Urban decline and residential preference: The effect of vacant lots on housing premiums

Author(s):  
Youngre Noh ◽  
Galen Newman ◽  
Ryun Jung Lee

Vacant land is a ubiquitous urban phenomenon. The existence of vacant land in a neighborhood can either lower or heighten nearby housing values, depending on its relative development potential. However, this condition has rarely been examined longitudinally, nor has it been examined thoroughly across different socioeconomic conditions. This research examines the impact of vacant lots on housing premiums using 2006–2015 single-family home sale transactions in the City of Minneapolis, Minnesota. The study area was divided into low-, middle-, and high-income levels. The results show that vacant lands have negative impacts on nearby single-family houses and these impacts differ by income level per neighborhood. The study sheds light on how planners and researchers should conceive vacant lands differently in various surroundings and conditions.

2020 ◽  
Vol 5 (2) ◽  
Author(s):  
Sapar Junoko

<div class="page" title="Page 1"><div class="layoutArea"><div class="column"><p><span>Technological progress is something that can not be avoided in today's life. One of the results of technological development is the internet, one of its benefits is as a means of entertainment, for example to play online games. Online games themselves are not only played from computer games but can also be played on smartphones, online games are much loved by teenagers because online games themselves are a means of entertainment for them but most teenagers are addicted to playing online games. Online games themselves have positive and negative impacts, but if playing excessive online games can have positive impacts which are definitely addicted to playing continuously. The main study of this research focuses on the identification, analysis and design of Video Motion Graphic works and other supporting media. This design uses premedia media planning methods, playing media and media follow-up. Data collected through, observation, interviews, literature and website. The data is then identified, classified, selected, then analyzed using the 5W + 1H method and interpreted according to the text and context. The design of the social media campaign of the impact of online games for teens in the city of Palembang as a visual communication media which is part of the design discussion. This design aims to encourage adolescents to reduce and reduce the number of addictions due to online games especially teenagers in the city of Palembang in order to be able to balance between playing online games and learning to get achievements in education. </span></p></div></div></div>


2021 ◽  
Author(s):  
Dewi Yermawati Enjhela

AbstractIndonesia is one of the countries that has also been affected by the corona virus or covid-19 which originated from China, to be precise in the city of Wuhan. In early 2020 the corona virus or covid-19 began to enter the country of Indonesia. The corona virus has had a huge impact on the lives of Indonesian people, both positive and negative impacts. Communities affected by covid-19 are increasing day after day, but now to be precise in 2021 the increase in covid-19 infections is not as fast as 2020. And the impact is slowly being controlled by both the government and most Indonesians. The Indonesian people are now able to adjust to life in the midst of this Covid-19 pandemic, even the hospitality that faded at the beginning of Covid-19 entering Indonesia is now starting to slowly be shown by the Indonesian people. This paper aims to provide information about Covid-19 in Indonesia and the Christian hospitality that should be practiced by the Indonesian people, especially believers or Christians. This research uses a qualitative approach with theological research type and social descriptive research


2021 ◽  
Vol 7 (2) ◽  
Author(s):  
Melisa Melisa ◽  
Rianto M.Si.Par

<p><em><span>Bakar Tongkang is one of the cultural attractions in Riau Province, namely Bagansiapiapi City. The Bakar Tongkang cultural attraction event is held annually for generations by the local community due to its unique culture and histor</span></em><em><span lang="EN-US">y.</span></em></p><p><em><span>This study was conducted to determine whether the Bakar Tongkang cultural attraction procession in Bagansiapiapi City, Riau Province can be an alternative cultural attraction in Riau Province which is made into a leading attraction. This study uses descriptive qualitative research involving informants representing the Tourism Office, accommodation industry players, transportation industry players, retail store industries, restaurant businesses, street vendors and tourists' views about this cultural attraction procession event as well as the community in Bagansiapiapi City and the organizing committee.</span></em></p><p><em><span>From the results of in-depth interviews and observations made by researchers based on in-depth questions, it was found that almost all informants who became sources of information stated that they strongly supported the existence of this cultural attraction event which was carried out regularly every year due to the positive impact of this cultural attraction procession event, namely the impact to the regional economy and Regional Original Income (PAD) and become a leading attraction, in addition to the success of the procession of this cultural attraction, it also has the impact of traffic jams in the city of Bagansiapiapi during the process, rising prices for lodging, food and rickshaw prices as well as other negative impacts, namely waste.</span></em></p><p> </p>


2017 ◽  
Vol 38 (4) ◽  
pp. 427-436 ◽  
Author(s):  
Xinyu (Jason) Cao ◽  
Shengnan Lou

Studies quantifying value added of transit often cannot differentiate whether the premiums are transit effects or location effects. Limited studies have examined the timing of value added. Using before and after data, this study explores the impact of the Green Line LRT on housing sales prices. Compared to the studied period before its funding announcement, its announcement increased housing values by $9.2/sq ft and its commencement increased sales prices by $13.7/sq ft. Further analyses show that housing value appreciation actually occurred after the announcement but before the commencement. Thus, using the right timing of value added is critical for value capture programs and benefit–cost analysis.


2021 ◽  
Vol 4 (2) ◽  
Author(s):  
Muhammad Asim ◽  
Saima Rafique ◽  
Muhammad Nadeem

Infrastructure development and socioeconomic factors are directly related to the opulence and economic growth of any region. Disparity in the allocation of resources within a city has a huge influence on the socioeconomic factors of the population. Cities in developing countries manifesta vast disparity in the provision of infrastructural facilities and it leads to curbing the socioeconomic development of their residents. The current research aims to study the impact of disparity in infrastructure development on the socioeconomic factors has been assessed in the city of Lahore. Two towns of the city, that is, Johar town and Shalamar town were selected based on two different criteria to examine the impact of disparity in infrastructure development on the prevailing socioeconomic conditions. Primary data was collected with the help of a questionnaire encompassing major infrastructure development factors and socioeconomic indicators. Surveys were conducted in these towns with the disproportionate technique of stratified sampling. Data was analyzed through SPSS. Statistical Linear Regression Model was applied to determine whether a relationship exists among the infrastructural and socioeconomic indicators or not. The results showed that the town with better infrastructure development has far better socioeconomic conditions as compared to the less developed town within the same city.         Keywords: inequality, infrastructural development, socio-economic indices, spatial disparities


2019 ◽  
Vol 13 (1) ◽  
pp. 225-239
Author(s):  
Imane Fantazi ◽  
Bernia Zehioua Hecham ◽  
Alexandru-Ionut Petrisor

Abstract Since the 1960s of the 20th century, research on the success of projects have been updated and are increasing in cyclical projects (event-centered projects) which appear regularly in excess of budget, or even sometimes incomplete when the event or subject of their creation is over. Within this context, with the appointment of Constantine as the Arab Capital of Culture 2015, the Algerian Government has registered 76 rehabilitation projects for the old buildings of the city, under the guardianship of the Ministry of Culture. The last has designated the Office National de Gestion et d’Exploitation des Biens Culturels Protégés (OGEBCP) (National Office for the Management and Exploitation of Preserved Cultural Property) as a contracting authority assistant, given its considerable experience in building management in the city of Tlemcen, Capital of Islamic Culture in 2011. During our investigation, none of the selected projects has been completed, while the allocated budget has been entirely consumed. Why? Who is responsible for this failure? Our role is to investigate the weak links in these rehabilitation projects to avoid future similar failure. It seems like the success of a project depends on the behavior of the main actors responsible for it as well as a number of technical skills that seem difficult to bring together in a single individual. Therefore, we focus on the actors of the project. The process of conservation operations is a delicate one to conduct for the success of the project. The conditioning of shorter deadlines in full eventcentered projects is in fact one of the most difficult challenges. We propose to analyze the management of communication between the project actors assuming that, an inappropriate management could have negative impacts on the success


2020 ◽  
Vol 5 (1) ◽  
pp. 41
Author(s):  
Aviana Vety Jayanti ◽  
Eko Priyo Purnomo ◽  
Aulia Nurkasiwi

Abstract: Increasingly dynamic city development without being accompanied by the provision of vacant land for reforesting has a negative impact on the environment. Increasing air quality and noise levels make a city have to prepare solutions to solve problems that have an impact on the environment of human life. The concept of vertical garden emerged as an alternative greening that can be applied in cities with a level of availability of narrow vacant land such as the city of Yogyakarta. The impact of applying this concept can overcome problems such as decreased air quality due to pollution. This study uses qualitative methods to describe how the effect of applying vertical gardens as an alternative to greening in supporting smart environments.Keywords: Smart Environment, Vertical Garden, Environment;


2021 ◽  
Vol 5 (2) ◽  
Author(s):  
Safar Junoko ◽  
Yosef Yulius ◽  
Didiek Prasetya

Technological progress is something that can not be avoided in today's life. One of the results of technological development is the internet, one of its benefits is as a means of entertainment, for example to play online games. Online games themselves are not only played from computer games but can also be played on smartphones, online games are much loved by teenagers because online games themselves are a means of entertainment for them but most teenagers are addicted to playing online games. Online games themselves have positive and negative impacts, but if playing excessive online games can have positive impacts which are definitely addicted to playing continuously. The main study of this research focuses on the identification, analysis and design of Video Motion Graphic works and other supporting media. This design uses premedia media planning methods, playing media and media follow-up. Data collected through, observation, interviews, literature and website. The data is then identified, classified, selected, then analyzed using the 5W + 1H method and interpreted according to the text and context. The design of the social media campaign of the impact of online games for teens in the city of Palembang as a visual communication media which is part of the design discussion. This design aims to encourage adolescents to reduce and reduce the number of addictions due to online games especially teenagers in the city of Palembang in order to be able to balance between playing online games and learning to get achievements in education.


2019 ◽  
Vol 11 (22) ◽  
pp. 6380 ◽  
Author(s):  
María-Elena Sánchez del Río-Vázquez ◽  
Carlos J. Rodríguez-Rad ◽  
María-Ángeles Revilla-Camacho

Those in charge of tourism destinations face the need to create tourism development models compatible with the essence of the localities that they manage. These models have to be sustainable, both environmentally and socially, and also must become drivers of the local economy. However, tourists also generate negative impacts in the locality which, when they are perceived by the residents, can give rise to a rejection of visitors. Hence, improving the tourism management is necessary. This is why to know the residents’ perceptions about the impacts of tourism is essential. Moreover, measuring the impact effects on their satisfaction with the public administration of the destination can be of great usefulness. This study falls into this research line, as it proposes a model to measure these impacts and their effect on satisfaction. To do so, an empirical study is performed among residents in the city of Seville (southern Spain, one of the most visited destinations in the world), based on subjective economic, social, and environmental indicators. The results show that the citizens value three types of impacts, the social impact coming after the economic impact as to its influence on their satisfaction with the administration. Based on this, we postulate that the efforts made to attract events to the city, or to improve connections to access a broader market, must be approached as public procurements in which selection criteria that are compatible with the destination’s positioning and strategy prevail. Social and environmental criteria should be considered among these criteria.


2021 ◽  
Vol 5 (2) ◽  
Author(s):  
Sapar Junoko ◽  
Yosef Yulius ◽  
Didiek Prasetya

<p>Technological progress is something that can not be avoided in today's life. One of the results of technological <br />development is the internet, one of its benefits is as a means of entertainment, for example to play online games. Online <br />games themselves are not only played from computer games but can also be played on smartphones, online games are <br />much loved by teenagers because online games themselves are a means of entertainment for them but most teenagers <br />are addicted to playing online games. Online games themselves have positive and negative impacts, but if playing <br />excessive online games can have positive impacts which are definitely addicted to playing continuously. The main study <br />of this research focuses on the identification, analysis and design of Video Motion Graphic works and other supporting <br />media. This design uses premedia media planning methods, playing media and media follow-up. Data collected <br />through, observation, interviews, literature and website. The data is then identified, classified, selected, then analyzed <br />using the 5W + 1H method and interpreted according to the text and context. The design of the social media campaign <br />of the impact of online games for teens in the city of Palembang as a visual communication media which is part of the <br />design discussion. This design aims to encourage adolescents to reduce and reduce the number of addictions due to <br />online games especially teenagers in the city of Palembang in order to be able to balance between playing online games <br />and learning to get achievements in education.</p><p><br />Key word: Online Games, Motion Graphic Video, Social Campaign, Internet, Smartphone</p>


Sign in / Sign up

Export Citation Format

Share Document