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Published By SIGMA, Universitas Madura

2684-7698, 2502-0919

Sigma ◽  
2021 ◽  
Vol 7 (1) ◽  
pp. 71
Author(s):  
Trevila Tamnau ◽  
Stanislaus Amsikan ◽  
Oktovianus Mamoh

Learning mathematics using a cultural approach is commonly known as ethnomatematics. Ethnomatematics is a mathematics learning approach that bridges mathematics learning through local culture. The purpose of this study was to explore the culture of Sonaf L.A.N Taolin and describe the mathematical concepts that exist in the building elements of Sonaf L.A.N Taolin. This type of qualitative research uses an ethnographic approach that aims to explore the mathematical concepts found in Sonaf L.A.N Taolin. The subject of this study was an informant, Raja Insana. The research instruments were human instruments, observation guidelines, and interview guides. Data analysis was carried out in three stages, namely data reduction, data display and conclusion drawing. The results of this study indicate that building elements such as poles, doors, and roofs from Sonaf L.A.N Taolin contain geometry concepts that can be implemented as a medium for learning mathematics on the material: flat shapes, spatial structures, similarities, geometric transformations (reflections).


Sigma ◽  
2021 ◽  
Vol 7 (1) ◽  
pp. 63
Author(s):  
Denok Julianingsih ◽  
Evi Widayanti

The purpose of this study was to determine the effect of using youtube media on student learning outcomes in the even semester 2020/2021 Statistics lectures and to see student responses while using youtube media as a source of learning information during lectures. This research is a quasi-experimental research with 18 students taking the subject of statistics. The design in this study used a one group pretest-posttest design. The instruments used in this study were a matter of learning outcomes tests and student response questionnaires. The data analysis technique used was descriptive statistical analysis and inferential statistical analysis. The data was processed using SPSS 22. Based on the results of inferential statistical analysis using the paired sample t-test, an alpha value of 0.000 <0.05 means that there is an effect of using YouTube media on student learning outcomes. It can be seen that there is a difference in the average learning outcomes before and after using YouTube, which is 54.44. In addition, based on the results of the student response questionnaire, it showed that all aspects contained in the student response questionnaire showed an average of 67.36  good results.


Sigma ◽  
2021 ◽  
Vol 7 (1) ◽  
pp. 49
Author(s):  
Mohammad Jufri

This study aims to determine the increase in students' understanding of trigonometry material for class XI-MIPA 2 SMA Negeri 1 Pademawu in the 2019/2020 academic year through the application of a problem based learning model. This research is a classroom action research and is carried out in two cycles with several stages, namely: planning, implementation, observation, and reflection. Researchers used the method of observation, questionnaires, tests, and interviews. Student activity increased by 0.06, namely in the first cycle an average of 3.55 was obtained in the very good category and the second cycle obtained an average of 3.61 in the very good category. Student responses were categorized as positive with an increase of 3%, namely in the first cycle the percentage was 90% and in the second cycle the percentage was 93%. The test results also increased by 16.67%, namely in the first cycle the percentage was 70% and in the second cycle the percentage was 86.67%. The improvement of test results in cycle II is said to be classically complete because the percentage obtained is 85 %. So it can be said that the application of the problem based learning model can improve students' understanding of trigonometry material


Sigma ◽  
2021 ◽  
Vol 7 (1) ◽  
pp. 30
Author(s):  
Luluk Anisatul Farida ◽  
Sri Hariyani ◽  
Trija Fayeldi

The purpose of this study is to produce a valid, practical, and effective learning video that can improve cognitive learning outcomes for grade VIII students of Public Junior High School 5 Malang on the Prism dan Pyramid Volume material. The development model used is ADDIE (analysis, design, development, implementation, and evaluation).  The quality of the resulting learning video meets the following criteria: a) valid, with an averange score of 3,38 by material experts and media experts; b) practical, with an averange score of teacher response questionnaires and student response questionnaires of 3,50; c) effective, with an averange score of student learning test results of 83,75 and has met the Minimum Completeness Criteria (KKM) at Public Junior High School 5 Malang, namely 78. Thus, it can be conclude that the learning videos developed are valid, practical, and effective to improve cognitive learning outcomes of grade VIII Students of Public Junior High School 5 Malang on prism and pyramid volume material.


Sigma ◽  
2021 ◽  
Vol 7 (1) ◽  
pp. 40
Author(s):  
Iesyah Rodliyah ◽  
Nihayatus Sa'adah

Selama pandemi covid-19 pembelajaran yang semula offline dialihkan menjadi pembelajaran secara online berdasarkan kebijakan dari pemerintah untuk meminimalisir penularan wabah virus covid-19. Sehingga hal ini memberikan dampak pada hasil belajar para peserta didik khususnya mahasiswa. Salah satu aplikasi yang mendukung pembelajaran online adalah platform zoom. Tujuan penelitian ini adalah untuk mengetahui keefektifan penggunaan platform zoom terhadap hasil belajar mahasiswa yang mengampu mata kuliah persamaan differensial biasa. Penelitian ini merupakan penelitian eksperimen yang menggunakan metode kuantitatif. Populasinya merupakan seluruh mahasiswa prodi pendidikan matematika di Universitas Hasyim Asy’ari dengan sampel 19 mahasiswa yang mengampu mata kuliah persamaan differensial biasa. Teknik pengumpulan data menggunakan metode tes dan juga angket. Teknik analisis data yang digunakan adalah uji normalitas dan juga uji hipotesis menggunakan uji-t untuk mengetahui keefektifan platform zoom terhadap hasil belajar. Selain itu, hasil angket respon para mahasiswa dianalisis menggunakan persentase hitung berdasarkan hasil rata-rata. Berdasarkan analisis data yang sudah dilaksanakan, diperoleh kesimpulan bahwa penggunaan platform zoom selama pelaksanaan perkuliahan mata kuliah persamaan differensial biasa efektif digunakan untuk meningkatkan hasil belajar mahasiswa, selain itu para mahasiswa memberikan respon positif terhadap penggunaan platform zoom selama perkuliahan berlangsung.


Sigma ◽  
2021 ◽  
Vol 7 (1) ◽  
pp. 78
Author(s):  
Mahsus Mahsus ◽  
Zainuddin Zainuddin ◽  
Dwi Ivayana Sari

This study aims to determine the ability of teachers to manage learning, student responses, student learning completeness with the two stay two stray learning model on the material of rank numbers. The type of research used is descriptive quantitative. The sample used is class IX SMP Al-Wasilah. Data analysis used data analysis on the ability of teachers to manage learning, analysis of student response data and analysis of student learning outcomes test data. Based on the results of data analysis shows that the results of the data analysis of the average score of the ability of teachers to manage learning using the two stay two stray learning model is 4.44. The data obtained on the level of teacher ability to manage learning is in the good category. Data analysis of the average score of students' positive responses to the two stay two stray learning model was obtained at 96.4%. The positive response data obtained by students are in the category of strongly agree. The results of the percentage of students' learning completeness classically were obtained at 81.25%. Thus, the classical student learning completeness data is >80%. It can be concluded that the two stay two stray learning model is effective.


Sigma ◽  
2021 ◽  
Vol 7 (1) ◽  
pp. 21
Author(s):  
Maslahah Maslahah ◽  
Rica Rica Wijayanti ◽  
Nur Aini

This study aims to describe student learning outcomes taught using the Problem Based Learning and Discovery Learning learning model and compare student learning outcomes taught using the Problem Based Learning learning model and the Discovery Learning learning model. Research uses experiments of quantitative methods with research design using the actual experimental design (true-ed) with the form of the design of the control group only post-test. The results of the study show that the value is sig. (2-tailed) is 0.045 or smaller than 0.05 meaning rejected and accepted which means comparison of student learning outcomes taught using the Problem Based Learning learning model and the Discovery Learning learning model is not the same. The conclusion of this study is the average learning outcomes of students using the Problem Based Learning learning model of 63.5, the average learning outcomes of students use the Discovery Learning learning model of 49.2, the average student learning outcomes use the BAS problem learning model


Sigma ◽  
2021 ◽  
Vol 7 (1) ◽  
pp. 12
Author(s):  
Fitriana Eka Chandra ◽  
Fury Styo Siskawati

The Covid-19 pandemic, which has swept the world for almost two, years has changed the implementation of education in Indonesia. Learning that was previously always done face-to-face has now been shifted to distance learning, which in its performance is a challenge, especially for mathematics teachers. So far, the problems faced by teachers are difficulties in making students more enthusiastic in learning during the online learning period and challenges in developing students' thinking skills. A learning model is needed that can train students so that during online learning, students can still practice improving their 4C thinking skills. This research is a descriptive study in the form of a literature review conducted by reviewing several literatures. Based on the literature review, it can be seen that one approach that can be used is a project-based Quantum Teaching and Learning (QTL) approach which can be presented in web form so that students are more motivated during the online learning period. Based on theoretical studies from several articles, it is known that learning QTL can increase students' learning motivation because QTL is taught according to students' thinking. Giving projects that are in accordance with students' interests can be added to QTL learning to train students to improve 4C thinking skills.


Sigma ◽  
2021 ◽  
Vol 7 (1) ◽  
pp. 1
Author(s):  
Laily Wijayanti Utami ◽  
Subanji Subanji

Pandemi covid-19 telah memaksa SMA Negeri 5 Pamekasan untuk menyesuaikan pola pembelajaran, separuh kelas mengikuti pembelajaran tatap muka di sekolah dan separuhnya lagi mengikuti pembelajaran daring dari rumah, yang disebut  split clas. Penelitian ini bertujuan mendeskripsikan pembelajaran langsung berbantuan video interaktif turunan yang dapat meningkatkan hasil belajar. Penelitian ini dilakukan dalam 2 siklus, masing-masing siklus berisi tahap persiapan, pelaksanaan, observasi dan refleksi. Subjek penelitian ini adalah 26 peserta didik kelas XI MIPA 1 SMA Negeri 5 Pamekasan. Hasil penelitian menunjukkan bahwa pembelajaran langsung berbantuan video interaktif turunan yang meningkatkan hasil belajar materi turunan dilakukan dengan langkah: (1) Menyampaikan tujuan dan mempersiapkan peserta didik  (2) Mendemonstrasikan pengetahuan dan keterampilan dengan video pembelajaran interaktif turunan (3) Membimbing pelatihan dengan LKPD terbimbing (4) Mengecek pemahaman dan memberikan umpan balik dan (5) Memberikan kesempatan untuk pelatihan lanjutan dan penerapan. Dari penerapan pembelajaran langsung berbantuan video pembelajaran turunan, persentase ketuntasan belajar peserta didik mengalami peningkatan dari siklus 1 ke siklus 2 dari 65,2% menjadi 86,9 % , 2 sedangkan persentase hasil observasi ketercapaian pelaksanaan pembelajaran mengalami peningkatan sebesar 15% dengan kriteria pada masing-masing siklus bernilai sangat baik


Sigma ◽  
2021 ◽  
Vol 6 (2) ◽  
pp. 148
Author(s):  
Abd Fatah

The objectives of this study are: 1) To determine the differences in learning outcomes shown by students who learn using the NHT-type cooperative model and conventional learning on the learning outcomes of vocational school students in Sampang on the subject of financial mathematics (annuity). 2) the difference in learning outcomes shown by students who have high learning motivation with students who have low learning motivation towards learning outcomes of vocational school students in Sampang on the subject of annuity. 3) To determine the interaction between the use of the cooperative learning model type NHT and conventional learning, as well as student motivation on learning outcomes of vocational students in Sampang on the subject of annuity. This type of research is an experiment with research subjects of class XII students, the instruments are tests and questionnaires. The homogeneity of the research subjects was tested by using the independent sample test. Data normality was tested with one sample Kolmogorov-Smirnov. Hypothesis testing uses two way ANOVA by displaying the average value of descriptive statistics as a level of differentiation. Based on the results of the study it can be concluded that: 1) There are differences in learning outcomes shown by students who learn using the NHT type cooperative model and accepted conventional learning with a significance level of 0.000 (<0.05). The highest mean is found in the NHT type learning model which in total obtained results of 89.27. 2). There are differences in learning outcomes shown by students who have high learning motivation with students who have low learning motivation who are accepted with a significance level of 0.000 (<0.05). The highest mean is found in high learning motivation, which in total is 88.84. 3) There is a significant interaction between the NHT type learning model, conventional and learning motivation on student learning outcomes on the subject of annuities received at a significance level of 0.001 (<0.05). While the highest mean is found in the interaction between the NHT type learning model with learning motivation of 89.74.


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