scholarly journals Towards an educational data literacy framework: enhancing the profiles of instructional designers and e-tutors of online and blended courses with new competences

2021 ◽  
Vol 8 (1) ◽  
Author(s):  
Zacharoula Papamitsiou ◽  
Michail E. Filippakis ◽  
Marilena Poulou ◽  
Demetrios Sampson ◽  
Dirk Ifenthaler ◽  
...  

AbstractIn the era of digitalization of learning and teaching processes, Educational Data Literacy (EDL) is highly valued and is becoming essential. EDL is conceptualized as the ability to collect, manage, analyse, comprehend, interpret, and act upon educational data in an ethical, meaningful, and critical manner. The professionals in the field of digitally supported education, i.e., Instructional Designers (IDs) and e-Tutors (eTUTs) of online and blended courses, need to be ready to inform their decisions with educational data, and face the upcoming data-related challenges; they need to update and enhance their profiles with relevant competences. This paper proposes a framework for EDL competence profiles of IDs/eTUTs and evaluates the proposal with the participation of worldwide professionals (N = 210) with experience in digitally supported education. The evaluation aims at validating the proposal and assesses (a) the current EDL-readiness of IDs/eTUTs; and (b) the extent to which the framework captures and describes the essential EDL competences. The findings indicate that professionals are not EDL-competent yet, but the proposed dimensions and related competences are offering a solid approach to support EDL development.

Author(s):  
Emmanuel Jean Francois

This chapter serves as the conclusion of the book and outlines some challenges and current and emerging trends related to blended learning and teaching in postsecondary education. The current and emerging trends include, but are not limited to: accelerated blended learning programs for non-traditional adult students, adaptability of blended learning and teaching to diverse disciplines, quality assurance, transnational extent, possible transition to blended learning orienting postsecondary institutions, and the development of self-pace blended courses in postsecondary programs.


Author(s):  
Selcan Kilis ◽  
Seher Balbay

The influence of media and method and their recent dramatic impact on learning have been discussed by many researchers in the instructional technology field and spurred the Clark-Kozma debate. This chapter explores the standpoints of preservice information and communication technology teachers attending a state university in Turkey. The findings are presented as a guide to educators and instructional designers, especially in their preservice research and practice. Participants were selected by convenience sampling, and their opinions were obtained following a debate on the topic. A questionnaire was administered for this purpose that had been prepared by the researchers. The results of the survey were augmented by detailed observations of the debate. Most of the participants agree that new media provides and facilitates the emergence of new methods or changes in existing methods, and learning and teaching benefit from approaches that combine the two.


Author(s):  
Yongming Shi ◽  
Si Fan ◽  
Yun Yue

In the past two decades, computers and web-based technologies have created a computer-based focus in the field of education. The computer-supported teaching and learning has revolutionised the concept of education around the world, which creates both opportunities and challenges in the field of education. It is believed that computer-based technologies have developed to augment the traditional learning and teaching at all educational levels. Computer-supported education empowers learners by promoting the notions of learner-centred learning approach, encouraging interactions among students or between students and lecturer, and addressing the individualized learning needs. This chapter explains some important concepts in computer-supported education, and presents the learning theories that underpin this area. Furthermore, it discusses the benefits of web-based technologies for students at various levels and issues that require further research.


Author(s):  
Ronald Legon

The Quality Matters™ Program (www.qualitymatters. org) is a set of standards (or rubric) for the design of online college-level courses and the online components of hybrid/blended courses, and a peer review process for applying these standards. The Quality Matters Rubric is based on recognized best practices, built on the expertise of instructional designers and experienced online teachers, and supported by distance education literature and research. The goals of the program are to increase student retention, learning and satisfaction in online courses by implementing better course design.


2010 ◽  
pp. 1030-1044
Author(s):  
Yoni Ryan ◽  
Robert Fitzgerald

This chapter considers the potential of social software to support learning in higher education. It outlines a current project funded by the then Australian Carrick Institute for Learning and Teaching in Higher Education, now the Australian Learning and Teaching COuncil (ALTC) (http://www.altc. edu.au/carrick/go) to explore the role of social software in supporting peer engagement and group learning. The project has established a series of pilot projects that examine ways in which social software can provide students with opportunities to engage with their peers in a discourse that explores, interrogates and provides a supplementary social ground for their in-class learning. Finding creative ways of using technology to expand and enrich the social base of learning in higher education will become increasingly important to lecturers and instructional designers alike. This project represents one small step in testing the applicability of social software to these contexts. While many of our students are already using various technologies to maintain and develop their personal networks, it remains to be seen if these offer viable uses in more scholarly settings.


Author(s):  
Seda Khadimally

Blended unified design (BUD) is a new instructional design (ID) model created with the purpose of positively influencing second language learning/teaching environments, with an emphasis on English as a second language (ESL) learning and teaching settings. Another purpose with the construct of this innovative ID model is to introduce it to second language educators, instructional designers, scholars, educational leaders, and all other critical players who are engaged in the design, development, delivery, assessment, and evaluation of instruction.


2021 ◽  
Vol 102 ◽  
pp. 01009
Author(s):  
Peter Ilic

The dramatic impact of Information and Communications Technology (ICT) on society suggests the potential for an analogous effect on education. The prospects for some benefit from the affordances offered by ICT are appealing but not entirely understood by many educators. The challenges of design, implementation, assessment, and analysis of ICT supported education are considerable. These challenges include how ICT can support traditional learning approaches, add new educational opportunities, and reduce resistance to introducing disruptive technologies such as smartphones. The affordances of ICT in education open many possibilities to integrate with and support existing curriculums. However, many educational institutions have not fully embraced these opportunities. This paper will explore some barriers to ICT adoption in the educational context. The first section is a brief introduction followed by a section on the history of educational theory to illustrate the considerable body of knowledge available on this topic. The third section introduces a type of case study of the challenges faced by a nation in providing the infrastructure needed to implement many of these technologies. Section four gives a summary of many, but not all, barriers to technology adoption faced by educational administrators, instructional designers, educators, and learners. And the final section is a brief conclusion.


Author(s):  
Elena A. Bugreeva

The era of digitization and post-literacy has changed many aspects of our life. This paper investigates into edutainment and infotainment as an approach to the instructional design of an English course for university students or adult learners, including distance learning. Apart from a brief history of edutainment and infotainment, the research attempts to realize the nature of edutainment, specify the concept, and point out its advantages and disadvantages. The article describes some instruments of edutainment and infotainment that can improve e-learning English. The findings may be interesting for the faculty engaged in synchronous and asynchronous e-learning and instructional designers creating online courses.


Author(s):  
Amy M. Grincewicz

Over the last few years, a growing number of courses have been incorporating online elements into traditional face-to-face instruction. This movement has led to the emergence of a blended teaching and learning approach, which, in turn, has increased the need to discuss the educational benefits and underlying challenges of this type of instructional delivery. When developing a blended course, a number of important principles should be kept in mind to ensure the effectiveness of the course. Effective blended design takes into consideration the differences between face-to-face and online learning and incorporates different learning and teaching strategies. The purpose of this chapter is to discuss designing a quality blended course. This chapter discusses designing activities to encourage interaction, motivation, and engagement within a blended course that can be used in the online components. In addition, how to structure a blended course and benefits of working with a development team are discussed.


2021 ◽  
Vol 11 (10) ◽  
pp. 608
Author(s):  
Si Fan ◽  
Lihua Chen ◽  
Manoj Nair ◽  
Saurabh Garg ◽  
Soonja Yeom ◽  
...  

This study aimed to identify factors influencing student engagement in online and blended courses at one Australian regional university. It applied a data science approach to learning and teaching data gathered from the learning management system used at this university. Data were collected and analysed from 23 subjects, spanning over 5500 student enrolments and 406 lecturer and tutor roles, over a five-year period. Based on a theoretical framework adapted from Community of Inquiry (CoI) framework by Garrison et al. (2000), the data were segregated into three groups for analysis: Student Engagement, Course Content and Teacher Input. The data analysis revealed a positive correlation between Student Engagement and Teacher Input, and interestingly, a negative correlation between Student Engagement and Course Content when a certain threshold was exceeded. The findings of the study offer useful suggestions for future course design, and pedagogical approaches teachers can adopt to foster student engagement.


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