Research on Emotional Expression of Daily-use Ceramic Product Design Based on Meta-model

2021 ◽  
Vol 7 (5) ◽  
pp. 1923-1933
Author(s):  
Junxi Zhu ◽  
Wenqing Wei

Objectives: Modern people’s pursuit and consumption of ceramic products are different from those in the past. Therefore, designing new daily ceramic products full of enthusiasm, touching and spiritual enjoyment is our constant pursuit of innovative goals. The design of daily-use ceramics has developed from satisfying the needs of life at first to pursuing the individuality and emotion of products at later stages, showing different cultural connotations and pursuits in each stage of development. Methods: Information objects under meta-model are obtained by extracting the characteristics of project management information and product design information, reflecting the relationship between information entities, while knowledge objects are obtained by associating related information objects. Results: Emotional information products have more understanding of human psychology in the design process, which runs through the whole process of product interaction design. Conclusion: Through theoretical analysis of emotional design and analysis of a series of classic design cases of daily ceramic products, emotional expression forms of daily ceramic product design are summarized, and emotional design products that can bring people better use experience are designed.

2012 ◽  
Vol 452-453 ◽  
pp. 437-440
Author(s):  
Min Huang ◽  
Hong Juan Qiao

Emotional design is one of the most important methods in modern product design. It was highlighted after Donald A. Norman published his book Emotional design: why we love (or hate) everyday things. Emotional design addresses people’s needs and hopes which is in the center of the development of product design and product technology. Due to the lack of strong theoretical basis and quantitative analysis, many products can’t reach the goal of their designers with Emotional feelings, nor can consumer’s emotional understandings be similar to the designers’ emotional expectations. This paper analyzes the concept of emotional design and some difficulties which designers must to be faced in their emotional designing works, discusses on product shape design according to emotional design. On this basis, the Kansei engineering and emotional design methods are described in details.


2021 ◽  
Vol 7 (5) ◽  
pp. 2082-2093
Author(s):  
Xiao Wang

Objectives: Ceramic product design is a process that is the most purposeful, practical and aesthetic product system design made of ceramic materials. It is a creative process of conception, behavior and realization. Design is a creative process, and the power of creativity comes from the use of creative thinking by designers. As a kind of design type, ceramic design, in the face of constantly updated market environment and market demand, naturally cannot exist independently from creative thinking. Methods: The innovative design of ceramic products, once accepted by the society, is not only the decisive factor for the quality leap of ceramic products, but also an important condition for ceramic products to gain competitive advantage in sales. The application of ceramic decorative art in modern decorative design is undoubtedly a new fashion element in the development of modern decorative design. Results: Based on the perspective of the style characteristics of product design, this paper interprets the ceramic decorative art and studies the combination of ceramic product design and creative thinking. Conclusion: In the process of design, creative thinking is used to show the value of products, which provides inexhaustible power for the innovation and development of product design.


Author(s):  
Patricia Kügler ◽  
Claudia Schon ◽  
Benjamin Schleich ◽  
Steffen Staab ◽  
Sandro Wartzack

AbstractVast amounts of information and knowledge is produced and stored within product design projects. Especially for reuse and adaptation there exists no suitable method for product designers to handle this information overload. Due to this, the selection of relevant information in a specific development situation is time-consuming and inefficient. To tackle this issue, the novel approach Intentional Forgetting (IF) is applied for product design, which aims to support reuse and adaptation by reducing the vast amount of information to the relevant. Within this contribution an IF-operator called Cascading Forgetting is introduced and evaluated, which was implemented for forgetting related information elements in ontology knowledge bases. For the evaluation the development process of a test-rig for studying friction and wear behaviour of the cam/tappet contact in combustion engines is analysed. Due to the interdisciplinary task of the evaluation and the characteristics of semantic model, challenges are discussed. In conclusion, the focus of the evaluation is to consider how reliable the Cascading Forgetting works and how intuitive ontology-based representations appear to engineers.


2019 ◽  
Vol 11 (2) ◽  
pp. 48 ◽  
Author(s):  
Jae-Gil Lee ◽  
Kwan Lee ◽  
Seoung-Ho Ryu

Future vehicles are becoming more like driving partners instead of mere machines. With the application of advanced information and communication technologies (ICTs), vehicles perform driving tasks while drivers monitor the functioning states of vehicles. This change in interaction requires a deliberate consideration of how vehicles should present driving-related information. As a way of encouraging drivers to more readily accept instructions from vehicles, we suggest the use of social rules, such as politeness, in human-vehicle interaction. In a 2 × 2 between-subjects experiment, we test the effects of vehicle politeness (plain vs. polite) on drivers’ interaction experiences in two operation situations (normal vs. failure). The results indicate that vehicle politeness improves interaction experience in normal working situations but impedes the experience in failure situations. Specifically, in normal situations, vehicles with polite instructions are highly evaluated for social presence, politeness, satisfaction and intention to use. Theoretical and practical implications on politeness research and speech interaction design are discussed.


DYNA ◽  
2019 ◽  
Vol 86 (211) ◽  
pp. 174-183
Author(s):  
Mirtha Fabiana Miranda ◽  
Sandra Isabel Casas

Interactive Digital TV (iDTV) enhances viewers’ experience and participation by engaging them with an active role. The development of interactive software requires the employment of usability criteria to provide satisfactory experiences for users. In addition, the diverse characteristics of television programs require efficient processes for interactive software development. In Latin America, the process of implementing DTV is in progress, so the current stage of development of interactive applications is too incipient and immature to support industrial, quality-level development. This paper proposes combining software reuse strategies, specifically, software product lines (SPLs) and user-centered interaction design patterns, to improve productivity and quality. A generic feature model for the automatic generation of iDTV applications and an SPL-iDTV tool that supports the model are presented. The proposal is evaluated with two studies: an experiment that attempts to reproduce real application prototypes that were originally developed manually, through the use of patterns, and an evaluation of the quality of the SPL.


2013 ◽  
Vol 311 ◽  
pp. 360-365
Author(s):  
Tsen Yao Chang

Achieving a balance between visual aesthetics and usability to enhance user experience has enjoyed an increasing popularity in Web design. This study combines creative drawings as intuitive probes to investigate users’ emotional reactions and needs. The basic purpose of these creative exercises is to inspire design researchers and practitioners into applying a strategy in practicable design research to probe real user experiences and create an enjoyable and effective user environment. Emotional engagement with design is vital in design research. Unfortunately, laboratory usability tests often involve complex technical and mechanical tools that discourage user participation, thus limiting the opportunity to receive feedback. The research exercise in this study includes a series of intuitive practices that engaged the participants as target users to sketch an imagined garden layout, a library landscape layout, and a personal home page. We hypothesized from their drawings that a connection exists among the users’ sketches, Web interface preferences, and a classification of personality types. Significant results were obtained: (1) Creative drawing is an effective tool in understanding the personality of a user; (2) Three graphic practices establish emotional connections with the users’ Web interface preferences and product design; and (3) User personality categorization reveals preferences in Web interface and product design. This study focused on the effect of visual aesthetics and user-friendly methods on usability assessments in response to the increasing emotional conciliation of human-computer interaction design. These findings are beneficial in keeping abreast with the developments in design creativity and the qualitative contributions of design inspiration.


Author(s):  
Omer Yaman ◽  
Bicheng Zhu ◽  
Utpal Roy

Determination of appropriate product design criteria depends on the requirement specifications as well as their interrelations with other life cycle process information. Although the representation of the design requirements for creating a desirable product/part is a necessity, most of the time it has been carried out by the designer based on his/her own experiences. Such requirement handling processes need deep understanding of the product design, materials, manufacturing, working environments, finance and regulations, and are normally cost ineffective and error prone. Furthermore, very little attentions have been paid to the development of a structured requirement modeling for future intelligent applications. After a systematic study on the categorization of product design related information and requirements, this paper proposes an ontological framework for representing information and knowledge about the engineering product requirements. To demonstrate the use of the proposed requirement model and its role in the requirement management process, a case study related to an automotive brake rotor has been discussed in detail.


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