scholarly journals Recursos tecnológicos audiovisuales de formación en red: sistemas streaming media y teleinmersivos

2010 ◽  
Vol 11 (2) ◽  
pp. 214-231
Author(s):  
Juan Antonio Juanes Méndez ◽  
Mª Auxiliadora Velasco Marcos ◽  
Francisco Javier Cabrero Fraile ◽  
José Miguel Sánchez Llorente ◽  
Ma José Rodríguez Conde

Presentamos dos modalidades tecnológicas de enseñanza en red: la consolidada y ampliamente utilizada tecnología video-streaming, y el futuro de la comunicación a distancia, la teleinmersión.La primera permite la transmisión de audio/vídeo por la red para que puede ser vista por el usuario en su ordenador personal, desde cualquier lugar que disponga de una conexión a red. La información será recibida y decodificada por el usuario final utilizando cualquier reproductor de los que existen en el mercado.La teleinmersión, por su parte, permite crear espacios virtuales de colaboración entre profesionales, ofreciendo entornos muy cercanos a la realidad. Esta tecnología revolucionará, sin duda, nuestros sistemas de enseñanza en los próximos años, facilitando la interacción profesor-alumno. Es evidente que la formación e-learning aporta a los alumnos y a los docentes grandes ventajas como: menores tiempos de aprendizaje, flexibilidad de horarios y de ubicación geográfica, entre otras. 

2013 ◽  
Vol 8 (14) ◽  
pp. 41-49
Author(s):  
Fernando Alirio Contreras Sanchez ◽  
Elkin Arturo Betancourt

En el actual contexto social, el uso de los dispositivos móviles se ha masificado de tal manera, que su empleo como herramienta de enseñanza y de aprendizaje en entornos académicos es extremadamente útil. Por lo tanto surge el concepto de Mobile Learning (aprendizaje móvil), que ayuda a los docentes a administrar su práctica docente y a los estudiantes a facilitar su aprendizaje a través del uso apropiado de las Tecnologías de Información y las Comunicaciones TIC; de esta forma la realización de un aprendizaje por medios electrónicos (E-Learning) debe ser centralizada en una plataforma de aprendizaje virtual y conectada con un ambiente multiplataforma de dispositivos móviles con interconexión a la red de comunicaciones de la Universidad. La coexistencia de M-Learning versus E-Learning, van a permitir al docente alinearse con los estudiantes en el uso apropiado de las TIC, para producir beneficios en el aprendizaje a distancia, de tal manera que los recursos tecnológicos puedan ser aprovechados y la comunidad académica se apropie de los recursos a través de nuevas interfaces de comunicación móvil como es el propósito de la investigación realizada para la Universidad Antonio Nariño.


2016 ◽  
Vol 2 (2) ◽  
Author(s):  
Irjus Indrawan
Keyword(s):  

E-learning merupakan suatu model pembelajaran yang dibuat dalamformat digital melalui perangkat elektronik. Tujuan digunakannya E-learningdalam sistem pembelajaran adalah untuk memperluas akses pendidikan kemasyarakat luas.E-learning semakin dikenal sebagai salah satu cara untuk mengatasi masalah pendidikan, baik di negaranegara maju maupun di negara yangsedang berkembang. E-learning merupakan suatu teknologi pembelajaran yang yang relatif barudi Indonesia.E-learningadalah pembelajaran dengan menggunakan jasa bantuan perangkatelektronika. Jadi dalam pelaksanaannya E-learning menggunakan jasa audio,video atau perangkat komputer atau kombinasi dari ketiganya. Banyak hal yang mendorong mengapa E-learning menjadi salah satu pilihanuntuk peningkatan mutu pendidikan, antara lain pesatnya fasilitas teknologiinformasi, dan perkembangan pengguna internet di dunia saat ini berkembangdengan cepat.


2020 ◽  
Vol 1 (1) ◽  
Author(s):  
Suryanto Suryanto ◽  
Sunda Ariana ◽  
Syahril Rizal

Currently the development of information technology has an important influence in the development of learning systems, one of which is technology in the multimedia field. Multimedia technology is an indispensable tool for the learning process. The use of text, images, audio, video, and animation in learning helps students to quickly understand learning material. Multimedia also provides opportunities for educators to develop learning methods so that they get maximum results. AMIK AKMI Baturaja is a computer college that has not fully utilized information technology in its learning, especially in the field of Multimedia. For this reason, researchers conducted this research for the development of learning at the Campus AMIK AKMI Baturaja. This study aims to produce a multimedia-based learning media at AMIK AKMI Baturaja which can be a driving force for student learning achievement. In this study using a research method of literature study, observation, questionnaires, and interviews. The media development method uses MDLC (Multimedia Development Life Cycle) which consists of six stages, namely concept (needs analysis), design (design), material collecting, assembly, testing, and distribution. . The result of this research is a multimedia-based learning system presented in the form of e-learning. This media is expected to have a positive influence in increasing student achievement and learning independence.


Author(s):  
Al Bento

The objective of this chapter is to describe the process of creating audio and video streaming content for an on-line class session1 . An overall model of audio and video streaming is described, together with the media streaming process, in the introduction. The next parts of the chapter discuss how to create a class session with audio streaming only, audio and graphics, and audio and video. The chapter ends with a discussion on how to set up a streaming media server.


2010 ◽  
Vol 8 (4) ◽  
pp. 42-65 ◽  
Author(s):  
Lawrence Y. Deng ◽  
Huan-Chao Keh ◽  
Yi-Jen Liu

More video streaming technologies supporting distance learning systems are becoming popular among distributed network environments. In this paper, the authors develop a multimedia authoring tool for adaptive e-learning by using characterization of extended media streaming technologies. The distributed approach is based on an ontology-based model. Suppose a well-known teacher is giving a lecture/presentation to his student. Because of time constraints and other commitments, many students cannot attend. The main goal of the authors’ system is to provide a feasible method to record and represent a lecture/presentation using a browser with the windows media services. This system requires flexible support for the modeling of multimedia content models and supports possible interactivity, transfer of streams multimedia data such as audio, video, text, and annotations using network facilities. The authors propose a new approach for the modeling of reusable and adaptable multimedia content. A comprehensive system for advanced multimedia content production is also developed. This approach significantly impacts and supports the multimedia presentation authoring processes in terms of methodology and commercial aspects.


Author(s):  
Árpád Huszák

In this chapter we present a novel selective retransmission scheme, based on congestion control algorithm. Our method is efficient in narrowband networks for multimedia applications, which demand higher bandwidth. Multimedia applications are becoming increasingly popular in IP networks, while in mobile networks the limited bandwidth and the higher error rate arise in spite of its popularity. These are restraining factors for mobile clients using multimedia applications such as video streaming. In some conditions the retransmission of lost and corrupted packets should increase the quality of the multimedia service, but these retransmissions should be enabled only if the network is not in congested state. Otherwise the retransmitted packet will intensify the congestion and it will have negative effect on the audio/video quality. Our proposed mechanism selectively retransmits the corrupted packets based on the actual video bit rate and the TCP-Friendly Rate Control (TFRC), which is integrated to the preferred DCCP transport protocol.


2019 ◽  
Vol 9 (3) ◽  
pp. 35-40
Author(s):  
Mitra Unik ◽  
Soni Soni ◽  
Randra Aguslan Pratama

Abstract One of the popular internet services in use today is video streaming, either live (live streaming) or pre-recorder. Streaming video is a type of streaming media where data from video files is continuously transmitted over the internet to remote users. This fundamental problem appears to be influenced by the biggest factor which is the limited infrastructure of network resources which causes poor video quality. The process of digital video communication is known to consume quite a large resource, because in general the bandwidth requirements for sending Video and Audio signals. To maintain the quality of the video being played, there are several instruments needed, one of which is a data connection that is required to have Quality of Service (QoS). The parameters used in the measurement of QoS are delay, jitter, packet loss, throughput. This study uses the PPDIO method as a workflow with a Network Lifecycle approach. In this research, there are many factors that influence the quality of video, namely network factors and hardware factors. The test results obtained are not absolute, so it is possible that there will be differences in subsequent testing. Encoding also affects the quality of the video. Bandwidth equalization according to priority when the traffic conditions of all packets are full. Based on a comparative analysis of QoS parameter calculations using HTB and Diffserv methods, a comparison of throughput, jitter and delay does not differ greatly between clients. Keywords: Video Streaming, Diffserv, HTB, QoS Abstrak Salah satu layanan dari internet yang populer digunakan saat ini adalah video streaming, baik secara langsung (live streaming) atau pre-recorder. Streaming video merupakan jenis streaming media dimana data dari file video secara terus menerus dikirimkan melalui jaringan internet ke pengguna jarak jauh. Permasalahan mendasar ini muncul dipengaruhi oleh faktor terbesar yaitu terbatasnya infrastruktur sumber daya jaringan yang menyebabkan kualitas video yang buruk. Proses  komunikasi  digital  video,  diketahui  menghabiskan  resource  yang  cukup  besar, dikarenakan Secara umum kebutuhan bandwidth untuk mengirimkan sinyal Video dan Audio. Guna menjaga kualitas dari video yang dimainkan, terdapat beberapa instrument yang dibutuhkan, salah satunya adalah koneksi data yang wajib memiliki Quality of Service (QoS). Adapun Parameter yang digunakan dalam pengukuran QoS adalah delay, jitter, packet loss, Throughput. Penelitian ini menggunakan metode PPDIO sebagai alur kerja dengan pendekatan Network Lifecycle. Pada penelitian ini didapat Banyak faktor yang mempengaruhi kualitas dari video yaitu faktor jaringan dan faktor dari Hardware. Hasil pengujian didapat tidaklah mutlak sehingga tidak menutup kemungkinan akan ada perbedaan pada pengujian selanjutnya. Encoding juga mempengaruhi kualitas dari video. pemerataan Bandwidth sesuai prioritasnya saat kondisi traffic seluruh paket penuh. Berdasarkan analisa perbandingan perhitungan parameter QoS menggunakan metode HTB dan Diffserv, didapatkan  perbandingan troughput, jitter dan delay yang tidak berbeda jauh antara klien. Kata kunci: Video streaming, Diffserv, HTB, QoS  


Sign in / Sign up

Export Citation Format

Share Document