Posture
This chapter begins a new trio of chapters that turn from modes of exposure and ideological critique to ask how the atrocities and violent consequences of empire can be perceived through erotic and reparative engagements. Playing with Eve Sedgwick’s concepts of “texture” and “touch,”this chapter examines how games position player bodies into postures ready for expression, reaction, and reception. It juxtaposes the 2016 “Men Against Fire” episode of the television show Black Mirror and the strikingly similar 2008 video game Haze to compare the mode of visual techno-paranoia with the various postures of gameplay. It then explores how the game Alien: Isolation disrupts our “plunge” postures, transforming them into postures of vulnerability and dread, which enforce new understandings of the social anxieties stoked by political and social marginalizations.