scholarly journals Implementasi Model Inkuiri dalam Pembelajaran Soccer Like Games untuk Meningkatkan Jumlah Waktu Aktif Belajar Siswa

Author(s):  
Irvan Hilmy Suryaman

The background of this study was the low level of play skill and also the application of learning models of physical education at primary schools. In order to resolve those problems, the researchers applied a strategy called "The Implementation of Inquiry Model in Learning Soccer like games to Increase The Amount of Active Learning Time for The 5th Grade Students". The goal of this research was to know the increasing of the 5th grade students' skills at SDN 062 Ciujung, Bandung City in playing soccer like games. Classroom Action Research was used as the method of this research. The object of this research was SDN Ciujung Bandung City. There were 30 students participated as the subject of this research. The result of this achieved (80,00%) for the amount of active learning time at (76,00%). From the previous data, it could be concluded that there were some increasing for each cycles and actions and so the application of inquiry model for soccer like games could increase students' skill with the learning time. AbstrakStudi ini dilatar belakangi oleh rendahnya  waktu aktif belajar pada keterampilan bermain soccer like games dan kurangnya  penerapan model-model pembelajaran Pendidikan jasmani di Sekolah Dasar maka peneliti dalam upaya mengatasi permasalahan tersebut peneliti menerapkan salah satu strategi pembelajaran yaitu Implementasi Model Inquiri Dalam Pembelajaran Soccer like-games untuk Meningkatkan Jumlah Waktu Aktif Belajar (JWAB)  Siswa Kelas V SD yang bertujuan untuk mengetahui peningkatan keterampilan bermain Soccer like-games kelas V SDN 062 Ciujung Kota Bandung. Metode penelitian yang digunakan yaitu Penelitian Tindakan Kelas (PTK). Objek dalam penelitian ini yaitu Sekolah Dasar Negeri Ciujung Kota Bandung. Subjek dalam penelitian ini sebanyak 30 siswa. Hasil observasi menunjukan tingkat keterampilan bermain siswa mencapai (80,00%) dan pada jumlah waktu aktif belajar berjumlah (76,00%). Dari data hasil penelitian yang telah dilakukan dapat disimpulkan bahwa mengalami peningkatan presentase setiap siklus dan tindakannya sehingga dengan penerapan model inkuiri pada permainan Soccer like-games dapat meningkatkan keterampilan bermain siswa dengan waktu belajar.  

Author(s):  
Siti Yuhanir

<pre><em>The purpose of this study was to improve the activeness of students in the subject matter of Natural Resources Conservation Efforts using inquiry learning models. The research conducted was a Classroom Action Research (PTK) in 3 cycles, with each cycle consisting of 1 meeting. The stages of each cycle are planning, implementing, observing, and reflecting. In cycle 1, students who were declared active after observation were 64.58%. In cycle 2, students who were declared active after observation were 88.15 percent. In cycle 3 students who were active after observation were 94.1%. These results indicate that the inquiry learning model can increase the activeness of students, especially the content of science lessons on Natural Resources Conservation Efforts for grade IV SDN Blondo 3.</em></pre>


2020 ◽  
Vol 12 (1) ◽  
pp. 34-44
Author(s):  
Dianto Dianto ◽  

The purpose of this study was to determine student learning outcomes using the Snowball Throwing method on the subject of the Muhammadiyah Academy in Madarasah Aliyah Muhammadiyah 1 Medan. This research is expected to be useful for teachers, schools and future researchers. For teachers, the results of this study are expected to be useful for teachers to improve teaching skills, especially in terms of innovative learning models. The methodology in this research is field research that is obtained through classroom action research (CAR) or called classroom action research. This research method uses two cycles. In the first cycle consists of the planning phase (planning), the stage of action / implementation (action), the stage of observation (observation), and the stage of reflection. Then in the second cycle carried out after learning in the first cycle was analyzed and reflected in order to correct the deficiencies that existed in cycle I. The results showed that the Class X learning outcomes using the Snowball Throwing model were higher than those who did not use them.


Author(s):  
Deny Setyaningrum

<p><em>The problem that arises in this classroom action research is the low learning outcomes of grade 5 SD Negeri Trangkilan in determining the content and mandate of the pantun. The aim is to determine whether or not the learning outcomes have increased in determining the content and mandate of the rhymes for 5th grade students of SD Negeri Trangkilan through the use of power point media. This classroom action research with the subject of 5th grade students of SD Negeri Trangkilan in the academic year 2020/2021 with a total of 25 students. This classroom action research was conducted in 2 cycles, each cycle consisting of 4 stages, namely, planning, implementing, observing and reflecting. While the research indicator is the completeness of classical learning outcomes. The method of collecting research data is through observation and tests. From the research results indicate an increase in student learning outcomes. Based on the results of data analysis and discussion, namely as follows: that learning completeness from cycle I is 60% and cycle II is 84% means that it has increased by 24%.</em></p>


2014 ◽  
Vol 2 (3) ◽  
pp. 204
Author(s):  
Nina Juniyarti

The low analysis skills of the student to science materials resulted in lower learning outcomes. Therefore conducted research to increase learning outcomes of the student with learning models MEA. Specific objectives of this research to describe: (1) implementation lesson plan, (2) analysis skills, (3), learning outcomes, (4) students interests. This research uses classroom action research consisted of 3 cycles. Research subjects were 26 students. Data obtained from learning outcomes tests, observations, questionnaires,  and documentation. Analyzed data from the qualitative description and quantitative description.  The result of research showed that  (1) implementation lesson plan on cycle I 85,55%, cycle II 87,15% and cycle III 92,72% and categorized very well, (2) analysis skills on cycle I 56,86%, cycle II 75,58%, and cycle III 80,93% and categorized very well. (3) enhancement completeness learning outcomes of the student in the classically on cycle I 15,34% (not completed), cycle II 85,0% (complete), and cycle III 100% (complete), (4) students interests in general classified good. We conclude that application of learning models MEA can increase learning outcomes of student class of X-H MA Negeri 2 Model Banjarmasin on the subject of heat transfer. 


Prominent ◽  
2021 ◽  
Vol 4 (1) ◽  
pp. 54-71
Author(s):  
Bambang - Susatyo

 ABSTRACT            The purpose of this research is to know the effectiveness of Cooperative  Learning Time Token towards student’s learning activity and Communicative Competence in speaking English. This research uses Classroom Action Research procedures. The research consists of two cycles, each comprises four phases, namely planning, acting, observing and reflecting. The subject of the research is the students of SMK N 2 Temanggung semester 1 2019/2020. To get data, the writer uses Brown’s Scale of Test of Spoken English. While for students’ activities, the writer uses a set of observation sheet to observe the activity of the students in class. The research reveals that the uses of Time Token technique in English class has increased the students’ Learning activities from 68 % in Pre-cycle to 78% in cycle 1 and 80 % in cycle 2. The Communicative competence in speaking English has increased from 74 to 78 in cycle 1 and 81 in cycle 2Key words : Time Token, students’ activity and students’ communicative competence


2018 ◽  
Vol 4 (1) ◽  
Author(s):  
Hasanuddin Hasanuddin

The aims of study are to determine the effect of Problem Based Learning model in an effort to improve students' physics learning outcomes on the subject of Pressure. The method used in this research is Classroom Action Research (Classroom Action Research). This study was conducted in MAN 1 Banjarmasin academic year 2016/2017. The subjects of the study were students of class X MIA 1 MAN 1 Banjarmasin as many as 26 students. The instrument used in this research is an objective test of multiple choice type with four options (option) used to find out the improvement of students' physics learning outcomes, observation sheet to know the process of learning in the classroom, and questionnaire to know the student response to the model of Problem Based Learning. From the results of this study can be concluded that the application of learning models based on problems can improve student physics learning outcomes class X MIA 1 MAN 1 Banjarmasin.


Author(s):  
Putri Denaya Side Ayu ◽  
Heri Hidayatullah ◽  
Sri Ariani

This Collaborative Classroom Action Research aimed at enhancing students’ speaking skill through the application of Circle Game. It was conducted in one cycle consisting of two meetings. The subject was the seventh of C class of SMPN 2 Alas Barat consisting of 22 students. The types of data were qualitative (acquiring observation during the learning process) and quantitative (speaking tests). The results qualitatively showed that the implementation of Circle Game enhanced the students’ speaking skills. Such improvement could be seen from their enthusiasm, their interesting feeling in various materials presented by the teacher, their active involvement. In the quantitative findings, the result also showed a higher value of the mean score of the post-test (77.34) rather than the pre-test (75.75). In conclusion, the use of Circle Game can improve students’ speaking skill.


2015 ◽  
Vol 8 (2) ◽  
pp. 93
Author(s):  
Juniar Siregar

This study presents a research report on improving students’ Learning results on IPA through Video. The objective was to find out whether students’ learning result improved when they are taught by using Video. It was conducted using classroom action research method. The subject of the study was the Grade IV students of SDN 187/IV Kota Jambi which is located on Jln. Adi Sucipto RT 05 Kecamatan Jambi Selatan, and the number of the students were 21 persons. The instruments used were test. In analyzing the data, the mean of the students’ score for the on fisrt sycle was 65,4 (42,85%) and the mean on cycle two was 68,5 (37,15%) and the mean of the third cycle was 81,4 (100%). Then it can be concluded that the use of video on learning IPA can improve the students’ learning result. It is suggested that teachers should use video as one of the media to improve students’ learning result on IPA.Keywords : IPA, students’ learning result, video


2018 ◽  
Vol 2 (2) ◽  
pp. 173
Author(s):  
Jaimah Jaimah

The background of this research is the low of mathematics learning result of grade 1 student of SDN 004Tembilahan Kota, for that done perbaiakan learning process by applying method of discussion. This researchwas conducted in SDN 004 Tembilahan Kota with the subject of research is the first grade students with 36students. This research is a classroom action research conducted two cycles. Based on the results of theresearch, it is found that the use of the method of disuksi can improve the students' learning outcomes aboutknowing and determining the length and weight with nonstandard units using concrete objects / concretesituation in the initial data, the total number of completed students is 12 students (33.3%) average 55.83. In thefirst cycle has increased the number of students who complete is 26 students (77.22%) with an average value of80.00. In the second cycle has increased with the total number of students who completed is 32 students (88.89)with an average value of 88.06.


2018 ◽  
Vol 2 (1) ◽  
pp. 150
Author(s):  
Kasman Bamba

he background of this study is the low learning outcomes of English students. Of the 22 students only 9 studentsreached KKM. On this basis researchers do research by applying cooperative learning model type NHT toimprove English learning outcomes. This research is a classroom action research conducted in SMPN 1 Inuman,the subject of this study is the students of class VII with the number of 22 students. The results suggest that thelearning outcomes of English have increased in each cycle. This is evidenced by: In the basic score of thenumber of students who reached KKM or complete is 9 students (40.90%), the UH I has increased with thenumber of 17 students (77.27%) and in UH II increased with the number of 20 students (90.90%). In the basicscore of the learning result of the students get the value of 51,25 with the low category, at UH I experiencing theincrease of learning result with the acquisition value of 65,76 with the medium category, and at UH II studentlearning result again increase with the acquisition value equal to 79,25 with high category.


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