Pengembangan Video Media Pembelajaran Matematika Dengan Bantuan Powtoon

2020 ◽  
Vol 2 (2) ◽  
pp. 85-96
Author(s):  
Ridha Yoni Astika ◽  
Bambang Sri Anggoro ◽  
Siska Andriani

This research is a development research aimed at developing powtoon-assisted learning media, knowing student responses, and effectiveness. The procedure in this development uses a 4-D development model, namely: Define, Design, Develop, and Disseminate. The product developed was in the form of a learning media video on a two-variable linear equation system material for VIII grade students. The instruments used in this study are learning media assessment sheets by experts to measure the validity of learning media, student response questionnaires to measure the attractiveness of learning media, as well as learning outcomes tests to measure the effectiveness of the use of instructional media.

2019 ◽  
Vol 3 (3) ◽  
Author(s):  
Dwi Oktaviana ◽  
Iwit Prihatin

<em>This research is a development research that aims to develop and assess the quality of mathematical teaching materials based on fable books character in a rectangular material that is valid, meets classical completeness, and good student response The type of research used is Research &amp; Development (R &amp; D) research with reference to the Borg &amp; Gall model. The experimental subjects in this study were seventh grade students of MTs Al-huda, Mubung Village, Hulu Gurung Subdistrict, Kapuas Hulu District with a total of 17 students. Based on the results of a limited trial conducted, it was found that (1) the results of character fable book validation obtained the average score of 85,42% with a very valid category so there was no need to revise and experts stated that the developed fable character was feasible to be used and can be tested in the field, (2) the results of testing the use of products through student learning outcomes tests obtained classical completeness were 76,47% so as to achieve classical completeness where the completeness of classical completeness set at MTs Al-huda Mubung Village is 70%, and (3) student responses to Mathematical teaching materials based on fable books with character with an average score of 87,54% with a very good category</em>


Author(s):  
Abdiel Ginting ◽  
Harun Sitompul ◽  
Keysar Panjaitan

Abstrak: Penelitian ini bertujuan untuk Untuk menghasilkan media video pembelajaran perakitan personal komputer yang berkualitas dan layak dijadikan acuan bagi siswa, mudah dipelajari, dipahami dan dapat digunakan secara individual, Untuk mengetahui keefektifan penggunaan media video pembelajaran pada mata pelajaran Produktif Teknik Komputer dan Jaringan pada materi perakitan komputer. Jenis penelitian ini adalah penelitian pengembangan yang menggunakan model pengembangan produk Borg and Gall yang dipadu dengan model desain pembelajaran dari Dick and Carey. Hasil penelitian menunjukkan: uji ahli materi berada pada kualifikasi sangat baik (92,27%), uji ahli desain pembelajaran berada pada kualifikasi sangat baik (93,53%), uji ahli media pembelajaran berada pada kualifikasi sangat baik (92,67 %), uji coba perorangan berada pada kualifikasi sangat baik (89,58%), uji coba kelompok kecil berada pada kualifikasi sangat baik (91,11%), dan uji coba pada lapangan terbatas berada pada kualifikasi sangat baik (97,28%). Produk akhir dari pengembangan video ini dilanjutkan dengan uji keefektifan produk. Penelitian dilakukan pada peserta didik kelas X. Metode yang digunakan dalam penelitian ini adalah metode kuasi eksperimen. Sampel penelitian sebanyak 70 peserta didik yang terdiri dari 35 peserta didik sebagai kelas eksperimen yang diajar menggunakan video, dan 35 peserta didik lainnya sebagai kelas kontrol yang diajarakan tanpa menggunakan media video. Hasil pengujian hipotesis menunjukkan bahwa terdapat perbedaan yang signifikan antara hasil belajar peserta didik yang dibelajarkan menggunakan video dengan hasil belajar peserta didik yang dibelajarkan tanpa menggunakan video. Hal ini ditunjukkan berdasarkan hasil pengolahan data diperoleh thitung = 8,77 > ttabel = 1,99, dengan dk = (n1 + n2 – 2) pada taraf signifikansi a 0,05. Dari hasil tersebut dapat disimpulkan bahwa hasil belajar peserta didik yang dibelajarkan dengan menggunakan video sebesar 83,66% lebih tinggi dari pada peserta didik yang dibelajarkan tanpa menggunakan video sebesar 69,46%..Kata Kunci: pengembangan media video pembelajaran, media pembelajaran, teknik komputer dan jaringan, hasil belajar merakit komputer Abstract :This study aims to produce video learning media of personal computer assembly that is qualified and deserves to be used as a reference for students, easy to learn, understood and can be used individually, To know effectiveness of using video learning media on subjects Productive Computer Engineering And Network on computer assembly materials. This type of research is a development research using the Borg and Gall product development model combined with the instructional design model from Dick and Carey. The result of the research shows that: the material expert test is in very good qualification (92.27%), the test of the learning design is in very good qualification (93,53%), (92.67%), individual trials are in excellent qualifications (89.58%), small group trials are in excellent qualifications (91.11%), and Trials on limited field are in excellent qualification (97.28%). The end product of this video development is followed by product effectiveness test. The research was conducted on class X students. The method used in this research is quasi-experimental method. The sample of the study were 70 students consisting of 35 students as experimental class taught using video, and 35 other students as control class which was taught without using video media. The result of hypothesis testing shows that there is a significant difference between the learners' learning result which is learned by using the video with the learning result of the learners which is learned without using video. This is shown based on the result of data processing obtained tcont = 8,77 a  ttable = 1,99, with dk = (n1 + n2 - 2) at significance level a 0,05. From these results can be concluded that the learning outcomes of learners who were taught by using the video of 83.66% higher than the learners who were taught without using video of 69.46%.Keywords : development of learning video media, instructional media, computer and networking techniques, learning result of assembling computer


2020 ◽  
Vol 1 (3) ◽  
pp. 268-278
Author(s):  
Siti Fahrina

The purpose of this study was to increase the activities and learning outcomes of Mathematics in the material of the Two-Variable Linear Equation System for class VIII-1 students of MTsN 2 Aceh Besar in the 2019/2020 academic year. The model used in this research is the Problem Based Learning model. The subjects of this study were students of class VIII-1 MTsN 2 Aceh Besar. The number of students is 32 students with 10 male students and 22 female students. This research was conducted in the 2019/2020 school year in a period of 3 months, from September 2019 to November 2019 in the odd se-mester. The research methodology is Classroom Action Research (PTK) consisting of two cycles and each cycle consisting of two meetings. Each cycle consists of planning, implementing, observing and reflecting. The research procedure consisted of pre-research, planning cycle one, implementing action cycle one, observing cycle one, reflecting cycle one, planning cycle two, implementing action cycle two, observing cycle two and reflecting cycle two. The data collection technique is to collect test scores that are carried out at the end of each lesson in each cycle using a question instrument (written test). Obser-vation data was carried out by looking at the activeness of students in the learning process. Data were analyzed by means of percentage statistics. The results showed that there was an increase in the com-pleteness of student learning outcomes from 34.37% in the pre-study increased to 59.37% in the first cycle and increased to 84.37% in the second cycle. Student learning activities have increased from suffi-cient to good categories and good categories have increased to be very good. The application of the Problem Based Learning model can increase the activities and learning outcomes of Mathematics in the material of the Two Variable Linear Equation System for class VIII-1 students of MTsN 2 Aceh Besar in the 2019/2020 academic year.


Author(s):  
Rina Sri Lestari ◽  
Akhmad Nayazik ◽  
Lenny Kurniati

Teaching materials are learning tools that contain materials, learning methods, and ways to evaluate students which are arranged systematically to achieve learning objectives. The teaching materials used during mathematics learning are textbooks that make it difficult for students to understand the material and educators have not developed teaching materials based on a realistic mathematics education using the Tri N teaching. This research aims to determine the validity and responses of students to the development of mathematics teaching materials based on realistic mathematics education using Tri N teaching on the material of linear equation system class X SMK. This type of research is Research and Development (R&D) which aims to produce and test product quality. This research refers to the 4D development model, namely Define, Design, Develop, and Disseminate. However, this research only reached the development stage. Data was collected by using documentation techniques, validation sheets, and student response questionnaires. The test subjects were students of class X TKJ 1 SMK Kesuma Margoyoso. The data analysis technique used is descriptive analysis. This research produces a product of mathematics teaching materials with an average percentage of 85.6% which is included in the very valid category. Student responses to teaching materials are in the very good category with an average percentage of 82.22%. This shows that teaching materials are suitable for use in learning at school. Keywords: teaching materials, realistic mathematics education, tri-n.


2017 ◽  
Vol 6 (2) ◽  
pp. 189
Author(s):  
Davi Apriandi ◽  
Reza Kusuma Setyansah

This study aims to know the extent to which the use of Matlab simulation media based conceptual Interactive can overcome the difficulties of students in understanding the Linear Equation System in the course of Numerical Analysis and improve student understanding. This study is a classroom action research, which is carried out in two cycles. Research subjects as many as 25 students grade 7C Prodi Mathematics Education University PGRI Madiun academic year 2016/2017. Research instruments are researchers, learning observation sheets, concept comprehension tests, student response questionnaires and interview guides. Based on the result of the research, it can be concluded that the application of Matlab simulation media based on conceptual interactive in learning can increase the students understanding on Linear Equation System. This is shown by the improvement of students' ability in understanding the system of linear equations in each cycle. The data is also supported by a positive response given by students in learning.


2020 ◽  
Vol 3 (2) ◽  
pp. 101-110
Author(s):  
Maria Anita Sero ◽  
Juwita Merdja ◽  
Ariswan Usman Aje

This study aims to determine (1) Guide Note Taking (GNT) learning tools on a two-variable linear equation system in class VIII students of SMPK Swadaya Maukaro in the 2018/2019. (2) Learning outcomes through learning Guide Note strategies Taking (GNT) material on the two-variable linear equation system for class VIII SMPK Swadaya Maukaro in the 2018/2019. This type of research used in this research is experimental research with the approach used is a quantitative approach. The subjects in this study were 20 students of class VIII SMPK Swadaya Maukaro. The research result states that the results of the preparation of the Guide Note Taking learning tool for the two-variable linear equation system material produce a good learning tool because it meets the requirements based on validity, reliability, and sensitivity. Results of covariance data analysis obtained f-count = 5.241> f table = 4.45 or it can be seen that with dk numerator 1 and dk denominator 19, giving a significant value, then this shows that learning guide note taking is considered to be able to improve learning outcomes for the material of two-variable linear equation systems in class VIII students of SMPK Swadaya Maukaro.


2020 ◽  
Vol 2 (1) ◽  
pp. 34-40
Author(s):  
Muhammad Farid Nasrulloh ◽  
Siti Hanik ◽  
Wisnu Siwi Satiti

This study aims to learn the feasibility of e-comic media  in MTsN 12 Jombang. The method of this research is Research and Development (RD). The development model used is the ADDIE development model with stages: analysis (analysis), design (design), development (development), implementation (implementation), and evaluation (evaluation). The subjects of this research  were students of class VII D of MTsN 12 Jombang. The research instruments used in data collection were (1) questionnaire sheets and (2) students' response results. The results showed that the validity of the learning media obtained was based on the validation of the material experts showed 4.2 with a valid category, assessment of the validation of the material experts showed 4.8 with a very valid category, validation of the existing media experts showed 4.53 with a very valid category and participant responses students there are 94% with the category of strongly agree.


Author(s):  
Hastomo Machfud

Abstract:This research was motivated by learning outcomes  and students response very low specially mathematic in SMA Negeri Matakali. From this condition, the observer implement cooperative learning model numbered heads together. Hopefully, this model can increase response, activity, and learning outcomes of class X IIS SMA Negeri Matakali on Linear Equation System of Three Variables. This is classroom action research was conducted on the first semester of academic year 2018/2019 of class X IIS SMA Negeri Matakali. From the results of the study obtained positive student responses. The average score of student response questionnaires increased from 3.54 to 3.79. Student activity also increases, in quantity increases from 3.13 to 3.18 .. Increases also occur in student mathematics learning outcomes from 72.31 to 79.09 in the second cycle. Thus, the Numbered Heads Together type cooperative learning model can improve student response, student activity, and student mathematics learning outcomes.Abstrak:Penelitian ini dilaksanakan karena rendahnya hasil belajar dan respons siswa pada pelajaran Matematika di SMA Negeri Matakali. Peneliti menerapkan pembelajaran cooperative learning tipe Numbered Heads Together (NHT) dalam proses pembelajaran. Diharapkan model ini dapat meningkatkan respons, aktivitas, dan hasil belajar siswa materi Sistem Persamaan Linear Tiga Variabel  kelas X IIS SMA Negeri Matakali. Penelitian tindakan kelas ini dilaksanakan pada semester Ganjil tahun Pelajaran 2018/2019 di Kelas X IIS SMA Negeri Matakali. Dari hasil penelitian diperoleh respon siswa positif. Skor rata-rata angket respon siswa meningkat dari 3,54 menjadi 3,79. Aktivitas siswa juga meningkat, secara kuantitas naik dari 3,13 menjadi 3,18.. Peningkatan juga terjadi pada hasil belajar matematika siswa dari 72,31 pada siklus I menjadi 79,09 pada siklus II. Dengan demikian, model pembelajaran kooperatif tipe Numbered Heads Together dapat meningkatkan respon siswa, aktivitas siswa, dan hasil belajar matematika siswa.


Sign in / Sign up

Export Citation Format

Share Document