Opinions to Adapt Workplace Learning in The Time of Coronavirus and After

2021 ◽  
Vol 8 (3) ◽  
pp. 277-285
Author(s):  
Ileana Hamburg

Workplace learning supports the acquisition of knowledge or skills by formal or informal methods and means that occurs in the workplace. It contributes to the learning of employees, employers and the organization as a whole. As a response to COVID-19 disease, workplace learning had to be changed and many usual activities in this context have been postponed or canceled. Digital learning solutions and alternative activities have to be found in order to continue the learning process. Workplace learning is often incorporated into workplace social interactions and everyday practices, but it can include also formal elements and be supported by mentors and tutors. In this presentation, first some forms, benefits and requirements of workplace learning are described as well as steps and approaches like learning scenarios which have to be developed to ensure social distancing and promote digital learning at the workplace as a solution. Second, some learning methods are proposed which can be applied within workplace learning and have been tested by the Study Group Lifelong Learning of the IAT within a European project.

2012 ◽  
Vol 49 (1) ◽  
pp. 59-72
Author(s):  
Mervi Raudsaar ◽  
Merike Kaseorg

This article presents the results of a pilot research how the entrepreneurship is perceived by the participants of entrepreneurship courses. Also we have researched their previous (entrepreneurial) background and its relevance on enabling market entrance. We had two target groups: self financed students of Open University and participants in entrepreneurship course financed by European Social Foundation. Lifelong learning is a socio-personal process as we associate our thoughts and actions to our earlier experiences but on the same time revising that experience. The aim of this article is to explore how to teach entrepreneurship in lifelong learning process and to explore it in participants’ perspective. In empirical part authors used questionnaire with 77 statements with persons being admitted to some entrepreneurship courses. The respondents were asked to express their opinion on a five-point Likert scale. The data has been discussed in the context of the related literature. We discuss what learning methods are most effective - to learn about, for or through/within entrepreneurship (Hyrsky & Kyrö, 2005; Gibb, 1999; Hytti & O’Corman, 2004, Rae, 2004). Key words: lifelong learning, education, entrepreneurship teaching, possibilities of starting entreprise, limitations of starting enterprise.


2017 ◽  
Vol 58 (2) ◽  
pp. 27-32
Author(s):  
Anja Ebert-Steinhübel

Die schöne neue Bildungswelt liefert eine Fülle von Optionen für die Neuerfindung des individuellen und organisationalen Lernens in Schule, Ausbildung und Beruf. Digitale Lehr- und Lernformate eröffnen Zugangschancen über alle Lebens- und Bildungsphasen sowie über gesellschaftliche, ökonomische, zeitliche und räumliche Grenzen hinweg. Voraussetzung dafür ist die Vermittlung einer digitalen Schlüsselkompetenz. Wie und was also müssen wir künftig lernen, um im Umfeld einer ständig sich verändernden Lern- und Arbeitswelt erfolgreich handeln und gut leben zu können? Jenseits der digitalen Euphorie bedeutet lebenslanges Lernen 2.0 immer auch die Chance auf Veränderung und die Entscheidung darüber, wie viel des Digitalen jeweils zumutbar erscheint. Digitalisierung ist daher Antrieb, Begründung, Inhalt und Voraussetzung für das neue lebenslange Lernen 2.0 zugleich. Lifelong Learning means both, opportunity and challenge in the digital age. The new competencies to cope with the rising ambiguity, volatility and change afford new learning methods and, moreover, a complete change of mind concerning education and training standards for personal and professional skills. Whether analogue or digital; learning in the modern workplace has to be promoted as a permanent and interactive, strategically led company program. Keywords: workplace learning, organizational change, e learning, digitalisierung, digitale kompetenz, corporate learning, aus und weiterbildung


Author(s):  
ΠΟΛΥΞΕΝΗ ΙΩΑΝΝΗΣ ΧΟΥΡΙΔΟΥ ◽  
ΕΥΑΓΓΕΛΙΑ ΜΑΝΟΥΣΟΥ

Η διείσδυση των ΤΠΕ στην εκπαίδευση και η ανάγκη πρόσβασης στη γνώση προώθησαν την εξ αποστάσεως εκπαίδευσης. Οι δυνατότητες που καλλιεργούνται μέσω της εξ αποστάσεως εκπαίδευσης είναι πολλές και στην πράξη συνεχώς διευρύνονται καθώς αναπτύσσεται η ευχρηστία και η φιλικότητα των ΤΠΕ και ιδιαίτερα των μέσων κοινωνικής δικτύωσης και επεκτείνεται η αξιοποίηση τους σε κάθε είδους εκπαιδευτική διαδικασία.Στο πλαίσιο αυτό, η εργασία αυτή, η οποία προκύπτει από τα αποτελέσματα της Διπλωματικής Εργασίας της κας Χουρίδου (2016) αφορά στο θέμα του σχεδιασμού και αξιοποίησης μιας ψηφιακής κοινότητας μάθησης εκπαιδευτικών για την συνεργατική  εξ αποστάσεως επιμόρφωσή τους, με απώτερο στόχο την καλλιέργεια της φιλαναγνωσίας.


Author(s):  
Roman Bruch ◽  
Paul M. Scheikl ◽  
Ralf Mikut ◽  
Felix Loosli ◽  
Markus Reischl

Behavioral analysis of moving animals relies on a faithful recording and track analysis to extract relevant parameters of movement. To study group behavior and social interactions, often simultaneous analyses of individuals are required. To detect social interactions, for example to identify the leader of a group as opposed to followers, one needs an error-free segmentation of individual tracks throughout time. While automated tracking algorithms exist that are quick and easy to use, inevitable errors will occur during tracking. To solve this problem, we introduce a robust algorithm called epiTracker for segmentation and tracking of multiple animals in two-dimensional (2D) videos along with an easy-to-use correction method that allows one to obtain error-free segmentation. We have implemented two graphical user interfaces to allow user-friendly control of the functions. Using six labeled 2D datasets, the effort to obtain accurate labels is quantified and compared to alternative available software solutions. Both the labeled datasets and the software are publicly available.


2021 ◽  
Vol 4 (4) ◽  
pp. 137-143
Author(s):  
Ilane Frank Dias ◽  
Christane Bellucci

Engagement of students and the learning process in the classroom has become one of the significant challenges that higher education (HE) institutions face in the era of the Covid-19 pandemic, with classes running in the virtual environment. One of the approaches that can be used to understand student behaviours and their social interactions is the community of practice (CoPs) as a construct that can be strategic to connect classes representatives, college's objectives and the student's behaviour. The class representatives can play a diverse role, from helping the tutors motivate the students on their learning process to acting as a central and essential communication channel between the students and the academic coordinators. Yet, little is known about the role of these students as a strategy to tackle such problems increased with online classes. This study investigates the impact of class representatives on students' behaviour in the sense of their engagement and learning in virtual classes context post the Covid-19 pandemic. This is a conceptual paper to bridge the mentioned theories, link work across disciplines, provide multi-level insights, and broaden the scope of thinking. The theoretical findings show that class representatives can play a relevant role by increasing engagement and facilitating the students' learning. The results can help HE institutions to develop policies and practices to be more competitive and move forward. This study advances the emergent research efforts to respond to the challenges arising from the Covid-19 pandemic.


2020 ◽  
Author(s):  
Felipe Leno Da Silva ◽  
Anna Helena Reali Costa

Reinforcement Learning (RL) is a powerful tool that has been used to solve increasingly complex tasks. RL operates through repeated interactions of the learning agent with the environment, via trial and error. However, this learning process is extremely slow, requiring many interactions. In this thesis, we leverage previous knowledge so as to accelerate learning in multiagent RL problems. We propose knowledge reuse both from previous tasks and from other agents. Several flexible methods are introduced so that each of these two types of knowledge reuse is possible. This thesis adds important steps towards more flexible and broadly applicable multiagent transfer learning methods.


2021 ◽  
Vol 3 (2) ◽  
pp. 193-210
Author(s):  
Ida Latifatul Umroh ◽  
Khotimah Suryani ◽  
Ita Hidayatus Sholihah ◽  
Krisna Andika ◽  
Rihlatulillah

The purpose  of this activity is for increasing  students interest  in learning  at MI Nasrul  Ulum Klagensrampat. This activity uses a learning  method in conveying material  to students.By applying this method the writer hopes that the learning process can be achieved properly. Therefore, it is very important for educators  to recognize several kinds of learning  methods so that students feel happy and comfortable when learning takes place. The writing of this work were supported by the researcher’s activity after doing identification  and communication with the teacher,  so that the researchers and the teacher  were able to find out the obstacles faced by the students in teaching and learning  activity which has been done. In this activity, the researcher applied various methods of effective and innovative teaching which were able to increase students learning interest. The learning methods are puzzle method, flashcard method, silent way method, make a match method, snowball method, bamboo method, and monopoly method


Sign in / Sign up

Export Citation Format

Share Document