scholarly journals E-Comic Learning Media Based Problem Based Learning In Subject of Linear Equation System

2020 ◽  
Vol 2 (1) ◽  
pp. 34-40
Author(s):  
Muhammad Farid Nasrulloh ◽  
Siti Hanik ◽  
Wisnu Siwi Satiti

This study aims to learn the feasibility of e-comic media  in MTsN 12 Jombang. The method of this research is Research and Development (RD). The development model used is the ADDIE development model with stages: analysis (analysis), design (design), development (development), implementation (implementation), and evaluation (evaluation). The subjects of this research  were students of class VII D of MTsN 12 Jombang. The research instruments used in data collection were (1) questionnaire sheets and (2) students' response results. The results showed that the validity of the learning media obtained was based on the validation of the material experts showed 4.2 with a valid category, assessment of the validation of the material experts showed 4.8 with a very valid category, validation of the existing media experts showed 4.53 with a very valid category and participant responses students there are 94% with the category of strongly agree.

2017 ◽  
Vol 6 (3) ◽  
pp. 315 ◽  
Author(s):  
Umi Khoiriyah ◽  
Swaditya Rizki

The objective of this research is to develop teaching materials of mathematical set based on Islamic values that are feasible, practical, and effective. This research type is Research and Development (R&D). The model used in this research is ADDIE (Analysis, Design, Development, Implementation, and Evaluation). The instruments of data collection used the questionnaires and evaluation questions. The result of this research is the average of expert validation is 81,48% (very feasible). Then, based on the implementation of the student small group is obtained practicality percentage of 82%. While the result of the field trial in one class is obtained effectiveness percentage of 66,67%. Therefore, this research can be concluded that teaching materials of mathematical set based on Islamic values are feasible, practical, and effective.


2018 ◽  
Author(s):  
Asmar Yulastri ◽  
Syaiful Islami ◽  
Ganefri

This article aims to reveal the validity of the entrepreneurship module based-product in vocational education. Based on the observation, the existing problem is the unavailability of entrepreneurship module that causes the learning process has not been maximized. The method used is Research and Development with development model Analysis, Design, Development, Implementation, and Evaluation (ADDIE). The validation process is accompanied by a discussion or direct interview with the expert on improvements to be made. The design of a product-based entrepreneurial module is consulted first with experts or experts and counselors. Then, the design is judged by the competent people who have understood the module development principle. Data collection instrument in the form of a questionnaire. The results obtained are a valid product-based entrepreneurial module on aspects of content, aspects of the format and presentation aspects.


Author(s):  
Intan Widyasari ◽  
Zetriuslita Zetriuslita ◽  
Endang Istikomah ◽  
Sari Herlina

Technological progress is very rapid, especially in the field of education, so teachers and students need to use technology in learning. ICT-based learning media is one of the uses of technology in education with the hope of improving the quality of learning. This study aims to determine the process and produce a product in the form of-based learning media flipbook on the material of a two-variable linear equation system in class VIII SMP. This research is a development research using the ADDIE development model. The data collection technique used is a non-test technique with a data collection instrument in the form of a validation sheet filled out by the validator. Data analysis used quantitative descriptive data analysis. Overall, the feasibility assessment of-based mathematics learning media flipbook on two-variable linear equation system material obtained an average of 85.70%, so-based learning media flipbook on two-variable linear equation system material in class VIII SMP is interpreted as very valid for use.Keywords: Learning Media, Flipbook, Material of Two Variable Linear Equation Systems, Validity


2020 ◽  
Vol 9 (3) ◽  
pp. 475-486
Author(s):  
Yesica Yesi Rachma ◽  
Danang Setyadi ◽  
Helti Lygia Mampouw

AbstrakMatematika merupakan salah satu pelajaran yang penting untuk dikuasai siswa di sekolah khususnya pada materi pemahaman bentuk dan ruang, meskipun demikian masih banyak siswa yang mengalami kesulitan dalam mempelajari materi tersebut. Hal inilah yang mendorong peneliti untuk mengembangkan suatu aplikasi Mobile learning pada materi Bangun Ruang Sisi Lengkung. Penelitian ini merupakan penelitian pengembangan dengan menggunakan model ADDIE. Langkah-langkahnya terdiri dari: Analysis, Design, Development, Implementation, dan Evaluations. Hasil penelitian menunjukkan bahwa media yang dikembangkan valid dan praktis. Hasil uji coba terhadap 10 siswa menunjukkan bahwa media masuk dalam kategori baik. Selain itu Mobile learning mampu meningkatkan hasil belajar siswa, hal ini dapat dilihat dari hasil pretest dan posttest yang menunjukkan nilai signifikan. Mobile learning dapat membantu siswa memahami bentuk dan ruang pada materi Bangun Ruang Sisi Lengkung.  The Expansion of Mobile Learning Barusikung Base Android on Solid GeometryAbstractMathematics is one of the important subjects that students having to do in school especially to know shapes and geometry, although it is important to learn, many students still have difficulties in studying the material. It promotes the researcher to encourage an application of Mobile learning to solid geometry. This research is research and development using the ADDIE model. The step consists of Analysis, Design, Development, and Evaluations. The results show that the developed media is valid and practical. The trial results to ten students show that the media is good. The other than Mobile learning can increase students learning, it can be seen by pretest and posttest results that show significant value. Mobile learning can help students understand the form and space in the material of solid geometry. 


2019 ◽  
Vol 10 (2) ◽  
pp. 116
Author(s):  
Kadek Onny Swastini ◽  
I Gede Sudirtha ◽  
Ketut Widiartini

Abstrak Penelitian ini bertujuan untuk mendeskripsikan hasil pengembangan busana fantasi dengan sumber ide busana tradisional Dayak. Jenis penelitian yang digunakan adalah penelitian pengembangan (Research and Development) dengan model pengembangan ADDIE yang terdiri dari 5 tahap, yaitu : analisis, (analyze), desain (design), pegembangan (development), implementasi (implementation), dan evaluasi (evaluation). Metode pengumpulan data dalam penelitian ini dilakukan dengan penilaian instrumen pengembangan busana fantasi dengan sumber ide busana tradisional Dayak. Instrumen ini diuji oleh dua ahli isi, yang dihitung dengan rumus Gregory, sehingga validitas instrumen diperoleh sebesar 0,90 dengan kriteria validitas sangat tinggi sehingga dapat digunakan untuk uji produk. Hasil pengembangan busana fantasi terdiri dari 2 busana, yaitu busana fantasi dengan siluet L, dan busana fantasi dengan siluet A yang bersumber ide busana tradisional Dayak. Hasil produk busana fantasi ini memiliki kualifikasi sangat baik dengan presentase 94,54% pada uji produk busana. Kata Kunci : Busana Fantasi, Pengembangan, Sumber Ide Abstract The research aims is to describe the results of fantasy fashion development, which the ideas come from the traditional Dayak fashion. The type of this research is Research and Development and it is used the model of ADDIE development which consists of 5 stages, namely : analyze, design, development, implementation, and evaluation. The method of data collection in this study was carried out by assessing the instruments of fantasy fashion development with sources of Dayak tradisional fashion ideas. This instruments was tested by two content experts, which ware calculated by Gregory‟s formula, so the instruments validity was 0,90 with very high validity criteria so that it could be used for product testing. The results of the development of fantasy fashion consisted of 2 fashions, namely fashion fantasy with L silhouette, and fantasy fashion with A silhouette sourced from traditional Dayak fashion ideas. The results of this fantasy fashion product have very good qualifications with a percentage is 94,54 % in the fashion product test. Key words : fantasy fashion, development, source of ideas.


2019 ◽  
Vol 2 (3) ◽  
pp. 241-247
Author(s):  
Eka Aprilia ◽  
Nanang Supriadi

This study aims to develop learning media in the form of pop-up boxes that are effective and in accordance with the criteria for autistic children. This type of research used in this research is research and development (Research and Development). In this study using ADDIE research methods, namely Analysis, Design, Development, Implementation, Evaluation. Data collection techniques used were test and non-test instruments, data analysis techniques to calculate the validity of the media, students' responses and the effectiveness of instructional media. Validation in this research is based on the validation of media experts and students to determine the response and effectiveness of the resulting media. The results of validation by media experts are 2.67 with the criteria of "quite valid". The response of students 3.27 with very interesting responses. The results of the effectiveness test with a percentage of 66% with effective criteria. Based on the data obtained shows that learning media is feasible to use and effectively applied in learning


Sigma ◽  
2021 ◽  
Vol 6 (2) ◽  
pp. 130
Author(s):  
Oktovianus Mamoh ◽  
Dominika L. Taus ◽  
Fitriani Fitriani

This study aimeds to determine the mathematical ability of vocational students in solving the HOT type three-variable linear equation system problems. This research was a qualitative descriptive study. The data collection methods were written tests and interviews. The subjects of this study were nine students of class XI Pharmacy, SMK St. Agustinus Kefamenanu, Province Nusa Tenggara Timur. Two students with low mathematical ability, two students with moderate mathematical ability, and twostudents with high mathematical ability were selected to be interviewed. The research suggest that, students with high mathematical ability and students with moderate mathematical ability are able to work on questions at the analyzing and, evaluating stage, but have not yet reached the creating stage. Students are still working on problems using the method given by the teacher. Students with low mathematical ability are only able to work on problems at the analyzing stage.


2018 ◽  
Vol 2 (2) ◽  
pp. 163
Author(s):  
Athi’ Hidayati ◽  
Mahfudiyanto Mahfudiyanto

<p><em>This study aims to: developing Islamic monopoly </em><em>contract </em><em>learning media in muamalah fiqh courses. This study uses a research and development model with a procedure that is simplified into three stages according to the ADDIE model (Analysis, Design, Development or Production, Implementation, Delivery and Evaluation).</em><em></em></p><p><em>Design (conversion of the functions of the general monopoly component to the Islamic monopoly contract and designing media designs before being made using Corel Draw X5), Development or Production (based on the design that has been made on paper, the researcher made a monopoly Islamic contract (monasy) learning media with Corel Draw X5 and validated the material test, media test</em><em>)</em><em>. </em><em>Effektivitas</em><em> of monopoly Islamic contract (monasy) learning media according to material experts and media experts is "feasible" to be used as</em> <em>Islamic financial literacy learning media</em><em>.</em></p>


2019 ◽  
Vol 7 (2) ◽  
pp. 227
Author(s):  
Nurbaiti Nurbaiti ◽  
I Nyoman Arcana

Penelitian ini bertujuan untuk (1) mengetahui bagaimana mengembangkan YouTube pembelajaran materi pokok persamaan garis singgung lingkaran di SMA Kelas XI dengan menggunakan VideoScribe dan (2) mengetahui kelayakannya. Penelitian ini dilakukan di Program Studi Pendidikan Matematika Universitas Sarjanawiyata Tamansiswa dan diuji cobakan di SMA N 1 Piyungan. Adapun metode penelitian yang digunakan adalah Research and Development model ADDIE, yaitu Analysis, Design, Development, Implementation, dan Evaluation. Produk yang dihasilkan pada penelitian ini berupa YouTube pembelajaran materi pokok persamaan garis singgung lingkaran di SMA menggunakan videoscibe. Hasil penilaian kelayakan dari ahli materi dan ahli media menyatakan produk sangat valid dan layak digunakan, sedangkan hasil penilaian ketertarikan peserta didik terhadap YouTube pembelajaran menyatakan bahwa produk baik untuk digunakan. Pendapat tersebut diperkuat dengan adanya korelasi positif antara skor angket respon peserta didik dan skor hasil tes belajar peserta didik.


2020 ◽  
Vol 2 (2) ◽  
pp. 85-96
Author(s):  
Ridha Yoni Astika ◽  
Bambang Sri Anggoro ◽  
Siska Andriani

This research is a development research aimed at developing powtoon-assisted learning media, knowing student responses, and effectiveness. The procedure in this development uses a 4-D development model, namely: Define, Design, Develop, and Disseminate. The product developed was in the form of a learning media video on a two-variable linear equation system material for VIII grade students. The instruments used in this study are learning media assessment sheets by experts to measure the validity of learning media, student response questionnaires to measure the attractiveness of learning media, as well as learning outcomes tests to measure the effectiveness of the use of instructional media.


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