The similarity of characteristics between cybernetics and interactivity: How to identify interactive systems/artworks using cybernetic thinking

2020 ◽  
Vol 18 (1) ◽  
pp. 31-40 ◽  
Author(s):  
Jun Li

Cybernetic theory and interactivity have much in common, including human interrelationships between modern technology and how they define and reveal the whole interactive process. Most of the key notions in both can be described as the system in conversation about the system, talking to each other through the information passed back and forth between the particular relationship in audiences and artworks. These similar languages are feedback, control, conversation and system thinking in the field of cybernetic theory and interactive artworks. As can be seen, some concepts of the cybernetic are applicable to interactivity. So, how can cybernetic thinking be applied to interactive artworks? The purpose of this article is to explore the interplay of cybernetics theory and interactivity and the connection between cybernetic/system thinking and technological/interactive artworks by illustrating the similarity of characteristics and comparing the conversation of two network systems. The goal is to deconstruct and reshape their relationships by thinking of interactive artworks in the way of cybernetic thinking.

Author(s):  
Dr. M. Vairavan ◽  
Ms. N. Rajeswari

The main purpose of this paper is to introduce the technology impact of agriculture workers in Tirunelveli District. In the last century, the basic agriculture technology like machines has changed a little. Though the modern technology, planters and harvesters do a better job or are slightly tweaked from their predecessors. However, the modern technology is changing the way that humans operate the machines, GPS locators, as computer monitoring systems and self-steer programs allow the most advanced tractors and implements to be more precise and less wasteful in the use of fuel, fertilizer or seed. In future, there may be mass production of driverless tractors and other agriculture machinery which use electronic sensors and GPS maps.


1979 ◽  
Vol 23 (1) ◽  
pp. 80-84 ◽  
Author(s):  
Harold Thimbleby

Technology comes in many forms, in particular ‘interactive’ and ‘not-so interactive’. Not all so-called interactive systems are interactive technology: they are not ‘good’ enough. In contrast to typical modern technology, interactive technology is responsibly passive and thereby reduces the opportunity for its users to form incorrect or misguided models of its operation. Passivity is not solely a property of the system design but is relative to the needs and actions of the users of the technology; it depends on the skills, expectations and understanding of the users. As a guide to implementors, passivity also reduces their opportunities to create systems that are obscure to users. It is suggested that a ‘parallel user-interface’, which is outlined, meets the requirements of interactive technology.


2012 ◽  
Vol 16 (2) ◽  
pp. 152-160 ◽  
Author(s):  
Catherine Salmon

Pornography and romance, at first glance they seem to be two genres that are almost polar opposites. Yet both are the products of our evolved human sexuality and both have been the subjects of a variety of authors and researchers. Particularly in the case of pornography, some have argued strongly against its very existence, charging it, its creators and consumers with many of the evils in the world (real and imagined). In the case of romance, many have been derogatory and dismissive of the writers' skills and the readers' minds. In this article, I hope to introduce a different approach to these genres, through an evolutionary lens that serves to illuminate the way in which our sexual natures combined with modern technology to create such widespread distribution and sales. Romance and pornography are both multibillion dollar industries, and their stark contrasts reflect the deep divide at the heart of male and female erotic fantasies. These differences reflect the fact that the selection pressures males and females faced in the reproductive realm over human evolutionary history were not identical.


Author(s):  
Francisco António Barreto Fernandes ◽  
Bernabé Ortuño Hernandis

Technological development has changed the way users relate to products, they are no longer passive receivers of functions to interact with increasingly complex systems. This research addresses the problem of consumer interaction with public electronic technology products. There are several studies dealing with the disciplines that study the interaction between the user and the electronic product (Preece, 2005; Johnson-Laird, 1983; Helander, 1997, Sutcliffe, 1995; Norman, 1990; Moraes, 2001), making it possible to obtain knowledge about human beings, technology and the way they operate. This research aims to identify the areas of interaction design that involve the human-machine system, in particular the disciplines that contribute to good usability. Six typologies are proposed that describe specific interface characteristics studied according to the model of complexity defined by Gomes Filho (2003). Exploratory research in Portugal identified twenty-six interactive systems. To characterize the public electronic systems, the study presents a structured analysis of the variables mentioned previously, in relation to both reliability and validity, as well as functionality. The results are compared with the literature and the implications discussed for the design of the User Interface System Model.DOI: http://dx.doi.org/10.4995/IFDP.2016.3287


Author(s):  
Suneth Namal ◽  
Hasindu Gamaarachchi ◽  
Gyu Myoung Lee ◽  
Tai-Won Um

In this paper, we propose an autonomic trust management framework for cloud based and highly dynamic Internet of Things (IoT) applications and services. IoT is creating a world where physical objects are seamlessly integrated in order to provide advanced and intelligent services for humanbeings in their day-to-day life style. Therefore, trust on IoT devices plays an important role in IoT based services and applications. Cloud computing has been changing the way how provides are looking into these issues. Many studies have proposed different techniques to address trust management although non of them addresses autonomic trust management in cloud based highly dynamic IoT systems. To our understanding, IoT cloud ecosystems help to solve many of these issues while enhancing robustness and scalability. On this basis, we came up with an autonomic trust management framework based on MAPE-K feedback control loop to evaluate the level of trust. Finally, we presents the results that verify the effectiveness of this framework.


2018 ◽  
Vol 29 (1) ◽  
Author(s):  
Tomas Nemunas Mickevičius

In this article the twofoldness of Heidegger’s treatment of modern technology is presented. Firstly, it is shown that one can trace the line of thinking on modern technology from the earliest to the latest of Heidegger’s thinking periods. Though Heidegger claimed that it was firstly the task to understand the essence of modern technology that concerned him, it is still possible to discern basic trends of treatment or evaluation of modern technology in his thinking. On the one hand, the Heideggerian critique of modern technoscientific revelation of reality is presented: Heidegger stressed not only the negative practical consequences of technology as ecological crisis but also ontological ones as the disappearance of the experience of Being itself. The program of the overcoming of technology is presented as well as some examples of the alternatives. On the other hand, the positive or appropriative treatment of modern technology is presented. The fragmentary suggestions that it is precisely the modern technological revealing of reality that prepares the way for the authentic experience of Being are developed by connecting them with early Heidegger’s claim that it is the basic experience of production that forms the conceptual horizon of Western culture. The possibility that this line of Heideggerian thinking might help to understand and articulate such important phenomena of current technoscientific condition as synthetic biology is mentioned.


2013 ◽  
Vol 18 (3) ◽  
pp. 314-327 ◽  
Author(s):  
Filipe Calegario ◽  
Jerônimo Barbosa ◽  
Geber Ramalho ◽  
Giordano Cabral ◽  
Gabriel Finch

New interface artefacts are changing the way we interact with machines, and this is particularly important for the musical domain. Conversely, the growing do-it-yourself (DIY) culture is subverting the manufacturer–consumer model. Regarding music, software such as Pure Data and Max/MSP allows users to build their own interactive systems. These factors contribute to the emergence of new digital musical instruments (DMI). However, DMI creation still requires a strong technical background. Based on the importance of prototyping in the process of designing things, this paper presents the Sketchument, an environment devoted to help non-technical users to easily prototype DMIs, using multiple input modes and allowing the integration to other useful technologies. From a lo-fi paper prototype, to functional ones, passing through movies, questionnaires, interviews, Sketchument has been developed following the same prototyping philosophy we intend to propose to its users. The cyclic process of design–implementation-evaluation has produced valuable feedback from potential users, which has been very useful to back design choices and to push modifications.


2011 ◽  
Vol 1 ◽  
pp. 61-87
Author(s):  
Abigail Susik

On more than one occasion in his critical writings of the 1920’s, surrealist leader André Breton compared Max Ernst’s collages to cinema. In his first essay on the artist in 1921, Breton aligned Ernst’s collages with cinematic special effects such as slow and accelerated motion, and spoke of the illusionistic ‘transformation from within’ that characterized Ernst’s constructed scenes. For Breton, Ernst’s collages employing found commercial, scientific and journalistic images approximated the naturalistic movement of film, and thereby contributed to the radical obsolescence of traditional two-dimensional media such as painting and drawing, which remained frozen in stillness. Thus, Ernst’s images were provocative witnesses to the way in which modern technology fundamentally altered the perspectivally-ordered picture plane. But at the same time that Ernst’s collages rendered painting obsolete, they likewise depended upon fragments of outmoded popular culture themselves. For Breton, Ernst was a magician, “the man of these infinite possibilities,” comparable to cinematic prestidigators like turn-of-the-century filmmaker Georges Méliès. By drawing on the influence of recently outmoded popular culture such as early trick films, Ernst provides a crucial early example of the post-war fixation on counter-temporalities and anti-production. At once technologically advanced and culturally archeological, Ernst’s collages cannily defy strict categorization as “Modernist.”


2018 ◽  
Vol 213 (1) ◽  
pp. 59-86
Author(s):  
Instructor Huda Hadi Khalil

Intertextuality refers to the relationship with which texts are interwoven with each other. It is used to describe the range of ways in which texts make reference to other texts. Recently, mass media and modern technology has become a global issue and started influencing every individual. The information presented in the mass media affects the way people think. Thus, both form and content of mass media are of major importance. News article reporters need to be creative in their language and, at the same time, refer to facts and use common forms of language. Intertextuality is very common among mass media reporters because it is a powerful tool that serves their purposes. The present paper aims at analyzing the reasons which motivates reporters of the news articles on the security situation in Iraq to resort to intertextuality. The period between April and July 1214 is one in which the security situation in Iraq has been in turmoil. Therefore, twelve news articles belonging to the period above have been downloaded from the internet and analyzed carefully. The model adopted in the analysis is that of Bazerman (2004:5) for being a unified comprehensive scheme which covers all the types of techniques presented by other linguists. The analysis has revealed a heavy use of intertextuality in these news articles with particular focus on particular techniques rather than the others for certain reasons that serve the reporters’ purposes.


2019 ◽  
Vol 2 (1) ◽  
pp. 36
Author(s):  
Mehran Esfandiari ◽  
Mir Wais Gawhary

The shift from traditional towards more learner-centered approaches to teaching has resulted in the concept of authenticity becoming central to Communicative Language Teaching (CLT). As a relational notion, authenticity has to do with the interaction between learners and input materials in terms of appropriate responses, as opposed to its notion of genuineness as an absolute quality. It paves the way for language to be authenticated through context, as it encourages a use-to-learn rather than a learn-to-use approach. Using authentic materials requires a great deal of attention to be paid to not only the contextualization and authenticity of tasks, but also to the incorporation of genuine texts into task design, which itself has been revolutionized through modern technology. Using the Web as a technological tool has resulted in another version of authenticity, which might be in line with finder authenticity. The main aim of this paper is to argue that the notion of authenticity has come a long way from genuineness to finder authenticity.


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