scholarly journals Designing Cartogram Maps of the Morphological Stages of Fallujah City Between 1870 and 1940, Using Geographic Techniques

2020 ◽  
Author(s):  
Ahmed Mohammed Jihad Kubais

This paper attempts to use the concept of cartography to review the morphological stages the city experienced for the period(1870- 1940). In particular,this study uses three dimensional volumetric maps to highlight the various stages of development along with Scape Toad, one of the cartogrpahic techniques which uses specific quantitative data (spatial space), and the environment tools ArcGis10.7 and Arc scene. One can present the phases of the city’s formation through a CD-ROM (avi) as a historical-geographical document. The paper has two sections, the first offers an introduction to the morphology of the city, while the second discusses the cartogram of morphological maps. Keywords:Cities, Morphology, GIS, Cartogram Maps

2021 ◽  
Vol 10 (7) ◽  
pp. 460
Author(s):  
Mario Matthys ◽  
Laure De Cock ◽  
John Vermaut ◽  
Nico Van de Weghe ◽  
Philippe De Maeyer

More and more digital 3D city models might evolve into spatiotemporal instruments with time as the 4th dimension. For digitizing the current situation, 3D scanning and photography are suitable tools. The spatial future could be integrated using 3D drawings by public space designers and architects. The digital spatial reconstruction of lost historical environments is more complex, expensive and rarely done. Three-dimensional co-creative digital drawing with citizens’ collaboration could be a solution. In 2016, the City of Ghent (Belgium) launched the “3D city game Ghent” project with time as one of the topics, focusing on the reconstruction of disappeared environments. Ghent inhabitants modelled in open-source 3D software and added animated 3D gamification and Transmedia Storytelling, resulting in a 4D web environment and VR/AR/XR applications. This study analyses this low-cost interdisciplinary 3D co-creative process and offers a framework to enable other cities and municipalities to realise a parallel virtual universe (an animated digital twin bringing the past to life). The result of this co-creation is the start of an “Animated Spatial Time Machine” (AniSTMa), a term that was, to the best of our knowledge, never used before. This research ultimately introduces a conceptual 4D space–time diagram with a relation between the current physical situation and a growing number of 3D animated models over time.


Author(s):  
G. Agugiaro

This paper presents and discusses the results regarding the initial steps (selection, analysis, preparation and eventual integration of a number of datasets) for the creation of an integrated, semantic, three-dimensional, and CityGML-based virtual model of the city of Vienna. CityGML is an international standard conceived specifically as information and data model for semantic city models at urban and territorial scale. It is being adopted by more and more cities all over the world. <br><br> The work described in this paper is embedded within the European Marie-Curie ITN project “Ci-nergy, Smart cities with sustainable energy systems”, which aims, among the rest, at developing urban decision making and operational optimisation software tools to minimise non-renewable energy use in cities. Given the scope and scale of the project, it is therefore vital to set up a common, unique and spatio-semantically coherent urban model to be used as information hub for all applications being developed. This paper reports about the experiences done so far, it describes the test area and the available data sources, it shows and exemplifies the data integration issues, the strategies developed to solve them in order to obtain the integrated 3D city model. The first results as well as some comments about their quality and limitations are presented, together with the discussion regarding the next steps and some planned improvements.


2016 ◽  
Vol 41 (4) ◽  
pp. 56-62
Author(s):  
Ruth A. Rae

Arcosanti is a prototype city being built based on the visionary architect Paolo Soleri’s principles of Arcology which integrates architecture with ecology. Arcology proposes a compact three-dimensional urban form to provide a lean alternative to the unsustainable urban sprawl city form found in most of America. In its reduction of dependence on the automobile, reliance on pedestrian transportation, proximity to nature and proposal to have agriculture integrated into the city, Arcology is a vision of Green Urbanism. The design of Arcosanti incorporates Biophilic principles that preserve the biodiverse natural landscape, has a compact organic form, and functions with a circular metabolism that is analogous to nature when complete. Arcosanti, located in central Arizona, was begun in 1970 as an urban laboratory, and has been constructed by over 7,000 workshop volunteers over the past 45 years. Following Soleri's death in 2013, the Cosanti Foundation has established a Strategic Planning Steering Committee to help guide the continued development of Arcosanti as a prototype Arcology. The Strategic Plan will provide a framework for future organization and development. This article examines how the concept of Arcology and the development of the Arcosanti prototype encompasses principles of Green Urbanism and sustainable development.


Author(s):  
Luis Marques ◽  
Josep Roca

The creation of 3D models of urban elements is extremely relevant for urbanists constituting digital archives and being especially useful for enriching maps and databases or reconstructing and analyzing objects/areas through time, building/recreating scenarios and implementing intuitive methods of interaction. The widespread data available online offer new opportunities to generate realistic 3D models without the need to go physically to the place. This chapter aims to demonstrate the potential 3D modeling and visualization/interaction of urban elements in the city for multiple purposes, and it is organized in four main topics: The first deals with the theoretical framework regarding the bases of the human perception of the spatial environment and the importance of 3D modelling. The second and third deal with technical procedures on terrestrial/aerial data acquisition and demonstrate alternatively data gathered online to generate 3D models for the visualization of urban elements of the city, and the fourth introduces 3D model visualization within an augmented reality environment.


2018 ◽  
pp. 169-180
Author(s):  
Katharina Sabernig ◽  

The first chapter of the most famous treatise in Tibetan medicine called Four Treatises (Rgyud bzhi) characterises the environmental preconditions in order to practice medicine in a perfect way. One of these aspects is the description of the mythical city called Lta na sdug where a precious palace of the Buddha of medicine is situated. The origin of the text passage and, hence, the geographical location of this mythical city is discussed controversially in the current literature. This paper, however, argues that it is possible that the suggested principles are applicable at any suitable place of Tibetan medical practice if they were adapted to the local environment as long as most of the described parameters are adhered to symbolically. Different types of visual expressions depicting features of the city as described in this introductory chapter will be compared. First, plate number one of the famous seventeenth century thangka collection to the Blue Beryl commentary stored in Ulan-Ude presents a rather orthodox interpretation of these circumstances. Second, not a painting but a three-dimensional example of monastic cityplanning: the medical murals in the inner courtyard of the Medical Faculty and the architectural arrangement of the Faculty within the whole cloister indicate that the local authorities may have regarded Labrang territory as a material form of Lta na sdug. Third, yet another pair of murals in a small monastery painted by the same artist as the murals at Labrang monastery present an alternative, vivid way of depiction.


2019 ◽  
Vol 8 (3) ◽  
pp. 144 ◽  
Author(s):  
Marek Kulawiak ◽  
Marcin Kulawiak ◽  
Zbigniew Lubniewski

The rapid increase in applications of Light Detection and Ranging (LiDAR) scanners, followed by the development of various methods that are dedicated for survey data processing, visualization, and dissemination constituted the need of new open standards for storage and online distribution of collected three-dimensional data. However, over a decade of research in the area has resulted in a number of incompatible solutions that offer their own ways of disseminating results of LiDAR surveys (be it point clouds or reconstructed three-dimensional (3D) models) over the web. The article presents a unified system for remote processing, storage, visualization, and dissemination of 3D LiDAR survey data, including 3D model reconstruction. It is built with the use of open source technologies and employs open standards, such as 3D Tiles, LASer (LAS), and Object (OBJ) for data distribution. The system has been deployed for automatic organization, processing, and dissemination of LiDAR surveys that were performed in the city of Gdansk. The performance of the system has been measured using a selection of LiDAR datasets of various sizes. The system has shown to considerably simplify the process of data organization and integration, while also delivering tools for easy discovery, inspection, and acquisition of desired datasets.


2020 ◽  
pp. 108201322092914
Author(s):  
Enrique Sentandreu ◽  
Claudia Fuente-García ◽  
José L Navarro ◽  
Miguel A Sentandreu

Bovine sarcoplasmic sub-proteome was studied through a straightforward gel-free pipeline supported by liquid isoelectric focusing (OFFGEL) protein fractionation coupled to liquid chromatography-mass spectrometry (LC-MS) analysis. Full-MS and data-dependent MS/MS analyses were simultaneously performed by a conventional three-dimensional ion-trap addressing targeted quantitative and untargeted qualitative research, respectively. There were unambiguously identified 47 proteins distributed along 12 OFFGEL fractions assayed. Regarding intermediate- and high-abundant peptides, bulky quantitative data processing performed by MZmine 2 freeware yielded a satisfactory linearity and coefficient of variation with r2 in the 0.95–0.99 range and about 25%, respectively. Up to 41 peptides from 20 identified proteins were relatively quantified throughout OFFGEL fractions. This reliable, flexible and affordable gel-free proteomic approach could be readily implemented by industry to improve quality assessment of protein-based food products.


2014 ◽  
Vol 3 (2) ◽  
pp. 19-34 ◽  
Author(s):  
Maria Antonia Brovelli ◽  
Marco Minghini ◽  
Giorgio Zamboni

The dawn of GeoWeb 2.0, the geographic extension of Web 2.0, has opened new possibilities in terms of online dissemination and sharing of geospatial contents, thus laying the foundations for a fruitful development of Volunteered Geographic Information (VGI) systems. The purpose of the study is to investigate the extension of VGI applications, which are quite mature in the traditional bi-dimensional framework, up to the third dimension by means of virtual globes. Inspired by the visionary idea of Digital Earth, virtual globes are changing the way people approach to geographic information on the Web. Unlike the 2D visualization typical of Geographic Information Systems (GIS), virtual globes offer multi-dimensional, fully-realistic content visualization which allows for a much richer user experience. The proposed system should couple a powerful 3D visualization with an increase of public participation thanks to a tool allowing data collecting from mobile devices (e.g. smartphones and tablets). The participative application, built using the open source NASA World Wind virtual globe, is focused on the cultural and tourism heritage of Como city, located in Northern Italy. Users can create and manage customized projects and populate a catalogue of cartographic layers which is available to the entire community. Together with historical maps and the current cartography of the city, the system is also able to manage geo-tagged data, which come from user field-surveys performed through mobile devices in order to report POIs (Points Of Interest). Users can also extend POIs information adding more textual and multimedia contexts (e.g. images, audios and videos) directly on the globe. All in all, the resulting application allows users to create and share contributions as it usually happens on social platforms, additionally providing a realistic 3D representation enhancing the expressive power of data.


2011 ◽  
Vol 71-78 ◽  
pp. 1403-1410
Author(s):  
Zhi Long Chen ◽  
Cheng Zhang ◽  
Dong Jun Guo

As the development of the economic of China and the acceleration of urbanization, metropolises have run out of land resources. Therefore, developing and utilizing the underground space becomes the inevitable trend of sustainable urban development. The modern urban space is a three-dimensional space system which is made up of above and below parts of the space. According to the city on or under the ground, the different characteristics exist. Arranging their own appropriate functions, and avoid weaknesses, will not only make best use of their function, but also promote each to form a good system of urban functions to ensure the city’s efficient and orderly operation.


Sign in / Sign up

Export Citation Format

Share Document