allow people to speak, virtually anytime and anywhere, while the new internet based media sees that these processes converge to allow stories, information, ideas and discourses to circulate through communicative spaces, and into the daily lives of people (Sheller/Urry 2006). The purpose of this paper is to discuss a methodological framework that can be used to examine the extent that digital media practices can enable voice. My focus is on people ascribed the status of mental illness - people who have had an enduring history of silencing and oppression (Parr 2008). I propose theories of mobilities, and practice, to critically examine voice in practices related to digital media. In doing this, I advocate for digital ethnographic methods to engage these concepts, and to examine the potential of voice in digital mobile media. Specifically, I outline ethnographic methods involving the use of video (re)enactments of digital practices, and the use of reflective interviews to examine every day routines and movements in and around digital media (Pink 2012). I propose that observing and reflecting on such activities can generate insights into the significance these activities have in giving voice to those who are normally unheard.


2019 ◽  
Vol 25 (3) ◽  
pp. 271-277 ◽  
Author(s):  
Henry Mainsah ◽  
Lin Prøitz

This article explores the consequences of ethnographic practice when social and mobile media are used both as tools for research and sites of study. We draw on incidents from our fieldwork practice to reflect on the research intimacies that are produced when digital media technologies bring different spheres of researchers’ worlds in close proximity. We show how managing the unstable rhythms and temporal structures of ethnographic fieldwork practice might involve dispensing a considerable amount of affective energy.


Transfers ◽  
2011 ◽  
Vol 1 (1) ◽  
pp. 25-49 ◽  
Author(s):  
Heike Weber

This article takes the history of mobile electronic media as a vantage point from which to view a transformation in everyday Western mobility culture. It argues that mobile media technologies rather than transport technologies constitute today's guiding symbols of mobility whilst mobility itself is seen as going beyond physical movement. In the late twentieth century, its understanding has been broadened and now refers to the mere capacity to be ready for action and, thus, movement. This shift from movement to the potential to move can be observed in the material culture of mobile media. Initially designed to accompany travel, tourism or sport activities, portable radios or cell phones have been increasingly used in stationary or domestic settings, thereby challenging the Western dualisms of mobile/sedentary and public/private. On a methodological level, a focus on mobile media history involves merging the fields of media and transport history with the aim of arriving at a comprehensive mobility history.


2012 ◽  
pp. 1342-1351
Author(s):  
Daniela Reimann

In the context of converging media technologies, the concept of mobile media embedded in wearable material was introduced. Wearable Computing, Fashionable Technology, and Smart Textile are being developed at the intersection of media, art, design, computer science, and engineering. However, in Germany, little research has been undertaken into Smart Textile in education1. Those activities are not realized at school in the context of artistic processes in general MINT2 education in classroom settings. In order to research the interplay of electronic textiles and wearable technology, hard and software tools, such as Arduino LilyPad, a programmable board designed for stitching into clothing and flexible applications are scrutinized. In the project, contemporary media art projects in the field of Fashionable Technology are explored to inspire interdisciplinary technology education. The project described in this paper engages girls in technology and engineering by integrating artistic processes as well as a more playcentric approach to technology and engineering education.


Author(s):  
Katja Kaufmann ◽  
Monika Palmberger ◽  
Carolina Parreiras ◽  
Arianna Bussoletti ◽  
Francesca Belotti ◽  
...  

Mobile media technologies place users in digital (online) as well as physical (offline) spaces in novel ways, opening up new environments of affordances. In everyday life these mobile online and offline spaces are increasingly interdependent and interwoven in manifold ways. Practices, experiences, meanings and expectations are negotiated across these spaces, while at the same time they are bound by the respective logics and limitations, leading to new interrelations and contradictions. The mobile, interlocking but non-converging nature of these spaces involves issues of access and power in struggles over in(ter)dependencies and leads to significant method(odolog)ical, practical and ethical challenges for researchers, to which the current COVID-19 pandemic only adds complexity. Researchers are confronted with questions such as: What are appropriate designs to study mobile online and offline spaces and their intersections? Do interdependent spaces call for likewise interdependent methodological approaches? In what ways can elaborated mixed and multi-method designs capture complexity adequately without the researchers losing sight of the specifics? And what are the ethical and practical implications for the parties involved? Meanwhile, in the methodological literature, the specific challenges associated with researching the intersections of online and offline spaces, especially under mobile conditions, are rarely explicitly addressed. For this reason, the panel presents a thought-provoking range of five examples of research into phenomena at the intersections of mobile online and offline spaces and the associated experiences as well as methodological challenges of researchers in dealing with issues of in(ter)dependence at all levels.


Author(s):  
Barbara Crow ◽  
Michael Longford ◽  
Kim Sawchuk ◽  
Andrea Zeffiro

The Mobile Media Lab (MML) is a Canadian interdisciplinary research team exploring wireless communications, mobile technologies and locative media practices. By developing interactive mobile experiences, we observe and reflect on the dynamics inherent in wireless immersive environments connected to a growing tendency towards ubiquitous computing or pervasive media. Our projects, whilst rooted in digital ephemera, treat physical territory as an active and volatile interface creating networked situations to connect the physical to the virtual. Our intention is to use media to quietly augment everyday life and to initiate novel ways of telling stories of the past by harnessing digitally rendered images, text and sounds. In our chapter, we will focus on two projects, Urban Archaeology: Sampling the Park and The Haunting, which were part of our work done under the rubric of the Mobile Digital Commons Network (MDCN, 2004-2007). We will use the phrase voices from beyond as a trope in our reflections upon the deployment of mobile media technologies and use of locative media practice to intentionally blur past and present moments. As we argue, archival fragments and ghostly images can be presented via handheld devices to use the power, potential and public intimacy of media dependent upon the presence of electromagnetic spectrum. In addition to key texts on locative media, we draw on Benjamin’s understanding of history as a sensibility whereby the past and present co-mingle in the minds and embodied memories of human subjects, Darin Barney’s notion of the “vanishing table” as an alternative means for engagement in technologically mediated zones of interaction, and writing on communications theory that deals with the spectral qualities of new media (Sconce; Durham Peters; Ronell).


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