scholarly journals ANIMASI DENGAN GAMBAR BERGERAK MENINGKATKAN DAYA TARIK PROGRAM PROMOSI

CCIT Journal ◽  
2017 ◽  
Vol 10 (1) ◽  
pp. 114-126
Author(s):  
Dewi Immaniar Desrianti ◽  
Ahmad Nur Firdaus ◽  
Deny Pangestu Gunawan

The development of creative industries is growing, as evidenced by the many industry-emerging creative industry. The media campaign is currently very helpful in supporting the information and communication All of that is because of the many interests of the creative industry services. Many competitors require companies to do promotions to attract customers. Penyajiaan media ads interesting and entertaining will encourage the general public to find out more detail and have an interest to join a company or institute of technology is so rapid in PT.Movio Screen as a company engaged in the creative industry. Have a good portfolio will make promotion and enhance the corporate image. 3D animation movie series is a very good portfolio and attractive for media promotion for a company in the field of creative industries, in addition to the 3D animated film can enhance a company's image. In the 3D animation movie of the series can also be a support to increase the creation of the nation of the 3D animated film, to be more creative again in making animated films in 3D and can inspire people to work in the creative industries in order to generate industry local animation, based on a story in this animation.

Author(s):  
Scott Baum ◽  
Tan Yigitcanlar ◽  
Kevin O’Connor

As the 21st century progresses, the most successful economies and societies will be creative ones. Worldwide, governments are producing strategies to encourage the development of creative industries and to strengthen the role of knowledge cities nationally and internationally. There is significant policy discussion regarding the role of creative clusters in strengthening local economies and significant energy has been expended discussing the many positive outcomes of such developments. This chapter takes these issues as a starting point and considers the role of creative industries within broader concerns regarding regional development. Referring to data and analysis on the urban and regional geographies of creative industries the chapter considers the extent to which places at different levels of the settlement hierarchy can successfully develop creative industry nodes.


2020 ◽  
Vol 1 (02) ◽  
pp. 45-61
Author(s):  
Leni Marlina

It is a big challenge to college language study programs in developing courses designed to equip students with the competencies that can be used to take part in the creative industries for instance creative writing. This research aims to find problems and to gather informasi needed to develop teaching-learning materials of  creative writing based Children Literature course for EFL college students. This course is necessary to be developed in accordance to the need of creative writing as part of creative industry in responding  the trend of world economy whish is lead to the creative industry. To develop teaching-learning materials of  creative writing based Children Literature course effectively, the first research needed is to conduct students’ need analysis by using questioner. This article describes (1) students’ problems in understanding explanations of concepts and examples of Children Literature; (2) students’ responses to the importance of various topics in the course of Children Literature; (3) students problems in learning subjects of Children Literature; (4) students’ responses to the importance of diverse exercises and tasks in Children Literature; (5) students’ responses to topics related to creative writing and Children  Literature; (6) students’ need to the media of  learning  creative writing-based Children Literature course.


2019 ◽  
Author(s):  
Puja Ningsih ◽  
Tia Ayu Ningrum

The purpose of this research is to reveal about (1) PR efforts, (2) creating a corporate image (3) the use of social media in building a corporate image. The results showed that the company's image would be better if PR in a company used social media as a tool to inform the company's excellence to the public. Because at this time the public tends to use social media at all levels of age, be it children, spiritual, adult to old age. technological developments allow people to communicate easily. A company must be able to keep abreast of market developments and demands because the movement of information and communication, internal or external knowledge and public awareness increases. Industrial competition requires everything to be communicated transparently. The problem might appear unexpectedly. Small problems can become big if they are not taken seriously. This demand makes the need for Public Relations must use social media in building the company's image. Public Relations emerged as a helper in a crisis and was responsible for developing the company's positive image. Positive images are not simply formed, but efforts are needed to build and maintain them. A positive reputation is a way to get a positive image. The success of Public Relations in gaining publicity can be obtained from harmonious relations with social media in this globalization era.


Author(s):  
Gun Gun Gunawan ◽  
Maman Sulaeman

The economic development of creative industries is an important aspect as a potentially good force for the national economy for the future. However, the creative industry in Tasikmalaya lacks product innovation, still maintaining the authenticity of its products by 67%, products that are easily replicated by 83%. Utilization of digital marketing concepts provides hope for MSMEs to develop into economic power centers. This research aims to analyze the determining factors of digital marketing usage and its influence on digital marketing in the creative industries in Tasikmalaya. This research is categorized as explanatory research which is a study that aims to explain the causal relationship between variables through hypothesis testing. The Inference Statitic method used in the analysis of this research data is the path of analysis. The results showed knowledge of ICT (Information and Communication Technology) adoption had a significant effect on digital marketing. Innovation has a significant impact on digital marketing. Digital marketing is influenced by the knowledge of ICT adoption and Innovation. Knowledge of ICT adoption and innovation affects digital marketing through digital marketing.


2019 ◽  
Author(s):  
Puja Ningsih ◽  
Tia Ayu Ningrum

The purpose of this research is to reveal about (1) PR efforts, (2) creating a corporate image (3) the use of social media in building a corporate image. The results showed that the company's image would be better if PR in a company used social media as a tool to inform the company's excellence to the public. Because at this time the public tends to use social media at all levels of age, be it children, spiritual, adult to old age. technological developments allow people to communicate easily. A company must be able to keep abreast of market developments and demands because the movement of information and communication, internal or external knowledge and public awareness increases. Industrial competition requires everything to be communicated transparently. The problem might appear unexpectedly. Small problems can become big if they are not taken seriously. This demand makes the need for Public Relations must use social media in building the company's image. Public Relations emerged as a helper in a crisis and was responsible for developing the company's positive image. Positive images are not simply formed, but efforts are needed to build and maintain them. A positive reputation is a way to get a positive image. The success of Public Relations in gaining publicity can be obtained from harmonious relations with social media in this globalization era.


2020 ◽  
Vol 4 (1) ◽  
pp. 1
Author(s):  
Jendri Jendri

<p><em>The purpose of this study is to find out and explain the concept of understanding of hadith in one day one hadith in whatsap which includes the understanding of hadith material. The emergence of One Day One Hadith (ODOH) itself only exists in contemporary times now, because it is the effect of the rapid development of technology and information and communication that is increasingly sophisticated. Especially in the media of Whatsaap there is a textualist (closed), hermeneutic, and contextualist understanding of the Prophet's hadith, so that the message or message conveyed can be disseminated and practiced. Whatsaap is one of the many social media that can communicate anything to humans in various regions, especially information about the hadith. This study is based on the assumption that the dynamics of hadith studies in the global era and social media dias are at least the impact of the emergence of traditions contained in whatsaap. The birth of one day one hadith effort itself is at least not departing from an empty space. Socially the system adopted in one day one hadith (ODOH) has given its own color for Indonesia, especially Muslims. With the step of spreading the hadith one day one hadith, the point is to make it easier to find and understand the hadith. Therefore, further analysis and study of the concept of understanding in one day one hadith in whatsap in the current era. This research uses a type of library research (lebrary research) that is research by collecting data and studying books or library literature related to this discussion. Then in data management using descriptive and analysis methods (content analysis). Whereas in drawing conclusions using the deductive method in which the collected data is processed systematically and selectively, then conclusions are drawn which are the results of the study. The results of this study indicate that the hadith lives up to the end of time, in understanding it it is necessary to use various concepts of understanding including textual, hermeneutic, and contextual, so that in understanding the hadith is not confusing when dealing with problems in contemporary times now. </em><em></em></p>


2021 ◽  
Vol 10 (2) ◽  
pp. 290
Author(s):  
Shinta Ratnawati ◽  
Hanung Eka Atmaja

Indonesia is predicted to get a demographic bonus in 2020-2030. A demographic bonus will be beneficial if Indonesia's human development index (HDI) is high quality. In ASEAN, HDI Indonesia ranks 6th out of 10 countries. The government is intensively pushing the creative industries and MSMEs to become agents of development to maximize the demographic bonus that Indonesia will face. The government is targeting at least 2020 to print 1,000 digital technopreneurs, one million farmers and fishers, and eight million SMEs going digital. The purpose of this study is to determine the general picture, the benefits, and the extent to which HR influences the creative industry and MSMEs. Total Quality Management is an approach that tries to maximize the competitiveness of organizations through several improvements: increasing human resources, the quality of products, services, processes, and the environment. The results of research with the application and implementation of the concept of Total Quality Management (TQM) in the creative industry and MSMEs that human resources have a significant role in increasing creativity to produce products according to market demand, optimizing the use of information and communication technology, and increasing creative industries with fellow creative industries as well as colleges.


Author(s):  
Ananda Dhammahito Adhe Herlambang ◽  
Julianti Kasih

Abstract — As a company that moves and involved inside the creative industry such as pop culture, creating and managing events are the main thing that the company works on. By using website as the media for organizing things related to creating and managing events gives not only the company but also the user as member a big grasp to to big things in such a simple way. Besides all the simple things having an online media also gives the easiest way to access it anywhere and creating a better security from human error.(such as losing document files, damage paperwork, etc.)  Having an accessible  media could help not only amateur creator starting to create their first event but also on a professional level where they could manage their work to be more organize and safely. Therefore, in this great opportunity doing final assignment will be used to developed the application of 'Sistem Organizer Online Events Cosplay' based on a company Kaze Prodcution. This application will be enchanced with main features like creating schedule for the events, methods score counting for judge recommendation system, and counting the estimation budget for the events.   Keywords— cosplay, event, recommendation system, organizer, website.


Author(s):  
Aurellia Cintana Satya Nagara ◽  
Hana Kireina Widiyanti ◽  
Mellani Vionita ◽  
Rizquita Tsania ◽  
Ira Audia Agustina

In the creative industries offices, all of the employees are required to work professionally with creative and innovative ideas. According to the professional work that already mentioned before, the positive feedback and customer’s satisfaction will be easily achieved. The perfect results behind are cannot be detached from the office's atmosphere and team collaboration within the office itself. A study research conveys if a company treats their workers as valuable assets, it will brings reciprocity from their workers. That is a perfect and convenient output. It is relatable with one of the 24Slides office's vision which prioritizes the happiness and joy of their employees in order to produce optimal results. Cooperative companies will make way to improve the performance and motivation of workers by facilitating and designing offices that are exhilarating and professional. If a creative industry office requires new creativity and innovation ideas, then a relaxation facility with some communicative games is recommended to stimulate the brain. Providing these facilities will restore workers' enthusiasm before taking a break or starting an activity. Lounge facilities or lounge rooms are also not provided that simple way. With an attractive interior design, it could be the other proponent as well as supporting housing from the office. Thus, the authors make a study research related to the design of a relaxation room that suitable for the 24Slides office. The purpose of this research is to figuring out the creativity and productivity enhancement of workers with the existence of a relaxation room, knowing the responses of workers, and designing concepts. Design Thinking is used as a method of this research, consisting of emphatisize, define, ideate, prototype and test. Data collection was carried out by conducting interviews with 5 respondents and a field survey at the 24Slides office. The data analysis carried out in the form of assessing existing analyzes, field surveys and interviews that had been obtained. The results of this study will be used as a reference to carry out the design of the relaxation room (funspace) at the 24Slides Indonesia office.


Author(s):  
Eric L. Sprankle ◽  
Christian M. End ◽  
Miranda N. Bretz

Utilizing a 2 (lyrics: present or absent) × 2 (images: present or absent) design, this study examined the unique effects of sexually degrading music videos and music lyrics on males’ aggressive behavior toward women, as well as males’ endorsement of rape myths and sexual stereotypes. Under the guise of a media memory study, 187 male undergraduate students were randomly assigned to one of four conditions. Despite the many psychological theories predicting an effect, the presentation of sexually degrading content in a visual or auditory medium (or combination thereof) did not significantly alter the participants’ aggression and self-reported endorsement of rape myths and sexual stereotypes. The null findings challenge the many corporate and governmental restrictions placed on sexual content in the media over concern for harmful effects.


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