scholarly journals PERAN RUANG RELAKSASI PADA PERANCANGAN BERKONSEP KREATIF UNTUK PENINGKATAN KREATIVITAS KARYAWAN KANTOR 24SLIDES INDONESIA

Author(s):  
Aurellia Cintana Satya Nagara ◽  
Hana Kireina Widiyanti ◽  
Mellani Vionita ◽  
Rizquita Tsania ◽  
Ira Audia Agustina

In the creative industries offices, all of the employees are required to work professionally with creative and innovative ideas. According to the professional work that already mentioned before, the positive feedback and customer’s satisfaction will be easily achieved. The perfect results behind are cannot be detached from the office's atmosphere and team collaboration within the office itself. A study research conveys if a company treats their workers as valuable assets, it will brings reciprocity from their workers. That is a perfect and convenient output. It is relatable with one of the 24Slides office's vision which prioritizes the happiness and joy of their employees in order to produce optimal results. Cooperative companies will make way to improve the performance and motivation of workers by facilitating and designing offices that are exhilarating and professional. If a creative industry office requires new creativity and innovation ideas, then a relaxation facility with some communicative games is recommended to stimulate the brain. Providing these facilities will restore workers' enthusiasm before taking a break or starting an activity. Lounge facilities or lounge rooms are also not provided that simple way. With an attractive interior design, it could be the other proponent as well as supporting housing from the office. Thus, the authors make a study research related to the design of a relaxation room that suitable for the 24Slides office. The purpose of this research is to figuring out the creativity and productivity enhancement of workers with the existence of a relaxation room, knowing the responses of workers, and designing concepts. Design Thinking is used as a method of this research, consisting of emphatisize, define, ideate, prototype and test. Data collection was carried out by conducting interviews with 5 respondents and a field survey at the 24Slides office. The data analysis carried out in the form of assessing existing analyzes, field surveys and interviews that had been obtained. The results of this study will be used as a reference to carry out the design of the relaxation room (funspace) at the 24Slides Indonesia office.

2015 ◽  
Vol 9 (5) ◽  
pp. 158-172
Author(s):  
Светлана Казакова ◽  
Svetlana Kazakova ◽  
Татьяна Кривошеева ◽  
Tatiana Krivosheeva

Currently, is much spoken about the transition from the industrial era to the intellectual, in particular, about the development of the creative economy, which is based on intellectual activities, generation new knowledge, design thinking, creative imagination and creativity. Creative potential is becoming a major production resource. And creative class, people who are able to be creative and to generate something new that attracts attention, is a key element of this kind of economy. The ability to enter the market with the results of creativity brings to birth the effect of the creative industry - generation of communities of creative enterprises and industries that shape creative cluster. The definitions of the term «cluster» for a detailed consideration of the concept of «creative cluster» are generalized in the article. Special attention is paid to creative industries as a phenomenon of modernity and as part of a creative cluster. The article presents the characteristic of the conceptual accommodation facilities, among which design-, art- and boutique hotels are allocated, as well as their role in a creative cluster as an element bearing creative burden is defined.


Panggung ◽  
2020 ◽  
Vol 30 (2) ◽  
Author(s):  
Husen Hendriyana ◽  
I Nyoman Darma Putra ◽  
Yan Yan Sunarya

ABSTRACTPangandaran is known as one of many famous tourist destinations in West Java Province that possesspotential beautiful natural marine resources. This coastal area which streches 91 km and has sloping steeprocky beaches. Grows overabundant pandan (pandanus tectorius) plants, however conditions are verydamaged and there is no concern for good governance from the local government. This research aims toproduce eminent products of craft in supporting tourism by increasing the natural resources potentialand the local craftsmen resources from the surrounding areal environment. This article is result of appliedresearch in a type of practice-led research with a focus on the creative industries of craft products thatsupport tourism through the eco-design and eco-tourism approach. This research uses design-thinkingmethod, with Participation Action Research (PAR) approach and the Hexa Helix system. The result is aeminent product prototypes and start up business of craft art creative industries that support eco-designand eco-tourism park.Keywords: Creative Industry, Pangandaran Area, Pandan-based Craft, EcotourismABSTRAKPangandaran dikenal sebagai salah satu destinasi wisata di Provinsi Jawa Barat yang memilikipotensi alam laut yang indah. Wilayah pantai membentang sepanjang 91 km terdiri dari kawasanpantai pasir yang landai dan pantai berbatu curam. Di wilayah Pangandaran banyak ditumbuhitanaman pandan (pandanus tectorius), namun kondisinya sangat rusak dan tidak ada kepeduliaantata kelola yang baik dari pemerintah setempat. Penelitian ini bertujuan menghasilkan produkprodukseni kriya unggulan daerah untuk menunjang pariwisata dengan mengangkat potensisumber daya alam dan sumber daya perajin dari lingkungan masyarakat setempat. Artikel inimerupakan salah satu hasil penelitian terapan jenis practice-led research dengan fokus industrikreatif produk seni kriya yang mendukung pariwisata melalui pendekatan eco-design dan ecotourism.Penelitian ini menggunakan metode design thinking, dengan pendekatan ParticipationAction Research (PAR) dan sistem Hexa Helix. Hasil dari penelitaian ini berupa prototipe produkunggulan dan terwujudnya start up-start up bisnis industri kreatif seni kriya pendukungekowisata berbasis kawasan.Kata Kunci: Industi Kreatif, Kawasan Pangandaran, Kriya Pandan, Ekowisata


CCIT Journal ◽  
2017 ◽  
Vol 10 (1) ◽  
pp. 114-126
Author(s):  
Dewi Immaniar Desrianti ◽  
Ahmad Nur Firdaus ◽  
Deny Pangestu Gunawan

The development of creative industries is growing, as evidenced by the many industry-emerging creative industry. The media campaign is currently very helpful in supporting the information and communication All of that is because of the many interests of the creative industry services. Many competitors require companies to do promotions to attract customers. Penyajiaan media ads interesting and entertaining will encourage the general public to find out more detail and have an interest to join a company or institute of technology is so rapid in PT.Movio Screen as a company engaged in the creative industry. Have a good portfolio will make promotion and enhance the corporate image. 3D animation movie series is a very good portfolio and attractive for media promotion for a company in the field of creative industries, in addition to the 3D animated film can enhance a company's image. In the 3D animation movie of the series can also be a support to increase the creation of the nation of the 3D animated film, to be more creative again in making animated films in 3D and can inspire people to work in the creative industries in order to generate industry local animation, based on a story in this animation.


2020 ◽  
Author(s):  
Salma Ardiningrum

Creative industry is an industry that aims to channel skills and talents so that jobs can be created through creativity and innovation. The main resource of the creative industry is creativity which is defined as the ability to produce a unique and different thought. Creativity and innovation can increase the competitiveness of Indonesian products both domestically and internationally. Creative industry is believed to make a major contribution to the economy of Surakarta City. The purpose of this research is to explain the contribution of the economic subsector in the city of Surakarta and analyze the leading subsector in the Surakarta City. This research was conducted in the Surakarta City by mapping the creative industries in Surakarta City on the economic impact of the community. The results of this study will find out what are the economic sub-sectors that are developing in the Surakarta City. The results showed that the leading sub-sectors of the creative economy in the city of Surakarta were craft arts, performance arts, and fashion. Creative industry is a driving sector that can create regional competitiveness. Surakarta City as an area with inadequate natural conditions requires support from the creative industries to improve the economy of Surakarta City


2021 ◽  
Vol 7 (Extra-D) ◽  
pp. 187-199
Author(s):  
Alina Vitalievna Fadeeva ◽  
Daria Anatolevna Puiu ◽  
Pavel Yurievich Gurushkin ◽  
Sergey Borisovich Nikonov ◽  
Iuliia Valerievna Puiu

The popularity of Korean pop culture in the world can be considered an exceptional phenomenon of 2020. One should note that processes reflecting the effective interaction of state structures with the spheres of the creative industry in the modern economy have a special scientific potential at the moment. These creative industry spheres include art, cinema, animation, music, game development and software products. The most successful case in this area is the developed system of cultural media export in South Korea. Research into the economic opportunities of creative industries as a new stage in modern society is becoming a practically significant way to solve the problems of increasing the country's economic power in the Digital Age. The experience of South Korea is still insufficiently covered in Russian research. The practical significance of research in this field is associated with the study of the use of cultural products as a tool for economic growth.


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