A Study on the Web PR Strategy using Social Media - The Case of Chungcheong Tourism -

2010 ◽  
Vol 11 (5) ◽  
pp. 97-116 ◽  
Author(s):  
유호종
Keyword(s):  
2021 ◽  
Vol 27 (3) ◽  
pp. 32-36
Author(s):  
Judith Donath

Though today we think of the web and social media as nearly synonymous, the technology of the early web made social interaction difficult. The author discusses her work creating some of the web's earliest social applications and asks why our interfaces for seeing and communicating with each other online are still so primitive.


2021 ◽  
Vol 13 (3) ◽  
pp. 80
Author(s):  
Lazaros Vrysis ◽  
Nikolaos Vryzas ◽  
Rigas Kotsakis ◽  
Theodora Saridou ◽  
Maria Matsiola ◽  
...  

Social media services make it possible for an increasing number of people to express their opinion publicly. In this context, large amounts of hateful comments are published daily. The PHARM project aims at monitoring and modeling hate speech against refugees and migrants in Greece, Italy, and Spain. In this direction, a web interface for the creation and the query of a multi-source database containing hate speech-related content is implemented and evaluated. The selected sources include Twitter, YouTube, and Facebook comments and posts, as well as comments and articles from a selected list of websites. The interface allows users to search in the existing database, scrape social media using keywords, annotate records through a dedicated platform and contribute new content to the database. Furthermore, the functionality for hate speech detection and sentiment analysis of texts is provided, making use of novel methods and machine learning models. The interface can be accessed online with a graphical user interface compatible with modern internet browsers. For the evaluation of the interface, a multifactor questionnaire was formulated, targeting to record the users’ opinions about the web interface and the corresponding functionality.


Author(s):  
Letícia Seixas Pereira ◽  
João Guerreiro ◽  
André Rodrigues ◽  
André Santos ◽  
João Vicente ◽  
...  

Image description has been a recurrent topic on web accessibility over the years. With the increased use of social networks, this discussion is even more relevant. Social networks are responsible for a considerable part of the images available on the web. In this context, users are not only consuming visual content but also creating it. Due to this shared responsibility of providing accessible content, major platforms must go beyond accessible interfaces. Additional resources must also be available to support users in creating accessible content. Although many of today's services already support accessible media content authoring, current efforts still fail to properly integrate and guide their users through the authoring process. One of the consequences is that many users are still unaware of what an image description is, how to provide it, and why it is necessary. We present SONAAR, a project that aims to improve the accessibility of user-generated content on social networks. Our approach is to support the authoring and consumption of accessible social media content. Our prototypes currently focus on Twitter and Facebook and are available as an Android application and as a Chrome extension.


2011 ◽  
Vol 16 ◽  
pp. 74-78
Author(s):  
Rafael Capurro

The present debate over privacy and security is on shaping freedom in the digital age. It seems unquestionable that ICT in general and social media in particular are changing the "web of relationships" (H. Arendt) that binds us. What makes this debate on ICT and social media unique is the fact that it takes place at a local and global level with different forms of synergy related to questions of friendship and fun no less than of oppression and justice. This paper addresses particularly the question about different forms of concealing and unconcealing ourselves in and through social media.


M/C Journal ◽  
2020 ◽  
Vol 23 (3) ◽  
Author(s):  
Daniel De Zeeuw ◽  
Marc Tuters

At the fringes of the platform economy exists another web that evokes an earlier era of Internet culture. Its anarchic subculture celebrates a form of play based based on dissimulation. This subculture sets itself against the authenticity injunction of the current mode of capitalist accumulation (Zuboff). We can imagine this as a mask culture that celebrates disguise in distinction to the face culture as embodied by Facebook’s “real name” policy (de Zeeuw and Tuters). Often thriving in the anonymous milieus of web forums, this carnivalesque subculture can be highly reactionary. Indeed, this dissimulative identity play has been increasingly weaponized in the service of alt-right metapolitics (Hawley).Within the deep vernacular web of forums and imageboards like 4chan, users play by a set of rules and laws that they see as inherent to online interaction as such. Poe’s Law, for example, states that “without a clear indicator of the author's intent, it is impossible to create a parody of extreme views so obviously exaggerated that it cannot be mistaken by some readers for a sincere expression of the parodied views”. When these “rule sets” are enacted by a massive angry white teenage male demographic, the “weapons of the geek” (Coleman) are transformed into “toxic technoculture” (Massanari).In light of an array of recent predicaments in digital culture that trace back to this part of the web or have been anticipated by it, this special issue looks to host a conversation on the material practices, (sub)cultural logics and web-historical roots of this deep vernacular web and the significance of dissimulation therein. How do such forms of deceptive “epistemological” play figure in digital media environments where deception is the norm —  where, as the saying goes, everyone knows that “the internet is serious business” (which is to say that it is not). And how in turn is this supposed culture of play challenged by those who’ve only known the web through social media?Julia DeCook’s article in this issue addresses the imbrication of subcultural “lulz” and dissimulative trolling practices with the emergent alt-right movement, arguing that this new online confluence  has produced its own kind of ironic political aesthetic. She does by situating the latter in the more encompassing historical dynamic of an aestheticization of politics associated with fascism by Walter Benjamin and others.Having a similar focus but deploying more empirical digital methods, Sal Hagen’s contribution sets out to explore dissimulative and extremist online groups as found on spaces like 4chan/pol/, advocating for an “anti-structuralist” and “demystifying” approach to researching online subcultures and vernaculars. As a case study and proof of concept of this methodology, the article looks at the dissemination and changing contexts of the use of the word “trump” on 4chan/pol/ between 2015 and 2018.Moving from the unsavory depths of anonymous forums like 4chan and 8chan, the article by Lucie Chateau looks at the dissimulative and ironic practices of meme culture in general, and the subgenre of depression memes on Instagram and other platforms, in particular. In different and often ambiguous ways, the article demonstrates, depression memes and their ironic self-subversion undermine the “happiness effect” and injunction to perform your authentic self online that is paradigmatic for social media platforms like Facebook and Instagram. In this sense, depression meme subculture still moves in the orbit of the early Web’s playful and ironic mask cultures.Finally, the contribution by Joanna Zienkiewicz looks at the lesser known platform Pixelcanvas as a battleground and playfield for antagonistic political identities, defying the wisdom, mostly proffered by the alt-right, that “the left can’t meme”. Rather than fragmented, hypersensitive, or humourless, as online leftist identity politics has lately been criticized for by Angela Nagle and others, leftist engagement on Pixelcanvas deploys similar transgressive and dissimulative tactics as the alt-right, but without the reactionary and fetishized vision that characterises the latter.In conclusion, we offer this collection as a kind of meditation on the role of dissimulative identity play in the fractured post-centrist landscape of contemporary politics, as well as a invitation to think about the troll as a contemporary term by which "our understanding of the cybernetic Enemy Other becomes the basis on which we understand ourselves" (Gallison).ReferencesColeman, Gabriella. Hacker, Hoaxer, Whistleblower, Spy: The Many Faces of Anonymous. New York: Verso, 2014.De Zeeuw, Daniël, and Marc Tuters. "Teh Internet Is Serious Business: On the Deep Vernacular Web and Its Discontents." Cultural Politics 16.2 (2020): 214–232.Galison, Peter. “The Ontology of the Enemy.” Critical Inquiry 21.1 (2014): 228–66.Hawley, George. Making Sense of the Alt-Right. New York: Columbia UP, 2017.Massanari, Adrienne. “#Gamergate and the Fappening: How Reddit’s Algorithm, Governance, and Culture Support Toxic Technocultures.” New Media & Society 19.3 (2016): 329–46.Zuboff, Shoshana. The Age of Surveillance Capitalism: The Fight for a Human Future at the New Frontier of Power. New York: PublicAffairs, 2019.


Author(s):  
Lauren Rosewarne

Despite the widespread embrace of the Internet and the second nature way we each turn to Google for information, to social media to see our friends, to netporn and Netflix for recreation, film and television tells a very different story. On screen, a character dating online, gaming online or shopping online, invariably serves as a clue that they’re somewhat troubled: they may be a socially excluded nerd at one end of the spectrum, through to being a paedophile or homicidal maniac seeking prey at the other. On screen, the Internet is frequently presented as a clue, a risk factor and a rationale for a character’s deviance or danger. While the Internet has come to play a significant role in screen narratives, an undercurrent of many depictions – in varying degrees of fervour – is that the Web is complicated, elusive and potentially even hazardous. This paper draws from research conducted for my book Cyberbullies, Cyberactivists, Cyberpredators: Film, TV, and Internet Stereotypes (Rosewarne, 2016). While that volume provided an analysis of the denizens of the Internet through the examination of over 500 film and television examples – profiling screen stereotypes such as netgeeks, neckbeards, and netaddicts – this paper focuses on some of the recurring themes in portrayals of the Internet, shedding light on the how, and perhaps most importantly why, the fear of the technology is so common. This paper presents a series of themes used to frame the Internet as negative on screen including dehumanisation, the Internet as a badlands, the Web as possessing inherent vulnerabilities and the cyberbogeyman.


Author(s):  
Ricardo Baeza-Yates ◽  
Roi Blanco ◽  
Malú Castellanos

Web search has become a ubiquitous commodity for Internet users. This fact puts a large number of documents with plenty of text content at our fingertips. To make good use of this data, we need to mine web text. This triggers the two problems covered here: sentiment analysis and entity retrieval in the context of the Web. The first problem answers the question of what people think about a given product or a topic, in particular sentiment analysis in social media. The second problem addresses the issue of solving certain enquiries precisely by returning a particular object: for instance, where the next concert of my favourite band will be or who the best cooks are in a particular region. Where to find these objects and how to retrieve, rank, and display them are tasks related to the entity retrieval problem.


Author(s):  
Vedran Podobnik ◽  
Daniel Ackermann ◽  
Tomislav Grubisic ◽  
Ignac Lovrek

In the Web 1.0 era, users were passive consumers of a read-only Web. However, the emergence of Web 2.0 redefined the way people use information and communication services—users evolved into prosumers that actively participate and collaborate in the ecosystem of a read-write Web. Consequently, marketing is one among many areas affected by the advent of the Web 2.0 paradigm. Web 2.0 enabled the global proliferation of social networking, which is the foundation for Social Media Marketing. Social Media Marketing represents a novel Internet marketing paradigm based on spreading brand-related messages directly from one user to another. This is also the reason why Social Media Marketing is often referred to as the viral marketing. This chapter will describe: (1) how social networking became the most popular Web 2.0 service, and (2) how social networking revolutionized Internet marketing. Both issues will be elaborated on two levels—the global and the Croatian level. The chapter will first present the evolution of social networking phenomenon which has fundamentally changed the way Internet users utilize Web services. During the first decade of 21st century, millions of people joined online communities and started using online social platforms, about 1.5 billion members of social networks globally in 2012. Furthermore, the chapter will describe how Internet marketing provided marketers with innovative marketing channels, which offer marketing campaign personalization, low-cost global access to consumers, and simple, cheap, and real-time marketing campaign tracking. Specifically, the chapter will focus on Social Media Marketing, the latest step in the Internet marketing evolution. The three most popular Social Media Marketing platforms (i.e., Facebook, Twitter, and Foursquare) will be described, and examples of successful marketing case studies in Croatia will be presented.


2016 ◽  
pp. 1157-1172
Author(s):  
Jonathan Bishop ◽  
Lisa Mannay

Wales is the “land of the poets so soothing to me,” according to its national anthem. The political and economic landscape does not on the whole provide for the many creative people that are in Welsh communities. Social media Websites like MySpace and YouTube as well as Websites like MTV.com, eJay, and PeopleSound, whilst providing space for artists to share their works, but do not usually consider the needs of local markets, such as in relation to Welsh language provision through to acknowledgement of Welsh place names and Wales's status as a country. The chapter finds that there are distinct issues in relation to presenting information via the Web- or Tablet-based devises and suggests some of the considerations needed when designing multi-platform environments.


Author(s):  
Shalin Hai-Jew

Understanding Web network structures may offer insights on various organizations and individuals. These structures are often latent and invisible without special software tools; the interrelationships between various websites may not be apparent with a surface perusal of the publicly accessible Web pages. Three publicly available tools may be “chained” (combined in sequence) in a data extraction sequence to enable visualization of various aspects of http network structures in an enriched way (with more detailed insights about the composition of such networks, given their heterogeneous and multimodal contents). Maltego Tungsten™, a penetration-testing tool, enables the mapping of Web networks, which are enriched with a variety of information: the technological understructure and tools used to build the network, some linked individuals (digital profiles), some linked documents, linked images, related emails, some related geographical data, and even the in-degree of the various nodes. NCapture with NVivo enables the extraction of public social media platform data and some basic analysis of these captures. The Network Overview, Discovery, and Exploration for Excel (NodeXL) tool enables the extraction of social media platform data and various evocative data visualizations and analyses. With the size of the Web growing exponentially and new domains (like .ventures, .guru, .education, .company, and others), the ability to map widely will offer a broad competitive advantage to those who would exploit this approach to enhance knowledge.


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