scholarly journals REVISITING GROUP WORK METHOD IN THE CONTEXT OF NON-FORMAL EDUCATION

Author(s):  
Anna Vintere ◽  
Inese Ozola

The use of group work in non-formal education has been practiced for many years. Researchers mention that group work may be mutually beneficial for learners in terms of the acquired knowledge, however, group work participants might be carried away by dealing with relationships within the group. In recent years, various international projects of training courses for youth and adult educators choose learner-centred group work or workshop format instead of traditional teacher-centred lecturing style. Also, generation of millennials who are digital residents and are more accustomed to technologies and telephones than face-to-face interaction requires more detailed preparing of the activities of the group work. Young adults prefer to work with facilitators who are approachable, supportive, good communicators, and good motivators. According to the previous research results, during the work group learners develop critical thinking skills, time management skills, team work and presentation skills, tolerance and other skills. The present paper is an attempt to research the strengths and weaknesses of the group work method in non-formal education in the framework of two international project activities: Nordplus adult education project “Design thinking method for creative tackling unemployment” and international youth training of Erasmus+ project "You(th)r Culture". The conclusion gives the summary of the findings of the research, focusing on the benefits of using of the group work method for the multinational audience of adult educators and youth, as well as identifying the main differences in its implementation for the relevant audiences.  

2021 ◽  
pp. 027347532110345
Author(s):  
Shannon Cummins ◽  
Jeff S. Johnson

Live cases, where students work directly with an outside organization to solve real-world problems, can be an immersive learning experience for marketing students. Current scholarship on live case usage in marketing is limited to small samples from a handful of live case devotees. This article draws from a large, international sample of 169 marketing educators to investigate the perceived educational impacts of live cases on student skill development. Specifically, the paper explores student teamwork, conflict handling, time management, presentation, communication, and critical thinking skills. Additionally, the article explores how student skill development is affected by the amount of course time dedicated to the live case as well as faculty experience with live cases.


Author(s):  
Nariman Alawami ◽  
Heng-Yu Ku

The purpose of the study was to explore college students’ experiences with playing World of Warcraft (WoW) and their views on the application of WoW in educational settings. A qualitative case study design was used to interview three participants who were selected purposively from a Midwestern university. Findings revealed that players thought that playing WoW was fun, relaxing, motivating, but sometimes almost to the point of addiction. The findings also support student perceptions of generalization of teamwork, cooperating, socializing, academic skills, and time management skills learned and practiced in playing WoW to academic settings. Playing WoW games can provide an important link between the virtual world and the real world as players develop academic, time management, collaborative, and critical thinking skills.


2017 ◽  
Vol 35 (2) ◽  
pp. 190-208 ◽  
Author(s):  
Robert A Peters ◽  
Janice Maatman

The economic, financial, and political trends such as stagnating standards of living, fiscal pressure, and an escalating mistrust of government were set in motion during the 1960s and 1970s. Due to the duration of the trends, the magnitude, but not the nature, of the challenges confronting the health care, nonprofit and public sectors has changed. Consequently, with the exception of adding topics relating to strategies for securing voluntary compliance and effectively interacting with constituents who are increasingly angry and opposed to government intervention, the Great Recession and subsequent Age of Austerity do not appreciably affect the Master in Public Administration (MPA) curriculum’s content. However, the intractable nature of the challenges accompanying the trends places a premium on cultivating the students’ critical thinking and creative skills. Meeting this challenge necessitates the adoption of learning strategies that shift to students a greater share of the responsibility for learning. One of the options for achieving the outcome is to provide students with the foundational materials and an ill-defined problem that, in conjunction with design thinking, maximizes the students’ freedom to independently define the problem, identify the requisite information for analysis, and develop solutions. The article provides examples of the learning strategy that has been applied in several courses.


2021 ◽  
Vol 2098 (1) ◽  
pp. 012040
Author(s):  
Y Rahmawati ◽  
Adriyawati ◽  
E Utomo ◽  
A Mardiah

Abstract This study uses qualitative methods describing the integration of STEAM-project-based learning with the aim of training the critical thinking skills of 18 male and 18 female students in science learning. The application of STEAM is done by integrating it with a project-based learning model on the topic of energy transformation through the electric bell project. Instruments are used to explore the development of critical thinking skills through interviews, observations, reflective journals, and critical thinking skills tests. The study found that students trained STEAM-PjBL to ask questions and have a good understanding of the energy change from electrical energy to sound energy. In addition, through problem solving and project creation, students are encouraged to connect ideas, make assumptions, and infer concepts. The challenges faced in this study are time management, project ideas related to teaching concepts, and student engagement. In addition, STEAM-PjBL integration provides an opportunity for teachers to develop their competencies in applying various methods to encourage students in the test results of the test is students achieve mastering (40%) and competent (30%) at a critical level. Only temporary small (3.80%) students no concept of transformation correctly, even after knowing the distance.


Author(s):  
Indra Kraģe

In the research “Work of social pedagogue in school environment to develop social skills of teenagers”, the author focuses on the need for the development of teenagers' social skills in the modern era of digitalization and information technology. Social skills of teenagers today are underdeveloped. The aim of the thesis is to explore different authors’ research on teenagers’ biopsychosocial development – physical development, the nature and the social psyche, and analyse socialization of teenagers in the school environment. Theoretical and practical methods such as team work, group work and social pedagogical observation are used. Teamwork model and a programme for development of teenagers’ social skills has been described.


2020 ◽  
Vol 10 (2) ◽  
pp. 27
Author(s):  
Nadia M Cartwright ◽  
Payal Patil ◽  
Danyelle M Liddle ◽  
Genevieve Newton ◽  
Jennifer M Monk

Collaborative group assignments in undergraduate education are important for promoting skill development and preparation for the workplace; however, they are subject to the challenges associated with group dynamics. We determined the effectiveness of a Group Work Contract to facilitate professional behaviours and positive experiences amongst fourth year nutritional science students (n=144) while working collaboratively to complete a Group Literature Critique Assignment designed to promote scientific literacy and critical thinking skills. Changes in students’ attitudes and approaches to group work were assessed before and after completion of the contract and the assignment via two online surveys (Pre- and Post-Group Work Surveys). Completion of the Group Work Contract improved group dynamics including i) frequency of communication, ii) distribution of effort between group members, iii) mutual reliability, iv) respectfulness and inclusivity. Students also reported fewer group problems and an improved ability to work collaboratively in problem solving (P<0.05). Importantly, students reported reduced feelings of anxiety related to group learning and perceptions of achieving a better outcome versus working alone and learning more as a result of working in a group (P<0.05). Additionally, students reported an improvement in their job readiness perceptions with respect to the development of their scientific literacy and critical thinking skills as a result of completing the Group Literature Critique Assignment (P<0.05). Collectively, this data demonstrates that structuring the group work process through the implementation of a Group Work Contract can support the development of positive and effective group dynamics resulting in reduced student anxiety about collaborative learning and perception of a better overall outcome.


2021 ◽  
Vol 3 (1) ◽  
pp. 208-229
Author(s):  
Mossaab BEN EL MOUDDEN

This paper puts emphasis on the integration of games in the teaching of English as a foreign language, with the aim of investigating the impacts of using games in the classroom on the process of learning English as a foreign language, the students'perception towards the use of games, the students’ skills, their participation in games, and their attitudes. The research approach adopted is the quantitative approach. The tool used to collect quantitative data is a questionnaire. The questionnaire was administered to one group of foreign language students, who study at the university of Letters and Human Sciences in Moulay Ismail University in Meknes, Morocco. The sample includes fifty male and female participants. The findings show that the integration of games in the classroom helps the foreign language students to improve their four language learning skills, vocabulary repertoire, critical thinking skills, problem solving skills, team work skills and encourages them to participate in the classroom. Furthermore, the findings indicate that the use of games in the classroom has many positive impacts on the perceptions of students towards the technique of game-based teaching, their attitudes towards the language, the teacher, and themselves. The significance of the study lies in raising the teachers’ awareness of the importance of the integration of games in teaching English as a foreign language.


2021 ◽  
pp. 108
Author(s):  
Danielle A. Morris-O’Connor

In many universities, first year literature courses are required for students in a wide variety of programs, including arts and sciences. These courses are generally focused on teaching transferable skills and strategies, such as critical analysis, essay writing, and research. This article argues that picturebooks are an exceptional teaching tool for these broadly focused first-year courses, because they quickly engage students as learners, encourage participation, and open students to new approaches of critically reading texts while challenging their assumptions and personal biases about children’s literature. Examples of picturebooks, secondary sources, class discussion, and group work activities used in first year literature courses are shared, along with students’ responses to these approaches. The article ends with an explanation of a short, low-stakes assignment that instructors can assign students to help build essential skills with picturebooks, and exercises to do around picturebooks to work on critical thinking skills. Picturebooks are often perceived as being simple and only for children, but many picturebooks are layered texts that make great teaching tools for any literature course.


CADMO ◽  
2012 ◽  
pp. 47-63
Author(s):  
Antonella Poce ◽  
Laura Corcione ◽  
Annalisa Iovine

An important passage in the 2010 OECD (Organisation for Economic Cooperation and Development) report Investing in Human and Social Capital underlines the need for formal education to enter the workplace: In the nations where work is organized to support high levels of employee discretion in solving complex problems, the evidence shows that firms tend to be more active in terms of innovations developed through their own in house creative efforts (OECD, 2010, theme 1, p. 10). The key point is in fact that new skills are needed, because traditional skills learnt at school or at university are disappearing and are not deemed useful in facing the needs for innovation and growth that society today demands. The concept behind our project, Contributions for the Definition of a Critical Technology, is therefore that of verifying the effectiveness of a model constructed to increase critical thinking skills, which are essential in environments such as those described by the OECD, in the above-mentioned document. The present contribution aims to describe the results of the study carried out at DIPED - Dipartimento di Progettazione Educativa e Didattica (Department for Educational Design) - Roma Tre University, where the levels of critical thinking skills of students were assessed through an ad hoc content analysis protocol. The different sections explain why content analysis is considered a valid and reliable technique in the assessment of critical thinking skills and how the procedure was used in the above-mentioned project. The research is set within this context and, though being implemented in higher education, aims to project its results into different settings, in order to improve other areas, such as lifelong learning, and enhance development in various fields of knowledge. The project principally aims to assess the hypothesis that, in providing further cultural insights, according to well-defined models on which to undertake guided discussions coordinated by an experienced tutor, critical thinking skills of students increase. This is made possible through the development of an ad hoc online module, Critical Thinking Skills and Reading of the Classics, available to students in Education (Faculty of Education Sciences). In order to assess critical thinking skills, the students' written productions were treated with a lexicometric analysis using the Taltac software, and with content analysis, through an adaptation of the Newman, Webb and Cochrane (1997) model. The main categories of the analysis include relevance, importance, introduction of new ideas, information and solutions, reference to personal experience and opinions, clarification of doubts, new knowledge, elaboration of new solutions, critical evaluation, practical use of new solutions, width of understanding. The ability to think critically and therefore to make functional use of what is learnt is what the OECD report itself mentioned as vital if wanting to enhance the development of new skills and in particular skills that are effective for growth and innovation in complex organisations.


Author(s):  
Leonor María Martínez-Serrano

This chapter examines the origins and singularity of Design Thinking as a humanistic discipline that can be successfully exploited in education. It explores the pedagogical potential inherent in Design Thinking strategies to foster creativity, critical thinking skills, and deep learning in content subjects taught through the medium of an additional language in CLIL settings. The author contends that Design Thinking will ultimately empower content teachers to rethink their teaching techniques repertoire, to redesign their CLIL practice, to cultivate inquiring minds in their classroom, to give students memorable learning experiences, and to equip them with core 21st-century competences related to creativity, critical thinking, teamwork, and intercultural awareness. Design Thinking strategies prompt learners to think out of the box and seek alternative answers to learning tasks, whilst cultivating LOTS and HOTS in Bloom's taxonomy and ensuring learning progression along both the content and language pathways.


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