Technoetic Arts
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Published By Intellect

1758-9533, 1477-965x

2020 ◽  
Vol 18 (1) ◽  
pp. 59-72 ◽  
Author(s):  
Rui Wu

In response to the sudden outbreak of COVID-19 in early 2020, the entire Chinese education system was switched to an online teaching model within a short time. As a front-line teaching manager, I am aware that this entails major changes to the teaching environment and information media, with a subtle psychological impact on both ‘teaching’ and ‘learning’ subjects. Specifically, information technology has an impact on educational fairness and learners’ psychological needs. In this article, I observe the influence of online teaching on learners’ cognition and feelings from the perspective of the ‘needs hierarchy’. The research findings will be helpful to understanding the impact of information-based teaching methods, and to push forward with new forms of telematic online learning.


2020 ◽  
Vol 18 (1) ◽  
pp. 19-29 ◽  
Author(s):  
Claudia Westermann

Since René Descartes famously separated the concepts of body and mind in the seventeenth century, western philosophy and theory have struggled to conceptualize the interconnectedness of minds, bodies, environments and cultures. While environmental psychology and the cognitive sciences have shown that spatial perception is ‘embodied’ and depends on the aforementioned concepts’ interconnectedness, architectural design practice, for example, has rarely incorporated these insights. The article presents research on the epistemological foundations that frame the communication between design theory and practice and juxtaposes it with scientific research on embodied experience. It further suggests that Asian aesthetics, with its long history in conceiving relations and art as interactive, could create a bridge between recent scientific insights and design practice. The article links Asian aesthetics to a discourse on ecologies in the post-Anthropocene, in dialogue with contemporary conceptions of time. It outlines an approach to the interconnectedness of minds, bodies, environments, the sciences and cultures, in favour of a future that is governed by creative wisdom rather than ‘smart’ efficiency.


2020 ◽  
Vol 18 (1) ◽  
pp. 73-89 ◽  
Author(s):  
Willard G. Van De Bogart

Electronic music is advancing not only in the way it is being used in performance but also in the technological sense, due to software developers advancing the ability of the synthesizer to enable the composer to create newer sounds. The introduction of the amino acid and protein synthesizers from MIT is one such example, along with sampling sounds from interstellar bodies through the process of sonification in order to create presets as additional source material for the composer’s palette. The creative process used in creating electronic music on a tablet computer introduces a new musical instrument to be used in live music performances. The fluidity and immediacy of how electronic sounds can be created with tablet computer synthesizers affords the composer to have a new behavioural sense of using them as a musical instrument that can be played intuitively. Exploring this new interface of musical composition is a subject this article will address as well as the psychological aspects pertaining to how an audience can relate to electronic music as an emerging art form removed from the classical music tradition. It will also discuss how the composer of electronic music can affect the listener’s ability to envision new conceptual landscapes, leading to experiencing new ideas and subjective fields of visionary understandings. The composer’s ability to use conceptual models, which influence the way sounds are made and how those sounds influence the listener’s experience, is an important focus of this article.


2020 ◽  
Vol 18 (1) ◽  
pp. 41-58 ◽  
Author(s):  
Frank Cong

This research looks what happens to human reproduction when human genetic information is digitized. By employing speculative design as a transdisciplinary strategy to construct such an alternative future to open up public dialogues, it aims to stimulate audiences in an artistic way to deliberate two key questions: (1) how will biotechnology recondition and recontextualize the natural processes of genetic information (i.e. expression, replication, transmission and mutation) and our physiological processes (e.g. reproduction)? And (2) what might be the ethical, legal and social implications (ELSI) for using such biotechnology? To this end, this practice-based research introduces the ‘e-gamete Digital Procreation Service’ (2019) – a speculative design project that has been developed as an approach to invite audiences to a future scenario of network-transmitted genetic information and computer-simulated human procreation. The carefully designed future service (an ironic practice of commercialization) allows human reproduction to take place outside of the human body. Audiences are encouraged to contemplate what novel situations might occur within their own futures and to consider broader questions like how family, parenthood, marriage, etc. are redefined and what new social relationships might emerge. By employing speculative design as an artistic research tool/tactic to step outside the technical limitations and craft the future service, the project asks vital question about the future in a provocative and quasi-realistic manner. Thus, the research forms a unique entanglement of sensitive topics by dealing with future biotechnology and human reproduction.


2020 ◽  
Vol 18 (1) ◽  
pp. 31-40 ◽  
Author(s):  
Jun Li

Cybernetic theory and interactivity have much in common, including human interrelationships between modern technology and how they define and reveal the whole interactive process. Most of the key notions in both can be described as the system in conversation about the system, talking to each other through the information passed back and forth between the particular relationship in audiences and artworks. These similar languages are feedback, control, conversation and system thinking in the field of cybernetic theory and interactive artworks. As can be seen, some concepts of the cybernetic are applicable to interactivity. So, how can cybernetic thinking be applied to interactive artworks? The purpose of this article is to explore the interplay of cybernetics theory and interactivity and the connection between cybernetic/system thinking and technological/interactive artworks by illustrating the similarity of characteristics and comparing the conversation of two network systems. The goal is to deconstruct and reshape their relationships by thinking of interactive artworks in the way of cybernetic thinking.


2020 ◽  
Vol 18 (1) ◽  
pp. 3-17 ◽  
Author(s):  
Paul Goodfellow

Contemporary art is not a simple system based on the creation and dissemination of aesthetic and conceptual objects, but a complex set of institutional and social processes with different motivations, audiences and environments. Likewise, the contemporary artwork cannot be represented as a singular object, but a complex set of material, technological, social and psychic relations. This complexity can be traced to the 1960s when three cultural developments: the expansion of the artwork, the increase in ecological awareness and the proliferation of systems thinking, and systems technology converged, shifting our focus from the material world to the underlying processes, relationships and data. This understanding leads to a focused description of the complex artwork Spiral Jetty by Robert Smithson and how this work can be understood in systems, specifically ecological-systems terms. Such complex work extends beyond the confinement of the original material object to include a vast network of physical and social relations, and this expanded work is more accurately described as simultaneously system and object, or ecological object.


2019 ◽  
Vol 17 (3) ◽  
pp. 281-295
Author(s):  
Sergio Rodríguez Gómez

Abstract In this article, a semiotic approach is proposed to explain how human agents use and give meaning to art in complex contexts. Inspired by the psycho-historical approach on art appreciation, which attempts to embrace psychological and cognitive aspects of art sense-making, as well as the art-historical context dependence of artworks, an extended theory is suggested: an agent's art use and interpretation can be described using three general categories of meaning grounding: phylogenetic recurrence, ontogenetic recurrence and collective recurrence. These categories explain how a certain meaning of a sign is possible and justifiable, supported by human agents' capabilities and purposes. This article also proposes that it is possible to narrate, using such categories of meaning grounding, how different agents enact art, that is, give meaning and act upon art in different circumstances. Finally, I offer some examples about how the model can be used in real art contexts. The objective of this narrative-enactive approach, even though it offers a limited and edited focus, is to offer an orderly and comprehensible method to explain the dynamic nature of art meaning and how biologic, individual and collective grounding and purposes intertwine.


2019 ◽  
Vol 17 (3) ◽  
pp. 229-240
Author(s):  
Gabriela Freitas

Abstract How have contemporary media artworks been proposing hybrid experiences, discussing the ontological implications from the experimentation with emerging techniques that alter our way of being-in-the-world? These experiences dialectically articulate aesthetic relations between real and virtual, visible and invisible, human and technological. In this article, we develop a participant observation of two specific works: Generation 244 (2011), by Scott Draves, and Zee (2008), by Kurt Hentschläger. This observation establishes a dialogue with phenomenology as it considers experience and perception as needed prerequisites for the analysis, as proposed by Merleau-Ponty. In this scenario, we have observed that a whole way of partitioning the sensible resets itself and points in the direction of a trans-immanence, generating an integrated knowledge that not only relies on reason, but in a collective wisdom where we can find, according to Didi-Huberman, a ‘light of survival’.


2019 ◽  
Vol 17 (3) ◽  
pp. 215-228
Author(s):  
André Sier

Abstract Electronic machinic phenomena yield fascinating links with biological processes. Either in the macro-micro-structure of binary encoded information ‐ bytes on media ‐ to the processual flow programs execute on hardware while operating it. Observing micro-electronic worlds akin to living entities: electronic voltages running throughout electronic architectures pipelining data to memory registers; operating systems executing programs on electronic substrates; data flows taking place in machines and in communications protocols within networks. Static art-sci constructs explore and visualize these observations as 2D drawings (Neon Paleolitikos Drawings, 2017‐present) or 3D sculptures (Binary and Biological Sculpture Series, 2018‐present), creatively exposing their inherent rhythmic organization of information, while dynamic installations (Phoenix.Wolfanddotcom.info, Wolfanddotcom, Half-Plant, 2017, Ant Ennae Labyrinths, 2019‐present) propose immersive interference mechanisms that attempt user entanglement in non-human environments. Seven aesthetic case examples are introduced and explored, observing and seeking resonances between micro-granular electronic, biological and hybrid data as source synthesis. This research proposes a look at bio-electronic aggregates on Neon Paleolitikos strata. After the Anthropocene, Neon Paleolitikos is an imaginary epoch dating since the decline of mankind until the zenith of bio-electronic life forms: operational symbioses combined among ruins of silica, transistors, algorithms, cells, plants, animals and electricity.


2019 ◽  
Vol 17 (3) ◽  
pp. 251-258
Author(s):  
Y. M. Solanilla Medina ◽  
D. V. Mamchenkov

Abstract This article demonstrates the possibilities and problems of the formation of a new type of human‐technique‐nature relationship ‐ the organic technique ‐ in modern civilization. It is a relationship in which neither human nor nature must adapt to the needs of technology; rather, the technique is embedded in nature and becomes 'human-sized'. We can find a model for building this new type of relationship in the construction of buildings from bamboo. The uniqueness of bamboo as a building material manifests in two ways. The first relates to resources: bamboo is a very fast-growing plant, so cutting it's stem does not destroy the plant itself and in three to four years there is a new 'harvest'. This means bamboo has an extremely low cost, which is critical for developing countries with rapidly growing populations. Second, bamboo has a number of architectural advantages. Due to the flexibility and elasticity of this product, bamboo buildings are earthquake resistant. Such structures do not violate the natural landscape, but instead work with it; they are characterized by low cost and ease of construction, in a variety of forms. This has led to the widespread use of bamboo by leading architects and innovators from different countries. This article shows that the application of bamboo in architecture ‐ as opposed to artificial materials such as concrete, which exploit and destroy nature and impose their forms on cultures ‐ helps this building technique to integrate into the life of ecosystems and society, and thus to become a model of harmonizing human‐technique‐nature relations.


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