211 Modeling of conceptual design process with 3D CAD and practice in undergraduate design class

2004 ◽  
Vol 2004.79 (0) ◽  
pp. _2-23_-_2-24_
Author(s):  
Nozomu KOGISO
Actuators ◽  
2021 ◽  
Vol 10 (6) ◽  
pp. 133
Author(s):  
Tobias Vonderbank ◽  
Katharina Schmitz

Increasing performance in modern hydraulics is achieved by a close investigation of possible enhancements of its components. Prior research has pointed out that electromechanical actuators can form suitable alternatives to hydraulically piloted control systems. Since the requirements at these actuation systems depend on the operating conditions of the system, each actuator can be optimized to the respective hydraulic system. Considering that many different conceptual designs are suitable, the phase of conceptual design plays a decisive role during the design process. Therefore, this paper focuses on the process of developing new conceptual designs for electromechanical valve actuation systems using the method of function structures. Aiming to identify special design features, which need to be considered during the design process of electromechanical actuation systems, an exemplary actuator was designed based on the derived function structure. To highlight the potential of function structures for the development of new electromechanical valve actuation systems, two principal concepts, which allow the reduction of the necessary forces, have been developed by extending the function structure. These concepts have been experimentally investigated to identify their advantages and disadvantages.


Author(s):  
Ehud Kroll ◽  
Lauri Koskela

AbstractThe mechanism of design reasoning from function to form is suggested to consist of a two-step inference of the innovative abduction type. First is an inference from a desired functional aspect to an idea, concept, or solution principle to satisfy the function. This is followed by a second innovative abduction, from the latest concept to form, structure, or mechanism. The intermediate entity in the logical reasoning, the concept, is thus made explicit, which is significant in following and understanding a specific design process, for educating designers, and to build a logic-based computational model of design. The idea of a two-step abductive reasoning process is developed from the critical examination of several propositions made by others. We use the notion of innovative abduction in design, as opposed to such abduction where the question is about selecting among known alternatives, and we adopt a previously proposed two-step process of abductive reasoning. However, our model is different in that the two abductions used follow the syllogistic pattern of innovative abduction. In addition to using a schematic example from the literature to demonstrate our derivation, we apply the model to an existing, empirically derived method of conceptual design called “parameter analysis” and use two examples of real design processes. The two synthetic steps of the method are shown to follow the proposed double innovative abduction scheme, and the design processes are presented as sequences of double abductions from function to concept and from concept to form, with a subsequent deductive evaluation step.


Author(s):  
David G. Ullman ◽  
Thomas G. Dietterich ◽  
Larry A. Stauffer

This paper describes the task/episode accumulation model (TEA model) of non-routine mechanical design, which was developed after detailed analysis of the audio and video protocols of five mechanical designers. The model is able to explain the behavior of designers at a much finer level of detail than previous models. The key features of the model are (a) the design is constructed by incrementally refining and patching an initial conceptual design, (b) design alternatives are not considered outside the boundaries of design episodes (which are short stretches of problem solving aimed at specific goals), (c) the design process is controlled locally, primarily at the level of individual episodes. Among the implications of the model are the following: (a) CAD tools should be extended to represent the state of the design at more abstract levels, (b) CAD tools should help the designer manage constraints, and (c) CAD tools should be designed to give cognitive support to the designer.


Author(s):  
C. P. Huang ◽  
F. W. Liou ◽  
J. J. Malyamakkil ◽  
W. F. Lu

Abstract This paper presents an advisory conceptual design tool for mechanical transmission systems. Space consideration was taken into account during the design process. A prototype function tree was built in the form of knowledge-based system to transfer a designer’s idea into a set of mechanical components. An advisory expert system was also developed to help a designer in decision making. As an example, a packaging machine is designed using the developed system.


Author(s):  
Vinod Baya ◽  
Larry J. Leifer

Abstract The research reported in this paper examines the design process from an informational perspective. The study is based on the premise that there is a need to understand and formalize the information generating, accessing and analyzing behavior of designers in order to build tools and methods which can be smoothly integrated with their technical and social work environment. Results from an experimental study, conducted using the verbal protocol method, are discussed. A measure for the amount of information designers handle has been explored. A framework for analyzing the information handling behavior of designers is also presented.


Author(s):  
Meisha Rosenberg ◽  
Judy M. Vance

Successful collaborative design requires in-depth communication between experts from different disciplines. Many design decisions are made based on a shared mental model and understanding of key features and functions before the first prototype is built. Large-Scale Immersive Computing Environments (LSICEs) provide the opportunity for teams of experts to view and interact with 3D CAD models using natural human motions to explore potential design configurations. This paper presents the results of a class exercise where student design teams used an LSICE to examine their design ideas and make decisions during the design process. The goal of this research is to gain an understanding of (1) whether the decisions made by the students are improved by full-scale visualizations of their designs in LSICEs, (2) how the use of LSICEs affect the communication of students with collaborators and clients, and (3) how the interaction methods provided in LSICEs affect the design process. The results of this research indicate that the use of LSICEs improves communication among design team members.


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